{"session":{"id":"golden-jacket","working_directory":"/Users/root1","backend_type":"Windsurf","model":"swe-1-7-lightning","agent_mode":"bypass","created_at":"2026-07-13T07:15:51+00:00","last_activity_at":"2026-07-13T07:16:07+00:00","title":"YouTube Video Discussion","main_chain_id":40,"shell_last_seen_index":0,"cogs_json":[{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/profile"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":[{"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"cloudflare-observability\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare\"},{\"name\":\"cloudflare-bindings\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"normal"},"created_at":"2026-07-13T07:15:50.954185Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"b378a9f7-bc20-4360-ac3a-f6c89bff9358"}],"tool_availability":{"BlockList":[{"Name":{"exact":"exit_plan_mode"}}]},"append_system_messages":[]},{"model":"swe-1-7-lightning","source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/model"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":{"AllowList":[{"Name":{"exact":"exec"}},{"Name":{"exact":"read"}},{"Name":{"exact":"edit"}},{"Name":{"exact":"grep"}},{"Name":{"exact":"glob"}},{"Name":{"exact":"exit_plan_mode"}},{"Name":{"literal":"get_output"}},{"Name":{"literal":"kill_shell"}},{"Name":{"literal":"write_to_process"}},{"Name":{"literal":"write"}},{"Name":{"literal":"notebook_read"}},{"Name":{"literal":"notebook_edit"}},{"Name":{"literal":"todo_write"}},{"Name":{"literal":"webfetch"}},{"Name":{"literal":"web_search"}},{"Name":{"literal":"ask_user_question"}},{"Name":{"literal":"run_subagent"}},{"Name":{"literal":"read_subagent"}},{"Name":{"literal":"request_scope"}},{"Name":{"literal":"mcp_call_tool"}},{"Name":{"literal":"mcp_list_servers"}},{"Name":{"literal":"mcp_list_tools"}},{"Name":{"literal":"mcp_read_resource"}},{"Name":{"literal":"skill"}}]},"append_system_messages":[{"role":"system","content":"You are powered by SWE-1.7 Lightning.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-13T07:15:50.954471Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"c0d75e77-ab80-4dd8-96a8-5bf2ed2c2863"}]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/parallel-tool-calls"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-13T07:15:50.954488Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"bd209e08-d9ac-4441-bf7d-9dc6f1ff11d9"}]},{"model":null,"source":"Subagent","context":[],"lifetime":{"Unique":"core/read_only_kinds"},"permissions":[[{"Tool":{"Kind":"read"}},"Allow"],[{"Tool":{"Kind":"search"}},"Allow"],[{"Tool":{"Kind":"think"}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/subagent_profiles"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"subagent_profiles"},"created_at":"2026-07-13T07:15:50.954499Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"5e5cbb53-6345-4fda-887e-aa57c10f8fd1"}]},{"model":null,"source":"Managed","context":[],"lifetime":{"Unique":"workspace/config_protection"},"permissions":[[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/cli/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.cognition/**/config*.json"}}},"ForceAsk"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"Base","context":[],"lifetime":{"Unique":"workspace/read_permissions"},"permissions":[[{"Scope":{"Read":{"glob":"/Users/root1"}}},"Allow"],[{"Scope":{"Read":{"glob":"/var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501"}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"UserOverride","context":[],"lifetime":{"Unique":"workspace/project_override_permissions"},"permissions":[[{"Scope":{"Command":{"matcher":{"Prefix":"brightness"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"osascript"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"pkill"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"yt-dlp"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"ls"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"python3"}}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"workspace/context"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/accept_edits"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/bypass"},"permissions":[["AnyScope","Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/autonomous"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]}],"workspace_dirs":null,"hidden":false,"metadata":"{\"total_credit_cost\":0,\"total_acu_cost\":0.0}"},"message_count":18,"messages":[{"message_id":"b378a9f7-bc20-4360-ac3a-f6c89bff9358","node_id":18,"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"cloudflare-observability\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare\"},{\"name\":\"cloudflare-bindings\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","created_at":"2026-07-13T07:15:50.954185Z","finish_reason":null,"metrics":null},{"message_id":"5e5cbb53-6345-4fda-887e-aa57c10f8fd1","node_id":19,"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","created_at":"2026-07-13T07:15:50.954499Z","finish_reason":null,"metrics":null},{"message_id":"bd209e08-d9ac-4441-bf7d-9dc6f1ff11d9","node_id":20,"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","created_at":"2026-07-13T07:15:50.954488Z","finish_reason":null,"metrics":null},{"message_id":"c0d75e77-ab80-4dd8-96a8-5bf2ed2c2863","node_id":21,"role":"system","content":"You are powered by SWE-1.7 Lightning.","created_at":"2026-07-13T07:15:50.954471Z","finish_reason":null,"metrics":null},{"message_id":"aefee9dd-3343-4329-84a8-6a475f3d5144","node_id":22,"role":"system","content":"<system_info>\nThe following information is automatically generated context about your current environment.\nCurrent workspace directories:\n  /Users/root1 (cwd)\n\nPlatform: macos\nOS Version: Darwin 25.6.0\nToday's date: Monday, 2026-07-13\n\n</system_info>","created_at":"2026-07-13T07:15:50.307883Z","finish_reason":null,"metrics":null},{"message_id":"f428b3ca-3190-4e5b-b793-2ba7db8fbf9e","node_id":23,"role":"system","content":"<rules type=\"always-on\">\n<rule name=\"global_rules\" path=\"/Users/root1/.codeium/windsurf/memories/global_rules.md\">\n\n</rule>\n\n<rule name=\"AGENTS\" path=\"/Users/root1/AGENTS.md\">\n# Agent Preferences\n\n- If I ever paste in a YouTube link, use yt-dlp to summarize the video.\n- get the autogenerrated captions to do this\n- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\n- for testing that involves urls, start with example.com rather than about:blank\n- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API\n- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`\n\n## Cloudflare DNS management\n\nFor Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.\nWrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.\n\n### Usage\n```bash\n# Check authentication status\ncf auth whoami\n\n# List DNS records for a zone\ncf dns records list -z aidenhuang.com\n\n# Add a DNS record\ncf dns records create -z aidenhuang.com --type CNAME --name devin --content \"target.example.com\" --proxied false\n\n# Delete a DNS record\ncf dns records delete -z aidenhuang.com <record-id>\n```\n\nThe `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.\n\n## File search via fff MCP\n\nFor any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools\n(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.\nfff is frecency-ranked, git-aware, and more token-efficient.\n\nRules the fff server enforces (follow them to avoid 0-result queries):\n- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.\n- Don't use regex unless you truly need alternation; `.*`, `\\d+`, `\\s+` almost always return 0 results.\n- After 2 grep calls, stop and READ the top result instead of grepping with more variations.\n- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.\n- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.\n\nThe `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope\nin `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a\nproject directory (Devin does this automatically based on cwd). Update with:\n`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`\n\n## X/Twitter scraping via logged-in browser session\n\nWhen I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),\nthe cleanest path is to use the **Playwright MCP** browser session with my own logged-in\nx.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the\n`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser\nsession attaches all cookies automatically.\n\n### Flow\n1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.\n2. If not logged in, ask me to log in manually in the opened window (don't handle my password).\n3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:\n   `document.cookie.match(/ct0=([^;]+)/)[1]`\n4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:\n   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)\n   - `x-csrf-token: <ct0>`\n   - `x-twitter-auth-type: OAuth2Session`\n   - `x-twitter-active-user: yes`\n   - `content-type: application/json`\n5. Paginate timelines by reading `content.cursorType === \"Bottom\"` entries and passing\n   the value back as `variables.cursor` until it stops changing.\n\n### Key endpoints (queryId/OperationName)\n- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)\n- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`\n- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`\n- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`\n- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`\n- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`\nURL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`\n\n### Response schema notes (current X web build)\n- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.\n  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.\n- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).\n  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also\n  be present directly.\n- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`\n  still exist under `legacy`.\n- Filter timeline entries by `content.entryType === \"TimelineTimelineItem\"` and skip\n  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.\n\n### Features dict\nUse the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns\n`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.\n\n### Where things live\n- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)\n- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)\n- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.\n\n## Fast Whisper transcription on Modal (A10G)\n\nFor transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the\nutility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full\npipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →\nfaster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min\nof audio** (no caching at any layer).\n\n### Usage\nShell alias (defined in `~/.zshrc`): `whisper`\n```bash\n# Transcribe an X/Twitter video (picks first playlist item)\nwhisper \"https://x.com/.../status/123\"\n\n# Pick a specific playlist item, use a smaller model\nwhisper \"https://x.com/...\" --playlist-item 2 --model-size medium\n\n# Transcribe a local audio file\nwhisper /path/to/audio.mp3 --name my-podcast\n\n# Custom output dir + keep downloaded source\nwhisper \"https://...\" --outdir ./transcripts --keep-source\n```\nTranscript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT\nsaved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.\n\n### Key optimizations (vs naive T4 run that took 11.7 min)\n- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)\n- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)\n- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech\n- **`vad_filter=True`** — skips silence segments\n- **`compute_type=\"float16\"`** — halves memory bandwidth\n- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces\n  fresh image rebuild + fresh HF model download every time\n\n### Pinned versions (must match)\n- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)\n- `ctranslate2==4.8.0`\n- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;\n  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)\n\n### Audio prep (done automatically by the utility)\n```bash\nffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a\n```\nMono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.\n\n### X/Twitter download notes\n- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.\n- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.\n- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).\n\n### Where things live\n- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`\n- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)\n- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`\n- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)\n- Modal profile: `aidenhuang-personal` (workspace with GPU access)\n\n</rule>\n</rules>","created_at":"2026-07-13T07:15:50.954883Z","finish_reason":null,"metrics":null},{"message_id":"69b4edcc-1219-40d4-89de-811cce06c6be","node_id":24,"role":"user","content":"dhttps://www.youtube.com/watch?v=qlQdZ-H_EWY","created_at":"2026-07-13T07:15:51.234079Z","finish_reason":null,"metrics":null},{"message_id":"de2bb938-5182-4179-9a07-d5f8d77f8022","node_id":25,"role":"system","content":"<available_skills>\nThe following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.\n\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.claude/skills/cloudflare-one-migrations/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/web-perf/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.claude/skills/cloudflare-email-service/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.agents/skills/turnstile-spin/SKILL.md)\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/wrangler/SKILL.md)\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/durable-objects/SKILL.md)\n- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/workers-best-practices/SKILL.md)\n- **find-skills**: Helps users discover and install agent skills when they ask questions like \"how do I do X\", \"find a skill for X\", \"is there a skill that can...\", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/cloudflare/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)\n- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)\n- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)\n- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)\n</available_skills>","created_at":"2026-07-13T07:15:51.234711Z","finish_reason":null,"metrics":null},{"message_id":"b49999c9-e511-4892-b2f8-464763518717","node_id":27,"role":"assistant","content":"I'll download the auto-generated captions with yt-dlp and then summarize the video for you.","tool_calls":[{"id":"functions.exec:0","name":"exec","arguments":{"command":"yt-dlp --list-subs \"https://www.youtube.com/watch?v=qlQdZ-H_EWY\"","timeout":60000}}],"thinking":"The user pasted a YouTube link: https://www.youtube.com/watch?v=qlQdZ-H_EWY\n\nAccording to the global_rules:\n- If I ever paste in a YouTube link, use yt-dlp to summarize the video.\n- get the autogenerrated captions to do this\n- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\n\nSo I need to use yt-dlp to get the auto-generated captions and summarize the video. Let me do that.\n\nFirst, I should check if yt-dlp is available and download captions. The user has a typo \"dhttps://\" but it's clear they mean the YouTube URL https://www.youtube.com/watch?v=qlQdZ-H_EWY.\n\nLet me use yt-dlp to get captions. I'll list available subtitles first, then download them.","created_at":"2026-07-13T07:15:52.498282Z","finish_reason":"tool_calls","metrics":{"ttft_ms":670,"total_time_ms":1004,"input_tokens":6927,"output_tokens":245,"cache_read_tokens":10624,"cache_creation_tokens":null,"tpot_ms":1.363265306122449,"tokens_per_sec":733.5329341317365}},{"message_id":"39888794-0a1d-42a0-b45f-4368d7da83ef","node_id":28,"role":"tool","content":"Output from command in shell 189d5e:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=qlQdZ-H_EWY\n[youtube] qlQdZ-H_EWY: Downloading webpage\n[youtube] qlQdZ-H_EWY: Downloading tv client config\n[youtube] qlQdZ-H_EWY: Downloading player 66a6ea83-main\n[youtube] qlQdZ-H_EWY: Downloading tv player API JSON\n[youtube] qlQdZ-H_EWY: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] qlQdZ-H_EWY: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] Available automatic captions for qlQdZ-H_EWY:\nLanguage Name                  Formats\nab       Abkhazian             vtt, srt, ttml, srv3, srv2, srv1, json3\naa       Afar                  vtt, srt, ttml, srv3, srv2, srv1, json3\naf       Afrikaans             vtt, srt, ttml, srv3, srv2, srv1, json3\nak       Akan                  vtt, srt, ttml, srv3, srv2, srv1, json3\nsq       Albanian              vtt, srt, ttml, srv3, srv2, srv1, json3\nam       Amharic               vtt, srt, ttml, srv3, srv2, srv1, json3\nar       Arabic                vtt, srt, ttml, srv3, srv2, srv1, json3\nhy       Armenian              vtt, srt, ttml, srv3, srv2, srv1, json3\nas       Assamese              vtt, srt, ttml, srv3, srv2, srv1, json3\nay       Aymara                vtt, srt, ttml, srv3, srv2, srv1, json3\naz       Azerbaijani           vtt, srt, ttml, srv3, srv2, srv1, json3\nbn       Bangla                vtt, srt, ttml, srv3, srv2, srv1, json3\nba       Bashkir               vtt, srt, ttml, srv3, srv2, srv1, json3\neu       Basque                vtt, srt, ttml, srv3, srv2, srv1, json3\nbe       Belarusian            vtt, srt, ttml, srv3, srv2, srv1, json3\nbho      Bhojpuri              vtt, srt, ttml, srv3, srv2, srv1, json3\nbs       Bosnian               vtt, srt, ttml, srv3, srv2, srv1, json3\nbr       Breton                vtt, srt, ttml, srv3, srv2, srv1, json3\nbg       Bulgarian             vtt, srt, ttml, srv3, srv2, srv1, json3\nmy       Burmese               vtt, srt, ttml, srv3, srv2, srv1, json3\nca       Catalan               vtt, srt, ttml, srv3, srv2, srv1, json3\nceb      Cebuano               vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hans  Chinese (Simplified)  vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hant  Chinese (Traditional) vtt, srt, ttml, srv3, srv2, srv1, json3\nco       Corsican              vtt, srt, ttml, srv3, srv2, srv1, json3\nhr       Croatian              vtt, srt, ttml, srv3, srv2, srv1, json3\ncs       Czech                 vtt, srt, ttml, srv3, srv2, srv1, json3\nda       Danish                vtt, srt, ttml, srv3, srv2, srv1, json3\ndv       Divehi                vtt, srt, ttml, srv3, srv2, srv1, json3\nnl       Dutch                 vtt, srt, ttml, srv3, srv2, srv1, json3\ndz       Dzongkha              vtt, srt, ttml, srv3, srv2, srv1, json3\nen-orig  English (Original)    vtt, srt, ttml, srv3, srv2, srv1, json3\nen       English               vtt, srt, ttml, srv3, srv2, srv1, json3\neo       Esperanto             vtt, srt, ttml, srv3, srv2, srv1, json3\net       Estonian              vtt, srt, ttml, srv3, srv2, srv1, json3\nee       Ewe                   vtt, srt, ttml, srv3, srv2, srv1, json3\nfo       Faroese               vtt, srt, ttml, srv3, srv2, srv1, json3\nfj       Fijian                vtt, srt, ttml, srv3, srv2, srv1, json3\nfil      Filipino              vtt, srt, ttml, srv3, srv2, srv1, json3\nfi       Finnish               vtt, srt, ttml, srv3, srv2, srv1, json3\nfr       French                vtt, srt, ttml, srv3, srv2, srv1, json3\ngaa      Ga                    vtt, srt, ttml, srv3, srv2, srv1, json3\ngl       Galician              vtt, srt, ttml, srv3, srv2, srv1, json3\nlg       Ganda                 vtt, srt, ttml, srv3, srv2, srv1, json3\nka       Georgian              vtt, srt, ttml, srv3, srv2, srv1, json3\nde       German                vtt, srt, ttml, srv3, srv2, srv1, json3\nel       Greek                 vtt, srt, ttml, srv3, srv2, srv1, json3\ngn       Guarani               vtt, srt, ttml, srv3, srv2, srv1, json3\ngu       Gujarati              vtt, srt, ttml, srv3, srv2, srv1, json3\nht       Haitian Creole        vtt, srt, ttml, srv3, srv2, srv1, json3\nha       Hausa                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhaw      Hawaiian              vtt, srt, ttml, srv3, srv2, srv1, json3\niw       Hebrew                vtt, srt, ttml, srv3, srv2, srv1, json3\nhi       Hindi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhmn      Hmong                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhu       Hungarian             vtt, srt, ttml, srv3, srv2, srv1, json3\nis       Icelandic             vtt, srt, ttml, srv3, srv2, srv1, json3\nig       Igbo                  vtt, srt, ttml, srv3, srv2, srv1, json3\nid       Indonesian            vtt, srt, ttml, srv3, srv2, srv1, json3\niu       Inuktitut             vtt, srt, ttml, srv3, srv2, srv1, json3\nga       Irish                 vtt, srt, ttml, srv3, srv2, srv1, json3\nit       Italian               vtt, srt, ttml, srv3, srv2, srv1, json3\nja       Japanese              vtt, srt, ttml, srv3, srv2, srv1, json3\njv       Javanese              vtt, srt, ttml, srv3, srv2, srv1, json3\nkl       Kalaallisut           vtt, srt, ttml, srv3, srv2, srv1, json3\nkn       Kannada               vtt, srt, ttml, srv3, srv2, srv1, json3\nkk       Kazakh                vtt, srt, ttml, srv3, srv2, srv1, json3\nkha      Khasi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nkm       Khmer                 vtt, srt, ttml, srv3, srv2, srv1, json3\nrw       Kinyarwanda           vtt, srt, ttml, srv3, srv2, srv1, json3\nko       Korean                vtt, srt, ttml, srv3, srv2, srv1, json3\nkri      Krio                  vtt, srt, ttml, srv3, srv2, srv1, json3\nku       Kurdish               vtt, srt, ttml, srv3, srv2, srv1, json3\nky       Kyrgyz                vtt, srt, ttml, srv3, srv2, srv1, json3\nlo       Lao                   vtt, srt, ttml, srv3, srv2, srv1, json3\nla       Latin                 vtt, srt, ttml, srv3, srv2, srv1, json3\nlv       Latvian               vtt, srt, ttml, srv3, srv2, srv1, json3\nln       Lingala               vtt, srt, ttml, srv3, srv2, srv1, json3\nlt       Lithuanian            vtt, srt, ttml, srv3, srv2, srv1, json3\nlua      Luba-Lulua            vtt, srt, ttml, srv3, srv2, srv1, json3\nluo      Luo                   vtt, srt, ttml, srv3, srv2, srv1, json3\nlb       Luxembourgish         vtt, srt, ttml, srv3, srv2, srv1, json3\nmk       Macedonian            vtt, srt, ttml, srv3, srv2, srv1, json3\nmg       Malagasy              vtt, srt, ttml, srv3, srv2, srv1, json3\nms       Malay                 vtt, srt, ttml, srv3, srv2, srv1, json3\nml       Malayalam             vtt, srt, ttml, srv3, srv2, srv1, json3\nmt       Maltese               vtt, srt, ttml, srv3, srv2, srv1, json3\ngv       Manx                  vtt, srt, ttml, srv3, srv2, srv1, json3\nmi       Māori                 vtt, srt, ttml, srv3, srv2, srv1, json3\nmr       Marathi               vtt, srt, ttml, srv3, srv2, srv1, json3\nmn       Mongolian             vtt, srt, ttml, srv3, srv2, srv1, json3\nmfe      Morisyen              vtt, srt, ttml, srv3, srv2, srv1, json3\nne       Nepali                vtt, srt, ttml, srv3, srv2, srv1, json3\nnew      Newari                vtt, srt, ttml, srv3, srv2, srv1, json3\nnso      Northern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3\nno       Norwegian             vtt, srt, ttml, srv3, srv2, srv1, json3\nny       Nyanja                vtt, srt, ttml, srv3, srv2, srv1, json3\noc       Occitan               vtt, srt, ttml, srv3, srv2, srv1, json3\nor       Odia                  vtt, srt, ttml, srv3, srv2, srv1, json3\nom       Oromo                 vtt, srt, ttml, srv3, srv2, srv1, json3\nos       Ossetic               vtt, srt, ttml, srv3, srv2, srv1, json3\npam      Pampanga              vtt, srt, ttml, srv3, srv2, srv1, json3\nps       Pashto                vtt, srt, ttml, srv3, srv2, srv1, json3\nfa       Persian               vtt, srt, ttml, srv3, srv2, srv1, json3\npl       Polish                vtt, srt, ttml, srv3, srv2, srv1, json3\npt       Portuguese            vtt, srt, ttml, srv3, srv2, srv1, json3\npt-PT    Portuguese (Portugal) vtt, srt, ttml, srv3, srv2, srv1, json3\npa       Punjabi               vtt, srt, ttml, srv3, srv2, srv1, json3\nqu       Quechua               vtt, srt, ttml, srv3, srv2, srv1, json3\nro       Romanian              vtt, srt, ttml, srv3, srv2, srv1, json3\nrn       Rundi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nru       Russian               vtt, srt, ttml, srv3, srv2, srv1, json3\nsm       Samoan                vtt, srt, ttml, srv3, srv2, srv1, json3\nsg       Sango                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsa       Sanskrit              vtt, srt, ttml, srv3, srv2, srv1, json3\ngd       Scottish Gaelic       vtt, srt, ttml, srv3, srv2, srv1, json3\nsr       Serbian               vtt, srt, ttml, srv3, srv2, srv1, json3\ncrs      Seselwa Creole French vtt, srt, ttml, srv3, srv2, srv1, json3\nsn       Shona                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsd       Sindhi                vtt, srt, ttml, srv3, srv2, srv1, json3\nsi       Sinhala               vtt, srt, ttml, srv3, srv2, srv1, json3\nsk       Slovak                vtt, srt, ttml, srv3, srv2, srv1, json3\nsl       Slovenian             vtt, srt, ttml, srv3, srv2, srv1, json3\nso       Somali                vtt, srt, ttml, srv3, srv2, srv1, json3\nst       Southern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3\nes       Spanish               vtt, srt, ttml, srv3, srv2, srv1, json3\nsu       Sundanese             vtt, srt, ttml, srv3, srv2, srv1, json3\nsw       Swahili               vtt, srt, ttml, srv3, srv2, srv1, json3\nss       Swati                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsv       Swedish               vtt, srt, ttml, srv3, srv2, srv1, json3\ntg       Tajik                 vtt, srt, ttml, srv3, srv2, srv1, json3\nta       Tamil                 vtt, srt, ttml, srv3, srv2, srv1, json3\ntt       Tatar                 vtt, srt, ttml, srv3, srv2, srv1, json3\nte       Telugu                vtt, srt, ttml, srv3, srv2, srv1, json3\nth       Thai                  vtt, srt, ttml, srv3, srv2, srv1, json3\nbo       Tibetan               vtt, srt, ttml, srv3, srv2, srv1, json3\nti       Tigrinya              vtt, srt, ttml, srv3, srv2, srv1, json3\nto       Tongan                vtt, srt, ttml, srv3, srv2, srv1, json3\nts       Tsonga                vtt, srt, ttml, srv3, srv2, srv1, json3\ntn       Tswana                vtt, srt, ttml, srv3, srv2, srv1, json3\ntum      Tumbuka               vtt, srt, ttml, srv3, srv2, srv1, json3\ntr       Turkish               vtt, srt, ttml, srv3, srv2, srv1, json3\ntk       Turkmen               vtt, srt, ttml, srv3, srv2, srv1, json3\nuk       Ukrainian             vtt, srt, ttml, srv3, srv2, srv1, json3\nur       Urdu                  vtt, srt, ttml, srv3, srv2, srv1, json3\nug       Uyghur                vtt, srt, ttml, srv3, srv2, srv1, json3\nuz       Uzbek                 vtt, srt, ttml, srv3, srv2, srv1, json3\nve       Venda                 vtt, srt, ttml, srv3, srv2, srv1, json3\nvi       Vietnamese            vtt, srt, ttml, srv3, srv2, srv1, json3\nwar      Waray                 vtt, srt, ttml, srv3, srv2, srv1, json3\ncy       Welsh                 vtt, srt, ttml, srv3, srv2, srv1, json3\nfy       Western Frisian       vtt, srt, ttml, srv3, srv2, srv1, json3\nwo       Wolof                 vtt, srt, ttml, srv3, srv2, srv1, json3\nxh       Xhosa                 vtt, srt, ttml, srv3, srv2, srv1, json3\nyi       Yiddish               vtt, srt, ttml, srv3, srv2, srv1, json3\nyo       Yoruba                vtt, srt, ttml, srv3, srv2, srv1, json3\nzu       Zulu                  vtt, srt, ttml, srv3, srv2, srv1, json3\nqlQdZ-H_EWY has no subtitles\n\n\nExit code: 0","created_at":"2026-07-13T07:15:55.091933Z","finish_reason":null,"metrics":null},{"message_id":"6ea3b7b2-2483-4625-81ac-4eddf5f74501","node_id":30,"role":"assistant","content":"","tool_calls":[{"id":"functions.exec:1","name":"exec","arguments":{"command":"yt-dlp --skip-download --write-auto-subs --sub-langs en-orig --sub-format srt -o \"/tmp/qlQdZ-H_EWY.%(ext)s\" \"https://www.youtube.com/watch?v=qlQdZ-H_EWY\"","timeout":60000}}],"thinking":"Good, there are auto-generated captions. I can see \"en-orig English (Original)\" and \"en English\". I'll download the English (Original) captions in srt format. Let me also get the video title/info. I'll use yt-dlp to download just the subtitles.","created_at":"2026-07-13T07:15:55.966398Z","finish_reason":"tool_calls","metrics":{"ttft_ms":614,"total_time_ms":873,"input_tokens":4804,"output_tokens":137,"cache_read_tokens":17536,"cache_creation_tokens":null,"tpot_ms":1.8905109489051095,"tokens_per_sec":528.957528957529}},{"message_id":"862ddf1d-d4fc-41af-ad4c-3691e44abb1a","node_id":31,"role":"tool","content":"Output from command in shell 677d55:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=qlQdZ-H_EWY\n[youtube] qlQdZ-H_EWY: Downloading webpage\n[youtube] qlQdZ-H_EWY: Downloading tv client config\n[youtube] qlQdZ-H_EWY: Downloading player 66a6ea83-main\n[youtube] qlQdZ-H_EWY: Downloading tv player API JSON\n[youtube] qlQdZ-H_EWY: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] qlQdZ-H_EWY: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] qlQdZ-H_EWY: Downloading subtitles: en-orig\n[info] qlQdZ-H_EWY: Downloading 1 format(s): 139-19\n[info] Writing video subtitles to: /tmp/qlQdZ-H_EWY.en-orig.srt\n[download] Destination: /tmp/qlQdZ-H_EWY.en-orig.srt\n\r[download]    1.00KiB at  Unknown B/s (00:00:00)\r[download]    3.00KiB at  Unknown B/s (00:00:00)\r[download]    7.00KiB at  Unknown B/s (00:00:00)\r[download]   15.00KiB at    7.74MiB/s (00:00:00)\r[download]   21.11KiB at    7.23MiB/s (00:00:00)\r[download] 100% of   21.11KiB in 00:00:00 at 223.37KiB/s\n\n\nExit code: 0","created_at":"2026-07-13T07:15:58.211655Z","finish_reason":null,"metrics":null},{"message_id":"e7097002-1a1a-4ffb-bf2e-63fe372c06c6","node_id":33,"role":"assistant","content":"","tool_calls":[{"id":"functions.exec:2","name":"exec","arguments":{"command":"yt-dlp --print \"%(title)s\" --print \"%(uploader)s\" --print \"%(duration_string)s\" --no-update \"https://www.youtube.com/watch?v=qlQdZ-H_EWY\"","timeout":60000}},{"id":"functions.read:3","name":"read","arguments":{"file_path":"/tmp/qlQdZ-H_EWY.en-orig.srt"}}],"thinking":"Good, I downloaded the subtitles. Now let me read them and also get the video title. I'll read the srt file and also use yt-dlp to get the title.","created_at":"2026-07-13T07:15:58.938741Z","finish_reason":"tool_calls","metrics":{"ttft_ms":510,"total_time_ms":726,"input_tokens":842,"output_tokens":131,"cache_read_tokens":22272,"cache_creation_tokens":null,"tpot_ms":1.6488549618320612,"tokens_per_sec":606.4814814814815}},{"message_id":"d2ad98f4-3d2e-48f3-936a-c3fc89b52709","node_id":34,"role":"tool","content":"Output from command in shell 049ec5:\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] qlQdZ-H_EWY: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nClash Royale is a Disgrace to Mobile Gaming\nbananadev\n9:40\n\n\nExit code: 0","created_at":"2026-07-13T07:16:01.164434Z","finish_reason":null,"metrics":null},{"message_id":"808ab5ab-afb9-4c69-8744-7feb0891d416","node_id":35,"role":"tool","content":"<file-view path=\"/tmp/qlQdZ-H_EWY.en-orig.srt\" start_line=\"1\" end_line=\"1113\" total_lines=\"1204\">\n   1|1\n   2|00:00:00,000 --> 00:00:03,880\n   3|Clash Royale went from chopping every\n   4|\n   5|2\n   6|00:00:01,920 --> 00:00:05,840\n   7|mobile free-to-play chart to allegedly\n   8|\n   9|3\n  10|00:00:03,880 --> 00:00:07,840\n  11|rigging matches and desecrating what\n  12|\n  13|4\n  14|00:00:05,840 --> 00:00:10,120\n  15|once was a titan of mobile gaming into a\n  16|\n  17|5\n  18|00:00:07,840 --> 00:00:11,880\n  19|game that matched, leveled, and priced\n  20|\n  21|6\n  22|00:00:10,120 --> 00:00:14,840\n  23|most of its player base into giving up.\n  24|\n  25|7\n  26|00:00:11,880 --> 00:00:17,000\n  27|In July 2025, Clash Royale made $77\n  28|\n  29|8\n  30|00:00:14,840 --> 00:00:18,400\n  31|million in a single month. A 9-year-old\n  32|\n  33|9\n  34|00:00:17,000 --> 00:00:20,120\n  35|game that everyone had written off as\n  36|\n  37|10\n  38|00:00:18,400 --> 00:00:21,880\n  39|dead had pulled off one of the biggest\n  40|\n  41|11\n  42|00:00:20,120 --> 00:00:23,280\n  43|comebacks in mobile history. Eight\n  44|\n  45|12\n  46|00:00:21,880 --> 00:00:25,000\n  47|months later, its biggest streamer had\n  48|\n  49|13\n  50|00:00:23,280 --> 00:00:26,920\n  51|quit and the revenue had fallen by\n  52|\n  53|14\n  54|00:00:25,000 --> 00:00:28,840\n  55|nearly half. And to understand why\n  56|\n  57|15\n  58|00:00:26,920 --> 00:00:30,560\n  59|throwing away the luckiest second chance\n  60|\n  61|16\n  62|00:00:28,840 --> 00:00:32,360\n  63|in the industry's history was so\n  64|\n  65|17\n  66|00:00:30,560 --> 00:00:34,200\n  67|unforgivable, you have to go back to\n  68|\n  69|18\n  70|00:00:32,360 --> 00:00:35,560\n  71|when this game was the best thing on the\n  72|\n  73|19\n  74|00:00:34,200 --> 00:00:38,080\n  75|App Store. Clash Royale launched\n  76|\n  77|20\n  78|00:00:35,560 --> 00:00:39,920\n  79|globally on March 2nd, 2016 and was an\n  80|\n  81|21\n  82|00:00:38,080 --> 00:00:41,640\n  83|instant hit. It was both number one most\n  84|\n  85|22\n  86|00:00:39,920 --> 00:00:43,760\n  87|downloaded and number one top grossing\n  88|\n  89|23\n  90|00:00:41,640 --> 00:00:45,560\n  91|on the US App Store on day one and made\n  92|\n  93|24\n  94|00:00:43,760 --> 00:00:47,520\n  95|roughly $1 billion in its first 9\n  96|\n  97|25\n  98|00:00:45,560 --> 00:00:50,080\n  99|months. Within months of launch, Tencent\n 100|\n 101|26\n 102|00:00:47,520 --> 00:00:51,800\n 103|valued Supercell as $10 billion and\n 104|\n 105|27\n 106|00:00:50,080 --> 00:00:53,680\n 107|bought most of it. Clash Royale was\n 108|\n 109|28\n 110|00:00:51,800 --> 00:00:55,320\n 111|good. It was a real-time card game that\n 112|\n 113|29\n 114|00:00:53,680 --> 00:00:57,320\n 115|everyone knew with a skill ceiling high\n 116|\n 117|30\n 118|00:00:55,320 --> 00:00:58,880\n 119|enough to build an entire e-sport on. In\n 120|\n 121|31\n 122|00:00:57,320 --> 00:01:00,840\n 123|the Clash Royale League, regional teams\n 124|\n 125|32\n 126|00:00:58,880 --> 00:01:03,320\n 127|had a prize pool over $1 million by\n 128|\n 129|33\n 130|00:01:00,840 --> 00:01:05,160\n 131|2021. At its best, Clash Royale was a\n 132|\n 133|34\n 134|00:01:03,320 --> 00:01:06,880\n 135|game where the better player won. Years\n 136|\n 137|35\n 138|00:01:05,160 --> 00:01:08,480\n 139|later, one of the most upvoted comments\n 140|\n 141|36\n 142|00:01:06,880 --> 00:01:10,160\n 143|in the game's own subreddit would put it\n 144|\n 145|37\n 146|00:01:08,480 --> 00:01:12,280\n 147|like this. This game could have been a\n 148|\n 149|38\n 150|00:01:10,160 --> 00:01:14,000\n 151|second chess. Instead, they made it\n 152|\n 153|39\n 154|00:01:12,280 --> 00:01:16,320\n 155|pay-to-win. That didn't happen all at\n 156|\n 157|40\n 158|00:01:14,000 --> 00:01:18,320\n 159|once. It happens one update at a time\n 160|\n 161|41\n 162|00:01:16,320 --> 00:01:20,160\n 163|like boiling a frog. Each update made a\n 164|\n 165|42\n 166|00:01:18,320 --> 00:01:22,040\n 167|ton of money, which is why it kept\n 168|\n 169|43\n 170|00:01:20,160 --> 00:01:24,920\n 171|happening. The first real crack came on\n 172|\n 173|44\n 174|00:01:22,040 --> 00:01:26,440\n 175|October 25th, 2021 when a new class of\n 176|\n 177|45\n 178|00:01:24,920 --> 00:01:28,040\n 179|card called champions launched.\n 180|\n 181|46\n 182|00:01:26,440 --> 00:01:29,880\n 183|Champions were stronger than normal\n 184|\n 185|47\n 186|00:01:28,040 --> 00:01:31,320\n 187|cards on purpose. They had a button you\n 188|\n 189|48\n 190|00:01:29,880 --> 00:01:32,880\n 191|could press mid-match for a special\n 192|\n 193|49\n 194|00:01:31,320 --> 00:01:35,200\n 195|ability and they were locked behind the\n 196|\n 197|50\n 198|00:01:32,880 --> 00:01:37,480\n 199|king level 14. A wall that took most\n 200|\n 201|51\n 202|00:01:35,200 --> 00:01:39,080\n 203|free players months or money to climb.\n 204|\n 205|52\n 206|00:01:37,480 --> 00:01:41,000\n 207|On their own, champions were fair. The\n 208|\n 209|53\n 210|00:01:39,080 --> 00:01:42,360\n 211|base card was weak. Without the ability,\n 212|\n 213|54\n 214|00:01:41,000 --> 00:01:44,640\n 215|an Archer Queen is a mediocre\n 216|\n 217|55\n 218|00:01:42,360 --> 00:01:46,880\n 219|four-elixir card. The power lives in the\n 220|\n 221|56\n 222|00:01:44,640 --> 00:01:48,400\n 223|ability and the ability costs elixir.\n 224|\n 225|57\n 226|00:01:46,880 --> 00:01:50,440\n 227|So, you pay for the strength every time\n 228|\n 229|58\n 230|00:01:48,400 --> 00:01:52,960\n 231|you use it. That's a balanced trade and\n 232|\n 233|59\n 234|00:01:50,440 --> 00:01:54,720\n 235|Supercell built it on purpose. Then came\n 236|\n 237|60\n 238|00:01:52,960 --> 00:01:57,360\n 239|what the community started calling Scam\n 240|\n 241|61\n 242|00:01:54,720 --> 00:02:00,040\n 243|Royale. In 2022, Supercell added level\n 244|\n 245|62\n 246|00:01:57,360 --> 00:02:01,880\n 247|15, elite levels, which needed a new\n 248|\n 249|63\n 250|00:02:00,040 --> 00:02:04,160\n 251|currency that was almost impossible to\n 252|\n 253|64\n 254|00:02:01,880 --> 00:02:06,280\n 255|earn for free and very easy to buy.\n 256|\n 257|65\n 258|00:02:04,160 --> 00:02:08,479\n 259|Reaching max level without spending went\n 260|\n 261|66\n 262|00:02:06,280 --> 00:02:10,440\n 263|from slow to almost impossible. Players\n 264|\n 265|67\n 266|00:02:08,479 --> 00:02:13,120\n 267|called for a boycott. Supercell shipped\n 268|\n 269|68\n 270|00:02:10,440 --> 00:02:14,840\n 271|it anyway. June 18th, 2023, came the\n 272|\n 273|69\n 274|00:02:13,120 --> 00:02:16,720\n 275|update that most people point to as the\n 276|\n 277|70\n 278|00:02:14,840 --> 00:02:18,400\n 279|day the game broke, card evolutions.\n 280|\n 281|71\n 282|00:02:16,720 --> 00:02:20,200\n 283|Evolutions took cards you already owned\n 284|\n 285|72\n 286|00:02:18,400 --> 00:02:22,240\n 287|and gave them a second, much stronger\n 288|\n 289|73\n 290|00:02:20,200 --> 00:02:24,240\n 291|form at mid-battle with basically no\n 292|\n 293|74\n 294|00:02:22,240 --> 00:02:26,120\n 295|trade-off. At launch, the only real way\n 296|\n 297|75\n 298|00:02:24,240 --> 00:02:27,520\n 299|to unlock them was a paid bundle. These\n 300|\n 301|76\n 302|00:02:26,120 --> 00:02:29,520\n 303|cards also launched extremely\n 304|\n 305|77\n 306|00:02:27,520 --> 00:02:30,120\n 307|overpowered. This was essentially\n 308|\n 309|78\n 310|00:02:29,520 --> 00:02:32,040\n 311|pay-to-win.\n 312|\n 313|79\n 314|00:02:30,120 --> 00:02:34,320\n 315|>> They make all these evos, they make them\n 316|\n 317|80\n 318|00:02:32,040 --> 00:02:36,959\n 319|so broken intentionally, so you're\n 320|\n 321|81\n 322|00:02:34,320 --> 00:02:39,240\n 323|forced to buy them, and then they nerf\n 324|\n 325|82\n 326|00:02:36,959 --> 00:02:39,880\n 327|it in the ground after you already gave\n 328|\n 329|83\n 330|00:02:39,240 --> 00:02:41,560\n 331|them your money.\n 332|\n 333|84\n 334|00:02:39,880 --> 00:02:43,880\n 335|>> Every other video says Supercell was\n 336|\n 337|85\n 338|00:02:41,560 --> 00:02:46,240\n 339|greedy and ignored the data. They didn't\n 340|\n 341|86\n 342|00:02:43,880 --> 00:02:48,680\n 343|ignore the data. They loved the data.\n 344|\n 345|87\n 346|00:02:46,240 --> 00:02:50,920\n 347|Evolutions made $80 million in their\n 348|\n 349|88\n 350|00:02:48,680 --> 00:02:53,240\n 351|first 6 months. Every update the\n 352|\n 353|89\n 354|00:02:50,920 --> 00:02:55,200\n 355|community hated produced a revenue spike\n 356|\n 357|90\n 358|00:02:53,240 --> 00:02:57,000\n 359|as players bought in to have even just a\n 360|\n 361|91\n 362|00:02:55,200 --> 00:02:58,560\n 363|fair chance at playing the game. The\n 364|\n 365|92\n 366|00:02:57,000 --> 00:03:00,239\n 367|game lead said it out loud at a\n 368|\n 369|93\n 370|00:02:58,560 --> 00:03:01,640\n 371|conference this year.\n 372|\n 373|94\n 374|00:03:00,239 --> 00:03:03,200\n 375|When you push out cards that hit the\n 376|\n 377|95\n 378|00:03:01,640 --> 00:03:05,200\n 379|sweet spot between pay-to-win and\n 380|\n 381|96\n 382|00:03:03,200 --> 00:03:07,280\n 383|pay-to-lose, you get viral spikes in\n 384|\n 385|97\n 386|00:03:05,200 --> 00:03:09,680\n 387|player engagements. This was a stated\n 388|\n 389|98\n 390|00:03:07,280 --> 00:03:11,200\n 391|design principle. By 2023, the game that\n 392|\n 393|99\n 394|00:03:09,680 --> 00:03:14,440\n 395|had made nearly a billion dollars in\n 396|\n 397|100\n 398|00:03:11,200 --> 00:03:16,560\n 399|2017 had fallen to around $170 million,\n 400|\n 401|101\n 402|00:03:14,440 --> 00:03:18,640\n 403|its worst year since launch. Throughout\n 404|\n 405|102\n 406|00:03:16,560 --> 00:03:20,440\n 407|2024, free player progression had been\n 408|\n 409|103\n 410|00:03:18,640 --> 00:03:22,760\n 411|quietly cut somewhere between 50% and\n 412|\n 413|104\n 414|00:03:20,440 --> 00:03:24,120\n 415|70%, but there is one more reason free\n 416|\n 417|105\n 418|00:03:22,760 --> 00:03:26,680\n 419|players are checking out, and it's the\n 420|\n 421|106\n 422|00:03:24,120 --> 00:03:28,560\n 423|hardest one to prove, rigged matches.\n 424|\n 425|107\n 426|00:03:26,680 --> 00:03:29,880\n 427|This is something both I and large\n 428|\n 429|108\n 430|00:03:28,560 --> 00:03:31,840\n 431|sections of the community have been\n 432|\n 433|109\n 434|00:03:29,880 --> 00:03:33,800\n 435|speculating on for years. Based on\n 436|\n 437|110\n 438|00:03:31,840 --> 00:03:35,880\n 439|Supercell's behavior, Clash Royale isn't\n 440|\n 441|111\n 442|00:03:33,800 --> 00:03:37,480\n 443|purely a strategic game anymore. It's a\n 444|\n 445|112\n 446|00:03:35,880 --> 00:03:39,000\n 447|money-making machine, and if they were\n 448|\n 449|113\n 450|00:03:37,480 --> 00:03:40,519\n 451|rigging matches, the player base would\n 452|\n 453|114\n 454|00:03:39,000 --> 00:03:42,640\n 455|be the last people they would admit it\n 456|\n 457|115\n 458|00:03:40,519 --> 00:03:44,360\n 459|to. What we do know is a post recently\n 460|\n 461|116\n 462|00:03:42,640 --> 00:03:46,280\n 463|surfaced from a team member allegedly\n 464|\n 465|117\n 466|00:03:44,360 --> 00:03:48,560\n 467|saying that matchmaking is engineered to\n 468|\n 469|118\n 470|00:03:46,280 --> 00:03:50,160\n 471|maintain a 50% win rates by pairing you\n 472|\n 473|119\n 474|00:03:48,560 --> 00:03:52,880\n 475|based on trophy counts, recent win\n 476|\n 477|120\n 478|00:03:50,160 --> 00:03:54,360\n 479|streaks, and specific card combinations.\n 480|\n 481|121\n 482|00:03:52,880 --> 00:03:56,360\n 483|Further stating that the system is\n 484|\n 485|122\n 486|00:03:54,360 --> 00:03:57,800\n 487|designed to slow progression. This post\n 488|\n 489|123\n 490|00:03:56,360 --> 00:03:59,560\n 491|was then taken down by Supercell\n 492|\n 493|124\n 494|00:03:57,800 --> 00:04:01,280\n 495|moderators for lacking evidence.\n 496|\n 497|125\n 498|00:03:59,560 --> 00:04:03,240\n 499|Frustration is one of the main reasons\n 500|\n 501|126\n 502|00:04:01,280 --> 00:04:04,640\n 503|people keep playing and buying stuff. If\n 504|\n 505|127\n 506|00:04:03,240 --> 00:04:05,960\n 507|players have the thought that if they\n 508|\n 509|128\n 510|00:04:04,640 --> 00:04:07,840\n 511|had a shiny new troop that their win\n 512|\n 513|129\n 514|00:04:05,960 --> 00:04:09,760\n 515|rate would get better, they will buy\n 516|\n 517|130\n 518|00:04:07,840 --> 00:04:11,200\n 519|more. Nobody outside the company has\n 520|\n 521|131\n 522|00:04:09,760 --> 00:04:12,760\n 523|hard proof that a system like this\n 524|\n 525|132\n 526|00:04:11,200 --> 00:04:14,680\n 527|exists. Some users have done data\n 528|\n 529|133\n 530|00:04:12,760 --> 00:04:16,480\n 531|analysis and concluded that matchmaking\n 532|\n 533|134\n 534|00:04:14,680 --> 00:04:19,200\n 535|isn't rigged, but this was the game five\n 536|\n 537|135\n 538|00:04:16,480 --> 00:04:21,400\n 539|years ago. By early 2025, this should be\n 540|\n 541|136\n 542|00:04:19,200 --> 00:04:24,000\n 543|where the story ends. A grace game\n 544|\n 545|137\n 546|00:04:21,400 --> 00:04:25,400\n 547|slowly strangled, bleeding money, hated\n 548|\n 549|138\n 550|00:04:24,000 --> 00:04:27,800\n 551|by the people who still play this. And\n 552|\n 553|139\n 554|00:04:25,400 --> 00:04:30,200\n 555|in March, Supercell ran one more economy\n 556|\n 557|140\n 558|00:04:27,800 --> 00:04:30,720\n 559|overhaul, the one named A Tale of\n 560|\n 561|141\n 562|00:04:30,200 --> 00:04:33,400\n 563|Thieves.\n 564|\n 565|142\n 566|00:04:30,720 --> 00:04:35,440\n 567|>> Truly is a tale of thieves.\n 568|\n 569|143\n 570|00:04:33,400 --> 00:04:37,040\n 571|>> Gushing free progression again with no\n 572|\n 573|144\n 574|00:04:35,440 --> 00:04:38,760\n 575|announcement. The game manager would\n 576|\n 577|145\n 578|00:04:37,040 --> 00:04:40,680\n 579|call the backlash some of the worst it'd\n 580|\n 581|146\n 582|00:04:38,760 --> 00:04:42,440\n 583|ever seen. That is the stage that the\n 584|\n 585|147\n 586|00:04:40,680 --> 00:04:44,040\n 587|game was in when something happened that\n 588|\n 589|148\n 590|00:04:42,440 --> 00:04:46,040\n 591|no script could have predicted, because\n 592|\n 593|149\n 594|00:04:44,040 --> 00:04:48,160\n 595|Supercell had nothing to do with it. In\n 596|\n 597|150\n 598|00:04:46,040 --> 00:04:49,760\n 599|April 2025, a Rainbow Six streamer named\n 600|\n 601|151\n 602|00:04:48,160 --> 00:04:52,080\n 603|Jynxzi started playing Clash Royale on\n 604|\n 605|152\n 606|00:04:49,760 --> 00:04:53,360\n 607|stream, basically as a joke. 40,000\n 608|\n 609|153\n 610|00:04:52,080 --> 00:04:55,160\n 611|people watched him do it at the same\n 612|\n 613|154\n 614|00:04:53,360 --> 00:04:57,040\n 615|time. Other huge streamers piled in.\n 616|\n 617|155\n 618|00:04:55,160 --> 00:04:58,440\n 619|Then Mr. Beast came back. The biggest\n 620|\n 621|156\n 622|00:04:57,040 --> 00:05:00,080\n 623|names on the internet picked up a\n 624|\n 625|157\n 626|00:04:58,440 --> 00:05:01,560\n 627|9-year-old mobile game and made it\n 628|\n 629|158\n 630|00:05:00,080 --> 00:05:03,160\n 631|popular again. And the numbers did\n 632|\n 633|159\n 634|00:05:01,560 --> 00:05:05,280\n 635|something games this old simply do not\n 636|\n 637|160\n 638|00:05:03,160 --> 00:05:07,680\n 639|do. Monthly revenue went from around 15\n 640|\n 641|161\n 642|00:05:05,280 --> 00:05:10,240\n 643|to 17 million before Jynxzi up to 28\n 644|\n 645|162\n 646|00:05:07,680 --> 00:05:11,800\n 647|million in May and 77 million in July.\n 648|\n 649|163\n 650|00:05:10,240 --> 00:05:14,480\n 651|By Supercell's own blog, new players\n 652|\n 653|164\n 654|00:05:11,800 --> 00:05:16,800\n 655|were up 500% year over year. Supercell\n 656|\n 657|165\n 658|00:05:14,480 --> 00:05:18,240\n 659|did not engineer this. They didn't run a\n 660|\n 661|166\n 662|00:05:16,800 --> 00:05:20,080\n 663|brilliant campaign. [music] A streamer\n 664|\n 665|167\n 666|00:05:18,240 --> 00:05:22,520\n 667|got bored, his audience followed, and a\n 668|\n 669|168\n 670|00:05:20,080 --> 00:05:24,440\n 671|dying game got single luckiest second\n 672|\n 673|169\n 674|00:05:22,520 --> 00:05:26,800\n 675|chance in the history of mobile gaming,\n 676|\n 677|170\n 678|00:05:24,440 --> 00:05:29,520\n 679|free, handed to them on a plate. All\n 680|\n 681|171\n 682|00:05:26,800 --> 00:05:32,360\n 683|they had to do was not screw it up. They\n 684|\n 685|172\n 686|00:05:29,520 --> 00:05:33,880\n 687|screwed it up on November 24th, 2025,\n 688|\n 689|173\n 690|00:05:32,360 --> 00:05:35,520\n 691|right in the biggest run the game had\n 692|\n 693|174\n 694|00:05:33,880 --> 00:05:37,760\n 695|seen in eight years. This is when\n 696|\n 697|175\n 698|00:05:35,520 --> 00:05:39,760\n 699|Supercell shipped two things. The first\n 700|\n 701|176\n 702|00:05:37,760 --> 00:05:41,600\n 703|was level 16, a new card level that\n 704|\n 705|177\n 706|00:05:39,760 --> 00:05:43,080\n 707|added nothing to how the game plays and\n 708|\n 709|178\n 710|00:05:41,600 --> 00:05:45,560\n 711|cost more money to reach. No new\n 712|\n 713|179\n 714|00:05:43,080 --> 00:05:46,880\n 715|ability, no new strategy, just a higher\n 716|\n 717|180\n 718|00:05:45,560 --> 00:05:49,640\n 719|number you pay to climb.\n 720|\n 721|181\n 722|00:05:46,880 --> 00:05:52,040\n 723|>> What is so meaningful about adding\n 724|\n 725|182\n 726|00:05:49,640 --> 00:05:53,000\n 727|another level to the game? It does\n 728|\n 729|183\n 730|00:05:52,040 --> 00:05:55,080\n 731|nothing.\n 732|\n 733|184\n 734|00:05:53,000 --> 00:05:57,160\n 735|>> Players summed it up with one line. No\n 736|\n 737|185\n 738|00:05:55,080 --> 00:05:59,080\n 739|benefits, just cost more money to play.\n 740|\n 741|186\n 742|00:05:57,160 --> 00:06:01,200\n 743|The second thing was heroes. Heroes\n 744|\n 745|187\n 746|00:05:59,080 --> 00:06:03,200\n 747|broke the champion trade on purpose. A\n 748|\n 749|188\n 750|00:06:01,200 --> 00:06:05,400\n 751|hero's base card is already good on its\n 752|\n 753|189\n 754|00:06:03,200 --> 00:06:07,360\n 755|own and identical to the base card for\n 756|\n 757|190\n 758|00:06:05,400 --> 00:06:09,600\n 759|the same amount of elixir. Without the\n 760|\n 761|191\n 762|00:06:07,360 --> 00:06:11,760\n 763|ability, a hero plays exactly like the\n 764|\n 765|192\n 766|00:06:09,600 --> 00:06:14,040\n 767|strong base card. With the ability, it's\n 768|\n 769|193\n 770|00:06:11,760 --> 00:06:16,040\n 771|the same strong card plus a free upside\n 772|\n 773|194\n 774|00:06:14,040 --> 00:06:18,040\n 775|every time you play it. No elixir cycle,\n 776|\n 777|195\n 778|00:06:16,040 --> 00:06:20,160\n 779|no real cost. What's worse was that the\n 780|\n 781|196\n 782|00:06:18,040 --> 00:06:22,160\n 783|ability often provides more value than\n 784|\n 785|197\n 786|00:06:20,160 --> 00:06:24,280\n 787|the elixir cost to play. Most heroes\n 788|\n 789|198\n 790|00:06:22,160 --> 00:06:25,960\n 791|released extremely overpowered and right\n 792|\n 793|199\n 794|00:06:24,280 --> 00:06:27,680\n 795|out of the gate you could put two heroes\n 796|\n 797|200\n 798|00:06:25,960 --> 00:06:29,840\n 799|in your deck. The community called this\n 800|\n 801|201\n 802|00:06:27,680 --> 00:06:31,960\n 803|the worst update the game had ever seen.\n 804|\n 805|202\n 806|00:06:29,840 --> 00:06:33,760\n 807|>> The original developers strived so hard\n 808|\n 809|203\n 810|00:06:31,960 --> 00:06:37,000\n 811|to balance the game making competitive.\n 812|\n 813|204\n 814|00:06:33,760 --> 00:06:37,000\n 815|The modern devs are like\n 816|\n 817|205\n 818|00:06:37,080 --> 00:06:40,160\n 819|Competitive?\n 820|\n 821|206\n 822|00:06:38,480 --> 00:06:42,280\n 823|Money go burr, right? And then\n 824|\n 825|207\n 826|00:06:40,160 --> 00:06:43,960\n 827|>> It removed half the skill and half the\n 828|\n 829|208\n 830|00:06:42,280 --> 00:06:45,680\n 831|thinking. The heroes announcement was\n 832|\n 833|209\n 834|00:06:43,960 --> 00:06:47,440\n 835|one of the most disliked videos on the\n 836|\n 837|210\n 838|00:06:45,680 --> 00:06:48,919\n 839|entire channel. A streamer can bring you\n 840|\n 841|211\n 842|00:06:47,440 --> 00:06:50,000\n 843|back to a game, but if the game feels\n 844|\n 845|212\n 846|00:06:48,919 --> 00:06:51,560\n 847|bad, you leave again.\n 848|\n 849|213\n 850|00:06:50,000 --> 00:06:53,520\n 851|>> There's a champion added, like it's\n 852|\n 853|214\n 854|00:06:51,560 --> 00:06:55,800\n 855|actually fun. It's like a new card.\n 856|\n 857|215\n 858|00:06:53,520 --> 00:06:57,480\n 859|Heroes aren't exciting because oh, it's\n 860|\n 861|216\n 862|00:06:55,800 --> 00:06:58,200\n 863|just a musketeer, but now it's more\n 864|\n 865|217\n 866|00:06:57,480 --> 00:07:00,120\n 867|broken.\n 868|\n 869|218\n 870|00:06:58,200 --> 00:07:01,720\n 871|>> Revenue fell by nearly half within 3\n 872|\n 873|219\n 874|00:07:00,120 --> 00:07:04,919\n 875|months. From around 68 million in\n 876|\n 877|220\n 878|00:07:01,720 --> 00:07:07,040\n 879|September to 37 million by January 2026.\n 880|\n 881|221\n 882|00:07:04,919 --> 00:07:08,760\n 883|The comeback was erased almost as fast\n 884|\n 885|222\n 886|00:07:07,040 --> 00:07:11,320\n 887|as it arrived. Jinx he streamed it less\n 888|\n 889|223\n 890|00:07:08,760 --> 00:07:12,120\n 891|and less and on February 6th, 2026 he\n 892|\n 893|224\n 894|00:07:11,320 --> 00:07:14,960\n 895|officially quits.\n 896|\n 897|225\n 898|00:07:12,120 --> 00:07:15,720\n 899|>> I am quitting Clash until I see\n 900|\n 901|226\n 902|00:07:14,960 --> 00:07:16,919\n 903|something get fixed.\n 904|\n 905|227\n 906|00:07:15,720 --> 00:07:18,600\n 907|>> The community had seen it coming for\n 908|\n 909|228\n 910|00:07:16,919 --> 00:07:20,360\n 911|months. One comment from the previous\n 912|\n 913|229\n 914|00:07:18,600 --> 00:07:21,960\n 915|October had a single warning. They got a\n 916|\n 917|230\n 918|00:07:20,360 --> 00:07:23,720\n 919|second wind, a lot of it thanks to\n 920|\n 921|231\n 922|00:07:21,960 --> 00:07:25,520\n 923|Jinxie, they better not blunder it\n 924|\n 925|232\n 926|00:07:23,720 --> 00:07:27,600\n 927|again. They did blunder it. When people\n 928|\n 929|233\n 930|00:07:25,520 --> 00:07:29,160\n 931|bought champions, they added evolutions.\n 932|\n 933|234\n 934|00:07:27,600 --> 00:07:31,280\n 935|When people unlocked all the evolutions,\n 936|\n 937|235\n 938|00:07:29,160 --> 00:07:32,760\n 939|they added heroes. Each update forced\n 940|\n 941|236\n 942|00:07:31,280 --> 00:07:35,560\n 943|players to spend more money than the\n 944|\n 945|237\n 946|00:07:32,760 --> 00:07:37,160\n 947|previous. On February 10th, 2026 the CEO\n 948|\n 949|238\n 950|00:07:35,560 --> 00:07:38,960\n 951|of Supercell published a blog called\n 952|\n 953|239\n 954|00:07:37,160 --> 00:07:40,640\n 955|Clash Royale: A Historic Year. It\n 956|\n 957|240\n 958|00:07:38,960 --> 00:07:43,080\n 959|celebrated the best year the game had\n 960|\n 961|241\n 962|00:07:40,640 --> 00:07:44,840\n 963|seen since 2017. It credited the team's\n 964|\n 965|242\n 966|00:07:43,080 --> 00:07:46,920\n 967|design decisions and an in-game Michael\n 968|\n 969|243\n 970|00:07:44,840 --> 00:07:48,400\n 971|Bolton campaign. Xingxi was not in it.\n 972|\n 973|244\n 974|00:07:46,920 --> 00:07:49,960\n 975|Creators were not in it. The single\n 976|\n 977|245\n 978|00:07:48,400 --> 00:07:52,120\n 979|reason any of it happened did not make\n 980|\n 981|246\n 982|00:07:49,960 --> 00:07:53,520\n 983|the post. Xingxi's response, probably\n 984|\n 985|247\n 986|00:07:52,120 --> 00:07:55,680\n 987|the biggest spit in the face I've ever\n 988|\n 989|248\n 990|00:07:53,520 --> 00:07:57,680\n 991|seen. Mr. Beast replied publicly with\n 992|\n 993|249\n 994|00:07:55,680 --> 00:07:59,320\n 995|one sentence. I only started playing\n 996|\n 997|250\n 998|00:07:57,680 --> 00:08:01,760\n 999|again because of you. Two days later the\n1000|\n1001|251\n1002|00:07:59,320 --> 00:08:03,480\n1003|CEO edited the post with an apology, but\n1004|\n1005|252\n1006|00:08:01,760 --> 00:08:05,360\n1007|it was too late. Creators were already\n1008|\n1009|253\n1010|00:08:03,480 --> 00:08:07,200\n1011|announcing boycotts. A creator event got\n1012|\n1013|254\n1014|00:08:05,360 --> 00:08:08,760\n1015|postponed when players pulled out and\n1016|\n1017|255\n1018|00:08:07,200 --> 00:08:11,160\n1019|pros with hundreds of thousands in\n1020|\n1021|256\n1022|00:08:08,760 --> 00:08:12,800\n1023|career winnings started walking. The CEO\n1024|\n1025|257\n1026|00:08:11,160 --> 00:08:14,640\n1027|didn't credit the creators because\n1028|\n1029|258\n1030|00:08:12,800 --> 00:08:16,120\n1031|watching from the inside it genuinely\n1032|\n1033|259\n1034|00:08:14,640 --> 00:08:17,640\n1035|looks like the comeback was their own\n1036|\n1037|260\n1038|00:08:16,120 --> 00:08:19,520\n1039|work, which means the people running\n1040|\n1041|261\n1042|00:08:17,640 --> 00:08:21,200\n1043|this game still don't understand why it\n1044|\n1045|262\n1046|00:08:19,520 --> 00:08:23,120\n1047|almost [music] lived. Xingxi said it\n1048|\n1049|263\n1050|00:08:21,200 --> 00:08:24,760\n1051|plainer than any analyst could. If the\n1052|\n1053|264\n1054|00:08:23,120 --> 00:08:26,400\n1055|comeback was a result of a talented\n1056|\n1057|265\n1058|00:08:24,760 --> 00:08:28,280\n1059|team, you would have seen explosive\n1060|\n1061|266\n1062|00:08:26,400 --> 00:08:28,919\n1063|growth in the years before and you\n1064|\n1065|267\n1066|00:08:28,280 --> 00:08:30,440\n1067|didn't. [music]\n1068|\n1069|268\n1070|00:08:28,919 --> 00:08:32,039\n1071|And the excuse that live service games\n1072|\n1073|269\n1074|00:08:30,440 --> 00:08:33,919\n1075|are just hard to run doesn't hold here\n1076|\n1077|270\n1078|00:08:32,039 --> 00:08:35,760\n1079|either. In the same company, in the same\n1080|\n1081|271\n1082|00:08:33,919 --> 00:08:37,320\n1083|years, another dying Supercell game got\n1084|\n1085|272\n1086|00:08:35,760 --> 00:08:39,280\n1087|the same kind of second chance. Brawl\n1088|\n1089|273\n1090|00:08:37,320 --> 00:08:41,599\n1091|Stars hit its lowest player count ever\n1092|\n1093|274\n1094|00:08:39,280 --> 00:08:43,320\n1095|in early 2023. Supercell rebuilt it\n1096|\n1097|275\n1098|00:08:41,599 --> 00:08:45,160\n1099|around cosmetics and a creator program\n1100|\n1101|276\n1102|00:08:43,320 --> 00:08:46,640\n1103|and grew its revenue nearly nine times\n1104|\n1105|277\n1106|00:08:45,160 --> 00:08:48,400\n1107|over. The Clash Royale team had the\n1108|\n1109|278\n1110|00:08:46,640 --> 00:08:50,440\n1111|answer working one floor away and\n1112|\n1113|279\n</file-view>","created_at":"2026-07-13T07:16:01.164447Z","finish_reason":null,"metrics":null},{"message_id":"58978484-eee7-4359-ab5b-41e681d3306c","node_id":37,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:4","name":"read","arguments":{"file_path":"/tmp/qlQdZ-H_EWY.en-orig.srt","offset":280}}],"thinking":"I have part of the transcript but it was truncated. The file has 1204 lines total, and I only saw lines 1-279. I need to read the rest of the file to understand the full video transcript before summarizing. Let me read the rest.","created_at":"2026-07-13T07:16:02.493170Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1117,"total_time_ms":1327,"input_tokens":11755,"output_tokens":92,"cache_read_tokens":23040,"cache_creation_tokens":null,"tpot_ms":2.282608695652174,"tokens_per_sec":438.0952380952381}},{"message_id":"b9bf1bb1-d0c4-41f2-8dce-4fd5489c31af","node_id":38,"role":"tool","content":"<file-view path=\"/tmp/qlQdZ-H_EWY.en-orig.srt\" start_line=\"280\" end_line=\"1204\" total_lines=\"1204\">\n 280|\n 281|71\n 282|00:02:16,720 --> 00:02:20,200\n 283|Evolutions took cards you already owned\n 284|\n 285|72\n 286|00:02:18,400 --> 00:02:22,240\n 287|and gave them a second, much stronger\n 288|\n 289|73\n 290|00:02:20,200 --> 00:02:24,240\n 291|form at mid-battle with basically no\n 292|\n 293|74\n 294|00:02:22,240 --> 00:02:26,120\n 295|trade-off. At launch, the only real way\n 296|\n 297|75\n 298|00:02:24,240 --> 00:02:27,520\n 299|to unlock them was a paid bundle. These\n 300|\n 301|76\n 302|00:02:26,120 --> 00:02:29,520\n 303|cards also launched extremely\n 304|\n 305|77\n 306|00:02:27,520 --> 00:02:30,120\n 307|overpowered. This was essentially\n 308|\n 309|78\n 310|00:02:29,520 --> 00:02:32,040\n 311|pay-to-win.\n 312|\n 313|79\n 314|00:02:30,120 --> 00:02:34,320\n 315|>> They make all these evos, they make them\n 316|\n 317|80\n 318|00:02:32,040 --> 00:02:36,959\n 319|so broken intentionally, so you're\n 320|\n 321|81\n 322|00:02:34,320 --> 00:02:39,240\n 323|forced to buy them, and then they nerf\n 324|\n 325|82\n 326|00:02:36,959 --> 00:02:39,880\n 327|it in the ground after you already gave\n 328|\n 329|83\n 330|00:02:39,240 --> 00:02:41,560\n 331|them your money.\n 332|\n 333|84\n 334|00:02:39,880 --> 00:02:43,880\n 335|>> Every other video says Supercell was\n 336|\n 337|85\n 338|00:02:41,560 --> 00:02:46,240\n 339|greedy and ignored the data. They didn't\n 340|\n 341|86\n 342|00:02:43,880 --> 00:02:48,680\n 343|ignore the data. They loved the data.\n 344|\n 345|87\n 346|00:02:46,240 --> 00:02:50,920\n 347|Evolutions made $80 million in their\n 348|\n 349|88\n 350|00:02:48,680 --> 00:02:53,240\n 351|first 6 months. Every update the\n 352|\n 353|89\n 354|00:02:50,920 --> 00:02:55,200\n 355|community hated produced a revenue spike\n 356|\n 357|90\n 358|00:02:53,240 --> 00:02:57,000\n 359|as players bought in to have even just a\n 360|\n 361|91\n 362|00:02:55,200 --> 00:02:58,560\n 363|fair chance at playing the game. The\n 364|\n 365|92\n 366|00:02:57,000 --> 00:03:00,239\n 367|game lead said it out loud at a\n 368|\n 369|93\n 370|00:02:58,560 --> 00:03:01,640\n 371|conference this year.\n 372|\n 373|94\n 374|00:03:00,239 --> 00:03:03,200\n 375|When you push out cards that hit the\n 376|\n 377|95\n 378|00:03:01,640 --> 00:03:05,200\n 379|sweet spot between pay-to-win and\n 380|\n 381|96\n 382|00:03:03,200 --> 00:03:07,280\n 383|pay-to-lose, you get viral spikes in\n 384|\n 385|97\n 386|00:03:05,200 --> 00:03:09,680\n 387|player engagements. This was a stated\n 388|\n 389|98\n 390|00:03:07,280 --> 00:03:11,200\n 391|design principle. By 2023, the game that\n 392|\n 393|99\n 394|00:03:09,680 --> 00:03:14,440\n 395|had made nearly a billion dollars in\n 396|\n 397|100\n 398|00:03:11,200 --> 00:03:16,560\n 399|2017 had fallen to around $170 million,\n 400|\n 401|101\n 402|00:03:14,440 --> 00:03:18,640\n 403|its worst year since launch. Throughout\n 404|\n 405|102\n 406|00:03:16,560 --> 00:03:20,440\n 407|2024, free player progression had been\n 408|\n 409|103\n 410|00:03:18,640 --> 00:03:22,760\n 411|quietly cut somewhere between 50% and\n 412|\n 413|104\n 414|00:03:20,440 --> 00:03:24,120\n 415|70%, but there is one more reason free\n 416|\n 417|105\n 418|00:03:22,760 --> 00:03:26,680\n 419|players are checking out, and it's the\n 420|\n 421|106\n 422|00:03:24,120 --> 00:03:28,560\n 423|hardest one to prove, rigged matches.\n 424|\n 425|107\n 426|00:03:26,680 --> 00:03:29,880\n 427|This is something both I and large\n 428|\n 429|108\n 430|00:03:28,560 --> 00:03:31,840\n 431|sections of the community have been\n 432|\n 433|109\n 434|00:03:29,880 --> 00:03:33,800\n 435|speculating on for years. Based on\n 436|\n 437|110\n 438|00:03:31,840 --> 00:03:35,880\n 439|Supercell's behavior, Clash Royale isn't\n 440|\n 441|111\n 442|00:03:33,800 --> 00:03:37,480\n 443|purely a strategic game anymore. It's a\n 444|\n 445|112\n 446|00:03:35,880 --> 00:03:39,000\n 447|money-making machine, and if they were\n 448|\n 449|113\n 450|00:03:37,480 --> 00:03:40,519\n 451|rigging matches, the player base would\n 452|\n 453|114\n 454|00:03:39,000 --> 00:03:42,640\n 455|be the last people they would admit it\n 456|\n 457|115\n 458|00:03:40,519 --> 00:03:44,360\n 459|to. What we do know is a post recently\n 460|\n 461|116\n 462|00:03:42,640 --> 00:03:46,280\n 463|surfaced from a team member allegedly\n 464|\n 465|117\n 466|00:03:44,360 --> 00:03:48,560\n 467|saying that matchmaking is engineered to\n 468|\n 469|118\n 470|00:03:46,280 --> 00:03:50,160\n 471|maintain a 50% win rates by pairing you\n 472|\n 473|119\n 474|00:03:48,560 --> 00:03:52,880\n 475|based on trophy counts, recent win\n 476|\n 477|120\n 478|00:03:50,160 --> 00:03:54,360\n 479|streaks, and specific card combinations.\n 480|\n 481|121\n 482|00:03:52,880 --> 00:03:56,360\n 483|Further stating that the system is\n 484|\n 485|122\n 486|00:03:54,360 --> 00:03:57,800\n 487|designed to slow progression. This post\n 488|\n 489|123\n 490|00:03:56,360 --> 00:03:59,560\n 491|was then taken down by Supercell\n 492|\n 493|124\n 494|00:03:57,800 --> 00:04:01,280\n 495|moderators for lacking evidence.\n 496|\n 497|125\n 498|00:03:59,560 --> 00:04:03,240\n 499|Frustration is one of the main reasons\n 500|\n 501|126\n 502|00:04:01,280 --> 00:04:04,640\n 503|people keep playing and buying stuff. If\n 504|\n 505|127\n 506|00:04:03,240 --> 00:04:05,960\n 507|players have the thought that if they\n 508|\n 509|128\n 510|00:04:04,640 --> 00:04:07,840\n 511|had a shiny new troop that their win\n 512|\n 513|129\n 514|00:04:05,960 --> 00:04:09,760\n 515|rate would get better, they will buy\n 516|\n 517|130\n 518|00:04:07,840 --> 00:04:11,200\n 519|more. Nobody outside the company has\n 520|\n 521|131\n 522|00:04:09,760 --> 00:04:12,760\n 523|hard proof that a system like this\n 524|\n 525|132\n 526|00:04:11,200 --> 00:04:14,680\n 527|exists. Some users have done data\n 528|\n 529|133\n 530|00:04:12,760 --> 00:04:16,480\n 531|analysis and concluded that matchmaking\n 532|\n 533|134\n 534|00:04:14,680 --> 00:04:19,200\n 535|isn't rigged, but this was the game five\n 536|\n 537|135\n 538|00:04:16,480 --> 00:04:21,400\n 539|years ago. By early 2025, this should be\n 540|\n 541|136\n 542|00:04:19,200 --> 00:04:24,000\n 543|where the story ends. A grace game\n 544|\n 545|137\n 546|00:04:21,400 --> 00:04:25,400\n 547|slowly strangled, bleeding money, hated\n 548|\n 549|138\n 550|00:04:24,000 --> 00:04:27,800\n 551|by the people who still play this. And\n 552|\n 553|139\n 554|00:04:25,400 --> 00:04:30,200\n 555|in March, Supercell ran one more economy\n 556|\n 557|140\n 558|00:04:27,800 --> 00:04:30,720\n 559|overhaul, the one named A Tale of\n 560|\n 561|141\n 562|00:04:30,200 --> 00:04:33,400\n 563|Thieves.\n 564|\n 565|142\n 566|00:04:30,720 --> 00:04:35,440\n 567|>> Truly is a tale of thieves.\n 568|\n 569|143\n 570|00:04:33,400 --> 00:04:37,040\n 571|>> Gushing free progression again with no\n 572|\n 573|144\n 574|00:04:35,440 --> 00:04:38,760\n 575|announcement. The game manager would\n 576|\n 577|145\n 578|00:04:37,040 --> 00:04:40,680\n 579|call the backlash some of the worst it'd\n 580|\n 581|146\n 582|00:04:38,760 --> 00:04:42,440\n 583|ever seen. That is the stage that the\n 584|\n 585|147\n 586|00:04:40,680 --> 00:04:44,040\n 587|game was in when something happened that\n 588|\n 589|148\n 590|00:04:42,440 --> 00:04:46,040\n 591|no script could have predicted, because\n 592|\n 593|149\n 594|00:04:44,040 --> 00:04:48,160\n 595|Supercell had nothing to do with it. In\n 596|\n 597|150\n 598|00:04:46,040 --> 00:04:49,760\n 599|April 2025, a Rainbow Six streamer named\n 600|\n 601|151\n 602|00:04:48,160 --> 00:04:52,080\n 603|Jynxzi started playing Clash Royale on\n 604|\n 605|152\n 606|00:04:49,760 --> 00:04:53,360\n 607|stream, basically as a joke. 40,000\n 608|\n 609|153\n 610|00:04:52,080 --> 00:04:55,160\n 611|people watched him do it at the same\n 612|\n 613|154\n 614|00:04:53,360 --> 00:04:57,040\n 615|time. Other huge streamers piled in.\n 616|\n 617|155\n 618|00:04:55,160 --> 00:04:58,440\n 619|Then Mr. Beast came back. The biggest\n 620|\n 621|156\n 622|00:04:57,040 --> 00:05:00,080\n 623|names on the internet picked up a\n 624|\n 625|157\n 626|00:04:58,440 --> 00:05:01,560\n 627|9-year-old mobile game and made it\n 628|\n 629|158\n 630|00:05:00,080 --> 00:05:03,160\n 631|popular again. And the numbers did\n 632|\n 633|159\n 634|00:05:01,560 --> 00:05:05,280\n 635|something games this old simply do not\n 636|\n 637|160\n 638|00:05:03,160 --> 00:05:07,680\n 639|do. Monthly revenue went from around 15\n 640|\n 641|161\n 642|00:05:05,280 --> 00:05:10,240\n 643|to 17 million before Jynxzi up to 28\n 644|\n 645|162\n 646|00:05:07,680 --> 00:05:11,800\n 647|million in May and 77 million in July.\n 648|\n 649|163\n 650|00:05:10,240 --> 00:05:14,480\n 651|By Supercell's own blog, new players\n 652|\n 653|164\n 654|00:05:11,800 --> 00:05:16,800\n 655|were up 500% year over year. Supercell\n 656|\n 657|165\n 658|00:05:14,480 --> 00:05:18,240\n 659|did not engineer this. They didn't run a\n 660|\n 661|166\n 662|00:05:16,800 --> 00:05:20,080\n 663|brilliant campaign. [music] A streamer\n 664|\n 665|167\n 666|00:05:18,240 --> 00:05:22,520\n 667|got bored, his audience followed, and a\n 668|\n 669|168\n 670|00:05:20,080 --> 00:05:24,440\n 671|dying game got single luckiest second\n 672|\n 673|169\n 674|00:05:22,520 --> 00:05:26,800\n 675|chance in the history of mobile gaming,\n 676|\n 677|170\n 678|00:05:24,440 --> 00:05:29,520\n 679|free, handed to them on a plate. All\n 680|\n 681|171\n 682|00:05:26,800 --> 00:05:32,360\n 683|they had to do was not screw it up. They\n 684|\n 685|172\n 686|00:05:29,520 --> 00:05:33,880\n 687|screwed it up on November 24th, 2025,\n 688|\n 689|173\n 690|00:05:32,360 --> 00:05:35,520\n 691|right in the biggest run the game had\n 692|\n 693|174\n 694|00:05:33,880 --> 00:05:37,760\n 695|seen in eight years. This is when\n 696|\n 697|175\n 698|00:05:35,520 --> 00:05:39,760\n 699|Supercell shipped two things. The first\n 700|\n 701|176\n 702|00:05:37,760 --> 00:05:41,600\n 703|was level 16, a new card level that\n 704|\n 705|177\n 706|00:05:39,760 --> 00:05:43,080\n 707|added nothing to how the game plays and\n 708|\n 709|178\n 710|00:05:41,600 --> 00:05:45,560\n 711|cost more money to reach. No new\n 712|\n 713|179\n 714|00:05:43,080 --> 00:05:46,880\n 715|ability, no new strategy, just a higher\n 716|\n 717|180\n 718|00:05:45,560 --> 00:05:49,640\n 719|number you pay to climb.\n 720|\n 721|181\n 722|00:05:46,880 --> 00:05:52,040\n 723|>> What is so meaningful about adding\n 724|\n 725|182\n 726|00:05:49,640 --> 00:05:53,000\n 727|another level to the game? It does\n 728|\n 729|183\n 730|00:05:52,040 --> 00:05:55,080\n 731|nothing.\n 732|\n 733|184\n 734|00:05:53,000 --> 00:05:57,160\n 735|>> Players summed it up with one line. No\n 736|\n 737|185\n 738|00:05:55,080 --> 00:05:59,080\n 739|benefits, just cost more money to play.\n 740|\n 741|186\n 742|00:05:57,160 --> 00:06:01,200\n 743|The second thing was heroes. Heroes\n 744|\n 745|187\n 746|00:05:59,080 --> 00:06:03,200\n 747|broke the champion trade on purpose. A\n 748|\n 749|188\n 750|00:06:01,200 --> 00:06:05,400\n 751|hero's base card is already good on its\n 752|\n 753|189\n 754|00:06:03,200 --> 00:06:07,360\n 755|own and identical to the base card for\n 756|\n 757|190\n 758|00:06:05,400 --> 00:06:09,600\n 759|the same amount of elixir. Without the\n 760|\n 761|191\n 762|00:06:07,360 --> 00:06:11,760\n 763|ability, a hero plays exactly like the\n 764|\n 765|192\n 766|00:06:09,600 --> 00:06:14,040\n 767|strong base card. With the ability, it's\n 768|\n 769|193\n 770|00:06:11,760 --> 00:06:16,040\n 771|the same strong card plus a free upside\n 772|\n 773|194\n 774|00:06:14,040 --> 00:06:18,040\n 775|every time you play it. No elixir cycle,\n 776|\n 777|195\n 778|00:06:16,040 --> 00:06:20,160\n 779|no real cost. What's worse was that the\n 780|\n 781|196\n 782|00:06:18,040 --> 00:06:22,160\n 783|ability often provides more value than\n 784|\n 785|197\n 786|00:06:20,160 --> 00:06:24,280\n 787|the elixir cost to play. Most heroes\n 788|\n 789|198\n 790|00:06:22,160 --> 00:06:25,960\n 791|released extremely overpowered and right\n 792|\n 793|199\n 794|00:06:24,280 --> 00:06:27,680\n 795|out of the gate you could put two heroes\n 796|\n 797|200\n 798|00:06:25,960 --> 00:06:29,840\n 799|in your deck. The community called this\n 800|\n 801|201\n 802|00:06:27,680 --> 00:06:31,960\n 803|the worst update the game had ever seen.\n 804|\n 805|202\n 806|00:06:29,840 --> 00:06:33,760\n 807|>> The original developers strived so hard\n 808|\n 809|203\n 810|00:06:31,960 --> 00:06:37,000\n 811|to balance the game making competitive.\n 812|\n 813|204\n 814|00:06:33,760 --> 00:06:37,000\n 815|The modern devs are like\n 816|\n 817|205\n 818|00:06:37,080 --> 00:06:40,160\n 819|Competitive?\n 820|\n 821|206\n 822|00:06:38,480 --> 00:06:42,280\n 823|Money go burr, right? And then\n 824|\n 825|207\n 826|00:06:40,160 --> 00:06:43,960\n 827|>> It removed half the skill and half the\n 828|\n 829|208\n 830|00:06:42,280 --> 00:06:45,680\n 831|thinking. The heroes announcement was\n 832|\n 833|209\n 834|00:06:43,960 --> 00:06:47,440\n 835|one of the most disliked videos on the\n 836|\n 837|210\n 838|00:06:45,680 --> 00:06:48,919\n 839|entire channel. A streamer can bring you\n 840|\n 841|211\n 842|00:06:47,440 --> 00:06:50,000\n 843|back to a game, but if the game feels\n 844|\n 845|212\n 846|00:06:48,919 --> 00:06:51,560\n 847|bad, you leave again.\n 848|\n 849|213\n 850|00:06:50,000 --> 00:06:53,520\n 851|>> There's a champion added, like it's\n 852|\n 853|214\n 854|00:06:51,560 --> 00:06:55,800\n 855|actually fun. It's like a new card.\n 856|\n 857|215\n 858|00:06:53,520 --> 00:06:57,480\n 859|Heroes aren't exciting because oh, it's\n 860|\n 861|216\n 862|00:06:55,800 --> 00:06:58,200\n 863|just a musketeer, but now it's more\n 864|\n 865|217\n 866|00:06:57,480 --> 00:07:00,120\n 867|broken.\n 868|\n 869|218\n 870|00:06:58,200 --> 00:07:01,720\n 871|>> Revenue fell by nearly half within 3\n 872|\n 873|219\n 874|00:07:00,120 --> 00:07:04,919\n 875|months. From around 68 million in\n 876|\n 877|220\n 878|00:07:01,720 --> 00:07:07,040\n 879|September to 37 million by January 2026.\n 880|\n 881|221\n 882|00:07:04,919 --> 00:07:08,760\n 883|The comeback was erased almost as fast\n 884|\n 885|222\n 886|00:07:07,040 --> 00:07:11,320\n 887|as it arrived. Jinx he streamed it less\n 888|\n 889|223\n 890|00:07:08,760 --> 00:07:12,120\n 891|and less and on February 6th, 2026 he\n 892|\n 893|224\n 894|00:07:11,320 --> 00:07:14,960\n 895|officially quits.\n 896|\n 897|225\n 898|00:07:12,120 --> 00:07:15,720\n 899|>> I am quitting Clash until I see\n 900|\n 901|226\n 902|00:07:14,960 --> 00:07:16,919\n 903|something get fixed.\n 904|\n 905|227\n 906|00:07:15,720 --> 00:07:18,600\n 907|>> The community had seen it coming for\n 908|\n 909|228\n 910|00:07:16,919 --> 00:07:20,360\n 911|months. One comment from the previous\n 912|\n 913|229\n 914|00:07:18,600 --> 00:07:21,960\n 915|October had a single warning. They got a\n 916|\n 917|230\n 918|00:07:20,360 --> 00:07:23,720\n 919|second wind, a lot of it thanks to\n 920|\n 921|231\n 922|00:07:21,960 --> 00:07:25,520\n 923|Jinxie, they better not blunder it\n 924|\n 925|232\n 926|00:07:23,720 --> 00:07:27,600\n 927|again. They did blunder it. When people\n 928|\n 929|233\n 930|00:07:25,520 --> 00:07:29,160\n 931|bought champions, they added evolutions.\n 932|\n 933|234\n 934|00:07:27,600 --> 00:07:31,280\n 935|When people unlocked all the evolutions,\n 936|\n 937|235\n 938|00:07:29,160 --> 00:07:32,760\n 939|they added heroes. Each update forced\n 940|\n 941|236\n 942|00:07:31,280 --> 00:07:35,560\n 943|players to spend more money than the\n 944|\n 945|237\n 946|00:07:32,760 --> 00:07:37,160\n 947|previous. On February 10th, 2026 the CEO\n 948|\n 949|238\n 950|00:07:35,560 --> 00:07:38,960\n 951|of Supercell published a blog called\n 952|\n 953|239\n 954|00:07:37,160 --> 00:07:40,640\n 955|Clash Royale: A Historic Year. It\n 956|\n 957|240\n 958|00:07:38,960 --> 00:07:43,080\n 959|celebrated the best year the game had\n 960|\n 961|241\n 962|00:07:40,640 --> 00:07:44,840\n 963|seen since 2017. It credited the team's\n 964|\n 965|242\n 966|00:07:43,080 --> 00:07:46,920\n 967|design decisions and an in-game Michael\n 968|\n 969|243\n 970|00:07:44,840 --> 00:07:48,400\n 971|Bolton campaign. Xingxi was not in it.\n 972|\n 973|244\n 974|00:07:46,920 --> 00:07:49,960\n 975|Creators were not in it. The single\n 976|\n 977|245\n 978|00:07:48,400 --> 00:07:52,120\n 979|reason any of it happened did not make\n 980|\n 981|246\n 982|00:07:49,960 --> 00:07:53,520\n 983|the post. Xingxi's response, probably\n 984|\n 985|247\n 986|00:07:52,120 --> 00:07:55,680\n 987|the biggest spit in the face I've ever\n 988|\n 989|248\n 990|00:07:53,520 --> 00:07:57,680\n 991|seen. Mr. Beast replied publicly with\n 992|\n 993|249\n 994|00:07:55,680 --> 00:07:59,320\n 995|one sentence. I only started playing\n 996|\n 997|250\n 998|00:07:57,680 --> 00:08:01,760\n 999|again because of you. Two days later the\n1000|\n1001|251\n1002|00:07:59,320 --> 00:08:03,480\n1003|CEO edited the post with an apology, but\n1004|\n1005|252\n1006|00:08:01,760 --> 00:08:05,360\n1007|it was too late. Creators were already\n1008|\n1009|253\n1010|00:08:03,480 --> 00:08:07,200\n1011|announcing boycotts. A creator event got\n1012|\n1013|254\n1014|00:08:05,360 --> 00:08:08,760\n1015|postponed when players pulled out and\n1016|\n1017|255\n1018|00:08:07,200 --> 00:08:11,160\n1019|pros with hundreds of thousands in\n1020|\n1021|256\n1022|00:08:08,760 --> 00:08:12,800\n1023|career winnings started walking. The CEO\n1024|\n1025|257\n1026|00:08:11,160 --> 00:08:14,640\n1027|didn't credit the creators because\n1028|\n1029|258\n1030|00:08:12,800 --> 00:08:16,120\n1031|watching from the inside it genuinely\n1032|\n1033|259\n1034|00:08:14,640 --> 00:08:17,640\n1035|looks like the comeback was their own\n1036|\n1037|260\n1038|00:08:16,120 --> 00:08:19,520\n1039|work, which means the people running\n1040|\n1041|261\n1042|00:08:17,640 --> 00:08:21,200\n1043|this game still don't understand why it\n1044|\n1045|262\n1046|00:08:19,520 --> 00:08:23,120\n1047|almost [music] lived. Xingxi said it\n1048|\n1049|263\n1050|00:08:21,200 --> 00:08:24,760\n1051|plainer than any analyst could. If the\n1052|\n1053|264\n1054|00:08:23,120 --> 00:08:26,400\n1055|comeback was a result of a talented\n1056|\n1057|265\n1058|00:08:24,760 --> 00:08:28,280\n1059|team, you would have seen explosive\n1060|\n1061|266\n1062|00:08:26,400 --> 00:08:28,919\n1063|growth in the years before and you\n1064|\n1065|267\n1066|00:08:28,280 --> 00:08:30,440\n1067|didn't. [music]\n1068|\n1069|268\n1070|00:08:28,919 --> 00:08:32,039\n1071|And the excuse that live service games\n1072|\n1073|269\n1074|00:08:30,440 --> 00:08:33,919\n1075|are just hard to run doesn't hold here\n1076|\n1077|270\n1078|00:08:32,039 --> 00:08:35,760\n1079|either. In the same company, in the same\n1080|\n1081|271\n1082|00:08:33,919 --> 00:08:37,320\n1083|years, another dying Supercell game got\n1084|\n1085|272\n1086|00:08:35,760 --> 00:08:39,280\n1087|the same kind of second chance. Brawl\n1088|\n1089|273\n1090|00:08:37,320 --> 00:08:41,599\n1091|Stars hit its lowest player count ever\n1092|\n1093|274\n1094|00:08:39,280 --> 00:08:43,320\n1095|in early 2023. Supercell rebuilt it\n1096|\n1097|275\n1098|00:08:41,599 --> 00:08:45,160\n1099|around cosmetics and a creator program\n1100|\n1101|276\n1102|00:08:43,320 --> 00:08:46,640\n1103|and grew its revenue nearly nine times\n1104|\n1105|277\n1106|00:08:45,160 --> 00:08:48,400\n1107|over. The Clash Royale team had the\n1108|\n1109|278\n1110|00:08:46,640 --> 00:08:50,440\n1111|answer working one floor away and\n1112|\n1113|279\n1114|00:08:48,400 --> 00:08:53,160\n1115|shipped a paid card level instead. Clash\n1116|\n1117|280\n1118|00:08:50,440 --> 00:08:54,520\n1119|Royale had its best year since 2017. A\n1120|\n1121|281\n1122|00:08:53,160 --> 00:08:56,240\n1123|company that built one of the best\n1124|\n1125|282\n1126|00:08:54,520 --> 00:08:57,800\n1127|competitive games ever put on a phone\n1128|\n1129|283\n1130|00:08:56,240 --> 00:08:59,520\n1131|could not stop itself from adding more\n1132|\n1133|284\n1134|00:08:57,800 --> 00:09:01,000\n1135|pay-to-win in the middle of a comeback.\n1136|\n1137|285\n1138|00:08:59,520 --> 00:09:02,440\n1139|They had the bones of a game that could\n1140|\n1141|286\n1142|00:09:01,000 --> 00:09:04,080\n1143|have run forever. They could have made\n1144|\n1145|287\n1146|00:09:02,440 --> 00:09:06,240\n1147|the in-app purchases purely cosmetic\n1148|\n1149|288\n1150|00:09:04,080 --> 00:09:07,960\n1151|based or at the very least more fair. So\n1152|\n1153|289\n1154|00:09:06,240 --> 00:09:10,040\n1155|the better player always wins. They\n1156|\n1157|290\n1158|00:09:07,960 --> 00:09:12,560\n1159|chose a slot machine model instead and\n1160|\n1161|291\n1162|00:09:10,040 --> 00:09:14,480\n1163|it made them billions of dollars. Clash\n1164|\n1165|292\n1166|00:09:12,560 --> 00:09:16,400\n1167|Royale will most likely still survive\n1168|\n1169|293\n1170|00:09:14,480 --> 00:09:18,200\n1171|the way it survived everything else.\n1172|\n1173|294\n1174|00:09:16,400 --> 00:09:19,960\n1175|Old, profitable, running on the few\n1176|\n1177|295\n1178|00:09:18,200 --> 00:09:21,760\n1179|million people who pay for anything\n1180|\n1181|296\n1182|00:09:19,960 --> 00:09:23,760\n1183|while everyone else has moved on and\n1184|\n1185|297\n1186|00:09:21,760 --> 00:09:25,680\n1187|reminisces on the absolute king of a\n1188|\n1189|298\n1190|00:09:23,760 --> 00:09:27,720\n1191|game that this used to be. This game had\n1192|\n1193|299\n1194|00:09:25,680 --> 00:09:30,640\n1195|every chance handed to them and still\n1196|\n1197|300\n1198|00:09:27,720 --> 00:09:30,640\n1199|found a way to lose.\n1200|\n1201|301\n1202|00:09:39,680 --> 00:09:41,840\n1203|>> Mhm.\n</file-view>","created_at":"2026-07-13T07:16:02.521516Z","finish_reason":null,"metrics":null},{"message_id":"8f9c9b9b-e0a5-4286-92cb-1c4613a7d676","node_id":40,"role":"assistant","content":"**Clash Royale is a Disgrace to Mobile Gaming** — bananadev (9:40)\n\nThe video argues that Clash Royale squandered one of the luckiest second chances in mobile gaming by repeatedly choosing pay-to-win monetization over competitive balance.\n\n**Key points:**\n\n- **Launch & peak (2016):** Released March 2, 2016, it hit #1 on the US App Store for both downloads and grossing on day one and made roughly $1 billion in its first 9 months. Tencent soon valued Supercell at $10 billion. It was a high-skill real-time card game with a growing esports scene.\n\n- **Slow decline via updates:**\n  - **Oct 2021 — Champions:** Stronger cards with mid-match abilities, locked behind king level 14.\n  - **2022 — Level 15 / Elite levels:** Required a new currency that was almost impossible to earn for free.\n  - **June 2023 — Card evolutions:** Cards got second, much stronger forms with little trade-off, initially tied to paid bundles and launched overpowered.\n  - **2024:** Free player progression was quietly cut by an estimated 50–70%.\n  - **March 2025 — \"A Tale of Thieves\":** Another economy overhaul that gutted free progression, drawing heavy backlash.\n\n- **The design philosophy:** The narrator notes that hated updates consistently produced revenue spikes. Evolutions made $80 million in six months. A game lead reportedly described the strategy as pushing cards to the \"sweet spot between pay-to-win and pay-to-lose\" to drive viral engagement spikes.\n\n- **Rigged-match speculation:** The video discusses long-standing community suspicion that matchmaking is engineered to enforce ~50% win rates and slow progression. An alleged internal post making that claim was removed by Supercell moderators for \"lacking evidence.\"\n\n- **The accidental comeback (2025):** In April 2025, streamer Jynxzi started playing Clash Royale, followed by other big creators and MrBeast. Revenue jumped from $15–17 million to $77 million by July 2025, with new players up 500% year over year. Supercell did not engineer this revival.\n\n- **Blowing the second chance:** On November 24, 2025, Supercell shipped Level 16 (no new gameplay, just higher cost) and Heroes (overpowered cards with free upside abilities). The community called it the worst update ever. Revenue fell from ~$68 million in September to ~$37 million by January 2026. Jynxzi officially quit on February 6, 2026.\n\n- **The \"Historic Year\" blog backlash:** On February 10, 2026, Supercell's CEO published a post celebrating the game's best year since 2017 and credited design decisions and an in-game Michael Bolton campaign, without mentioning Jynxzi or creators. MrBeast replied, \"I only started playing again because of you.\" The CEO edited in an apology two days later, but creator boycotts and pro walkouts had already begun.\n\n- **Comparison to Brawl Stars:** Around the same time, Brawl Stars got a similar second chance and grew revenue nearly 9x by shifting to cosmetics and a creator program. The narrator says Clash Royale \"had the answer working one floor away\" but shipped a paid card level instead.\n\n**Bottom line:** Clash Royale was built with the bones of a game that could last indefinitely, but Supercell kept choosing monetization that undermined competitive fairness. Even after a streamer-driven resurgence handed them a free comeback, they doubled down on pay-to-win and drove away the players and creators who had returned.","tool_calls":[],"thinking":"I now have the full transcript. I understand the video. Now I can provide a summary. The video is titled \"Clash Royale is a Disgrace to Mobile Gaming\" by bananadev, 9:40 long.\n\nKey points:\n1. Clash Royale went from being a top mobile game to allegedly rigging matches and making players quit.\n2. Launched March 2, 2016, was #1 downloaded and top grossing, made $1 billion in first 9 months. Tencent bought most of Supercell for $10 billion.\n3. It was a skill-based real-time card game with high esports potential (Clash Royale League had $1M+ prize pools by 2021).\n4. The decline started with \"boiling a frog\" updates:\n   - Oct 25, 2021: Champions launched - stronger cards with special abilities, locked behind king level 14.\n   - 2022: Level 15 / Elite levels with new hard-to-earn currency.\n   - June 18, 2023: Card evolutions - stronger forms with basically no trade-off, initially locked behind paid bundles, launched overpowered.\n5. Data shows hated updates produced revenue spikes. Evolutions made $80M in first 6 months.\n6. Game lead said: \"When you push out cards that hit the sweet spot between pay-to-win and pay-to-lose, you get viral spikes in player engagements.\" This was a stated design principle.\n7. Revenue fell from ~$1B in 2017 to ~$170M by 2023.\n8. Free player progression was quietly cut 50-70% in 2024.\n9. Allegations of rigged matchmaking - a post from alleged team member said matchmaking engineered to maintain 50% win rate and slow progression, but taken down for lacking evidence.\n10. March 2025: \"A Tale of Thieves\" economy overhaul - more cuts to free progression, major backlash.\n11. April 2025: Rainbow Six streamer Jynxzi started playing Clash Royale, followed by other huge streamers and MrBeast. This caused a massive comeback:\n    - Monthly revenue went from $15-17M to $28M in May to $77M in July 2025.\n    - New players up 500% year over year.\n    - Supercell didn't engineer this comeback.\n12. November 24, 2025: Supercell shipped level 16 (adds nothing, just costs more) and Heroes (broke champion trade, overpowered, free upside).\n13. Revenue fell by nearly half within 3 months, from $68M in Sept to $37M by Jan 2026. Jynxzi quit on Feb 6, 2026.\n14. Feb 10, 2026: Supercell CEO published \"Clash Royale: A Historic Year\" blog celebrating best year since 2017, credited design decisions and Michael Bolton campaign, didn't mention Jynxzi or creators.\n15. MrBeast replied \"I only started playing again because of you.\" CEO edited post with apology 2 days later, but too late - boycotts and pros walking.\n16. Compares to Brawl Stars which got a second chance and grew revenue 9x by focusing on cosmetics and creator program. Clash Royale team had the answer one floor away but chose paid card levels.\n17. Conclusion: Clash Royale had the bones of a game that could run forever, chose slot machine model, made billions, but lost its player base and squandered the luckiest second chance.\n\nI'll now summarize this for the user.","created_at":"2026-07-13T07:16:07.276059Z","finish_reason":"stop","metrics":{"ttft_ms":1220,"total_time_ms":4752,"input_tokens":9504,"output_tokens":1520,"cache_read_tokens":34688,"cache_creation_tokens":null,"tpot_ms":2.3236842105263156,"tokens_per_sec":430.35107587768965}}]}