{"session":{"id":"jealous-jonquil","working_directory":"/Users/root1","backend_type":"Windsurf","model":"swe-1-7-lightning","agent_mode":"bypass","created_at":"2026-07-16T13:40:48+00:00","last_activity_at":"2026-07-16T13:41:08+00:00","title":"YouTube Video Link","main_chain_id":45,"shell_last_seen_index":0,"cogs_json":[{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/profile"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":[{"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"playwright-microsoft\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare-bindings\"},{\"name\":\"cloudflare-observability\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"cloudflare\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"normal"},"created_at":"2026-07-16T13:40:48.115842Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"2cf2bf7c-5ae2-4485-b2a3-907db8de21cc"}],"tool_availability":{"BlockList":[{"Name":{"exact":"exit_plan_mode"}}]},"append_system_messages":[]},{"model":"swe-1-7-lightning","source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/model"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":{"AllowList":[{"Name":{"exact":"exec"}},{"Name":{"exact":"read"}},{"Name":{"exact":"edit"}},{"Name":{"exact":"grep"}},{"Name":{"exact":"glob"}},{"Name":{"exact":"exit_plan_mode"}},{"Name":{"literal":"get_output"}},{"Name":{"literal":"kill_shell"}},{"Name":{"literal":"write_to_process"}},{"Name":{"literal":"write"}},{"Name":{"literal":"notebook_read"}},{"Name":{"literal":"notebook_edit"}},{"Name":{"literal":"todo_write"}},{"Name":{"literal":"webfetch"}},{"Name":{"literal":"web_search"}},{"Name":{"literal":"ask_user_question"}},{"Name":{"literal":"run_subagent"}},{"Name":{"literal":"read_subagent"}},{"Name":{"literal":"request_scope"}},{"Name":{"literal":"mcp_call_tool"}},{"Name":{"literal":"mcp_list_servers"}},{"Name":{"literal":"mcp_list_tools"}},{"Name":{"literal":"mcp_read_resource"}},{"Name":{"literal":"skill"}}]},"append_system_messages":[{"role":"system","content":"You are powered by SWE-1.7 Lightning.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-16T13:40:48.116924Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"a4708539-0d7d-450b-9445-037cecf9570c"}]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/parallel-tool-calls"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-16T13:40:48.117271Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"e9c80ea7-5026-4736-b557-0271632dcd16"}]},{"model":null,"source":"Subagent","context":[],"lifetime":{"Unique":"core/read_only_kinds"},"permissions":[[{"Tool":{"Kind":"read"}},"Allow"],[{"Tool":{"Kind":"search"}},"Allow"],[{"Tool":{"Kind":"think"}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/subagent_profiles"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"subagent_profiles"},"created_at":"2026-07-16T13:40:48.117556Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"18fb12ed-3cd3-4bfa-8caf-4df347c6cafc"}]},{"model":null,"source":"Managed","context":[],"lifetime":{"Unique":"workspace/config_protection"},"permissions":[[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/cli/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.cognition/**/config*.json"}}},"ForceAsk"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"Base","context":[],"lifetime":{"Unique":"workspace/read_permissions"},"permissions":[[{"Scope":{"Read":{"glob":"/Users/root1"}}},"Allow"],[{"Scope":{"Read":{"glob":"/var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501"}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"UserOverride","context":[],"lifetime":{"Unique":"workspace/project_override_permissions"},"permissions":[[{"Scope":{"Command":{"matcher":{"Prefix":"brightness"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"osascript"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"pkill"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"yt-dlp"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"ls"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"python3"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"mkdir"}}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"workspace/context"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/accept_edits"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/bypass"},"permissions":[["AnyScope","Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/autonomous"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]}],"workspace_dirs":null,"hidden":false,"metadata":"{\"total_credit_cost\":0,\"total_acu_cost\":0.0}"},"message_count":21,"messages":[{"message_id":"2cf2bf7c-5ae2-4485-b2a3-907db8de21cc","node_id":18,"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"playwright-microsoft\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare-bindings\"},{\"name\":\"cloudflare-observability\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"cloudflare\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","created_at":"2026-07-16T13:40:48.115842Z","finish_reason":null,"metrics":null},{"message_id":"18fb12ed-3cd3-4bfa-8caf-4df347c6cafc","node_id":19,"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","created_at":"2026-07-16T13:40:48.117556Z","finish_reason":null,"metrics":null},{"message_id":"e9c80ea7-5026-4736-b557-0271632dcd16","node_id":20,"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","created_at":"2026-07-16T13:40:48.117271Z","finish_reason":null,"metrics":null},{"message_id":"a4708539-0d7d-450b-9445-037cecf9570c","node_id":21,"role":"system","content":"You are powered by SWE-1.7 Lightning.","created_at":"2026-07-16T13:40:48.116924Z","finish_reason":null,"metrics":null},{"message_id":"81d7e43b-2a8b-416f-8797-bb115b78cea9","node_id":22,"role":"system","content":"<system_info>\nThe following information is automatically generated context about your current environment.\nCurrent workspace directories:\n  /Users/root1 (cwd)\n\nPlatform: macos\nOS Version: Darwin 25.6.0\nToday's date: Thursday, 2026-07-16\n\n</system_info>","created_at":"2026-07-16T13:40:47.513785Z","finish_reason":null,"metrics":null},{"message_id":"b78dd920-6c58-4ebe-90b5-79cb9b6c03c9","node_id":23,"role":"system","content":"<rules type=\"always-on\">\n<rule name=\"AGENTS\" path=\"/Users/root1/AGENTS.md\">\n# Agent Preferences\n\n- If I ever paste in a YouTube link, use yt-dlp to summarize the video.\n- get the autogenerrated captions to do this\n- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\n- for testing that involves urls, start with example.com rather than about:blank\n- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API\n- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`\n\n## Cloudflare DNS management\n\nFor Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.\nWrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.\n\n### Usage\n```bash\n# Check authentication status\ncf auth whoami\n\n# List DNS records for a zone\ncf dns records list -z aidenhuang.com\n\n# Add a DNS record\ncf dns records create -z aidenhuang.com --type CNAME --name devin --content \"target.example.com\" --proxied false\n\n# Delete a DNS record\ncf dns records delete -z aidenhuang.com <record-id>\n```\n\nThe `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.\n\n## File search via fff MCP\n\nFor any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools\n(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.\nfff is frecency-ranked, git-aware, and more token-efficient.\n\nRules the fff server enforces (follow them to avoid 0-result queries):\n- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.\n- Don't use regex unless you truly need alternation; `.*`, `\\d+`, `\\s+` almost always return 0 results.\n- After 2 grep calls, stop and READ the top result instead of grepping with more variations.\n- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.\n- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.\n\nThe `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope\nin `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a\nproject directory (Devin does this automatically based on cwd). Update with:\n`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`\n\n## X/Twitter scraping via logged-in browser session\n\nWhen I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),\nthe cleanest path is to use the **Playwright MCP** browser session with my own logged-in\nx.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the\n`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser\nsession attaches all cookies automatically.\n\n### Flow\n1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.\n2. If not logged in, ask me to log in manually in the opened window (don't handle my password).\n3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:\n   `document.cookie.match(/ct0=([^;]+)/)[1]`\n4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:\n   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)\n   - `x-csrf-token: <ct0>`\n   - `x-twitter-auth-type: OAuth2Session`\n   - `x-twitter-active-user: yes`\n   - `content-type: application/json`\n5. Paginate timelines by reading `content.cursorType === \"Bottom\"` entries and passing\n   the value back as `variables.cursor` until it stops changing.\n\n### Key endpoints (queryId/OperationName)\n- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)\n- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`\n- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`\n- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`\n- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`\n- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`\nURL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`\n\n### Response schema notes (current X web build)\n- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.\n  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.\n- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).\n  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also\n  be present directly.\n- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`\n  still exist under `legacy`.\n- Filter timeline entries by `content.entryType === \"TimelineTimelineItem\"` and skip\n  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.\n\n### Features dict\nUse the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns\n`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.\n\n### Where things live\n- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)\n- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)\n- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.\n\n## Fast Whisper transcription on Modal (A10G)\n\nFor transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the\nutility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full\npipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →\nfaster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min\nof audio** (no caching at any layer).\n\n### Usage\nShell alias (defined in `~/.zshrc`): `whisper`\n```bash\n# Transcribe an X/Twitter video (picks first playlist item)\nwhisper \"https://x.com/.../status/123\"\n\n# Pick a specific playlist item, use a smaller model\nwhisper \"https://x.com/...\" --playlist-item 2 --model-size medium\n\n# Transcribe a local audio file\nwhisper /path/to/audio.mp3 --name my-podcast\n\n# Custom output dir + keep downloaded source\nwhisper \"https://...\" --outdir ./transcripts --keep-source\n```\nTranscript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT\nsaved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.\n\n### Key optimizations (vs naive T4 run that took 11.7 min)\n- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)\n- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)\n- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech\n- **`vad_filter=True`** — skips silence segments\n- **`compute_type=\"float16\"`** — halves memory bandwidth\n- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces\n  fresh image rebuild + fresh HF model download every time\n\n### Pinned versions (must match)\n- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)\n- `ctranslate2==4.8.0`\n- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;\n  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)\n\n### Audio prep (done automatically by the utility)\n```bash\nffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a\n```\nMono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.\n\n### X/Twitter download notes\n- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.\n- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.\n- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).\n\n### Where things live\n- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`\n- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)\n- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`\n- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)\n- Modal profile: `aidenhuang-personal` (workspace with GPU access)\n\n</rule>\n\n<rule name=\"global_rules\" path=\"/Users/root1/.codeium/windsurf/memories/global_rules.md\">\n\n</rule>\n</rules>","created_at":"2026-07-16T13:40:48.124595Z","finish_reason":null,"metrics":null},{"message_id":"3bbd02e4-fb7c-4d02-9354-733e7c0844b7","node_id":24,"role":"user","content":"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D","created_at":"2026-07-16T13:40:48.555860Z","finish_reason":null,"metrics":null},{"message_id":"215b7537-7d39-457e-8fb1-a353c20809fc","node_id":25,"role":"system","content":"<available_skills>\nThe following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.\n\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.agents/skills/web-perf/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/wrangler/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)\n- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/durable-objects/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)\n- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/cloudflare/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md)\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.agents/skills/cloudflare-one-migrations/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.codeium/windsurf/skills/turnstile-spin/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.agents/skills/cloudflare-email-service/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/workers-best-practices/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)\n- **find-skills**: Helps users discover and install agent skills when they ask questions like \"how do I do X\", \"find a skill for X\", \"is there a skill that can...\", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)\n- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)\n- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)\n</available_skills>","created_at":"2026-07-16T13:40:48.557035Z","finish_reason":null,"metrics":null},{"message_id":"f9a926e1-8149-4713-acf8-84a71843287f","node_id":27,"role":"assistant","content":"I'll summarize this YouTube video by extracting the auto-generated captions first.","tool_calls":[{"id":"functions.exec:0","name":"exec","arguments":{"command":"yt-dlp --list-subs --skip-download \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"","timeout":60000}}],"thinking":"The user pasted a YouTube link. According to the AGENTS.md rule: \"If I ever paste in a YouTube link, use yt-dlp to summarize the video. get the autogenerrated captions to do this. if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\".\n\nI need to:\n1. Use yt-dlp to download the auto-generated captions\n2. Read and understand the full transcript\n3. Summarize the video\n4. Do not name the session until after understanding the transcript\n\nLet me start by using yt-dlp to get the captions. First, I'll use yt-dlp to list available subtitles, then download them.","created_at":"2026-07-16T13:40:49.884304Z","finish_reason":"tool_calls","metrics":{"ttft_ms":644,"total_time_ms":1035,"input_tokens":6946,"output_tokens":224,"cache_read_tokens":10624,"cache_creation_tokens":null,"tpot_ms":1.7455357142857142,"tokens_per_sec":572.8900255754476}},{"message_id":"7535e961-0f8b-4905-97be-6b469cc34a76","node_id":28,"role":"tool","content":"Output from command in shell e274dc:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\n[youtube] y7mCxC7033A: Downloading webpage\n[youtube] y7mCxC7033A: Downloading tv client config\n[youtube] y7mCxC7033A: Downloading player 9b33d56a-main\n[youtube] y7mCxC7033A: Downloading tv player API JSON\n[youtube] y7mCxC7033A: Downloading android sdkless player API JSON\nWARNING: [youtube] y7mCxC7033A: Some tv client https formats have been skipped as they are missing a url. YouTube may have enabled the SABR-only or Server-Side Ad Placement experiment for the current session. See  https://github.com/yt-dlp/yt-dlp/issues/12482  for more details\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] y7mCxC7033A: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] y7mCxC7033A: Some web client https formats have been skipped as they are missing a url. YouTube is forcing SABR streaming for this client. See  https://github.com/yt-dlp/yt-dlp/issues/12482  for more details\n[info] Available automatic captions for y7mCxC7033A:\nLanguage   Name                               Formats\nab-en      Abkhazian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\naa-en      Afar from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\naf-en      Afrikaans from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nak-en      Akan from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nsq-en      Albanian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nam-en      Amharic from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nar-en      Arabic from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nhy-en      Armenian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nas-en      Assamese from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nay-en      Aymara from English                vtt, srt, ttml, srv3, srv2, srv1, json3\naz-en      Azerbaijani from English           vtt, srt, ttml, srv3, srv2, srv1, json3\nbn-en      Bangla from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nba-en      Bashkir from English               vtt, srt, ttml, srv3, srv2, srv1, json3\neu-en      Basque from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nbe-en      Belarusian from English            vtt, srt, ttml, srv3, srv2, srv1, json3\nbho-en     Bhojpuri from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nbs-en      Bosnian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nbr-en      Breton from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nbg-en      Bulgarian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nmy-en      Burmese from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nca-en      Catalan from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nceb-en     Cebuano from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hans-en Chinese (Simplified) from English  vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hant-en Chinese (Traditional) from English vtt, srt, ttml, srv3, srv2, srv1, json3\nco-en      Corsican from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nhr-en      Croatian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\ncs-en      Czech from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nda-en      Danish from English                vtt, srt, ttml, srv3, srv2, srv1, json3\ndv-en      Divehi from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nnl-en      Dutch from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\ndz-en      Dzongkha from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nen-en      English from English               vtt, srt, ttml, srv3, srv2, srv1, json3\neo-en      Esperanto from English             vtt, srt, ttml, srv3, srv2, srv1, json3\net-en      Estonian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nee-en      Ewe from English                   vtt, srt, ttml, srv3, srv2, srv1, json3\nfo-en      Faroese from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nfj-en      Fijian from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nfil-en     Filipino from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nfi-en      Finnish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nfr-en      French from English                vtt, srt, ttml, srv3, srv2, srv1, json3\ngaa-en     Ga from English                    vtt, srt, ttml, srv3, srv2, srv1, json3\ngl-en      Galician from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nlg-en      Ganda from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nka-en      Georgian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nde-en      German from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nel-en      Greek from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\ngn-en      Guarani from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ngu-en      Gujarati from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nht-en      Haitian Creole from English        vtt, srt, ttml, srv3, srv2, srv1, json3\nha-en      Hausa from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhaw-en     Hawaiian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\niw-en      Hebrew from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nhi-en      Hindi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhmn-en     Hmong from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhu-en      Hungarian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nis-en      Icelandic from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nig-en      Igbo from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nid-en      Indonesian from English            vtt, srt, ttml, srv3, srv2, srv1, json3\niu-en      Inuktitut from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nga-en      Irish from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nit-en      Italian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nja-en      Japanese from English              vtt, srt, ttml, srv3, srv2, srv1, json3\njv-en      Javanese from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nkl-en      Kalaallisut from English           vtt, srt, ttml, srv3, srv2, srv1, json3\nkn-en      Kannada from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nkk-en      Kazakh from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nkha-en     Khasi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nkm-en      Khmer from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nrw-en      Kinyarwanda from English           vtt, srt, ttml, srv3, srv2, srv1, json3\nko-en      Korean from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nkri-en     Krio from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nku-en      Kurdish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nky-en      Kyrgyz from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nlo-en      Lao from English                   vtt, srt, ttml, srv3, srv2, srv1, json3\nla-en      Latin from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nlv-en      Latvian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nln-en      Lingala from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nlt-en      Lithuanian from English            vtt, srt, ttml, srv3, srv2, srv1, json3\nlua-en     Luba-Lulua from English            vtt, srt, ttml, srv3, srv2, srv1, json3\nluo-en     Luo from English                   vtt, srt, ttml, srv3, srv2, srv1, json3\nlb-en      Luxembourgish from English         vtt, srt, ttml, srv3, srv2, srv1, json3\nmk-en      Macedonian from English            vtt, srt, ttml, srv3, srv2, srv1, json3\nmg-en      Malagasy from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nms-en      Malay from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nml-en      Malayalam from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nmt-en      Maltese from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ngv-en      Manx from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nmi-en      Māori from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nmr-en      Marathi from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nmn-en      Mongolian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nmfe-en     Morisyen from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nne-en      Nepali from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nnew-en     Newari from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nnso-en     Northern Sotho from English        vtt, srt, ttml, srv3, srv2, srv1, json3\nno-en      Norwegian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nny-en      Nyanja from English                vtt, srt, ttml, srv3, srv2, srv1, json3\noc-en      Occitan from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nor-en      Odia from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nom-en      Oromo from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nos-en      Ossetic from English               vtt, srt, ttml, srv3, srv2, srv1, json3\npam-en     Pampanga from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nps-en      Pashto from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nfa-en      Persian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\npl-en      Polish from English                vtt, srt, ttml, srv3, srv2, srv1, json3\npt-en      Portuguese from English            vtt, srt, ttml, srv3, srv2, srv1, json3\npt-PT-en   Portuguese (Portugal) from English vtt, srt, ttml, srv3, srv2, srv1, json3\npa-en      Punjabi from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nqu-en      Quechua from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nro-en      Romanian from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nrn-en      Rundi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nru-en      Russian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nsm-en      Samoan from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nsg-en      Sango from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsa-en      Sanskrit from English              vtt, srt, ttml, srv3, srv2, srv1, json3\ngd-en      Scottish Gaelic from English       vtt, srt, ttml, srv3, srv2, srv1, json3\nsr-en      Serbian from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ncrs-en     Seselwa Creole French from English vtt, srt, ttml, srv3, srv2, srv1, json3\nsn-en      Shona from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsd-en      Sindhi from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nsi-en      Sinhala from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nsk-en      Slovak from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nsl-en      Slovenian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nso-en      Somali from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nst-en      Southern Sotho from English        vtt, srt, ttml, srv3, srv2, srv1, json3\nes-en      Spanish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nsu-en      Sundanese from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nsw-en      Swahili from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nss-en      Swati from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsv-en      Swedish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ntg-en      Tajik from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nta-en      Tamil from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\ntt-en      Tatar from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nte-en      Telugu from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nth-en      Thai from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nbo-en      Tibetan from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nti-en      Tigrinya from English              vtt, srt, ttml, srv3, srv2, srv1, json3\nto-en      Tongan from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nts-en      Tsonga from English                vtt, srt, ttml, srv3, srv2, srv1, json3\ntn-en      Tswana from English                vtt, srt, ttml, srv3, srv2, srv1, json3\ntum-en     Tumbuka from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ntr-en      Turkish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\ntk-en      Turkmen from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nuk-en      Ukrainian from English             vtt, srt, ttml, srv3, srv2, srv1, json3\nur-en      Urdu from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nug-en      Uyghur from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nuz-en      Uzbek from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nve-en      Venda from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nvi-en      Vietnamese from English            vtt, srt, ttml, srv3, srv2, srv1, json3\nwar-en     Waray from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\ncy-en      Welsh from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nfy-en      Western Frisian from English       vtt, srt, ttml, srv3, srv2, srv1, json3\nwo-en      Wolof from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nxh-en      Xhosa from English                 vtt, srt, ttml, srv3, srv2, srv1, json3\nyi-en      Yiddish from English               vtt, srt, ttml, srv3, srv2, srv1, json3\nyo-en      Yoruba from English                vtt, srt, ttml, srv3, srv2, srv1, json3\nzu-en      Zulu from English                  vtt, srt, ttml, srv3, srv2, srv1, json3\nab         Abkhazian                          vtt, srt, ttml, srv3, srv2, srv1, json3\naa         Afar                               vtt, srt, ttml, srv3, srv2, srv1, json3\naf         Afrikaans                          vtt, srt, ttml, srv3, srv2, srv1, json3\nak         Akan                               vtt, srt, ttml, srv3, srv2, srv1, json3\nsq         Albanian                           vtt, srt, ttml, srv3, srv2, srv1, json3\nam         Amharic                            vtt, srt, ttml, srv3, srv2, srv1, json3\nar         Arabic                             vtt, srt, ttml, srv3, srv2, srv1, json3\nhy         Armenian                           vtt, srt, ttml, srv3, srv2, srv1, json3\nas         Assamese                           vtt, srt, ttml, srv3, srv2, srv1, json3\nay         Aymara                             vtt, srt, ttml, srv3, srv2, srv1, json3\naz         Azerbaijani                        vtt, srt, ttml, srv3, srv2, srv1, json3\nbn         Bangla                             vtt, srt, ttml, srv3, srv2, srv1, json3\nba         Bashkir                            vtt, srt, ttml, srv3, srv2, srv1, json3\neu         Basque                             vtt, srt, ttml, srv3, srv2, srv1, json3\nbe         Belarusian                         vtt, srt, ttml, srv3, srv2, srv1, json3\nbho        Bhojpuri                           vtt, srt, ttml, srv3, srv2, srv1, json3\nbs         Bosnian                            vtt, srt, ttml, srv3, srv2, srv1, json3\nbr         Breton                             vtt, srt, ttml, srv3, srv2, srv1, json3\nbg         Bulgarian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nmy         Burmese                            vtt, srt, ttml, srv3, srv2, srv1, json3\nca         Catalan                            vtt, srt, ttml, srv3, srv2, srv1, json3\nceb        Cebuano                            vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hans    Chinese (Simplified)               vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hant    Chinese (Traditional)              vtt, srt, ttml, srv3, srv2, srv1, json3\nco         Corsican                           vtt, srt, ttml, srv3, srv2, srv1, json3\nhr         Croatian                           vtt, srt, ttml, srv3, srv2, srv1, json3\ncs         Czech                              vtt, srt, ttml, srv3, srv2, srv1, json3\nda         Danish                             vtt, srt, ttml, srv3, srv2, srv1, json3\ndv         Divehi                             vtt, srt, ttml, srv3, srv2, srv1, json3\nnl         Dutch                              vtt, srt, ttml, srv3, srv2, srv1, json3\ndz         Dzongkha                           vtt, srt, ttml, srv3, srv2, srv1, json3\nen-orig    English (Original)                 vtt, srt, ttml, srv3, srv2, srv1, json3\nen         English                            vtt, srt, ttml, srv3, srv2, srv1, json3\neo         Esperanto                          vtt, srt, ttml, srv3, srv2, srv1, json3\net         Estonian                           vtt, srt, ttml, srv3, srv2, srv1, json3\nee         Ewe                                vtt, srt, ttml, srv3, srv2, srv1, json3\nfo         Faroese                            vtt, srt, ttml, srv3, srv2, srv1, json3\nfj         Fijian                             vtt, srt, ttml, srv3, srv2, srv1, json3\nfil        Filipino                           vtt, srt, ttml, srv3, srv2, srv1, json3\nfi         Finnish                            vtt, srt, ttml, srv3, srv2, srv1, json3\nfr         French                             vtt, srt, ttml, srv3, srv2, srv1, json3\ngaa        Ga                                 vtt, srt, ttml, srv3, srv2, srv1, json3\ngl         Galician                           vtt, srt, ttml, srv3, srv2, srv1, json3\nlg         Ganda                              vtt, srt, ttml, srv3, srv2, srv1, json3\nka         Georgian                           vtt, srt, ttml, srv3, srv2, srv1, json3\nde         German                             vtt, srt, ttml, srv3, srv2, srv1, json3\nel         Greek                              vtt, srt, ttml, srv3, srv2, srv1, json3\ngn         Guarani                            vtt, srt, ttml, srv3, srv2, srv1, json3\ngu         Gujarati                           vtt, srt, ttml, srv3, srv2, srv1, json3\nht         Haitian Creole                     vtt, srt, ttml, srv3, srv2, srv1, json3\nha         Hausa                              vtt, srt, ttml, srv3, srv2, srv1, json3\nhaw        Hawaiian                           vtt, srt, ttml, srv3, srv2, srv1, json3\niw         Hebrew                             vtt, srt, ttml, srv3, srv2, srv1, json3\nhi         Hindi                              vtt, srt, ttml, srv3, srv2, srv1, json3\nhmn        Hmong                              vtt, srt, ttml, srv3, srv2, srv1, json3\nhu         Hungarian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nis         Icelandic                          vtt, srt, ttml, srv3, srv2, srv1, json3\nig         Igbo                               vtt, srt, ttml, srv3, srv2, srv1, json3\nid         Indonesian                         vtt, srt, ttml, srv3, srv2, srv1, json3\niu         Inuktitut                          vtt, srt, ttml, srv3, srv2, srv1, json3\nga         Irish                              vtt, srt, ttml, srv3, srv2, srv1, json3\nit         Italian                            vtt, srt, ttml, srv3, srv2, srv1, json3\nja         Japanese                           vtt, srt, ttml, srv3, srv2, srv1, json3\njv         Javanese                           vtt, srt, ttml, srv3, srv2, srv1, json3\nkl         Kalaallisut                        vtt, srt, ttml, srv3, srv2, srv1, json3\nkn         Kannada                            vtt, srt, ttml, srv3, srv2, srv1, json3\nkk         Kazakh                             vtt, srt, ttml, srv3, srv2, srv1, json3\nkha        Khasi                              vtt, srt, ttml, srv3, srv2, srv1, json3\nkm         Khmer                              vtt, srt, ttml, srv3, srv2, srv1, json3\nrw         Kinyarwanda                        vtt, srt, ttml, srv3, srv2, srv1, json3\nko         Korean                             vtt, srt, ttml, srv3, srv2, srv1, json3\nkri        Krio                               vtt, srt, ttml, srv3, srv2, srv1, json3\nku         Kurdish                            vtt, srt, ttml, srv3, srv2, srv1, json3\nky         Kyrgyz                             vtt, srt, ttml, srv3, srv2, srv1, json3\nlo         Lao                                vtt, srt, ttml, srv3, srv2, srv1, json3\nla         Latin                              vtt, srt, ttml, srv3, srv2, srv1, json3\nlv         Latvian                            vtt, srt, ttml, srv3, srv2, srv1, json3\nln         Lingala                            vtt, srt, ttml, srv3, srv2, srv1, json3\nlt         Lithuanian                         vtt, srt, ttml, srv3, srv2, srv1, json3\nlua        Luba-Lulua                         vtt, srt, ttml, srv3, srv2, srv1, json3\nluo        Luo                                vtt, srt, ttml, srv3, srv2, srv1, json3\nlb         Luxembourgish                      vtt, srt, ttml, srv3, srv2, srv1, json3\nmk         Macedonian                         vtt, srt, ttml, srv3, srv2, srv1, json3\nmg         Malagasy                           vtt, srt, ttml, srv3, srv2, srv1, json3\nms         Malay                              vtt, srt, ttml, srv3, srv2, srv1, json3\nml         Malayalam                          vtt, srt, ttml, srv3, srv2, srv1, json3\nmt         Maltese                            vtt, srt, ttml, srv3, srv2, srv1, json3\ngv         Manx                               vtt, srt, ttml, srv3, srv2, srv1, json3\nmi         Māori                              vtt, srt, ttml, srv3, srv2, srv1, json3\nmr         Marathi                            vtt, srt, ttml, srv3, srv2, srv1, json3\nmn         Mongolian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nmfe        Morisyen                           vtt, srt, ttml, srv3, srv2, srv1, json3\nne         Nepali                             vtt, srt, ttml, srv3, srv2, srv1, json3\nnew        Newari                             vtt, srt, ttml, srv3, srv2, srv1, json3\nnso        Northern Sotho                     vtt, srt, ttml, srv3, srv2, srv1, json3\nno         Norwegian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nny         Nyanja                             vtt, srt, ttml, srv3, srv2, srv1, json3\noc         Occitan                            vtt, srt, ttml, srv3, srv2, srv1, json3\nor         Odia                               vtt, srt, ttml, srv3, srv2, srv1, json3\nom         Oromo                              vtt, srt, ttml, srv3, srv2, srv1, json3\nos         Ossetic                            vtt, srt, ttml, srv3, srv2, srv1, json3\npam        Pampanga                           vtt, srt, ttml, srv3, srv2, srv1, json3\nps         Pashto                             vtt, srt, ttml, srv3, srv2, srv1, json3\nfa         Persian                            vtt, srt, ttml, srv3, srv2, srv1, json3\npl         Polish                             vtt, srt, ttml, srv3, srv2, srv1, json3\npt         Portuguese                         vtt, srt, ttml, srv3, srv2, srv1, json3\npt-PT      Portuguese (Portugal)              vtt, srt, ttml, srv3, srv2, srv1, json3\npa         Punjabi                            vtt, srt, ttml, srv3, srv2, srv1, json3\nqu         Quechua                            vtt, srt, ttml, srv3, srv2, srv1, json3\nro         Romanian                           vtt, srt, ttml, srv3, srv2, srv1, json3\nrn         Rundi                              vtt, srt, ttml, srv3, srv2, srv1, json3\nru         Russian                            vtt, srt, ttml, srv3, srv2, srv1, json3\nsm         Samoan                             vtt, srt, ttml, srv3, srv2, srv1, json3\nsg         Sango                              vtt, srt, ttml, srv3, srv2, srv1, json3\nsa         Sanskrit                           vtt, srt, ttml, srv3, srv2, srv1, json3\ngd         Scottish Gaelic                    vtt, srt, ttml, srv3, srv2, srv1, json3\nsr         Serbian                            vtt, srt, ttml, srv3, srv2, srv1, json3\ncrs        Seselwa Creole French              vtt, srt, ttml, srv3, srv2, srv1, json3\nsn         Shona                              vtt, srt, ttml, srv3, srv2, srv1, json3\nsd         Sindhi                             vtt, srt, ttml, srv3, srv2, srv1, json3\nsi         Sinhala                            vtt, srt, ttml, srv3, srv2, srv1, json3\nsk         Slovak                             vtt, srt, ttml, srv3, srv2, srv1, json3\nsl         Slovenian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nso         Somali                             vtt, srt, ttml, srv3, srv2, srv1, json3\nst         Southern Sotho                     vtt, srt, ttml, srv3, srv2, srv1, json3\nes         Spanish                            vtt, srt, ttml, srv3, srv2, srv1, json3\nsu         Sundanese                          vtt, srt, ttml, srv3, srv2, srv1, json3\nsw         Swahili                            vtt, srt, ttml, srv3, srv2, srv1, json3\nss         Swati                              vtt, srt, ttml, srv3, srv2, srv1, json3\nsv         Swedish                            vtt, srt, ttml, srv3, srv2, srv1, json3\ntg         Tajik                              vtt, srt, ttml, srv3, srv2, srv1, json3\nta         Tamil                              vtt, srt, ttml, srv3, srv2, srv1, json3\ntt         Tatar                              vtt, srt, ttml, srv3, srv2, srv1, json3\nte         Telugu                             vtt, srt, ttml, srv3, srv2, srv1, json3\nth         Thai                               vtt, srt, ttml, srv3, srv2, srv1, json3\nbo         Tibetan                            vtt, srt, ttml, srv3, srv2, srv1, json3\nti         Tigrinya                           vtt, srt, ttml, srv3, srv2, srv1, json3\nto         Tongan                             vtt, srt, ttml, srv3, srv2, srv1, json3\nts         Tsonga                             vtt, srt, ttml, srv3, srv2, srv1, json3\ntn         Tswana                             vtt, srt, ttml, srv3, srv2, srv1, json3\ntum        Tumbuka                            vtt, srt, ttml, srv3, srv2, srv1, json3\ntr         Turkish                            vtt, srt, ttml, srv3, srv2, srv1, json3\ntk         Turkmen                            vtt, srt, ttml, srv3, srv2, srv1, json3\nuk         Ukrainian                          vtt, srt, ttml, srv3, srv2, srv1, json3\nur         Urdu                               vtt, srt, ttml, srv3, srv2, srv1, json3\nug         Uyghur                             vtt, srt, ttml, srv3, srv2, srv1, json3\nuz         Uzbek                              vtt, srt, ttml, srv3, srv2, srv1, json3\nve         Venda                              vtt, srt, ttml, srv3, srv2, srv1, json3\nvi         Vietnamese                         vtt, srt, ttml, srv3, srv2, srv1, json3\nwar        Waray                              vtt, srt, ttml, srv3, srv2, srv1, json3\ncy         Welsh                              vtt, srt, ttml, srv3, srv2, srv1, json3\nfy         Western Frisian                    vtt, srt, ttml, srv3, srv2, srv1, json3\nwo         Wolof                              vtt, srt, ttml, srv3, srv2, srv1, json3\nxh         Xhosa                              vtt, srt, ttml, srv3, srv2, srv1, json3\nyi         Yiddish                            vtt, srt, ttml, srv3, srv2, srv1, json3\nyo         Yoruba                             vtt, srt, ttml, srv3, srv2, srv1, json3\nzu         Zulu                               vtt, srt, ttml, srv3, srv2, srv1, json3\n[info] Available subtitles for y7mCxC7033A:\nLanguage Name    Formats\nen       English vtt, srt, ttml, srv3, srv2, srv1, json3\n\n\nExit code: 0","created_at":"2026-07-16T13:40:52.915726Z","finish_reason":null,"metrics":null},{"message_id":"d8c4a2a3-2a8f-4a72-b0bc-80ccbc8b97de","node_id":30,"role":"assistant","content":"","tool_calls":[{"id":"functions.exec:1","name":"exec","arguments":{"command":"mkdir -p /tmp/youtube_summary && yt-dlp --skip-download --write-subs --sub-langs en --sub-format srt --convert-subs srt -o \"/tmp/youtube_summary/%(title)s.%(ext)s\" \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"","timeout":60000}}],"thinking":"Good, the video has English subtitles and auto-generated English captions. I'll download the English subtitles (the original ones, en-orig or just en) in .srt format. Let me use yt-dlp to download the subtitle file.","created_at":"2026-07-16T13:40:54.570007Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1246,"total_time_ms":1653,"input_tokens":9549,"output_tokens":153,"cache_read_tokens":17536,"cache_creation_tokens":null,"tpot_ms":2.6601307189542482,"tokens_per_sec":375.9213759213759}},{"message_id":"09569a66-83ba-49a6-b014-915e3602f5cd","node_id":31,"role":"tool","content":"Output from command in shell 43a248:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\n[youtube] y7mCxC7033A: Downloading webpage\n[youtube] y7mCxC7033A: Downloading tv client config\n[youtube] y7mCxC7033A: Downloading player 9b33d56a-main\n[youtube] y7mCxC7033A: Downloading tv player API JSON\n[youtube] y7mCxC7033A: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] y7mCxC7033A: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] y7mCxC7033A: Downloading subtitles: en\n[info] y7mCxC7033A: Downloading 1 format(s): 139-11\n[info] Writing video subtitles to: /tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt\n[download] Destination: /tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt\n\r[download]    1.00KiB at  Unknown B/s (00:00:00)\r[download]    3.00KiB at  Unknown B/s (00:00:00)\r[download]    7.00KiB at  Unknown B/s (00:00:00)\r[download]   15.00KiB at    5.41MiB/s (00:00:00)\r[download]   31.00KiB at    1.86MiB/s (00:00:00)\r[download]   49.10KiB at    2.31MiB/s (00:00:00)\r[download] 100% of   49.10KiB in 00:00:00 at 393.20KiB/s\n[SubtitlesConvertor] Converting subtitles\n[SubtitlesConvertor] Subtitle file for srt is already in the requested format\n\n\nExit code: 0","created_at":"2026-07-16T13:40:56.984918Z","finish_reason":null,"metrics":null},{"message_id":"1e7b0193-980c-4010-9abb-e209c1afd154","node_id":33,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:2","name":"read","arguments":{"file_path":"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt"}}],"thinking":"I got the subtitles. The video is \"The best mousepads you can get - Artisan buyer's guide\". Now I need to read the full transcript to understand it before summarizing. Let me read the SRT file.","created_at":"2026-07-16T13:40:57.724603Z","finish_reason":"tool_calls","metrics":{"ttft_ms":579,"total_time_ms":738,"input_tokens":954,"output_tokens":81,"cache_read_tokens":27008,"cache_creation_tokens":null,"tpot_ms":1.962962962962963,"tokens_per_sec":509.4339622641509}},{"message_id":"39e7b0d8-4855-4ec4-b778-189cfa3afe6d","node_id":34,"role":"tool","content":"<file-view path=\"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt\" start_line=\"1\" end_line=\"767\" total_lines=\"1886\">\n  1|1\n  2|00:00:00,240 --> 00:00:05,920\n  3|If you've ever looked for a premium mousepad \n  4|you've probably seen these. Artisan mousepads.  \n  5|\n  6|2\n  7|00:00:05,920 --> 00:00:11,080\n  8|They have almost become a universal recommendation \n  9|and for good reason! I've been maining something  \n 10|\n 11|3\n 12|00:00:11,080 --> 00:00:15,840\n 13|from artisan for almost 4 years straight at this \n 14|point, even though I've tried so many different  \n 15|\n 16|4\n 17|00:00:15,840 --> 00:00:20,920\n 18|fps games throughout that time period. Which is \n 19|a clue to the reason I think they are as popular  \n 20|\n 21|5\n 22|00:00:20,920 --> 00:00:26,720\n 23|as they are, they have a product to fill every \n 24|niche. From slower pads to aid in stability for  \n 25|\n 26|6\n 27|00:00:26,720 --> 00:00:31,800\n 28|something like valorant to faster ones for games \n 29|with more varied movement and all the common and  \n 30|\n 31|7\n 32|00:00:31,800 --> 00:00:36,880\n 33|weird use cases in between. But before I talk \n 34|about all of the surfaces in more detail I want  \n 35|\n 36|8\n 37|00:00:36,880 --> 00:00:41,080\n 38|to really quickly explain some features that \n 39|are present on every artisan pad because the  \n 40|\n 41|9\n 42|00:00:41,080 --> 00:00:47,040\n 43|wide variety of surfaces on offer here wouldn't \n 44|matter if the pads weren't actually good.\n 45| \n 46|\n 47|10\n 48|00:00:47,040 --> 00:00:51,800\n 49|The edge stitching of a mousepad refers to this \n 50|bit here and was implemented to stop the cloth  \n 51|\n 52|11\n 53|00:00:51,800 --> 00:00:57,480\n 54|in pads from fraying outwards and it improves \n 55|durability. Early or cheaper attempts at this  \n 56|\n 57|12\n 58|00:00:57,480 --> 00:01:02,880\n 59|had an issue though, the stitching would sit above \n 60|the physical surface of the pad so you'd feel and  \n 61|\n 62|13\n 63|00:01:02,880 --> 00:01:07,800\n 64|sometimes get stuck on it when trying to glide \n 65|your arm across. Artisan's stitching is below  \n 66|\n 67|14\n 68|00:01:07,800 --> 00:01:12,440\n 69|the surface so this doesn't happen and although \n 70|this isn't that rare these days, they were the  \n 71|\n 72|15\n 73|00:01:12,440 --> 00:01:17,760\n 74|first to implement it as far as I know and are \n 75|still well up there in terms of quality. I've  \n 76|\n 77|16\n 78|00:01:17,760 --> 00:01:24,280\n 79|also found their pads to be more durable than most \n 80|other cloth pads, my zero softs, yes, plural, last  \n 81|\n 82|17\n 83|00:01:24,280 --> 00:01:28,800\n 84|about 9 months before significantly slowing down \n 85|which is a lot better than something like a zowie  \n 86|\n 87|18\n 88|00:01:28,800 --> 00:01:34,440\n 89|g-sr-se which takes maybe 3. The bases of these \n 90|pads are great too, they are made from a different  \n 91|\n 92|19\n 93|00:01:34,440 --> 00:01:40,960\n 94|material to most that's more sticky so if you've \n 95|ever experienced this, that won't happen here. \n 96| \n 97|\n 98|20\n 99|00:01:40,960 --> 00:01:44,440\n100|The base of a mousepad isn't actually only \n101|relevant for how well it can stick to your  \n102|\n103|21\n104|00:01:44,440 --> 00:01:49,600\n105|desk though. The firmness of the base changes \n106|a lot about how aiming feels when using the pad  \n107|\n108|22\n109|00:01:49,600 --> 00:01:55,120\n110|and this is why artisan manufactures each of \n111|their surfaces in three variants, xsoft soft  \n112|\n113|23\n114|00:01:55,120 --> 00:02:00,880\n115|and mid which do all feel pretty distinct. As \n116|a general rule of thumb I would recommend soft,  \n117|\n118|24\n119|00:02:00,880 --> 00:02:05,640\n120|it's my personal favourite and I think the safest \n121|of the bunch but there certainly are use cases for  \n122|\n123|25\n124|00:02:05,640 --> 00:02:10,040\n125|mid and xsoft as well. I know a lot of people \n126|struggle with trying to manage tension during  \n127|\n128|26\n129|00:02:10,040 --> 00:02:14,240\n130|stressful situations in game, and this can lead \n131|to applying pressure down into the mousepad  \n132|\n133|27\n134|00:02:14,240 --> 00:02:19,880\n135|either as a reflex or as a way to alleviate that \n136|shakiness that nerves can cause. But when this  \n137|\n138|28\n139|00:02:19,880 --> 00:02:25,240\n140|is done without intent or control behind it, all \n141|this downwards pressure does is make aiming feel  \n142|\n143|29\n144|00:02:25,240 --> 00:02:30,800\n145|very inconsistent. Going with a mid pad can help \n146|negate this issue, the pad won't slow as much from  \n147|\n148|30\n149|00:02:30,800 --> 00:02:36,120\n150|that pressure which can potentially give it a more \n151|consistent feeling glide. This is why the speed of  \n152|\n153|31\n154|00:02:36,120 --> 00:02:41,160\n155|each pad changes with the firmness, even though \n156|the surfaces across all versions are identical,  \n157|\n158|32\n159|00:02:41,160 --> 00:02:47,320\n160|the mid versions of each will feel slightly faster \n161|due to that lack of slowdown. That said, variation  \n162|\n163|33\n164|00:02:47,320 --> 00:02:52,760\n165|of downwards pressure isn't strictly a downside, \n166|personally I lean into it sometimes, for example  \n167|\n168|34\n169|00:02:52,760 --> 00:02:57,720\n170|I might press into the pad at the end of a flick \n171|to bring my mouse to a stop without any shaking.  \n172|\n173|35\n174|00:02:57,720 --> 00:03:02,240\n175|This works well on soft pads but if this is \n176|something you've based your aiming style around,  \n177|\n178|36\n179|00:03:02,240 --> 00:03:08,120\n180|an xsoft pad could help you utilise it further. \n181|The other benefit of xsoft is just comfort,  \n182|\n183|37\n184|00:03:08,120 --> 00:03:12,240\n185|it's super plush, it can almost feel like you're \n186|resting your arm on a cushion at times especially  \n187|\n188|38\n189|00:03:12,240 --> 00:03:17,760\n190|when compared to the mid pads that can be a little \n191|firm and uncomfortable occasionally. Xsoft isn't  \n192|\n193|39\n194|00:03:17,760 --> 00:03:21,720\n195|without it's downsides though, it's very hard \n196|to manage downwards pressure well enough to  \n197|\n198|40\n199|00:03:21,720 --> 00:03:26,560\n200|avoid slowdown and I personally have found them \n201|next to unusable with smaller mouse skates, the  \n202|\n203|41\n204|00:03:26,560 --> 00:03:32,200\n205|surface area just isn't enough to hold the mouse \n206|far up enough to not scratch against the pad. So,  \n207|\n208|42\n209|00:03:32,200 --> 00:03:37,000\n210|soft is the safest option but if the benefits \n211|of either xsoft or mid appeal to you, they  \n212|\n213|43\n214|00:03:37,000 --> 00:03:43,280\n215|certainly work well and are worth considering.\n216|I'm usually quite critical of products that try  \n217|\n218|44\n219|00:03:43,280 --> 00:03:48,040\n220|to appeal to everyone. Mice like the G Pro \n221|Superlight for example are good and people  \n222|\n223|45\n224|00:03:48,040 --> 00:03:52,720\n225|rightfully love it, but when a product tries to \n226|fill a wide range of use cases it typically has  \n227|\n228|46\n229|00:03:52,720 --> 00:03:57,920\n230|to sacrifice excelling in any of them. Maybe those \n231|people would like a more specialised mouse more,  \n232|\n233|47\n234|00:03:57,920 --> 00:04:03,760\n235|but the superlight is good enough. And yet, the \n236|artisan zero, the most unassuming of artisans  \n237|\n238|48\n239|00:04:03,760 --> 00:04:08,400\n240|entire lineup, manages to be one of the best \n241|mousepads I've used for such a wide variety of  \n242|\n243|49\n244|00:04:08,400 --> 00:04:13,960\n245|purposes that there really is nothing like it \n246|for me. If I had to use one mousepad forever,  \n247|\n248|50\n249|00:04:13,960 --> 00:04:18,280\n250|this is what I'd choose. I don't think there is \n251|a safer recommendation to give out of artisans  \n252|\n253|51\n254|00:04:18,280 --> 00:04:23,160\n255|lineup with one caveat that I'll get to later. \n256|If you don't want to think too much about which  \n257|\n258|52\n259|00:04:23,160 --> 00:04:27,960\n260|artisan to get and just want something that can \n261|do everything well, this is the way to go. \n262| \n263|\n264|53\n265|00:04:27,960 --> 00:04:33,040\n266|In terms of friction it places here relative \n267|to other artisans, but despite how the numbers  \n268|\n269|54\n270|00:04:33,040 --> 00:04:38,040\n271|look it doesn't feel significantly more \"muddy\" \n272|than something like the otsu to me. I think this  \n273|\n274|55\n275|00:04:38,040 --> 00:04:41,760\n276|is because of the pad's static friction, \n277|the force that keeps the mouse in place,  \n278|\n279|56\n280|00:04:41,760 --> 00:04:47,440\n281|being only slightly slower than the otsu's. So \n282|it's not that much harder to start movements,  \n283|\n284|57\n285|00:04:47,440 --> 00:04:51,840\n286|but the extra resistance you feel when moving \n287|the mouse, also known as the dynamic friction,  \n288|\n289|58\n290|00:04:51,840 --> 00:04:56,720\n291|makes it easier to stop those movements as well as \n292|providing a sort of \"guiding force\" that makes my  \n293|\n294|59\n295|00:04:56,720 --> 00:05:01,840\n296|flicks feel cleaner directionally than they do \n297|on faster artisans. This is what I think makes  \n298|\n299|60\n300|00:05:01,840 --> 00:05:07,000\n301|it so viable for basically everything, in games \n302|like cs or valorant the higher dynamic friction  \n303|\n304|61\n305|00:05:07,000 --> 00:05:11,400\n306|will help keep flicks feeling locked in while \n307|still allowing for fluid micraodjustments and  \n308|\n309|62\n310|00:05:11,400 --> 00:05:16,280\n311|in games with a higher time to kill like apex \n312|or the finals the dynamic friction isn't so  \n313|\n314|63\n315|00:05:16,280 --> 00:05:20,600\n316|high that it's impossible to adjust your aim \n317|when a target changes their trajectory. It  \n318|\n319|64\n320|00:05:20,600 --> 00:05:24,520\n321|just works well for everything, which I think \n322|the variety of games I've used as background  \n323|\n324|65\n325|00:05:24,520 --> 00:05:28,480\n326|footage demonstrates pretty well. \n327|Given that I don't think it'll come as a  \n328|\n329|66\n330|00:05:28,480 --> 00:05:33,960\n331|surprise when I say that it's my main choice for \n332|basically every fps game, overwatch, battlefield,  \n333|\n334|67\n335|00:05:33,960 --> 00:05:39,640\n336|counter strike, aimtraining, apex and so on, it's \n337|honestly rare for me not to choose this mousepad  \n338|\n339|68\n340|00:05:39,640 --> 00:05:44,480\n341|if im going to play a game, but it does happen \n342|sometimes. For the finals I used the shidenkai  \n343|\n344|69\n345|00:05:44,480 --> 00:05:48,480\n346|primarily since I found the zero to be a bit \n347|too slow for some situations in that game,  \n348|\n349|70\n350|00:05:48,480 --> 00:05:53,240\n351|and in valorant I swap between this and \n352|a couple other controlled pads. So, while  \n353|\n354|71\n355|00:05:53,240 --> 00:05:57,920\n356|it's not flawless, even in the situations where I \n357|prefer another mousepad, the zero still performs  \n358|\n359|72\n360|00:05:57,920 --> 00:06:03,040\n361|great and won't hold you back from reaching a \n362|high level. It excels in basically all areas  \n363|\n364|73\n365|00:06:03,040 --> 00:06:08,040\n366|and that's why I recommend it so universally.\n367|But back to that caveat I mentioned earlier, this  \n368|\n369|74\n370|00:06:08,040 --> 00:06:12,920\n371|pad actually has a reputation for being somewhat \n372|rough on the skin which kind of confused me, when  \n373|\n374|75\n375|00:06:12,920 --> 00:06:18,680\n376|I first tried it I honestly felt it didn't have \n377|enough texture. That was the black xsoft version,  \n378|\n379|76\n380|00:06:18,680 --> 00:06:22,840\n381|and while it being in xsoft certainly played a \n382|role there is actually a difference between the  \n383|\n384|77\n385|00:06:22,840 --> 00:06:27,840\n386|two colours, with the orange being noticeably \n387|more textured and slightly faster. I still  \n388|\n389|78\n390|00:06:27,840 --> 00:06:32,160\n391|wouldn't call it rough personally, it's never \n392|irritated my skin and if anything I prefer the bit  \n393|\n394|79\n395|00:06:32,160 --> 00:06:36,960\n396|of extra texture along with the bonus speed. I've \n397|found that the two almost balance each other out,  \n398|\n399|80\n400|00:06:36,960 --> 00:06:40,880\n401|the surface provides more feedback when aiming \n402|which creates this feeling of extra control  \n403|\n404|81\n405|00:06:40,880 --> 00:06:45,760\n406|when compared to a perfectly smooth mousepad. \n407|Regardless though, this is something to be aware  \n408|\n409|82\n410|00:06:45,760 --> 00:06:50,160\n411|of - if you are looking for what I described \n412|earlier go with the orange, it's my basically  \n413|\n414|83\n415|00:06:50,160 --> 00:06:55,040\n416|universal recommendation and works well in every \n417|game with every sens, but if you think you'd like  \n418|\n419|84\n420|00:06:55,040 --> 00:07:02,280\n421|something slightly slower and smoother, like if \n422|you mainly play tac fps games, then you can either  \n423|\n424|85\n425|00:07:02,280 --> 00:07:07,960\n426|go with the black version of the zero or look \n427|into artisan's proper control pad, the type99.\n428| \n429|\n430|86\n431|00:07:07,960 --> 00:07:11,840\n432|I want to say right away though that this \n433|mousepad isn't just a little bit slower than  \n434|\n435|87\n436|00:07:11,840 --> 00:07:17,280\n437|the zero. This is a proper control pad right up \n438|there with mousepads like the Zowie GSR but it  \n439|\n440|88\n441|00:07:17,280 --> 00:07:22,560\n442|doesn't actually feel that slow? Don't get me \n443|wrong though, it is still very slow and I feel  \n444|\n445|89\n446|00:07:22,560 --> 00:07:27,520\n447|I get a fair bit of extra control and stopping \n448|power when using it but unlike other slow pads  \n449|\n450|90\n451|00:07:27,520 --> 00:07:33,200\n452|I wouldn't use the term \"muddy\" to describe it. To \n453|me that implies a level of resistance to starting  \n454|\n455|91\n456|00:07:33,200 --> 00:07:38,240\n457|movements that this pad just doesn't have. I'm \n458|sure a part of it is how smooth the surface feels,  \n459|\n460|92\n461|00:07:38,240 --> 00:07:43,320\n462|there's no tug and very little friction on my arm \n463|which makes it seem faster than it actually is,  \n464|\n465|93\n466|00:07:43,320 --> 00:07:47,200\n467|but I think the main cause of this \n468|phenomenon is the friction balancing.\n469| \n470|\n471|94\n472|00:07:47,200 --> 00:07:51,480\n473|The core idea here is the same as with the \n474|zero, make the static friction relatively low  \n475|\n476|95\n477|00:07:51,480 --> 00:07:56,600\n478|while keeping dynamic high, but when shifted to \n479|a surface with more friction overall that effect  \n480|\n481|96\n482|00:07:56,600 --> 00:08:01,880\n483|is even more visible. What this translates \n484|to in game is that for smaller movements,  \n485|\n486|97\n487|00:08:01,880 --> 00:08:06,240\n488|starting them will take more force than on \n489|the zero for example, which could lead to  \n490|\n491|98\n492|00:08:06,240 --> 00:08:10,640\n493|overadjustments if you aren't used to it, but most \n494|of the time that extra force will be controlled  \n495|\n496|99\n497|00:08:10,640 --> 00:08:16,680\n498|for by the dynamic friction, which works with you \n499|to stop your mouse. This contributes to a feeling  \n500|\n501|100\n502|00:08:16,680 --> 00:08:22,080\n503|of stability and control on microadjustments \n504|but also works surprisingly well for wider and  \n505|\n506|101\n507|00:08:22,080 --> 00:08:27,920\n508|faster flicks. I think a lot of people expect \n509|a faster pad to improve their flicking speed,  \n510|\n511|102\n512|00:08:27,920 --> 00:08:32,480\n513|but in my experience being able to work with \n514|the friction of a mousepad actually helped me  \n515|\n516|103\n517|00:08:32,480 --> 00:08:37,640\n518|flick more quickly. By removing the instability \n519|at the end of flicks that's often present faster  \n520|\n521|104\n522|00:08:37,640 --> 00:08:43,040\n523|mousepads, slower pads like the type99 help give \n524|me the confidence to push my flicks faster than  \n525|\n526|105\n527|00:08:43,040 --> 00:08:47,760\n528|I could on a speed pad, and that's on top of \n529|the benefit of higher dynamic friction that  \n530|\n531|106\n532|00:08:47,760 --> 00:08:52,400\n533|I talked about in relation to the zero, with \n534|it almost acting as a guiding force that keeps  \n535|\n536|107\n537|00:08:52,400 --> 00:08:56,640\n538|your flicks directionally consistent.\n539|Because of that I think this pad works  \n540|\n541|108\n542|00:08:56,640 --> 00:09:02,360\n543|exceptionally well for tac fps games like valorant \n544|and cs2 or faster paced shooters like battlefield  \n545|\n546|109\n547|00:09:02,360 --> 00:09:07,640\n548|or cod, that stability when microadjusting and \n549|locked in feeling for flicking is hard to pass  \n550|\n551|110\n552|00:09:07,640 --> 00:09:12,480\n553|up on and if games like that are all you play it's \n554|probably one of the best from artisans lineup, but  \n555|\n556|111\n557|00:09:12,480 --> 00:09:17,720\n558|I think this pad kind of falls apart when playing \n559|a game that requires more varied aim than cs or  \n560|\n561|112\n562|00:09:17,720 --> 00:09:22,760\n563|valorant. Which sounds kind of weird, if a game \n564|is harder to aim in wouldn't we want the extra  \n565|\n566|113\n567|00:09:22,760 --> 00:09:28,720\n568|control that the type99 offers? Not exactly, while \n569|pads like this can help prevent some shakiness,  \n570|\n571|114\n572|00:09:28,720 --> 00:09:32,680\n573|they do this through filtering out all small \n574|movements through their high static friction,  \n575|\n576|115\n577|00:09:32,680 --> 00:09:37,720\n578|including intentional ones. And while this won't \n579|effect microadjustments in a game like valorant,  \n580|\n581|116\n582|00:09:37,720 --> 00:09:42,240\n583|for very precise tracking you'll have to put more \n584|effort in to have your physical mouse movements  \n585|\n586|117\n587|00:09:42,240 --> 00:09:47,440\n588|replicated in game. Which, weirdly enough, \n589|actually made my aim look more shaky in games like  \n590|\n591|118\n592|00:09:47,440 --> 00:09:53,720\n593|the finals. In that game, while tracking people \n594|moving in straight or predictable lines was ok,  \n595|\n596|119\n597|00:09:53,720 --> 00:09:57,480\n598|it was really hard to keep up with targets \n599|moving erratically and I'd much rather have  \n600|\n601|120\n602|00:09:57,480 --> 00:10:03,080\n603|been using a faster pad. I felt similarly in apex \n604|or overwatch too, where even the relatively small  \n605|\n606|121\n607|00:10:03,080 --> 00:10:08,600\n608|bit of extra speed offered by the zero makes \n609|a massive difference compared to the type99. I  \n610|\n611|122\n612|00:10:08,600 --> 00:10:12,520\n613|also think saying it's good for flicks and \n614|microadjustments doesn't really tell the  \n615|\n616|123\n617|00:10:12,520 --> 00:10:17,800\n618|whole story, while the design philosophy behind \n619|the surface does help with each individually,  \n620|\n621|124\n622|00:10:17,800 --> 00:10:22,880\n623|when I had to go from making a flick to making \n624|a microadjustment that locked in feeling turned  \n625|\n626|125\n627|00:10:22,880 --> 00:10:27,440\n628|into a downside. I couldn't smoothly start one \n629|movement right after ending another, I'd get  \n630|\n631|126\n632|00:10:27,440 --> 00:10:32,440\n633|caught in the inertia of that previous movement \n634|and couldn't continue before it had faded. \n635| \n636|\n637|127\n638|00:10:32,440 --> 00:10:37,560\n639|Personally, I much prefer the zero but like I \n640|said, this pad can still work and all of these  \n641|\n642|128\n643|00:10:37,560 --> 00:10:42,000\n644|downsides are typically much worse on other \n645|control pads thanks to them not having lower  \n646|\n647|129\n648|00:10:42,000 --> 00:10:47,520\n649|relative static friction. The type99 is the \n650|best at what it does, I just don't like what  \n651|\n652|130\n653|00:10:47,520 --> 00:10:51,240\n654|it's trying to do that much for the games I \n655|play and I don't feel like I need that extra  \n656|\n657|131\n658|00:10:51,240 --> 00:10:55,360\n659|stability coming from from the zero, but it \n660|still might a good option for you if you want  \n661|\n662|132\n663|00:10:55,360 --> 00:11:00,400\n664|that stability on flicks and don't play games with \n665|varied movement or just really like using slower  \n666|\n667|133\n668|00:11:00,400 --> 00:11:05,840\n669|mousepads and want the best one you can get. \n670|Then, what about a mousepad more suited to games  \n671|\n672|134\n673|00:11:05,840 --> 00:11:09,960\n674|like that? Could something faster offer that \n675|freedom of movement we are looking for? The  \n676|\n677|135\n678|00:11:09,960 --> 00:11:15,400\n679|raiden is the fastest purely cloth mousepad I've \n680|ever used and feels really distinct because of  \n681|\n682|136\n683|00:11:15,400 --> 00:11:20,840\n684|that. I honestly struggle to describe how the \n685|surface feels, since it's not smooth in the same  \n686|\n687|137\n688|00:11:20,840 --> 00:11:26,640\n689|way other smooth pads are, it doesn't have a lack \n690|of texture, it has a lack of abrasiveness within  \n691|\n692|138\n693|00:11:26,640 --> 00:11:33,880\n694|that texture. It's almost like silky, and that \n695|feeling carries over into the pad's glide. There  \n696|\n697|139\n698|00:11:33,880 --> 00:11:38,720\n699|is very little resistance in terms of both dynamic \n700|and static friction which means that starting and  \n701|\n702|140\n703|00:11:38,720 --> 00:11:44,120\n704|continuing movements is effortless. Because of \n705|that effortlessness, I find it very well suited  \n706|\n707|141\n708|00:11:44,120 --> 00:11:49,520\n709|to particularly flowy and dynamic aiming styles, \n710|which makes it stand out for three types of games  \n711|\n712|142\n713|00:11:49,520 --> 00:11:54,520\n714|in my opinion. The first is games with higher \n715|time to kill and gradual movement acceleration,  \n716|\n717|143\n718|00:11:54,520 --> 00:11:58,960\n719|with apex being a good example. While the lower \n720|friction doesn't really help me with aiming at  \n721|\n722|144\n723|00:11:58,960 --> 00:12:03,280\n724|long strafes compared to a control pad, it makes \n725|a big difference when trying to track someone  \n726|\n727|145\n728|00:12:03,280 --> 00:12:08,760\n729|changing directions. On slower pads it can be hard \n730|to follow up an adjustment with a smooth track,  \n731|\n732|146\n733|00:12:08,760 --> 00:12:13,000\n734|since you need to apply so much force to start \n735|that movement that it's a bit hard to then control  \n736|\n737|147\n738|00:12:13,000 --> 00:12:17,680\n739|that inertia to transition into that smooth \n740|follow through that we want afterwards. This  \n741|\n742|148\n743|00:12:17,680 --> 00:12:22,240\n744|harsh adjustment also generates more motion blur \n745|which can make visually following the target after  \n746|\n747|149\n748|00:12:22,240 --> 00:12:27,880\n749|that adjustment harder. By reducing the difference \n750|in force needed to start and continue movements  \n751|\n752|150\n753|00:12:27,880 --> 00:12:32,240\n754|it's easier to retain control after a change in \n755|direction as well as making more gradual speed  \n756|\n757|151\n758|00:12:32,240 --> 00:12:38,160\n759|changes easier so it won't be as hard to track \n760|your target visually. All of this is possible on  \n761|\n762|152\n763|00:12:38,160 --> 00:12:43,560\n764|slower mousepads but I found that using something \n765|like this made it easier to lean into that style,  \n766|\n767|153\n</file-view>","created_at":"2026-07-16T13:40:57.771196Z","finish_reason":null,"metrics":null},{"message_id":"8ca14995-cea9-4d29-ad4d-4914e52735a8","node_id":36,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:3","name":"read","arguments":{"file_path":"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt","offset":768,"limit":700}}],"thinking":"The transcript is long (1886 lines). I need to read the rest of it to understand the full video before summarizing.","created_at":"2026-07-16T13:40:58.864622Z","finish_reason":"tool_calls","metrics":{"ttft_ms":906,"total_time_ms":1092,"input_tokens":8405,"output_tokens":74,"cache_read_tokens":27904,"cache_creation_tokens":null,"tpot_ms":2.5135135135135136,"tokens_per_sec":397.84946236559136}},{"message_id":"e7f62d8f-3413-4ceb-a6c1-265816b3e954","node_id":37,"role":"tool","content":"<file-view path=\"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt\" start_line=\"768\" end_line=\"1467\" total_lines=\"1886\">\n 768|00:12:43,560 --> 00:12:47,920\n 769|which in a game like apex helps a lot. \n 770|With that being said though, if you have  \n 771|\n 772|154\n 773|00:12:47,920 --> 00:12:52,160\n 774|the mouse control to make those snappy \n 775|microadjustments without overcorrecting,  \n 776|\n 777|155\n 778|00:12:52,160 --> 00:12:56,600\n 779|this pad works great too and is actually why I \n 780|recommend it for games with instant acceleration  \n 781|\n 782|156\n 783|00:12:56,600 --> 00:13:02,320\n 784|like overwatch. For tracking faster strafes low \n 785|static friction is a massive bonus. Having as  \n 786|\n 787|157\n 788|00:13:02,320 --> 00:13:07,040\n 789|little resistance as possible can almost make \n 790|it feel like you can react faster to movements  \n 791|\n 792|158\n 793|00:13:07,040 --> 00:13:11,640\n 794|if you can control it. But I like to have \n 795|some dynamic friction to lean back on when  \n 796|\n 797|159\n 798|00:13:11,640 --> 00:13:16,920\n 799|possible for tracking the movements in between \n 800|direction changes which this pad offers too.  \n 801|\n 802|160\n 803|00:13:16,920 --> 00:13:22,480\n 804|It's not too fast that my clicking suffers either, \n 805|characters like cass are totally playable for me  \n 806|\n 807|161\n 808|00:13:22,480 --> 00:13:27,480\n 809|on this pad whereas on something like the skypad \n 810|I actually felt a bit lacking in fine control. \n 811| \n 812|\n 813|162\n 814|00:13:27,480 --> 00:13:32,360\n 815|The third type of game I recommend this for \n 816|it actually... valorant and counter strike.  \n 817|\n 818|163\n 819|00:13:32,360 --> 00:13:37,320\n 820|Which sounds odd, especially since I've already \n 821|talked at length about how nice more friction is  \n 822|\n 823|164\n 824|00:13:37,320 --> 00:13:42,640\n 825|for those games due to the emphasis they place \n 826|on stability. For styles that focus on snappy  \n 827|\n 828|165\n 829|00:13:42,640 --> 00:13:47,400\n 830|and clean microadjustments and place a lot of \n 831|emphasis on accurate preaim, that makes sense  \n 832|\n 833|166\n 834|00:13:47,400 --> 00:13:52,640\n 835|and I do think slower pads are a safer option for \n 836|valorant, but if you consider what I said earlier  \n 837|\n 838|167\n 839|00:13:52,640 --> 00:13:58,600\n 840|about flowy and dynamic styles in relation \n 841|to valorant, the raiden might start to make  \n 842|\n 843|168\n 844|00:13:58,600 --> 00:14:03,960\n 845|a bit more sense. Some of the best aimers in that \n 846|game are amazing at chaining movements together,  \n 847|\n 848|169\n 849|00:14:03,960 --> 00:14:08,720\n 850|smoothly blending one flick into a microadjustment \n 851|into another flick and having to fight the pad to  \n 852|\n 853|170\n 854|00:14:08,720 --> 00:14:13,880\n 855|start each of those movements makes that style a \n 856|lot harder. That's why I think low static friction  \n 857|\n 858|171\n 859|00:14:13,880 --> 00:14:18,920\n 860|can be a massive benefit if you aim like this, as \n 861|long as you have the control to make it work.\n 862| \n 863|\n 864|172\n 865|00:14:18,920 --> 00:14:23,600\n 866|Which I think is the first big potential caveat to \n 867|the raiden, you have to have the skill to utilise  \n 868|\n 869|173\n 870|00:14:23,600 --> 00:14:28,840\n 871|it. Even though other surface types can be faster \n 872|this is still the fastest cloth pad I've tried and  \n 873|\n 874|174\n 875|00:14:28,840 --> 00:14:32,640\n 876|I think people who haven't put as much time into \n 877|training their mouse control or struggle with  \n 878|\n 879|175\n 880|00:14:32,640 --> 00:14:37,160\n 881|getting shaky under pressure might struggle to aim \n 882|well on it because of that. This'll be especially  \n 883|\n 884|176\n 885|00:14:37,160 --> 00:14:41,440\n 886|true if you are looking for an upgrade from an \n 887|older control pad and in that case you might be  \n 888|\n 889|177\n 890|00:14:41,440 --> 00:14:45,240\n 891|better off going with something like the zero \n 892|since it'll still be a lot faster than what  \n 893|\n 894|178\n 895|00:14:45,240 --> 00:14:50,160\n 896|you have now. The other caveat is that I don't \n 897|think the durability is as good on this pad as  \n 898|\n 899|179\n 900|00:14:50,160 --> 00:14:54,480\n 901|other artisans, the mid especially seems to wear \n 902|down as a rate much more in line with other cloth  \n 903|\n 904|180\n 905|00:14:54,480 --> 00:14:59,520\n 906|pads and doesn't keep its crazy low friction for \n 907|as long as I'd like. I think it's a bit harder  \n 908|\n 909|181\n 910|00:14:59,520 --> 00:15:05,200\n 911|to recommend compared to the zero or type99 but I \n 912|still really enjoy using it and if the experience  \n 913|\n 914|182\n 915|00:15:05,200 --> 00:15:10,440\n 916|I described earlier sounds like something \n 917|you'd like it's still worth considering. \n 918| \n 919|\n 920|183\n 921|00:15:10,440 --> 00:15:14,240\n 922|Artisan does have a few other options for \n 923|people looking for a speed pad though,  \n 924|\n 925|184\n 926|00:15:14,240 --> 00:15:19,080\n 927|all slightly toned down from the raiden but \n 928|all three of them offer, to varying degrees,  \n 929|\n 930|185\n 931|00:15:19,080 --> 00:15:23,400\n 932|the benefits of low friction I talked about \n 933|earlier. The one you're probably most familiar  \n 934|\n 935|186\n 936|00:15:23,400 --> 00:15:29,120\n 937|with is the hien. It was actually my first artisan \n 938|mousepad back in 2020, which makes sense since  \n 939|\n 940|187\n 941|00:15:29,120 --> 00:15:34,160\n 942|it's probably the most well known artisan pad \n 943|and one of their most unique too, or at least  \n 944|\n 945|188\n 946|00:15:34,160 --> 00:15:40,160\n 947|it used to be before everyone tried to clone it. I \n 948|think the hien more than stands up to those clones  \n 949|\n 950|189\n 951|00:15:40,160 --> 00:15:45,520\n 952|though, even at it's higher price point and the \n 953|design philosophy behind it is still really solid.  \n 954|\n 955|190\n 956|00:15:45,520 --> 00:15:50,280\n 957|It comes back to that point I made about the zero \n 958|and the benefits more surface texture can offer  \n 959|\n 960|191\n 961|00:15:50,280 --> 00:15:56,200\n 962|and takes that idea to it's most extreme. This \n 963|pad is very rough and you'll feel that texture  \n 964|\n 965|192\n 966|00:15:56,200 --> 00:16:01,400\n 967|both on your skin and through your mouse skates \n 968|and because of that it's a bit hard to adjust to,  \n 969|\n 970|193\n 971|00:16:01,400 --> 00:16:06,760\n 972|but if you can get used to that texture it offers \n 973|a pretty incredible combination of traits. \n 974| \n 975|\n 976|194\n 977|00:16:06,760 --> 00:16:11,760\n 978|That benefit I mentioned earlier, how that \n 979|feedback from the pad can be a useful feature  \n 980|\n 981|195\n 982|00:16:11,760 --> 00:16:16,720\n 983|when aiming, is on full effect here. There \n 984|is something I call flick consciousness,  \n 985|\n 986|196\n 987|00:16:16,720 --> 00:16:21,280\n 988|which is just your ability to be aware of how far \n 989|you are moving your mouse mid flick, which if you  \n 990|\n 991|197\n 992|00:16:21,280 --> 00:16:26,600\n 993|are very good at can lead to perfect transitions \n 994|between flicks and microadjustments. It has the  \n 995|\n 996|198\n 997|00:16:26,600 --> 00:16:31,920\n 998|potential to completely remove the delay between \n 999|those two motions. That is something that was  \n1000|\n1001|199\n1002|00:16:31,920 --> 00:16:36,640\n1003|way easier on this pad compared to the raiden \n1004|especially actually, I felt much more aware of  \n1005|\n1006|200\n1007|00:16:36,640 --> 00:16:41,240\n1008|where my flicks were going because of that instant \n1009|feedback from the surface of the mousepad and it  \n1010|\n1011|201\n1012|00:16:41,240 --> 00:16:46,640\n1013|translated really well into flicking scenarios in \n1014|aimtrainers and similar situations in games. \n1015| \n1016|\n1017|202\n1018|00:16:46,640 --> 00:16:50,240\n1019|But, even though transitioning between a \n1020|flick and a microadjustment was easier,  \n1021|\n1022|203\n1023|00:16:50,240 --> 00:16:55,680\n1024|my microadjustments themselves... they weren't \n1025|great, they were noticeably worse than on other  \n1026|\n1027|204\n1028|00:16:55,680 --> 00:17:01,400\n1029|artisans, even some faster ones. I think there \n1030|are two reasons for this, and the first is the  \n1031|\n1032|205\n1033|00:17:01,400 --> 00:17:07,080\n1034|friction balancing. Compared to most pads at this \n1035|speed the hien has very low static friction which  \n1036|\n1037|206\n1038|00:17:07,080 --> 00:17:12,160\n1039|can be nice, it promotes freedom of movement and \n1040|makes motions easier to start, but that applies  \n1041|\n1042|207\n1043|00:17:12,160 --> 00:17:18,920\n1044|for unintentional motions too. So shaky movements \n1045|were really visible here. But the raiden xsoft has  \n1046|\n1047|208\n1048|00:17:18,920 --> 00:17:23,840\n1049|very similar friction balancing and I don't have \n1050|that issue there, so what makes the hien worse  \n1051|\n1052|209\n1053|00:17:23,840 --> 00:17:29,000\n1054|in this regard? I think it is, once again, that \n1055|surface texture. On something like the raiden  \n1056|\n1057|210\n1058|00:17:29,000 --> 00:17:33,760\n1059|I can press my fingers against or into the pad \n1060|slightly when making really fine movements which  \n1061|\n1062|211\n1063|00:17:33,760 --> 00:17:38,320\n1064|almost acts like a brake, it gives you control \n1065|over the amount of friction you experience based  \n1066|\n1067|212\n1068|00:17:38,320 --> 00:17:43,520\n1069|on how far you press down. So, in a scenario like \n1070|this one where I want a bit of static friction to  \n1071|\n1072|213\n1073|00:17:43,520 --> 00:17:48,760\n1074|filter out jitters, I just press against the \n1075|mousepad a little. On the hien that just gives  \n1076|\n1077|214\n1078|00:17:48,760 --> 00:17:54,240\n1079|me friction burn. Yes, it is actually that rough, \n1080|I've gotten skin irritations on my arm after using  \n1081|\n1082|215\n1083|00:17:54,240 --> 00:17:58,960\n1084|this pad for extended periods of time before \n1085|and that was on the xsoft version, which is the  \n1086|\n1087|216\n1088|00:17:58,960 --> 00:18:04,360\n1089|least abrasive one. For me it basically rules out \n1090|finger drag as a viable technique and I find it  \n1091|\n1092|217\n1093|00:18:04,360 --> 00:18:09,600\n1094|pretty hard to use overall because of that, but I \n1095|can still see why it's as well liked as it is.\n1096| \n1097|\n1098|218\n1099|00:18:09,600 --> 00:18:13,640\n1100|If you have tougher skin than me and aren't \n1101|as prone to irritation from abrasive surfaces  \n1102|\n1103|219\n1104|00:18:13,640 --> 00:18:17,880\n1105|or don't utilise skin contact against the pad \n1106|when aiming I can see it working pretty well for  \n1107|\n1108|220\n1109|00:18:17,880 --> 00:18:23,720\n1110|microadjustments and fine tracking, and if you can \n1111|use it the benefits for flicking are very visible.  \n1112|\n1113|221\n1114|00:18:23,720 --> 00:18:28,760\n1115|I did still play pretty well on it, just not as \n1116|well as other artisan pads and I don't enjoy using  \n1117|\n1118|222\n1119|00:18:28,760 --> 00:18:33,600\n1120|it as much either. It's just not for me and is a \n1121|bit hard to recommend especially when something  \n1122|\n1123|223\n1124|00:18:33,600 --> 00:18:38,840\n1125|like the otsu offers a pretty similar aiming \n1126|experience without as irritating of a surface.\n1127| \n1128|\n1129|224\n1130|00:18:38,840 --> 00:18:43,640\n1131|And while that does act as a nice summary of \n1132|the otsu, a less abrasive hien, and would be  \n1133|\n1134|225\n1135|00:18:43,640 --> 00:18:48,480\n1136|a good selling point on it's own, I think that's \n1137|missing out on some of the big factors as to why  \n1138|\n1139|226\n1140|00:18:48,480 --> 00:18:54,200\n1141|so many people swear by this mousepad. The term \n1142|\"fast but controlled\" has become so overused  \n1143|\n1144|227\n1145|00:18:54,200 --> 00:18:59,200\n1146|in the peripheral space it honestly barely means \n1147|anything anymore, but out of every mousepad I've  \n1148|\n1149|228\n1150|00:18:59,200 --> 00:19:05,040\n1151|tried that's been given that description this is \n1152|the only one where it actually fits. Objectively  \n1153|\n1154|229\n1155|00:19:05,040 --> 00:19:09,600\n1156|it is very fast and you do get the benefits of \n1157|that speed, but it doesn't really feel like a  \n1158|\n1159|230\n1160|00:19:09,600 --> 00:19:16,000\n1161|speed pad when using it. So, how does it do it? \n1162|And, do you actually want that from a mousepad?\n1163| \n1164|\n1165|231\n1166|00:19:16,000 --> 00:19:20,160\n1167|I think there are three main factors, the \n1168|first and most impactful is the relatively  \n1169|\n1170|232\n1171|00:19:20,160 --> 00:19:25,120\n1172|high static friction. Even though it isn't \n1173|that high compared to properly slow mousepads,  \n1174|\n1175|233\n1176|00:19:25,120 --> 00:19:29,800\n1177|when putting it against the dynamic friction it \n1178|is noticeably slower and what that translates to  \n1179|\n1180|234\n1181|00:19:29,800 --> 00:19:35,280\n1182|is the pad filtering out more minor stutters and \n1183|jitters which are usually present on faster pads,  \n1184|\n1185|235\n1186|00:19:35,280 --> 00:19:40,240\n1187|especially when flicking quickly. This actually \n1188|used to be my favourite mousepad mostly for this  \n1189|\n1190|236\n1191|00:19:40,240 --> 00:19:43,840\n1192|reason, on something like the raiden when I'd \n1193|try to flick fast there'd be a lot of shake at  \n1194|\n1195|237\n1196|00:19:43,840 --> 00:19:48,280\n1197|the end of my movements but on this pad that \n1198|was entirely gone, giving me the confidence to  \n1199|\n1200|238\n1201|00:19:48,280 --> 00:19:53,240\n1202|flick faster than I usually would especially \n1203|since the dynamic friction is still low. The  \n1204|\n1205|239\n1206|00:19:53,240 --> 00:19:58,200\n1207|texture contributed to this confidence as well, \n1208|it gave similar benefits to the hien in terms of  \n1209|\n1210|240\n1211|00:19:58,200 --> 00:20:01,880\n1212|flick consciousness without being irritating \n1213|on my skin at all and because of that lack  \n1214|\n1215|241\n1216|00:20:01,880 --> 00:20:06,040\n1217|of irritation I could still glide my fingers \n1218|against the pad and pushing them into the pad  \n1219|\n1220|242\n1221|00:20:06,040 --> 00:20:10,520\n1222|had a massive effect on the static friction, \n1223|increasing it further still relative to the  \n1224|\n1225|243\n1226|00:20:10,520 --> 00:20:16,320\n1227|dynamic. All of that led to this mousepad being \n1228|perfect for movements like this one, super fast  \n1229|\n1230|244\n1231|00:20:16,320 --> 00:20:21,360\n1232|and snappy flicks with minimal shake after, and \n1233|I loved it for that style and I think if you aim  \n1234|\n1235|245\n1236|00:20:21,360 --> 00:20:27,960\n1237|in a similar way it's a great recommendation.\n1238|But, that was way back in 2021, my style's changed  \n1239|\n1240|246\n1241|00:20:27,960 --> 00:20:33,000\n1242|a lot since then and honestly I feel like I've \n1243|kind of outgrown this mousepad, as strange as  \n1244|\n1245|247\n1246|00:20:33,000 --> 00:20:38,720\n1247|that sounds. \"Fast but controlled\" is amazing \n1248|in theory but isn't without it's downsides, and  \n1249|\n1250|248\n1251|00:20:38,720 --> 00:20:43,640\n1252|here that really stood out to me in my fluidity \n1253|and microadjustments. Because the difference  \n1254|\n1255|249\n1256|00:20:43,640 --> 00:20:48,680\n1257|between static and dynamic friction was so high, \n1258|especially when applying downwards pressure, going  \n1259|\n1260|250\n1261|00:20:48,680 --> 00:20:53,440\n1262|between these two states felt very inconsistent. \n1263|I'd have to apply so much force to get my mouse  \n1264|\n1265|251\n1266|00:20:53,440 --> 00:20:58,800\n1267|moving that it would go way further than I wanted \n1268|it to once it got over that threshold. The higher  \n1269|\n1270|252\n1271|00:20:58,800 --> 00:21:03,640\n1272|resistance to starting movements also created \n1273|a disconnect when chaining movements together,  \n1274|\n1275|253\n1276|00:21:03,640 --> 00:21:08,200\n1277|it was very stop-start and, just to clarify, \n1278|these things aren't always terrible, I made  \n1279|\n1280|254\n1281|00:21:08,200 --> 00:21:13,080\n1282|them work back then. However, I feel like as I got \n1283|better as a player and leaned more into fluidity  \n1284|\n1285|255\n1286|00:21:13,080 --> 00:21:18,400\n1287|and controlled microadjustments that flick \n1288|accuracy got less and less important and I felt  \n1289|\n1290|256\n1291|00:21:18,400 --> 00:21:23,720\n1292|those downsides more and more. Especially since \n1293|with better flicking technique I was able to get  \n1294|\n1295|257\n1296|00:21:23,720 --> 00:21:29,280\n1297|similar flicks on something like the zero without \n1298|needing to rely on having higher static friction  \n1299|\n1300|258\n1301|00:21:29,280 --> 00:21:34,080\n1302|relative to the dynamic. I'm not trying to say \n1303|that this pad is useless or anything either, just  \n1304|\n1305|259\n1306|00:21:34,080 --> 00:21:42,012\n1307|that it works really well with a very specific \n1308|style and as I stopped utilising that style  \n1309|\n1310|260\n1311|00:21:42,012 --> 00:21:43,680\n1312|as much I gravitated towards pads that offered \n1313|more balanced static and dynamic friction. \n1314| \n1315|\n1316|261\n1317|00:21:43,680 --> 00:21:49,000\n1318|And for a long time, that was just the zero for \n1319|me. While it was a touch slow for some things,  \n1320|\n1321|262\n1322|00:21:49,000 --> 00:21:53,720\n1323|in the orange version it offered exactly what \n1324|I wanted in terms of relative friction values.  \n1325|\n1326|263\n1327|00:21:53,720 --> 00:21:57,560\n1328|Enough to aid a bit in stability but not \n1329|too much to make chaining motions together  \n1330|\n1331|264\n1332|00:21:57,560 --> 00:22:02,040\n1333|or microadjustments challenging. And honestly \n1334|that might be more important to me than the  \n1335|\n1336|265\n1337|00:22:02,040 --> 00:22:06,400\n1338|actual speed of a mousepad now, i feel like how \n1339|well balanced the static and dynamic friction  \n1340|\n1341|266\n1342|00:22:06,400 --> 00:22:12,920\n1343|is matters way more. Which I think is why \n1344|I like artisan's newest release, the key83,  \n1345|\n1346|267\n1347|00:22:12,920 --> 00:22:17,880\n1348|as much as I do. In terms of speed it sits \n1349|very close to the otsu on the friction tests  \n1350|\n1351|268\n1352|00:22:17,880 --> 00:22:22,880\n1353|I've done but really doesn't feel like it. \n1354|Going by perception alone I'd place my soft  \n1355|\n1356|269\n1357|00:22:22,880 --> 00:22:27,680\n1358|version in between the otsu and the zero, which \n1359|I mostly put down to the texture but what also  \n1360|\n1361|270\n1362|00:22:27,680 --> 00:22:33,720\n1363|plays a role and part of the reason I like this \n1364|pad so much is it's consistency in every aspect.  \n1365|\n1366|271\n1367|00:22:33,720 --> 00:22:37,760\n1368|Unlike the otsu, pressing down on it barely \n1369|made it slower and didn't change the balance  \n1370|\n1371|272\n1372|00:22:37,760 --> 00:22:44,000\n1373|of friction at all, so if I got nervous in a game \n1374|or something I wouldn't have my pad turn into mud.  \n1375|\n1376|273\n1377|00:22:44,000 --> 00:22:48,760\n1378|The most unique feature here though is actually \n1379|the weave of the surface itself, most pads have  \n1380|\n1381|274\n1382|00:22:48,760 --> 00:22:53,440\n1383|weaves containing threads that are longer in \n1384|one direction, meaning that on every cloth pad  \n1385|\n1386|275\n1387|00:22:53,440 --> 00:22:58,760\n1388|there will always be some difference between the \n1389|speed when moving horizontally versus vertically.  \n1390|\n1391|276\n1392|00:22:58,760 --> 00:23:03,720\n1393|On the key83 though, that weave is a hexagonal \n1394|pattern, which while not exactly the same in  \n1395|\n1396|277\n1397|00:23:03,720 --> 00:23:08,840\n1398|both directions, it actually feels a bit faster \n1399|vertically for me, this is still far more uniform  \n1400|\n1401|278\n1402|00:23:08,840 --> 00:23:14,320\n1403|than any other cloth pad I've tried. This doesn't \n1404|translate into crazy game changing aim gains or  \n1405|\n1406|279\n1407|00:23:14,320 --> 00:23:18,400\n1408|anything but I did feel a bit more confident \n1409|going for diagonal flicks on this pad and it  \n1410|\n1411|280\n1412|00:23:18,400 --> 00:23:22,840\n1413|felt great for vertical movements. It's harder \n1414|for us to move the mouse vertically compared  \n1415|\n1416|281\n1417|00:23:22,840 --> 00:23:27,040\n1418|to horizontally so it never made sense to \n1419|me that basically all our mousepads were  \n1420|\n1421|282\n1422|00:23:27,040 --> 00:23:31,720\n1423|slightly slower when moving in that direction, \n1424|which just compounded on the already existing  \n1425|\n1426|283\n1427|00:23:31,720 --> 00:23:36,960\n1428|difficulty. I did feel more confident making small \n1429|vertical micros especially and this feature is a  \n1430|\n1431|284\n1432|00:23:36,960 --> 00:23:42,520\n1433|nice bonus to an already great mousepad.\n1434|I think the key word here is consistency,  \n1435|\n1436|285\n1437|00:23:42,520 --> 00:23:46,760\n1438|out of every cloth pad I've tried this one has \n1439|the least variance from day to day and movement  \n1440|\n1441|286\n1442|00:23:46,760 --> 00:23:52,000\n1443|to movement and it being so minimally affected by \n1444|downwards pressure lets me press my fingers onto  \n1445|\n1446|287\n1447|00:23:52,000 --> 00:23:57,280\n1448|or into the pad for extra friction against my skin \n1449|without it ruining the glide on my skates. That  \n1450|\n1451|288\n1452|00:23:57,280 --> 00:24:02,080\n1453|plus the slightly faster speed is enough to put \n1454|it in a different category from the zero for me,  \n1455|\n1456|289\n1457|00:24:02,080 --> 00:24:06,240\n1458|they don't compete with each other but fill \n1459|different roles for different situations or  \n1460|\n1461|290\n1462|00:24:06,240 --> 00:24:11,040\n1463|different people. If you want something slightly \n1464|faster than the zero but operating on similar  \n1465|\n1466|291\n1467|00:24:11,040 --> 00:24:16,440\n</file-view>","created_at":"2026-07-16T13:40:58.898278Z","finish_reason":null,"metrics":null},{"message_id":"2df4e45c-9076-4fa0-bc2f-5a033e3eb4a6","node_id":39,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:4","name":"read","arguments":{"file_path":"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt","offset":1468,"limit":500}}],"thinking":"I need to read the rest of the transcript to understand the full video.","created_at":"2026-07-16T13:40:59.900869Z","finish_reason":"tool_calls","metrics":{"ttft_ms":895,"total_time_ms":1001,"input_tokens":8290,"output_tokens":64,"cache_read_tokens":36224,"cache_creation_tokens":null,"tpot_ms":1.65625,"tokens_per_sec":603.7735849056603}},{"message_id":"c73e8f65-4ca0-42c2-aedd-addf5bb00831","node_id":40,"role":"tool","content":"<file-view path=\"/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt\" start_line=\"1468\" end_line=\"1886\" total_lines=\"1886\">\n1468|design principles, the key83 is a great option \n1469|and I highly recommend it. The only caveat I  \n1470|\n1471|292\n1472|00:24:16,440 --> 00:24:21,160\n1473|can think of is that while this pad won’t \n1474|actively disadvantage you in tac fps games,  \n1475|\n1476|293\n1477|00:24:21,160 --> 00:24:25,720\n1478|I personally would rather have something with a \n1479|bit more control most of the time. This pad still  \n1480|\n1481|294\n1482|00:24:25,720 --> 00:24:30,520\n1483|works in those games though and I prefer it to the \n1484|otsu or hien, but yeah I think I would take the  \n1485|\n1486|295\n1487|00:24:30,520 --> 00:24:37,640\n1488|zero over all three in cs2 just as an example.\n1489|But I'd be missing something if I didn't talk  \n1490|\n1491|296\n1492|00:24:37,640 --> 00:24:43,280\n1493|about the key83 mid specifically here, since when \n1494|you take the properties of consistency across  \n1495|\n1496|297\n1497|00:24:43,280 --> 00:24:48,280\n1498|all directions and levels of force, compound them \n1499|through an even firmer base and increase the speed  \n1500|\n1501|298\n1502|00:24:48,280 --> 00:24:54,600\n1503|significantly, you get the most glass-like cloth \n1504|pad I've ever used. Pinguefy has been basically  \n1505|\n1506|299\n1507|00:24:54,600 --> 00:24:59,040\n1508|stuck on glass for the last 2 years now and has \n1509|been unable to use cloth because of the properties  \n1510|\n1511|300\n1512|00:24:59,040 --> 00:25:04,600\n1513|of glass those cloth pads didn't have, but this \n1514|was their thoughts after trying the key83:\n1515| \n1516|\n1517|301\n1518|00:25:04,600 --> 00:25:09,440\n1519|It's actually everything I want out of a mousepad, \n1520|as somebody who has spent so much time with glass  \n1521|\n1522|302\n1523|00:25:09,440 --> 00:25:15,600\n1524|but was pining for a few benefits that cloth \n1525|provides you. For me, the key83 is the perfect  \n1526|\n1527|303\n1528|00:25:15,600 --> 00:25:20,920\n1529|middle ground between cloth and glass. I feel \n1530|like I'm improving as I adapt my older skillset  \n1531|\n1532|304\n1533|00:25:20,920 --> 00:25:27,080\n1534|to this surface, and I'm steadily learning \n1535|to incorporate new ones into my style.\n1536| \n1537|\n1538|305\n1539|00:25:27,080 --> 00:25:31,120\n1540|I haven't used the mid variant enough to talk \n1541|about it in more detail here, but if that use  \n1542|\n1543|306\n1544|00:25:31,120 --> 00:25:35,840\n1545|case sounds like something you'd want to try, I'd \n1546|recommend giving their video a watch. However,  \n1547|\n1548|307\n1549|00:25:35,840 --> 00:25:41,200\n1550|the key83 even in the mid variant, still isn't \n1551|quite all the way there in terms of speed, it's  \n1552|\n1553|308\n1554|00:25:41,200 --> 00:25:46,600\n1555|certainly not slow but it can't match the level of \n1556|frictionlessness that a glass pads can offer 1:1,  \n1557|\n1558|309\n1559|00:25:47,200 --> 00:25:52,840\n1560|but artisan does have something that can. One \n1561|that, for me, almost mirrors pingu's experience  \n1562|\n1563|310\n1564|00:25:52,840 --> 00:25:58,080\n1565|with the key83. It's like a glass pad but with \n1566|the features I missed from cloth pads. \n1567| \n1568|\n1569|311\n1570|00:25:58,080 --> 00:26:03,520\n1571|The shidenkai v2 is insanely fast, that's it's \n1572|main defining characteristic and blows the raiden  \n1573|\n1574|312\n1575|00:26:03,520 --> 00:26:09,480\n1576|out of the water in terms of pure speed. And yet \n1577|what stuck out to me was the control offered here  \n1578|\n1579|313\n1580|00:26:09,480 --> 00:26:14,880\n1581|that isn't present on conventional glass pads. I \n1582|promise this isn't another \"fast but controlled\"  \n1583|\n1584|314\n1585|00:26:14,880 --> 00:26:20,360\n1586|thing but first I need to clarify something, \n1587|when most people talk about glass mousepads  \n1588|\n1589|315\n1590|00:26:20,360 --> 00:26:24,760\n1591|they are referring to what amounts to solid \n1592|slabs of glass, there might be some coating  \n1593|\n1594|316\n1595|00:26:24,760 --> 00:26:29,600\n1596|on top and a silicone base on the back but the \n1597|primary material used to make the pad is just  \n1598|\n1599|317\n1600|00:26:29,600 --> 00:26:36,320\n1601|glass. The shidenkai differs by keeping artisan's \n1602|conventional base design and using a glass infused  \n1603|\n1604|318\n1605|00:26:36,320 --> 00:26:41,520\n1606|surface instead of glass exclusively. What this \n1607|means is that you get levels of speed that can  \n1608|\n1609|319\n1610|00:26:41,520 --> 00:26:46,800\n1611|match or even surpass fully glass mousepads while \n1612|not having the downsides that come with them. \n1613| \n1614|\n1615|320\n1616|00:26:46,800 --> 00:26:51,280\n1617|I talked a bit ago about how myself and others \n1618|manipulate the friction our pad produces to fit  \n1619|\n1620|321\n1621|00:26:51,280 --> 00:26:54,720\n1622|whatever aiming situation we are in and how \n1623|the texture of the hien prevented me from  \n1624|\n1625|322\n1626|00:26:54,720 --> 00:26:59,720\n1627|doing this there which led to me playing worse, \n1628|but this downside applies to glass mousepads as  \n1629|\n1630|323\n1631|00:26:59,720 --> 00:27:05,120\n1632|well. You can't press into them, they're solid \n1633|glass, and dragging your fingers against the  \n1634|\n1635|324\n1636|00:27:05,120 --> 00:27:10,120\n1637|surface just leads to them getting stuck to the \n1638|surface most of the time. But on the shidenkai,  \n1639|\n1640|325\n1641|00:27:10,120 --> 00:27:14,200\n1642|you can do both without ruining the balance \n1643|between dynamic and static friction and with  \n1644|\n1645|326\n1646|00:27:14,200 --> 00:27:19,160\n1647|very minimal skin sticking. And while some \n1648|people like the consistency offered by glass  \n1649|\n1650|327\n1651|00:27:19,160 --> 00:27:23,800\n1652|pads not letting you press into them, for me the \n1653|ability to control the level of friction there is  \n1654|\n1655|328\n1656|00:27:23,800 --> 00:27:28,360\n1657|is too valuable to give up, even if the glide \n1658|might be a bit less consistent because of it.  \n1659|\n1660|329\n1661|00:27:28,360 --> 00:27:33,360\n1662|It's so valuable that this benefit alone is enough \n1663|to set it well above basically every glass pad  \n1664|\n1665|330\n1666|00:27:33,360 --> 00:27:38,200\n1667|I've tried, it is just more versatile thanks to \n1668|that varied friction and I find it way way easier  \n1669|\n1670|331\n1671|00:27:38,200 --> 00:27:43,520\n1672|to aim on while still maintaining the benefits of \n1673|a super low friction surface. Some kovaaks scores  \n1674|\n1675|332\n1676|00:27:43,520 --> 00:27:49,160\n1677|I still haven't beaten to this day were set back \n1678|when I was mainly using this pad in late 2023. \n1679| \n1680|\n1681|333\n1682|00:27:49,160 --> 00:27:54,520\n1683|So, what are those benefits here? The main one \n1684|for me is in games or aiming situations like  \n1685|\n1686|334\n1687|00:27:54,520 --> 00:28:00,200\n1688|these ones: extremely evasive targets with varied \n1689|movements, I find that on a higher friction pad,  \n1690|\n1691|335\n1692|00:28:00,200 --> 00:28:04,720\n1693|say, the freefall sv base+ for example, \n1694|maintaining control on those direction  \n1695|\n1696|336\n1697|00:28:04,720 --> 00:28:09,440\n1698|changes is very challenging thanks to that side \n1699|effect of static friction I talked about before.  \n1700|\n1701|337\n1702|00:28:09,440 --> 00:28:14,160\n1703|The force needed to overcome that friction bleeds \n1704|into future movements which leads to me tensing  \n1705|\n1706|338\n1707|00:28:14,160 --> 00:28:21,120\n1708|the muscles in my arm to control for it. On pads \n1709|this fast that static friction may as well not be  \n1710|\n1711|339\n1712|00:28:21,120 --> 00:28:25,880\n1713|present meaning, and on the shidenkai specifically \n1714|I can press down into the pad after the adjustment  \n1715|\n1716|340\n1717|00:28:25,880 --> 00:28:30,840\n1718|if needed to get back that stability that a \n1719|control pad would've offered. Flick stability  \n1720|\n1721|341\n1722|00:28:30,840 --> 00:28:35,800\n1723|is much better than on other extremely fast \n1724|mousepads too, that variable friction makes a  \n1725|\n1726|342\n1727|00:28:35,800 --> 00:28:39,800\n1728|massive difference and leads to some actually \n1729|pretty good stopping power considering how  \n1730|\n1731|343\n1732|00:28:39,800 --> 00:28:45,160\n1733|low the base friction actually is.\n1734|But, you can't get the shidenkai right  \n1735|\n1736|344\n1737|00:28:45,160 --> 00:28:50,240\n1738|now. Artisan isn't producing it anymore due to \n1739|some issues the pad had, primarily certain mice  \n1740|\n1741|345\n1742|00:28:50,240 --> 00:28:54,160\n1743|like the g pro superlight having tracking \n1744|issues but there were other concerns too,  \n1745|\n1746|346\n1747|00:28:54,160 --> 00:28:59,600\n1748|namely with durability and dot skates not \n1749|really working here at all, at least on the  \n1750|\n1751|347\n1752|00:28:59,600 --> 00:29:03,760\n1753|xsoft version they just sink in so much that \n1754|the base of the mouse scratches against the  \n1755|\n1756|348\n1757|00:29:03,760 --> 00:29:09,600\n1758|mousepad. That idea of variable friction on a \n1759|speed pad lives on to lesser extents though,  \n1760|\n1761|349\n1762|00:29:09,600 --> 00:29:15,880\n1763|through pads like the fnatic jet, vancer ace or \n1764|even the raiden from artisan themselves. I've also  \n1765|\n1766|350\n1767|00:29:15,880 --> 00:29:20,760\n1768|heard the infinitymice speed referenced as fitting \n1769|into this category but I haven't tried it myself  \n1770|\n1771|351\n1772|00:29:20,760 --> 00:29:25,240\n1773|so I don't want to say anything definitive. As \n1774|for artisan producing the shidenkai again in the  \n1775|\n1776|352\n1777|00:29:25,240 --> 00:29:28,760\n1778|future, there was some conflicting info out there \n1779|about a potential shidenkai v3 so I reached out  \n1780|\n1781|353\n1782|00:29:28,760 --> 00:29:33,280\n1783|to artisan directly. I'm paraphrasing here but \n1784|the full message is linked in the description  \n1785|\n1786|354\n1787|00:29:33,280 --> 00:29:38,800\n1788|if you'd like to read it. \"Firstly, they are \n1789|working on a new speed focused mousepad. Second,  \n1790|\n1791|355\n1792|00:29:38,800 --> 00:29:43,720\n1793|they have considered utilising non-cloth materials \n1794|for the surface again like the shidenkai had,  \n1795|\n1796|356\n1797|00:29:43,720 --> 00:29:47,560\n1798|but because they believe in the value their \n1799|multi-firmness options offer they won't be  \n1800|\n1801|357\n1802|00:29:47,560 --> 00:29:52,280\n1803|making a conventional solid glass mousepad, so \n1804|you're not going to see a skypad competitor from  \n1805|\n1806|358\n1807|00:29:52,280 --> 00:29:57,400\n1808|artisan. Third, they have no firm plans \n1809|for a release date and it takes months to  \n1810|\n1811|359\n1812|00:29:57,400 --> 00:30:03,000\n1813|years to develop, test and release a product of \n1814|this nature.\" So, and this is me talking now,  \n1815|\n1816|360\n1817|00:30:03,000 --> 00:30:07,920\n1818|if you don't mind waiting and the ideas I talked \n1819|about relating to the shidenkai appeal to you,  \n1820|\n1821|361\n1822|00:30:07,920 --> 00:30:14,840\n1823|this might be worth waiting for, but it might \n1824|be a while before we see anything definitive.\n1825| \n1826|\n1827|362\n1828|00:30:14,840 --> 00:30:21,120\n1829|And now for the question that could undermine this \n1830|entire video: Are artisan mousepads actually worth  \n1831|\n1832|363\n1833|00:30:21,120 --> 00:30:26,240\n1834|the money? For me, absolutely. I know the price \n1835|looks a bit steep especially when buying from  \n1836|\n1837|364\n1838|00:30:26,240 --> 00:30:31,400\n1839|resellers but when buying from artisan themselves \n1840|it's honestly not that bad, doubly so when getting  \n1841|\n1842|365\n1843|00:30:31,400 --> 00:30:37,440\n1844|two at a time to save on shipping, and you get \n1845|the quality you pay for here. I personally find  \n1846|\n1847|366\n1848|00:30:37,440 --> 00:30:41,800\n1849|mousepads more impactful than mice when it comes \n1850|to how I aim and because of that I don't mind  \n1851|\n1852|367\n1853|00:30:41,800 --> 00:30:47,480\n1854|spending a bit extra for the best I can get. But \n1855|there are cheaper options out there that won't be  \n1856|\n1857|368\n1858|00:30:47,480 --> 00:30:52,520\n1859|that much worse. If you've got the money to spend \n1860|and any of these pads sounds appealing to you,  \n1861|\n1862|369\n1863|00:30:52,520 --> 00:30:56,360\n1864|I don't think you'd regret buying them, but \n1865|there's nothing wrong with choosing to opt for  \n1866|\n1867|370\n1868|00:30:56,360 --> 00:31:01,720\n1869|something cheaper or more available instead. I \n1870|don't go out of my way to try artisan clones so  \n1871|\n1872|371\n1873|00:31:01,720 --> 00:31:06,360\n1874|I don't know of too many, but these are some good \n1875|alternatives to some of the pads I've talked about  \n1876|\n1877|372\n1878|00:31:06,360 --> 00:31:10,680\n1879|in the video. They won't be exactly what I've \n1880|talked about here but hopefully they should feel  \n1881|\n1882|373\n1883|00:31:10,680 --> 00:31:27,920\n1884|at least similar and I think they all offer pretty \n1885|good value for money. Thanks for watching. \n</file-view>","created_at":"2026-07-16T13:40:59.943511Z","finish_reason":null,"metrics":null},{"message_id":"c8362372-9af8-4b77-9178-2b23c8317815","node_id":42,"role":"assistant","content":"","tool_calls":[{"id":"functions.exec:5","name":"exec","arguments":{"command":"yt-dlp --print \"%(title)s\\n%(channel)s\\n%(duration_string)s\" --skip-download \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"","timeout":60000}}],"thinking":"Now I have the full transcript. I need to also get the video title to present a complete summary. I have it from the filename: \"The best mousepads you can get - Artisan buyer's guide\". I can also use yt-dlp to get metadata if needed. Let me get the title and channel info to be thorough, then summarize.","created_at":"2026-07-16T13:41:01.130920Z","finish_reason":"tool_calls","metrics":{"ttft_ms":800,"total_time_ms":1186,"input_tokens":5059,"output_tokens":147,"cache_read_tokens":44416,"cache_creation_tokens":null,"tpot_ms":2.6258503401360542,"tokens_per_sec":380.82901554404145}},{"message_id":"cfd7a66e-2d27-42b4-bffb-d5619a552031","node_id":43,"role":"tool","content":"Output from command in shell 58b8a1:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] y7mCxC7033A: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nThe best mousepads you can get - Artisan buyer's guide\\nViscose\\n31:46\n\n\nExit code: 0","created_at":"2026-07-16T13:41:03.297917Z","finish_reason":null,"metrics":null},{"message_id":"900c9233-c8bd-48a7-abac-e95aa6abad6c","node_id":45,"role":"assistant","content":"**The best mousepads you can get - Artisan buyer's guide** by Viscose (31:46)\n\nThis is a detailed buyer's guide for Artisan gaming mousepads. The speaker argues Artisan pads are so widely recommended because they cover nearly every niche, from slow control pads to fast speed pads, while sharing excellent build quality.\n\n### Universal Artisan features\n- **Stitching**: sits below the pad surface so it doesn't catch your arm.\n- **Durability**: the speaker's Zero Softs last ~9 months before slowing, versus ~3 months for a Zowie G-SR-SE.\n- **Base**: very sticky, made from a different material than most pads.\n- **Firmness options**: each surface comes in XSoft, Soft, and Mid. Soft is the safest all-rounder. Mid resists unintentional downward pressure from nervous tension. XSoft is plush and good if you intentionally press into the pad, but hard to control and bad with small mouse skates.\n\n### Pad-by-pad breakdown\n\n**Zero** — the safest universal pick. \"If I had to use one mousepad forever, this is what I'd choose.\" It has slightly higher dynamic friction than static friction, making flicks feel directionally clean while still allowing microadjustments. Works for CS/Valorant, Apex, Overwatch, Battlefield, aim trainers. The orange version is a bit more textured and slightly faster (his main recommendation); black is smoother and slightly slower.\n\n**Type-99** — a true control pad, comparable to a Zowie GSR. Low static friction with high dynamic friction gives great stopping power and stability for tac FPS. Struggles in games with varied, erratic movement (Apex, The Finals, Overwatch) because the high friction makes chaining movements feel stop-start.\n\n**Raiden** — the fastest purely cloth Artisan pad. Silky, low static and dynamic friction. Best for flowy/dynamic aiming: Apex tracking, Overwatch fast strafes, and even Valorant/CS for players who chain flicks and microadjustments smoothly. Requires good mouse control; durability is weaker than other Artisan pads.\n\n**Hien** — very rough, texture-heavy surface. Gives strong \"flick consciousness\" (awareness of mouse movement mid-flick) but low static friction exposes shakiness. The abrasive texture can irritate skin and rules out finger drag. The speaker doesn't enjoy it but acknowledges it works for players with tough skin who don't drag.\n\n**Otsu** — like a less abrasive Hien; \"fast but controlled\" actually fits here. High static friction relative to dynamic friction filters out jitters, making fast flicks feel stable. The speaker used to main it but outgrew it: the high static/dynamic gap makes chaining movements and fluid microadjustments feel inconsistent and stop-start.\n\n**Key83** — Artisan's newest release. Speed is close to the Otsu on paper but feels between Otsu and Zero. Extremely consistent regardless of downward pressure. Its hexagonal weave makes horizontal and vertical speed unusually uniform (slightly faster vertically), which helps with diagonal flicks and vertical microadjustments. The Mid variant is described as the \"most glass-like cloth pad\" and a good cloth/glass middle ground.\n\n**Shidenkai V2** — insanely fast, faster than the Raiden. Uses a glass-infused surface with Artisan's conventional foam base, so it reaches glass-pad speed while still allowing you to press down for variable friction and stability. Best for extremely evasive, erratic targets. Notably **not currently in production** due to sensor tracking issues (e.g. G Pro Superlight), durability concerns, and dot skates sinking into the XSoft version. Artisan told the speaker they are working on a new speed-focused pad and may use non-cloth surfaces again, but there is no release date.\n\n### Value verdict\nThe speaker thinks Artisan pads are worth the money, especially bought directly from Artisan (and in pairs to save shipping), because mousepads affect his aim more than mice. However, cheaper alternatives exist that aren't dramatically worse.","tool_calls":[],"thinking":"I have all the information I need. The video is \"The best mousepads you can get - Artisan buyer's guide\" by Viscose, 31:46 long.\n\nNow I need to write a comprehensive summary. The video is a buyer's guide for Artisan mousepads. Key points:\n\n1. Introduction (0:00-0:46): Artisan mousepads are universally recommended because they have products for every niche.\n\n2. Universal features (0:47-3:42):\n   - Edge stitching below surface (no arm catching)\n   - Durable (last ~9 months vs Zowie G-SR-SE's ~3 months)\n   - Sticky base material\n   - Three firmness variants: XSoft, Soft, Mid\n   - Soft is the safest general recommendation\n   - Mid helps with unintentional downward pressure/nerves\n   - XSoft is plush and good for pressing into pad intentionally, but hard to control and bad with small mouse skates\n\n3. Artisan Zero (3:43-7:07):\n   - Most universal/safest recommendation\n   - \"If I had to use one mousepad forever, this is what I'd choose\"\n   - Slightly higher dynamic friction than static friction\n   - Good for CS, Valorant, Apex, The Finals, etc.\n   - Orange version is more textured and slightly faster (his universal recommendation)\n   - Black version is slightly slower and smoother\n\n4. Artisan Type-99 (7:08-11:05):\n   - Proper control pad, comparable to Zowie GSR\n   - Low static friction, high dynamic friction\n   - Great for tac FPS (CS2, Valorant), Battlefield, COD\n   - Falls apart for games with varied movement (Apex, The Finals, Overwatch)\n   - Hard to chain movements smoothly\n\n5. Artisan Raiden (11:06-15:09):\n   - Fastest purely cloth mousepad\n   - Silky texture, very low static and dynamic friction\n   - Good for: Apex (gradual acceleration), Overwatch (instant acceleration/fast strafes), and even Valorant/CS for snappy microadjustment styles\n   - Caveats: requires skill to control, durability not as good as other Artisan pads\n\n6. Artisan Hien (15:10-18:38):\n   - Very rough/texture-heavy\n   - Good \"flick consciousness\" - awareness of how far mouse moves during flick\n   - Low static friction makes shaky movements visible\n   - Surface is abrasive - can cause skin irritation\n   - Not recommended for him, but good if you have tough skin and don't use finger drag\n\n7. Artisan Otsu (18:39-22:11):\n   - \"Less abrasive Hien\"\n   - Fast but controlled\n   - High static friction relative to dynamic friction filters out jitters\n   - Good for fast snappy flicks with minimal shake\n   - Downsides: hard to chain movements, stop-start feel, hard to microadjust fluidly\n   - He outgrew this pad as he improved\n\n8. Artisan Key83 (22:12-25:56):\n   - Newest release at time of video\n   - Speed close to Otsu but feels between Otsu and Zero\n   - Very consistent - minimally affected by downward pressure\n   - Hexagonal weave means more uniform horizontal/vertical speed (slightly faster vertically)\n   - Good for diagonal flicks and vertical movements\n   - Key83 Mid is \"most glass-like cloth pad\" - good middle ground between cloth and glass\n\n9. Artisan Shidenkai V2 (25:57-30:13):\n   - Insanely fast, blows Raiden out of water\n   - Glass-infused surface with conventional Artisan base\n   - Can match/surpass glass pad speed without glass pad downsides\n   - Variable friction - can press down for stability\n   - Best for extremely evasive targets with varied movements\n   - Not currently produced due to tracking issues (G Pro Superlight), durability concerns, dot skates sinking\n   - Artisan working on new speed-focused pad, no release date\n\n10. Are they worth the money? (30:14-31:27):\n    - Yes for him, mousepads more impactful than mice\n    - Buying directly from Artisan is reasonable, especially buying two to save shipping\n    - Cheaper alternatives exist that are \"not that much worse\"\n    - Lists alternatives (shown on screen in video, not in transcript)\n\nI should present a well-structured summary. Since the transcript is long and detailed, I can make this reasonably comprehensive but concise.","created_at":"2026-07-16T13:41:08.615015Z","finish_reason":"stop","metrics":{"ttft_ms":649,"total_time_ms":5316,"input_tokens":501,"output_tokens":1810,"cache_read_tokens":49408,"cache_creation_tokens":null,"tpot_ms":2.578453038674033,"tokens_per_sec":387.8294407542318}}]}