{"session":{"id":"medieval-axolotl","working_directory":"/Users/root1","backend_type":"Windsurf","model":"swe-1-7-lightning","agent_mode":"bypass","created_at":"2026-07-13T07:00:34+00:00","last_activity_at":"2026-07-13T07:00:48+00:00","title":"Rick Astley - Never Gonna Give You Up","main_chain_id":42,"shell_last_seen_index":0,"cogs_json":[{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/profile"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":[{"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"cloudflare-observability\"},{\"name\":\"cloudflare-bindings\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"cloudflare\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"normal"},"created_at":"2026-07-13T07:00:33.906209Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"293a97d1-269c-47a8-bfff-032b3c7ac909"}],"tool_availability":{"BlockList":[{"Name":{"exact":"exit_plan_mode"}}]},"append_system_messages":[]},{"model":"swe-1-7-lightning","source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/model"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":{"AllowList":[{"Name":{"exact":"exec"}},{"Name":{"exact":"read"}},{"Name":{"exact":"edit"}},{"Name":{"exact":"grep"}},{"Name":{"exact":"glob"}},{"Name":{"exact":"exit_plan_mode"}},{"Name":{"literal":"get_output"}},{"Name":{"literal":"kill_shell"}},{"Name":{"literal":"write_to_process"}},{"Name":{"literal":"write"}},{"Name":{"literal":"notebook_read"}},{"Name":{"literal":"notebook_edit"}},{"Name":{"literal":"todo_write"}},{"Name":{"literal":"webfetch"}},{"Name":{"literal":"web_search"}},{"Name":{"literal":"ask_user_question"}},{"Name":{"literal":"run_subagent"}},{"Name":{"literal":"read_subagent"}},{"Name":{"literal":"request_scope"}},{"Name":{"literal":"mcp_call_tool"}},{"Name":{"literal":"mcp_list_servers"}},{"Name":{"literal":"mcp_list_tools"}},{"Name":{"literal":"mcp_read_resource"}},{"Name":{"literal":"skill"}}]},"append_system_messages":[{"role":"system","content":"You are powered by SWE-1.7 Lightning.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-13T07:00:33.906467Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"c51c3f79-bf98-4b8f-a0d1-c1e09df6f534"}]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/parallel-tool-calls"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-07-13T07:00:33.906485Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"e6294f70-6faf-4448-a451-a1c44fca2c50"}]},{"model":null,"source":"Subagent","context":[],"lifetime":{"Unique":"core/read_only_kinds"},"permissions":[[{"Tool":{"Kind":"read"}},"Allow"],[{"Tool":{"Kind":"search"}},"Allow"],[{"Tool":{"Kind":"think"}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/subagent_profiles"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"subagent_profiles"},"created_at":"2026-07-13T07:00:33.906501Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"3da61436-c23e-45f0-ab7a-82834060d164"}]},{"model":null,"source":"Managed","context":[],"lifetime":{"Unique":"workspace/config_protection"},"permissions":[[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/cli/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.cognition/**/config*.json"}}},"ForceAsk"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"Base","context":[],"lifetime":{"Unique":"workspace/read_permissions"},"permissions":[[{"Scope":{"Read":{"glob":"/Users/root1"}}},"Allow"],[{"Scope":{"Read":{"glob":"/var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501"}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"UserOverride","context":[],"lifetime":{"Unique":"workspace/project_override_permissions"},"permissions":[[{"Scope":{"Command":{"matcher":{"Prefix":"brightness"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"osascript"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"pkill"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"yt-dlp"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"ls"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"python3"}}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"workspace/context"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/accept_edits"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/bypass"},"permissions":[["AnyScope","Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/autonomous"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]}],"workspace_dirs":null,"hidden":false,"metadata":"{\"total_credit_cost\":0,\"total_acu_cost\":0.0}"},"message_count":19,"messages":[{"message_id":"293a97d1-269c-47a8-bfff-032b3c7ac909","node_id":18,"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://devin.ai/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"cloudflare-observability\"},{\"name\":\"cloudflare-bindings\"},{\"name\":\"playwright\"},{\"name\":\"cloudflare-docs\"},{\"name\":\"cloudflare-builds\"},{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"},{\"name\":\"cloudflare\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","created_at":"2026-07-13T07:00:33.906209Z","finish_reason":null,"metrics":null},{"message_id":"3da61436-c23e-45f0-ab7a-82834060d164","node_id":19,"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","created_at":"2026-07-13T07:00:33.906501Z","finish_reason":null,"metrics":null},{"message_id":"e6294f70-6faf-4448-a451-a1c44fca2c50","node_id":20,"role":"system","content":"## Parallel tool calls\n\n- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.\n- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.\n- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.\n- Never perform dependent terminal commands or writes in parallel.","created_at":"2026-07-13T07:00:33.906485Z","finish_reason":null,"metrics":null},{"message_id":"c51c3f79-bf98-4b8f-a0d1-c1e09df6f534","node_id":21,"role":"system","content":"You are powered by SWE-1.7 Lightning.","created_at":"2026-07-13T07:00:33.906467Z","finish_reason":null,"metrics":null},{"message_id":"633ecbf7-fe0f-4cc0-b9a9-410d51fdfc5f","node_id":22,"role":"system","content":"<system_info>\nThe following information is automatically generated context about your current environment.\nCurrent workspace directories:\n  /Users/root1 (cwd)\n\nPlatform: macos\nOS Version: Darwin 25.6.0\nToday's date: Monday, 2026-07-13\n\n</system_info>","created_at":"2026-07-13T07:00:33.314088Z","finish_reason":null,"metrics":null},{"message_id":"e4b8d07f-5765-4ea3-976a-c1744e42170b","node_id":23,"role":"system","content":"<rules type=\"always-on\">\n<rule name=\"AGENTS\" path=\"/Users/root1/AGENTS.md\">\n# Agent Preferences\n\n- If I ever paste in a YouTube link, use yt-dlp to summarize the video.\n- get the autogenerrated captions to do this\n- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\n- for testing that involves urls, start with example.com rather than about:blank\n- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API\n- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`\n\n## Cloudflare DNS management\n\nFor Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.\nWrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.\n\n### Usage\n```bash\n# Check authentication status\ncf auth whoami\n\n# List DNS records for a zone\ncf dns records list -z aidenhuang.com\n\n# Add a DNS record\ncf dns records create -z aidenhuang.com --type CNAME --name devin --content \"target.example.com\" --proxied false\n\n# Delete a DNS record\ncf dns records delete -z aidenhuang.com <record-id>\n```\n\nThe `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.\n\n## File search via fff MCP\n\nFor any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools\n(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.\nfff is frecency-ranked, git-aware, and more token-efficient.\n\nRules the fff server enforces (follow them to avoid 0-result queries):\n- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.\n- Don't use regex unless you truly need alternation; `.*`, `\\d+`, `\\s+` almost always return 0 results.\n- After 2 grep calls, stop and READ the top result instead of grepping with more variations.\n- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.\n- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.\n\nThe `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope\nin `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a\nproject directory (Devin does this automatically based on cwd). Update with:\n`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`\n\n## X/Twitter scraping via logged-in browser session\n\nWhen I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),\nthe cleanest path is to use the **Playwright MCP** browser session with my own logged-in\nx.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the\n`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser\nsession attaches all cookies automatically.\n\n### Flow\n1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.\n2. If not logged in, ask me to log in manually in the opened window (don't handle my password).\n3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:\n   `document.cookie.match(/ct0=([^;]+)/)[1]`\n4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:\n   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)\n   - `x-csrf-token: <ct0>`\n   - `x-twitter-auth-type: OAuth2Session`\n   - `x-twitter-active-user: yes`\n   - `content-type: application/json`\n5. Paginate timelines by reading `content.cursorType === \"Bottom\"` entries and passing\n   the value back as `variables.cursor` until it stops changing.\n\n### Key endpoints (queryId/OperationName)\n- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)\n- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`\n- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`\n- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`\n- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`\n- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`\nURL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`\n\n### Response schema notes (current X web build)\n- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.\n  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.\n- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).\n  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also\n  be present directly.\n- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`\n  still exist under `legacy`.\n- Filter timeline entries by `content.entryType === \"TimelineTimelineItem\"` and skip\n  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.\n\n### Features dict\nUse the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns\n`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.\n\n### Where things live\n- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)\n- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)\n- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.\n\n## Fast Whisper transcription on Modal (A10G)\n\nFor transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the\nutility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full\npipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →\nfaster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min\nof audio** (no caching at any layer).\n\n### Usage\nShell alias (defined in `~/.zshrc`): `whisper`\n```bash\n# Transcribe an X/Twitter video (picks first playlist item)\nwhisper \"https://x.com/.../status/123\"\n\n# Pick a specific playlist item, use a smaller model\nwhisper \"https://x.com/...\" --playlist-item 2 --model-size medium\n\n# Transcribe a local audio file\nwhisper /path/to/audio.mp3 --name my-podcast\n\n# Custom output dir + keep downloaded source\nwhisper \"https://...\" --outdir ./transcripts --keep-source\n```\nTranscript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT\nsaved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.\n\n### Key optimizations (vs naive T4 run that took 11.7 min)\n- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)\n- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)\n- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech\n- **`vad_filter=True`** — skips silence segments\n- **`compute_type=\"float16\"`** — halves memory bandwidth\n- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces\n  fresh image rebuild + fresh HF model download every time\n\n### Pinned versions (must match)\n- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)\n- `ctranslate2==4.8.0`\n- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;\n  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)\n\n### Audio prep (done automatically by the utility)\n```bash\nffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a\n```\nMono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.\n\n### X/Twitter download notes\n- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.\n- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.\n- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).\n\n### Where things live\n- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`\n- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)\n- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`\n- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)\n- Modal profile: `aidenhuang-personal` (workspace with GPU access)\n\n</rule>\n\n<rule name=\"global_rules\" path=\"/Users/root1/.codeium/windsurf/memories/global_rules.md\">\n\n</rule>\n</rules>","created_at":"2026-07-13T07:00:33.906848Z","finish_reason":null,"metrics":null},{"message_id":"dbc00745-cba5-418c-ab0e-8d391000d6e6","node_id":24,"role":"user","content":"https://www.youtube.com/watch?v=qTEcAbQboqc","created_at":"2026-07-13T07:00:34.367075Z","finish_reason":null,"metrics":null},{"message_id":"5a31d27a-4730-4a06-ace4-73a32afe65aa","node_id":25,"role":"system","content":"<available_skills>\nThe following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.\n\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/durable-objects/SKILL.md)\n- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/cloudflare/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)\n- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.codeium/windsurf/skills/cloudflare-one-migrations/SKILL.md)\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/web-perf/SKILL.md)\n- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)\n- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)\n- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/workers-best-practices/SKILL.md)\n- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.agents/skills/turnstile-spin/SKILL.md)\n- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)\n- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/wrangler/SKILL.md)\n- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like \"add email to my Worker\" — this skill has critical config details. (source: /Users/root1/.claude/skills/cloudflare-email-service/SKILL.md)\n- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)\n- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md)\n- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)\n- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)\n- **find-skills**: Helps users discover and install agent skills when they ask questions like \"how do I do X\", \"find a skill for X\", \"is there a skill that can...\", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)\n- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)\n- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)\n</available_skills>","created_at":"2026-07-13T07:00:34.367633Z","finish_reason":null,"metrics":null},{"message_id":"f51069c4-8bfa-4fa9-8a48-05e4715dec8c","node_id":27,"role":"assistant","content":"I'll download the auto-generated captions for this YouTube video and summarize it for you.","tool_calls":[{"id":"functions.exec:0","name":"exec","arguments":{"command":"yt-dlp --list-subs --no-download \"https://www.youtube.com/watch?v=qTEcAbQboqc\""}}],"thinking":"User pasted a YouTube link. According to the AGENTS.md rule: \"If I ever paste in a YouTube link, use yt-dlp to summarize the video.\" Also \"get the autogenerrated captions to do this\" and \"if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript\".\n\nSo I need to:\n1. Use yt-dlp to get auto-generated captions/transcript\n2. Summarize the video based on those captions\n3. Not name the session until after understanding the full transcript\n\nFirst, I should check if yt-dlp is installed and get the captions. Let me run yt-dlp to list available subtitles and then download the auto-generated ones.\n\nThe URL is https://www.youtube.com/watch?v=qTEcAbQboqc\n\nI should use exec to run yt-dlp. First maybe list available subtitles, then get the auto-generated transcript.","created_at":"2026-07-13T07:00:35.639622Z","finish_reason":"tool_calls","metrics":{"ttft_ms":652,"total_time_ms":1019,"input_tokens":6932,"output_tokens":252,"cache_read_tokens":10624,"cache_creation_tokens":null,"tpot_ms":1.4563492063492063,"tokens_per_sec":686.6485013623978}},{"message_id":"20605db5-abbb-4e51-ab7b-6036499be834","node_id":28,"role":"tool","content":"Output from command in shell 5878ae:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc\n[youtube] qTEcAbQboqc: Downloading webpage\n[youtube] qTEcAbQboqc: Downloading tv client config\n[youtube] qTEcAbQboqc: Downloading player 66a6ea83-main\n[youtube] qTEcAbQboqc: Downloading tv player API JSON\n[youtube] qTEcAbQboqc: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] Available automatic captions for qTEcAbQboqc:\nLanguage Name                  Formats\nab       Abkhazian             vtt, srt, ttml, srv3, srv2, srv1, json3\naa       Afar                  vtt, srt, ttml, srv3, srv2, srv1, json3\naf       Afrikaans             vtt, srt, ttml, srv3, srv2, srv1, json3\nak       Akan                  vtt, srt, ttml, srv3, srv2, srv1, json3\nsq       Albanian              vtt, srt, ttml, srv3, srv2, srv1, json3\nam       Amharic               vtt, srt, ttml, srv3, srv2, srv1, json3\nar       Arabic                vtt, srt, ttml, srv3, srv2, srv1, json3\nhy       Armenian              vtt, srt, ttml, srv3, srv2, srv1, json3\nas       Assamese              vtt, srt, ttml, srv3, srv2, srv1, json3\nay       Aymara                vtt, srt, ttml, srv3, srv2, srv1, json3\naz       Azerbaijani           vtt, srt, ttml, srv3, srv2, srv1, json3\nbn       Bangla                vtt, srt, ttml, srv3, srv2, srv1, json3\nba       Bashkir               vtt, srt, ttml, srv3, srv2, srv1, json3\neu       Basque                vtt, srt, ttml, srv3, srv2, srv1, json3\nbe       Belarusian            vtt, srt, ttml, srv3, srv2, srv1, json3\nbho      Bhojpuri              vtt, srt, ttml, srv3, srv2, srv1, json3\nbs       Bosnian               vtt, srt, ttml, srv3, srv2, srv1, json3\nbr       Breton                vtt, srt, ttml, srv3, srv2, srv1, json3\nbg       Bulgarian             vtt, srt, ttml, srv3, srv2, srv1, json3\nmy       Burmese               vtt, srt, ttml, srv3, srv2, srv1, json3\nca       Catalan               vtt, srt, ttml, srv3, srv2, srv1, json3\nceb      Cebuano               vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hans  Chinese (Simplified)  vtt, srt, ttml, srv3, srv2, srv1, json3\nzh-Hant  Chinese (Traditional) vtt, srt, ttml, srv3, srv2, srv1, json3\nco       Corsican              vtt, srt, ttml, srv3, srv2, srv1, json3\nhr       Croatian              vtt, srt, ttml, srv3, srv2, srv1, json3\ncs       Czech                 vtt, srt, ttml, srv3, srv2, srv1, json3\nda       Danish                vtt, srt, ttml, srv3, srv2, srv1, json3\ndv       Divehi                vtt, srt, ttml, srv3, srv2, srv1, json3\nnl       Dutch                 vtt, srt, ttml, srv3, srv2, srv1, json3\ndz       Dzongkha              vtt, srt, ttml, srv3, srv2, srv1, json3\nen-orig  English (Original)    vtt, srt, ttml, srv3, srv2, srv1, json3\nen       English               vtt, srt, ttml, srv3, srv2, srv1, json3\neo       Esperanto             vtt, srt, ttml, srv3, srv2, srv1, json3\net       Estonian              vtt, srt, ttml, srv3, srv2, srv1, json3\nee       Ewe                   vtt, srt, ttml, srv3, srv2, srv1, json3\nfo       Faroese               vtt, srt, ttml, srv3, srv2, srv1, json3\nfj       Fijian                vtt, srt, ttml, srv3, srv2, srv1, json3\nfil      Filipino              vtt, srt, ttml, srv3, srv2, srv1, json3\nfi       Finnish               vtt, srt, ttml, srv3, srv2, srv1, json3\nfr       French                vtt, srt, ttml, srv3, srv2, srv1, json3\ngaa      Ga                    vtt, srt, ttml, srv3, srv2, srv1, json3\ngl       Galician              vtt, srt, ttml, srv3, srv2, srv1, json3\nlg       Ganda                 vtt, srt, ttml, srv3, srv2, srv1, json3\nka       Georgian              vtt, srt, ttml, srv3, srv2, srv1, json3\nde       German                vtt, srt, ttml, srv3, srv2, srv1, json3\nel       Greek                 vtt, srt, ttml, srv3, srv2, srv1, json3\ngn       Guarani               vtt, srt, ttml, srv3, srv2, srv1, json3\ngu       Gujarati              vtt, srt, ttml, srv3, srv2, srv1, json3\nht       Haitian Creole        vtt, srt, ttml, srv3, srv2, srv1, json3\nha       Hausa                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhaw      Hawaiian              vtt, srt, ttml, srv3, srv2, srv1, json3\niw       Hebrew                vtt, srt, ttml, srv3, srv2, srv1, json3\nhi       Hindi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhmn      Hmong                 vtt, srt, ttml, srv3, srv2, srv1, json3\nhu       Hungarian             vtt, srt, ttml, srv3, srv2, srv1, json3\nis       Icelandic             vtt, srt, ttml, srv3, srv2, srv1, json3\nig       Igbo                  vtt, srt, ttml, srv3, srv2, srv1, json3\nid       Indonesian            vtt, srt, ttml, srv3, srv2, srv1, json3\niu       Inuktitut             vtt, srt, ttml, srv3, srv2, srv1, json3\nga       Irish                 vtt, srt, ttml, srv3, srv2, srv1, json3\nit       Italian               vtt, srt, ttml, srv3, srv2, srv1, json3\nja       Japanese              vtt, srt, ttml, srv3, srv2, srv1, json3\njv       Javanese              vtt, srt, ttml, srv3, srv2, srv1, json3\nkl       Kalaallisut           vtt, srt, ttml, srv3, srv2, srv1, json3\nkn       Kannada               vtt, srt, ttml, srv3, srv2, srv1, json3\nkk       Kazakh                vtt, srt, ttml, srv3, srv2, srv1, json3\nkha      Khasi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nkm       Khmer                 vtt, srt, ttml, srv3, srv2, srv1, json3\nrw       Kinyarwanda           vtt, srt, ttml, srv3, srv2, srv1, json3\nko       Korean                vtt, srt, ttml, srv3, srv2, srv1, json3\nkri      Krio                  vtt, srt, ttml, srv3, srv2, srv1, json3\nku       Kurdish               vtt, srt, ttml, srv3, srv2, srv1, json3\nky       Kyrgyz                vtt, srt, ttml, srv3, srv2, srv1, json3\nlo       Lao                   vtt, srt, ttml, srv3, srv2, srv1, json3\nla       Latin                 vtt, srt, ttml, srv3, srv2, srv1, json3\nlv       Latvian               vtt, srt, ttml, srv3, srv2, srv1, json3\nln       Lingala               vtt, srt, ttml, srv3, srv2, srv1, json3\nlt       Lithuanian            vtt, srt, ttml, srv3, srv2, srv1, json3\nlua      Luba-Lulua            vtt, srt, ttml, srv3, srv2, srv1, json3\nluo      Luo                   vtt, srt, ttml, srv3, srv2, srv1, json3\nlb       Luxembourgish         vtt, srt, ttml, srv3, srv2, srv1, json3\nmk       Macedonian            vtt, srt, ttml, srv3, srv2, srv1, json3\nmg       Malagasy              vtt, srt, ttml, srv3, srv2, srv1, json3\nms       Malay                 vtt, srt, ttml, srv3, srv2, srv1, json3\nml       Malayalam             vtt, srt, ttml, srv3, srv2, srv1, json3\nmt       Maltese               vtt, srt, ttml, srv3, srv2, srv1, json3\ngv       Manx                  vtt, srt, ttml, srv3, srv2, srv1, json3\nmi       Māori                 vtt, srt, ttml, srv3, srv2, srv1, json3\nmr       Marathi               vtt, srt, ttml, srv3, srv2, srv1, json3\nmn       Mongolian             vtt, srt, ttml, srv3, srv2, srv1, json3\nmfe      Morisyen              vtt, srt, ttml, srv3, srv2, srv1, json3\nne       Nepali                vtt, srt, ttml, srv3, srv2, srv1, json3\nnew      Newari                vtt, srt, ttml, srv3, srv2, srv1, json3\nnso      Northern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3\nno       Norwegian             vtt, srt, ttml, srv3, srv2, srv1, json3\nny       Nyanja                vtt, srt, ttml, srv3, srv2, srv1, json3\noc       Occitan               vtt, srt, ttml, srv3, srv2, srv1, json3\nor       Odia                  vtt, srt, ttml, srv3, srv2, srv1, json3\nom       Oromo                 vtt, srt, ttml, srv3, srv2, srv1, json3\nos       Ossetic               vtt, srt, ttml, srv3, srv2, srv1, json3\npam      Pampanga              vtt, srt, ttml, srv3, srv2, srv1, json3\nps       Pashto                vtt, srt, ttml, srv3, srv2, srv1, json3\nfa       Persian               vtt, srt, ttml, srv3, srv2, srv1, json3\npl       Polish                vtt, srt, ttml, srv3, srv2, srv1, json3\npt       Portuguese            vtt, srt, ttml, srv3, srv2, srv1, json3\npt-PT    Portuguese (Portugal) vtt, srt, ttml, srv3, srv2, srv1, json3\npa       Punjabi               vtt, srt, ttml, srv3, srv2, srv1, json3\nqu       Quechua               vtt, srt, ttml, srv3, srv2, srv1, json3\nro       Romanian              vtt, srt, ttml, srv3, srv2, srv1, json3\nrn       Rundi                 vtt, srt, ttml, srv3, srv2, srv1, json3\nru       Russian               vtt, srt, ttml, srv3, srv2, srv1, json3\nsm       Samoan                vtt, srt, ttml, srv3, srv2, srv1, json3\nsg       Sango                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsa       Sanskrit              vtt, srt, ttml, srv3, srv2, srv1, json3\ngd       Scottish Gaelic       vtt, srt, ttml, srv3, srv2, srv1, json3\nsr       Serbian               vtt, srt, ttml, srv3, srv2, srv1, json3\ncrs      Seselwa Creole French vtt, srt, ttml, srv3, srv2, srv1, json3\nsn       Shona                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsd       Sindhi                vtt, srt, ttml, srv3, srv2, srv1, json3\nsi       Sinhala               vtt, srt, ttml, srv3, srv2, srv1, json3\nsk       Slovak                vtt, srt, ttml, srv3, srv2, srv1, json3\nsl       Slovenian             vtt, srt, ttml, srv3, srv2, srv1, json3\nso       Somali                vtt, srt, ttml, srv3, srv2, srv1, json3\nst       Southern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3\nes       Spanish               vtt, srt, ttml, srv3, srv2, srv1, json3\nsu       Sundanese             vtt, srt, ttml, srv3, srv2, srv1, json3\nsw       Swahili               vtt, srt, ttml, srv3, srv2, srv1, json3\nss       Swati                 vtt, srt, ttml, srv3, srv2, srv1, json3\nsv       Swedish               vtt, srt, ttml, srv3, srv2, srv1, json3\ntg       Tajik                 vtt, srt, ttml, srv3, srv2, srv1, json3\nta       Tamil                 vtt, srt, ttml, srv3, srv2, srv1, json3\ntt       Tatar                 vtt, srt, ttml, srv3, srv2, srv1, json3\nte       Telugu                vtt, srt, ttml, srv3, srv2, srv1, json3\nth       Thai                  vtt, srt, ttml, srv3, srv2, srv1, json3\nbo       Tibetan               vtt, srt, ttml, srv3, srv2, srv1, json3\nti       Tigrinya              vtt, srt, ttml, srv3, srv2, srv1, json3\nto       Tongan                vtt, srt, ttml, srv3, srv2, srv1, json3\nts       Tsonga                vtt, srt, ttml, srv3, srv2, srv1, json3\ntn       Tswana                vtt, srt, ttml, srv3, srv2, srv1, json3\ntum      Tumbuka               vtt, srt, ttml, srv3, srv2, srv1, json3\ntr       Turkish               vtt, srt, ttml, srv3, srv2, srv1, json3\ntk       Turkmen               vtt, srt, ttml, srv3, srv2, srv1, json3\nuk       Ukrainian             vtt, srt, ttml, srv3, srv2, srv1, json3\nur       Urdu                  vtt, srt, ttml, srv3, srv2, srv1, json3\nug       Uyghur                vtt, srt, ttml, srv3, srv2, srv1, json3\nuz       Uzbek                 vtt, srt, ttml, srv3, srv2, srv1, json3\nve       Venda                 vtt, srt, ttml, srv3, srv2, srv1, json3\nvi       Vietnamese            vtt, srt, ttml, srv3, srv2, srv1, json3\nwar      Waray                 vtt, srt, ttml, srv3, srv2, srv1, json3\ncy       Welsh                 vtt, srt, ttml, srv3, srv2, srv1, json3\nfy       Western Frisian       vtt, srt, ttml, srv3, srv2, srv1, json3\nwo       Wolof                 vtt, srt, ttml, srv3, srv2, srv1, json3\nxh       Xhosa                 vtt, srt, ttml, srv3, srv2, srv1, json3\nyi       Yiddish               vtt, srt, ttml, srv3, srv2, srv1, json3\nyo       Yoruba                vtt, srt, ttml, srv3, srv2, srv1, json3\nzu       Zulu                  vtt, srt, ttml, srv3, srv2, srv1, json3\nqTEcAbQboqc has no subtitles\n\n\nExit code: 0","created_at":"2026-07-13T07:00:37.744073Z","finish_reason":null,"metrics":null},{"message_id":"64cf0805-4233-43ca-b7cd-ae0c012044b3","node_id":30,"role":"assistant","content":"","tool_calls":[{"id":"functions.exec:1","name":"exec","arguments":{"command":"cd /tmp && yt-dlp --write-auto-subs --skip-download --sub-langs en-orig --convert-subs srt --output \"transcript.%(ext)s\" --no-update \"https://www.youtube.com/watch?v=qTEcAbQboqc\""}}],"thinking":"There are automatic captions available. I see \"en-orig\" (English Original) and \"en\" (English). Since the rule says \"get the autogenerrated captions\", I should use the English auto-generated captions. I'll download the transcript as text. The best approach is to use yt-dlp to download only the English auto-generated subtitles in srt or vtt format, then I can read and summarize.\n\nLet me download the subtitles to a temp file. I'll use --write-auto-subs --skip-download --sub-langs en to get the auto-generated English captions. Note that \"en-orig\" is English (Original) which is likely the auto-generated original language, but \"en\" is probably the same. Let me use \"en\" or both. Actually \"en-orig\" means \"English (Original)\" - that's likely the auto-generated captions in the original language. Let me use that. But I can also just use \"en\". Let me try en-orig first.","created_at":"2026-07-13T07:00:39.133318Z","finish_reason":"tool_calls","metrics":{"ttft_ms":763,"total_time_ms":1388,"input_tokens":4814,"output_tokens":275,"cache_read_tokens":17536,"cache_creation_tokens":null,"tpot_ms":2.272727272727273,"tokens_per_sec":440}},{"message_id":"99da79d1-0885-4a23-baec-b349c14b9c64","node_id":31,"role":"tool","content":"Output from command in shell c410a4:\n[youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc\n[youtube] qTEcAbQboqc: Downloading webpage\n[youtube] qTEcAbQboqc: Downloading tv client config\n[youtube] qTEcAbQboqc: Downloading player 66a6ea83-main\n[youtube] qTEcAbQboqc: Downloading tv player API JSON\n[youtube] qTEcAbQboqc: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] qTEcAbQboqc: Downloading subtitles: en-orig\n[info] qTEcAbQboqc: Downloading 1 format(s): 139-7\n[info] Writing video subtitles to: transcript.en-orig.vtt\n[download] Destination: transcript.en-orig.vtt\n\r[download]    1.00KiB at  Unknown B/s (00:00:00)\r[download]    3.00KiB at  Unknown B/s (00:00:00)\r[download]    7.00KiB at  Unknown B/s (00:00:00)\r[download]   15.00KiB at    6.25MiB/s (00:00:00)\r[download]   31.00KiB at    2.61MiB/s (00:00:00)\r[download]   63.00KiB at    2.93MiB/s (00:00:00)\r[download]  105.64KiB at    3.69MiB/s (00:00:00)\r[download] 100% of  105.64KiB in 00:00:00 at 870.85KiB/s\n[SubtitlesConvertor] Converting subtitles\nDeleting original file transcript.en-orig.vtt (pass -k to keep)\n\n\nExit code: 0","created_at":"2026-07-13T07:00:41.480612Z","finish_reason":null,"metrics":null},{"message_id":"de9686f2-fcd6-43e2-81dc-0a29457964df","node_id":33,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:2","name":"read","arguments":{"file_path":"/tmp/transcript.en-orig.srt"}}],"thinking":"The subtitle file was downloaded and converted to srt. It should be at /tmp/transcript.en-orig.srt. Let me read it.","created_at":"2026-07-13T07:00:42.172325Z","finish_reason":"tool_calls","metrics":{"ttft_ms":523,"total_time_ms":690,"input_tokens":981,"output_tokens":55,"cache_read_tokens":22272,"cache_creation_tokens":null,"tpot_ms":3.036363636363636,"tokens_per_sec":329.34131736526945}},{"message_id":"30f9bfbf-7e4d-45e1-9ee7-39b9bad4b570","node_id":34,"role":"tool","content":"<file-view path=\"/tmp/transcript.en-orig.srt\" start_line=\"1\" end_line=\"1107\" total_lines=\"3205\">\n   1|1\n   2|00:00:00,000 --> 00:00:02,390\n   3|\n   4|What would you do if your favorite\n   5|\n   6|2\n   7|00:00:02,390 --> 00:00:02,400\n   8|What would you do if your favorite\n   9| \n  10|\n  11|3\n  12|00:00:02,400 --> 00:00:04,310\n  13|What would you do if your favorite\n  14|Fortnite mode had an infestation\n  15|\n  16|4\n  17|00:00:04,310 --> 00:00:04,320\n  18|Fortnite mode had an infestation\n  19| \n  20|\n  21|5\n  22|00:00:04,320 --> 00:00:07,430\n  23|Fortnite mode had an infestation\n  24|problem? Infested with a force so evil\n  25|\n  26|6\n  27|00:00:07,430 --> 00:00:07,440\n  28|problem? Infested with a force so evil\n  29| \n  30|\n  31|7\n  32|00:00:07,440 --> 00:00:09,510\n  33|problem? Infested with a force so evil\n  34|that in just 2 years the mode became\n  35|\n  36|8\n  37|00:00:09,510 --> 00:00:09,520\n  38|that in just 2 years the mode became\n  39| \n  40|\n  41|9\n  42|00:00:09,520 --> 00:00:11,990\n  43|that in just 2 years the mode became\n  44|completely unrecognizable. A force so\n  45|\n  46|10\n  47|00:00:11,990 --> 00:00:12,000\n  48|completely unrecognizable. A force so\n  49| \n  50|\n  51|11\n  52|00:00:12,000 --> 00:00:14,430\n  53|completely unrecognizable. A force so\n  54|vile that people swear they can't even\n  55|\n  56|12\n  57|00:00:14,430 --> 00:00:14,440\n  58|vile that people swear they can't even\n  59| \n  60|\n  61|13\n  62|00:00:14,440 --> 00:00:16,790\n  63|vile that people swear they can't even\n  64|play it anymore. Well, what's wrong?\n  65|\n  66|14\n  67|00:00:16,790 --> 00:00:16,800\n  68|play it anymore. Well, what's wrong?\n  69| \n  70|\n  71|15\n  72|00:00:16,800 --> 00:00:19,230\n  73|play it anymore. Well, what's wrong?\n  74|Cheaters? Hackers?\n  75|\n  76|16\n  77|00:00:19,230 --> 00:00:19,240\n  78|Cheaters? Hackers?\n  79| \n  80|\n  81|17\n  82|00:00:19,240 --> 00:00:21,510\n  83|Cheaters? Hackers?\n  84|Stream snipers?\n  85|\n  86|18\n  87|00:00:21,510 --> 00:00:21,520\n  88|Stream snipers?\n  89| \n  90|\n  91|19\n  92|00:00:21,520 --> 00:00:24,310\n  93|Stream snipers?\n  94|Eh, wrong. Million times worse.\n  95|\n  96|20\n  97|00:00:24,310 --> 00:00:24,320\n  98|Eh, wrong. Million times worse.\n  99| \n 100|\n 101|21\n 102|00:00:24,320 --> 00:00:27,430\n 103|Eh, wrong. Million times worse.\n 104|Sweats.\n 105|\n 106|22\n 107|00:00:27,430 --> 00:00:27,440\n 108|\n 109| \n 110|\n 111|23\n 112|00:00:27,440 --> 00:00:28,910\n 113|\n 114|That's what I would say if I was a\n 115|\n 116|24\n 117|00:00:28,910 --> 00:00:28,920\n 118|That's what I would say if I was a\n 119| \n 120|\n 121|25\n 122|00:00:28,920 --> 00:00:31,230\n 123|That's what I would say if I was a\n 124|5-year-old. This is Reload, [\\h__\\h] Take\n 125|\n 126|26\n 127|00:00:31,230 --> 00:00:31,240\n 128|5-year-old. This is Reload, [\\h__\\h] Take\n 129| \n 130|\n 131|27\n 132|00:00:31,240 --> 00:00:36,015\n 133|5-year-old. This is Reload, [\\h__\\h] Take\n 134|your sensitive aspect to Respond Rumble.\n 135|\n 136|28\n 137|00:00:36,015 --> 00:00:36,025\n 138|\n 139| \n 140|\n 141|29\n 142|00:00:36,025 --> 00:00:37,030\n 143|\n 144|>> [music]\n 145|\n 146|30\n 147|00:00:37,030 --> 00:00:37,040\n 148|>> [music]\n 149| \n 150|\n 151|31\n 152|00:00:37,040 --> 00:00:38,830\n 153|>> [music]\n 154|>> Okay, let's get down to brass tacks.\n 155|\n 156|32\n 157|00:00:38,830 --> 00:00:38,840\n 158|>> Okay, let's get down to brass tacks.\n 159| \n 160|\n 161|33\n 162|00:00:38,840 --> 00:00:40,830\n 163|>> Okay, let's get down to brass tacks.\n 164|Reload is really [\\h__\\h] different. 2\n 165|\n 166|34\n 167|00:00:40,830 --> 00:00:40,840\n 168|Reload is really [\\h__\\h] different. 2\n 169| \n 170|\n 171|35\n 172|00:00:40,840 --> 00:00:42,310\n 173|Reload is really [\\h__\\h] different. 2\n 174|years later and it's not even the same\n 175|\n 176|36\n 177|00:00:42,310 --> 00:00:42,320\n 178|years later and it's not even the same\n 179| \n 180|\n 181|37\n 182|00:00:42,320 --> 00:00:44,310\n 183|years later and it's not even the same\n 184|[\\h__\\h] For zero build at least Reload is\n 185|\n 186|38\n 187|00:00:44,310 --> 00:00:44,320\n 188|[\\h__\\h] For zero build at least Reload is\n 189| \n 190|\n 191|39\n 192|00:00:44,320 --> 00:00:46,150\n 193|[\\h__\\h] For zero build at least Reload is\n 194|a movement jungle gym. People doing the\n 195|\n 196|40\n 197|00:00:46,150 --> 00:00:46,160\n 198|a movement jungle gym. People doing the\n 199| \n 200|\n 201|41\n 202|00:00:46,160 --> 00:00:48,350\n 203|a movement jungle gym. People doing the\n 204|grappler cancel [\\h__\\h] before got patched.\n 205|\n 206|42\n 207|00:00:48,350 --> 00:00:48,360\n 208|grappler cancel [\\h__\\h] before got patched.\n 209| \n 210|\n 211|43\n 212|00:00:48,360 --> 00:00:50,790\n 213|grappler cancel [\\h__\\h] before got patched.\n 214|So many crazy ass minute decisions\n 215|\n 216|44\n 217|00:00:50,790 --> 00:00:50,800\n 218|So many crazy ass minute decisions\n 219| \n 220|\n 221|45\n 222|00:00:50,800 --> 00:00:52,550\n 223|So many crazy ass minute decisions\n 224|people make in this mode genuinely\n 225|\n 226|46\n 227|00:00:52,550 --> 00:00:52,560\n 228|people make in this mode genuinely\n 229| \n 230|\n 231|47\n 232|00:00:52,560 --> 00:00:54,150\n 233|people make in this mode genuinely\n 234|didn't exist during the mode's launch or\n 235|\n 236|48\n 237|00:00:54,150 --> 00:00:54,160\n 238|didn't exist during the mode's launch or\n 239| \n 240|\n 241|49\n 242|00:00:54,160 --> 00:00:55,870\n 243|didn't exist during the mode's launch or\n 244|even its first year or at least it\n 245|\n 246|50\n 247|00:00:55,870 --> 00:00:55,880\n 248|even its first year or at least it\n 249| \n 250|\n 251|51\n 252|00:00:55,880 --> 00:00:57,710\n 253|even its first year or at least it\n 254|wasn't present as much. I don't want to\n 255|\n 256|52\n 257|00:00:57,710 --> 00:00:57,720\n 258|wasn't present as much. I don't want to\n 259| \n 260|\n 261|53\n 262|00:00:57,720 --> 00:00:59,590\n 263|wasn't present as much. I don't want to\n 264|romanticize the first few months of\n 265|\n 266|54\n 267|00:00:59,590 --> 00:00:59,600\n 268|romanticize the first few months of\n 269| \n 270|\n 271|55\n 272|00:00:59,600 --> 00:01:01,950\n 273|romanticize the first few months of\n 274|Reload purely off of nostalgia, but I do\n 275|\n 276|56\n 277|00:01:01,950 --> 00:01:01,960\n 278|Reload purely off of nostalgia, but I do\n 279| \n 280|\n 281|57\n 282|00:01:01,960 --> 00:01:03,470\n 283|Reload purely off of nostalgia, but I do\n 284|have to admit that I'm very biased for\n 285|\n 286|58\n 287|00:01:03,470 --> 00:01:03,480\n 288|have to admit that I'm very biased for\n 289| \n 290|\n 291|59\n 292|00:01:03,480 --> 00:01:05,350\n 293|have to admit that I'm very biased for\n 294|this time period. There was something\n 295|\n 296|60\n 297|00:01:05,350 --> 00:01:05,360\n 298|this time period. There was something\n 299| \n 300|\n 301|61\n 302|00:01:05,360 --> 00:01:07,630\n 303|this time period. There was something\n 304|really special about this. Yes, I said\n 305|\n 306|62\n 307|00:01:07,630 --> 00:01:07,640\n 308|really special about this. Yes, I said\n 309| \n 310|\n 311|63\n 312|00:01:07,640 --> 00:01:09,270\n 313|really special about this. Yes, I said\n 314|the same thing during last year's Reload\n 315|\n 316|64\n 317|00:01:09,270 --> 00:01:09,280\n 318|the same thing during last year's Reload\n 319| \n 320|\n 321|65\n 322|00:01:09,280 --> 00:01:11,030\n 323|the same thing during last year's Reload\n 324|video. I don't give a [\\h__\\h] Playground\n 325|\n 326|66\n 327|00:01:11,030 --> 00:01:11,040\n 328|video. I don't give a [\\h__\\h] Playground\n 329| \n 330|\n 331|67\n 332|00:01:11,040 --> 00:01:12,750\n 333|video. I don't give a [\\h__\\h] Playground\n 334|creative 1.0 coming out in the first\n 335|\n 336|68\n 337|00:01:12,750 --> 00:01:12,760\n 338|creative 1.0 coming out in the first\n 339| \n 340|\n 341|69\n 342|00:01:12,760 --> 00:01:14,870\n 343|creative 1.0 coming out in the first\n 344|iteration of 1v1 maps coming out seemed\n 345|\n 346|70\n 347|00:01:14,870 --> 00:01:14,880\n 348|iteration of 1v1 maps coming out seemed\n 349| \n 350|\n 351|71\n 352|00:01:14,880 --> 00:01:16,230\n 353|iteration of 1v1 maps coming out seemed\n 354|to be notable points in Fortnite's\n 355|\n 356|72\n 357|00:01:16,230 --> 00:01:16,240\n 358|to be notable points in Fortnite's\n 359| \n 360|\n 361|73\n 362|00:01:16,240 --> 00:01:17,990\n 363|to be notable points in Fortnite's\n 364|history when people noticeably got\n 365|\n 366|74\n 367|00:01:17,990 --> 00:01:18,000\n 368|history when people noticeably got\n 369| \n 370|\n 371|75\n 372|00:01:18,000 --> 00:01:19,830\n 373|history when people noticeably got\n 374|better at a quick rate. However, a lot\n 375|\n 376|76\n 377|00:01:19,830 --> 00:01:19,840\n 378|better at a quick rate. However, a lot\n 379| \n 380|\n 381|77\n 382|00:01:19,840 --> 00:01:21,390\n 383|better at a quick rate. However, a lot\n 384|of players heard about this in the form\n 385|\n 386|78\n 387|00:01:21,390 --> 00:01:21,400\n 388|of players heard about this in the form\n 389| \n 390|\n 391|79\n 392|00:01:21,400 --> 00:01:22,950\n 393|of players heard about this in the form\n 394|of myths and weren't around back then to\n 395|\n 396|80\n 397|00:01:22,950 --> 00:01:22,960\n 398|of myths and weren't around back then to\n 399| \n 400|\n 401|81\n 402|00:01:22,960 --> 00:01:24,830\n 403|of myths and weren't around back then to\n 404|see that. But Reload's first 2 years\n 405|\n 406|82\n 407|00:01:24,830 --> 00:01:24,840\n 408|see that. But Reload's first 2 years\n 409| \n 410|\n 411|83\n 412|00:01:24,840 --> 00:01:26,910\n 413|see that. But Reload's first 2 years\n 414|definitely fit in that criteria given\n 415|\n 416|84\n 417|00:01:26,910 --> 00:01:26,920\n 418|definitely fit in that criteria given\n 419| \n 420|\n 421|85\n 422|00:01:26,920 --> 00:01:28,750\n 423|definitely fit in that criteria given\n 424|its accessibility. I mean, what casual\n 425|\n 426|86\n 427|00:01:28,750 --> 00:01:28,760\n 428|its accessibility. I mean, what casual\n 429| \n 430|\n 431|87\n 432|00:01:28,760 --> 00:01:30,710\n 433|its accessibility. I mean, what casual\n 434|player is going out of their way to play\n 435|\n 436|88\n 437|00:01:30,710 --> 00:01:30,720\n 438|player is going out of their way to play\n 439| \n 440|\n 441|89\n 442|00:01:30,720 --> 00:01:33,390\n 443|player is going out of their way to play\n 444|Lops 1v1? With this Reload's kind of\n 445|\n 446|90\n 447|00:01:33,390 --> 00:01:33,400\n 448|Lops 1v1? With this Reload's kind of\n 449| \n 450|\n 451|91\n 452|00:01:33,400 --> 00:01:35,150\n 453|Lops 1v1? With this Reload's kind of\n 454|known for being the sweat mode and\n 455|\n 456|92\n 457|00:01:35,150 --> 00:01:35,160\n 458|known for being the sweat mode and\n 459| \n 460|\n 461|93\n 462|00:01:35,160 --> 00:01:37,630\n 463|known for being the sweat mode and\n 464|honestly, who cares? It was inevitable\n 465|\n 466|94\n 467|00:01:37,630 --> 00:01:37,640\n 468|honestly, who cares? It was inevitable\n 469| \n 470|\n 471|95\n 472|00:01:37,640 --> 00:01:38,910\n 473|honestly, who cares? It was inevitable\n 474|to be this way and it would be foolish\n 475|\n 476|96\n 477|00:01:38,910 --> 00:01:38,920\n 478|to be this way and it would be foolish\n 479| \n 480|\n 481|97\n 482|00:01:38,920 --> 00:01:40,830\n 483|to be this way and it would be foolish\n 484|to say otherwise. And this isn't bad,\n 485|\n 486|98\n 487|00:01:40,830 --> 00:01:40,840\n 488|to say otherwise. And this isn't bad,\n 489| \n 490|\n 491|99\n 492|00:01:40,840 --> 00:01:42,310\n 493|to say otherwise. And this isn't bad,\n 494|it's just\n 495|\n 496|100\n 497|00:01:42,310 --> 00:01:42,320\n 498|it's just\n 499| \n 500|\n 501|101\n 502|00:01:42,320 --> 00:01:44,150\n 503|it's just\n 504|I just find it fascinating whenever I\n 505|\n 506|102\n 507|00:01:44,150 --> 00:01:44,160\n 508|I just find it fascinating whenever I\n 509| \n 510|\n 511|103\n 512|00:01:44,160 --> 00:01:45,550\n 513|I just find it fascinating whenever I\n 514|look back at footage during the first\n 515|\n 516|104\n 517|00:01:45,550 --> 00:01:45,560\n 518|look back at footage during the first\n 519| \n 520|\n 521|105\n 522|00:01:45,560 --> 00:01:47,030\n 523|look back at footage during the first\n 524|few months of Reload. It's just It's\n 525|\n 526|106\n 527|00:01:47,030 --> 00:01:47,040\n 528|few months of Reload. It's just It's\n 529| \n 530|\n 531|107\n 532|00:01:47,040 --> 00:01:48,790\n 533|few months of Reload. It's just It's\n 534|just not even the same [\\h__\\h] Look This\n 535|\n 536|108\n 537|00:01:48,790 --> 00:01:48,800\n 538|just not even the same [\\h__\\h] Look This\n 539| \n 540|\n 541|109\n 542|00:01:48,800 --> 00:01:50,790\n 543|just not even the same [\\h__\\h] Look This\n 544|is some [\\h__\\h] caveman primal ass\n 545|\n 546|110\n 547|00:01:50,790 --> 00:01:50,800\n 548|is some [\\h__\\h] caveman primal ass\n 549| \n 550|\n 551|111\n 552|00:01:50,800 --> 00:01:52,830\n 553|is some [\\h__\\h] caveman primal ass\n 554|gameplay. But I totally be doing Reload\n 555|\n 556|112\n 557|00:01:52,830 --> 00:01:52,840\n 558|gameplay. But I totally be doing Reload\n 559| \n 560|\n 561|113\n 562|00:01:52,840 --> 00:01:54,470\n 563|gameplay. But I totally be doing Reload\n 564|a disservice by not talking about how\n 565|\n 566|114\n 567|00:01:54,470 --> 00:01:54,480\n 568|a disservice by not talking about how\n 569| \n 570|\n 571|115\n 572|00:01:54,480 --> 00:01:56,270\n 573|a disservice by not talking about how\n 574|the mode itself changed instead of just\n 575|\n 576|116\n 577|00:01:56,270 --> 00:01:56,280\n 578|the mode itself changed instead of just\n 579| \n 580|\n 581|117\n 582|00:01:56,280 --> 00:01:57,230\n 583|the mode itself changed instead of just\n 584|the players.\n 585|\n 586|118\n 587|00:01:57,230 --> 00:01:57,240\n 588|the players.\n 589| \n 590|\n 591|119\n 592|00:01:57,240 --> 00:02:03,469\n 593|the players.\n 594|>> Oh, you got TO GIVE HIM THAT HOOK.\n 595|\n 596|120\n 597|00:02:03,469 --> 00:02:03,479\n 598|\n 599| \n 600|\n 601|121\n 602|00:02:03,479 --> 00:02:04,910\n 603|\n 604|>> I PERSONALLY DON'T GET THAT EXCITED\n 605|\n 606|122\n 607|00:02:04,910 --> 00:02:04,920\n 608|>> I PERSONALLY DON'T GET THAT EXCITED\n 609| \n 610|\n 611|123\n 612|00:02:04,920 --> 00:02:06,469\n 613|>> I PERSONALLY DON'T GET THAT EXCITED\n 614|ANYMORE FOR LOOT pool updates. And it's\n 615|\n 616|124\n 617|00:02:06,469 --> 00:02:06,479\n 618|ANYMORE FOR LOOT pool updates. And it's\n 619| \n 620|\n 621|125\n 622|00:02:06,479 --> 00:02:07,870\n 623|ANYMORE FOR LOOT pool updates. And it's\n 624|weird because I used to love these\n 625|\n 626|126\n 627|00:02:07,870 --> 00:02:07,880\n 628|weird because I used to love these\n 629| \n 630|\n 631|127\n 632|00:02:07,880 --> 00:02:09,630\n 633|weird because I used to love these\n 634|things. It felt like a big deal when\n 635|\n 636|128\n 637|00:02:09,630 --> 00:02:09,640\n 638|things. It felt like a big deal when\n 639| \n 640|\n 641|129\n 642|00:02:09,640 --> 00:02:11,550\n 643|things. It felt like a big deal when\n 644|[\\h__\\h] was getting unvaulted. But for me,\n 645|\n 646|130\n 647|00:02:11,550 --> 00:02:11,560\n 648|[\\h__\\h] was getting unvaulted. But for me,\n 649| \n 650|\n 651|131\n 652|00:02:11,560 --> 00:02:13,550\n 653|[\\h__\\h] was getting unvaulted. But for me,\n 654|that kind of wore off. And let's be\n 655|\n 656|132\n 657|00:02:13,550 --> 00:02:13,560\n 658|that kind of wore off. And let's be\n 659| \n 660|\n 661|133\n 662|00:02:13,560 --> 00:02:14,670\n 663|that kind of wore off. And let's be\n 664|real, it's definitely because the\n 665|\n 666|134\n 667|00:02:14,670 --> 00:02:14,680\n 668|real, it's definitely because the\n 669| \n 670|\n 671|135\n 672|00:02:14,680 --> 00:02:16,070\n 673|real, it's definitely because the\n 674|majority of Fortnite's weapons have\n 675|\n 676|136\n 677|00:02:16,070 --> 00:02:16,080\n 678|majority of Fortnite's weapons have\n 679| \n 680|\n 681|137\n 682|00:02:16,080 --> 00:02:17,350\n 683|majority of Fortnite's weapons have\n 684|already been brought back during\n 685|\n 686|138\n 687|00:02:17,350 --> 00:02:17,360\n 688|already been brought back during\n 689| \n 690|\n 691|139\n 692|00:02:17,360 --> 00:02:19,390\n 693|already been brought back during\n 694|Reload's lifespan. So, by nature, the\n 695|\n 696|140\n 697|00:02:19,390 --> 00:02:19,400\n 698|Reload's lifespan. So, by nature, the\n 699| \n 700|\n 701|141\n 702|00:02:19,400 --> 00:02:21,350\n 703|Reload's lifespan. So, by nature, the\n 704|unvaults don't seem as significant. And\n 705|\n 706|142\n 707|00:02:21,350 --> 00:02:21,360\n 708|unvaults don't seem as significant. And\n 709| \n 710|\n 711|143\n 712|00:02:21,360 --> 00:02:24,430\n 713|unvaults don't seem as significant. And\n 714|with this in mind, Reload has seen some\n 715|\n 716|144\n 717|00:02:24,430 --> 00:02:24,440\n 718|with this in mind, Reload has seen some\n 719| \n 720|\n 721|145\n 722|00:02:24,440 --> 00:02:26,590\n 723|with this in mind, Reload has seen some\n 724|weird ass unvaults to make up for it.\n 725|\n 726|146\n 727|00:02:26,590 --> 00:02:26,600\n 728|weird ass unvaults to make up for it.\n 729| \n 730|\n 731|147\n 732|00:02:26,600 --> 00:02:28,350\n 733|weird ass unvaults to make up for it.\n 734|Some of the unvaults I like, some of the\n 735|\n 736|148\n 737|00:02:28,350 --> 00:02:28,360\n 738|Some of the unvaults I like, some of the\n 739| \n 740|\n 741|149\n 742|00:02:28,360 --> 00:02:30,470\n 743|Some of the unvaults I like, some of the\n 744|unvaults I don't like. To put it simply,\n 745|\n 746|150\n 747|00:02:30,470 --> 00:02:30,480\n 748|unvaults I don't like. To put it simply,\n 749| \n 750|\n 751|151\n 752|00:02:30,480 --> 00:02:31,830\n 753|unvaults I don't like. To put it simply,\n 754|I'm not a fan of the Nitrous being in\n 755|\n 756|152\n 757|00:02:31,830 --> 00:02:31,840\n 758|I'm not a fan of the Nitrous being in\n 759| \n 760|\n 761|153\n 762|00:02:31,840 --> 00:02:33,430\n 763|I'm not a fan of the Nitrous being in\n 764|Oasis, and I'm not a fan of the Cube\n 765|\n 766|154\n 767|00:02:33,430 --> 00:02:33,440\n 768|Oasis, and I'm not a fan of the Cube\n 769| \n 770|\n 771|155\n 772|00:02:33,440 --> 00:02:35,070\n 773|Oasis, and I'm not a fan of the Cube\n 774|Rifle being in Elite Stronghold. Or\n 775|\n 776|156\n 777|00:02:35,070 --> 00:02:35,080\n 778|Rifle being in Elite Stronghold. Or\n 779| \n 780|\n 781|157\n 782|00:02:35,080 --> 00:02:37,070\n 783|Rifle being in Elite Stronghold. Or\n 784|weapons like these in Reload in general.\n 785|\n 786|158\n 787|00:02:37,070 --> 00:02:37,080\n 788|weapons like these in Reload in general.\n 789| \n 790|\n 791|159\n 792|00:02:37,080 --> 00:02:39,350\n 793|weapons like these in Reload in general.\n 794|>> That is a fair and balanced strategy.\n 795|\n 796|160\n 797|00:02:39,350 --> 00:02:39,360\n 798|>> That is a fair and balanced strategy.\n 799| \n 800|\n 801|161\n 802|00:02:39,360 --> 00:02:40,870\n 803|>> That is a fair and balanced strategy.\n 804|>> A lot of the appeal for Reload when it\n 805|\n 806|162\n 807|00:02:40,870 --> 00:02:40,880\n 808|>> A lot of the appeal for Reload when it\n 809| \n 810|\n 811|163\n 812|00:02:40,880 --> 00:02:42,510\n 813|>> A lot of the appeal for Reload when it\n 814|first came out, at least I think, was\n 815|\n 816|164\n 817|00:02:42,510 --> 00:02:42,520\n 818|first came out, at least I think, was\n 819| \n 820|\n 821|165\n 822|00:02:42,520 --> 00:02:44,030\n 823|first came out, at least I think, was\n 824|that it was an alternative for players\n 825|\n 826|166\n 827|00:02:44,030 --> 00:02:44,040\n 828|that it was an alternative for players\n 829| \n 830|\n 831|167\n 832|00:02:44,040 --> 00:02:45,230\n 833|that it was an alternative for players\n 834|that didn't want to play Hoverjet\n 835|\n 836|168\n 837|00:02:45,230 --> 00:02:45,240\n 838|that didn't want to play Hoverjet\n 839| \n 840|\n 841|169\n 842|00:02:45,240 --> 00:02:46,910\n 843|that didn't want to play Hoverjet\n 844|Simulator with bullet drop. And while I\n 845|\n 846|170\n 847|00:02:46,910 --> 00:02:46,920\n 848|Simulator with bullet drop. And while I\n 849| \n 850|\n 851|171\n 852|00:02:46,920 --> 00:02:48,430\n 853|Simulator with bullet drop. And while I\n 854|don't think Reload should be trapped in\n 855|\n 856|172\n 857|00:02:48,430 --> 00:02:48,440\n 858|don't think Reload should be trapped in\n 859| \n 860|\n 861|173\n 862|00:02:48,440 --> 00:02:50,470\n 863|don't think Reload should be trapped in\n 864|2024 forever, I do think there's a\n 865|\n 866|174\n 867|00:02:50,470 --> 00:02:50,480\n 868|2024 forever, I do think there's a\n 869| \n 870|\n 871|175\n 872|00:02:50,480 --> 00:02:52,070\n 873|2024 forever, I do think there's a\n 874|balance to strike. Because the further\n 875|\n 876|176\n 877|00:02:52,070 --> 00:02:52,080\n 878|balance to strike. Because the further\n 879| \n 880|\n 881|177\n 882|00:02:52,080 --> 00:02:54,070\n 883|balance to strike. Because the further\n 884|Reload drifts into this weird unorthodox\n 885|\n 886|178\n 887|00:02:54,070 --> 00:02:54,080\n 888|Reload drifts into this weird unorthodox\n 889| \n 890|\n 891|179\n 892|00:02:54,080 --> 00:02:55,630\n 893|Reload drifts into this weird unorthodox\n 894|side of Fortnite as seen in Battle\n 895|\n 896|180\n 897|00:02:55,630 --> 00:02:55,640\n 898|side of Fortnite as seen in Battle\n 899| \n 900|\n 901|181\n 902|00:02:55,640 --> 00:02:57,270\n 903|side of Fortnite as seen in Battle\n 904|Royale, the closer it gets to becoming\n 905|\n 906|182\n 907|00:02:57,270 --> 00:02:57,280\n 908|Royale, the closer it gets to becoming\n 909| \n 910|\n 911|183\n 912|00:02:57,280 --> 00:02:58,870\n 913|Royale, the closer it gets to becoming\n 914|the thing that people originally used it\n 915|\n 916|184\n 917|00:02:58,870 --> 00:02:58,880\n 918|the thing that people originally used it\n 919| \n 920|\n 921|185\n 922|00:02:58,880 --> 00:03:00,750\n 923|the thing that people originally used it\n 924|to escape from. I'm not claiming that\n 925|\n 926|186\n 927|00:03:00,750 --> 00:03:00,760\n 928|to escape from. I'm not claiming that\n 929| \n 930|\n 931|187\n 932|00:03:00,760 --> 00:03:02,949\n 933|to escape from. I'm not claiming that\n 934|Reload has become Battle Royale, but\n 935|\n 936|188\n 937|00:03:02,949 --> 00:03:02,959\n 938|Reload has become Battle Royale, but\n 939| \n 940|\n 941|189\n 942|00:03:02,959 --> 00:03:04,310\n 943|Reload has become Battle Royale, but\n 944|what I will say that there should be a\n 945|\n 946|190\n 947|00:03:04,310 --> 00:03:04,320\n 948|what I will say that there should be a\n 949| \n 950|\n 951|191\n 952|00:03:04,320 --> 00:03:06,030\n 953|what I will say that there should be a\n 954|clear difference in design philosophy\n 955|\n 956|192\n 957|00:03:06,030 --> 00:03:06,040\n 958|clear difference in design philosophy\n 959| \n 960|\n 961|193\n 962|00:03:06,040 --> 00:03:07,750\n 963|clear difference in design philosophy\n 964|between the two modes. And for the most\n 965|\n 966|194\n 967|00:03:07,750 --> 00:03:07,760\n 968|between the two modes. And for the most\n 969| \n 970|\n 971|195\n 972|00:03:07,760 --> 00:03:09,070\n 973|between the two modes. And for the most\n 974|part, that's been the case. And all I'm\n 975|\n 976|196\n 977|00:03:09,070 --> 00:03:09,080\n 978|part, that's been the case. And all I'm\n 979| \n 980|\n 981|197\n 982|00:03:09,080 --> 00:03:11,430\n 983|part, that's been the case. And all I'm\n 984|saying is keep it that way. And there's\n 985|\n 986|198\n 987|00:03:11,430 --> 00:03:11,440\n 988|saying is keep it that way. And there's\n 989| \n 990|\n 991|199\n 992|00:03:11,440 --> 00:03:13,110\n 993|saying is keep it that way. And there's\n 994|just times where I and other players\n 995|\n 996|200\n 997|00:03:13,110 --> 00:03:13,120\n 998|just times where I and other players\n 999| \n1000|\n1001|201\n1002|00:03:13,120 --> 00:03:14,470\n1003|just times where I and other players\n1004|have noticed the line between the two\n1005|\n1006|202\n1007|00:03:14,470 --> 00:03:14,480\n1008|have noticed the line between the two\n1009| \n1010|\n1011|203\n1012|00:03:14,480 --> 00:03:16,270\n1013|have noticed the line between the two\n1014|modes have been blurred a bit. I mean, I\n1015|\n1016|204\n1017|00:03:16,270 --> 00:03:16,280\n1018|modes have been blurred a bit. I mean, I\n1019| \n1020|\n1021|205\n1022|00:03:16,280 --> 00:03:17,550\n1023|modes have been blurred a bit. I mean, I\n1024|don't think I really have to spell it\n1025|\n1026|206\n1027|00:03:17,550 --> 00:03:17,560\n1028|don't think I really have to spell it\n1029| \n1030|\n1031|207\n1032|00:03:17,560 --> 00:03:19,790\n1033|don't think I really have to spell it\n1034|out considering a Chapter 7 Reload map\n1035|\n1036|208\n1037|00:03:19,790 --> 00:03:19,800\n1038|out considering a Chapter 7 Reload map\n1039| \n1040|\n1041|209\n1042|00:03:19,800 --> 00:03:21,630\n1043|out considering a Chapter 7 Reload map\n1044|with Chapter 7 guns came out during the\n1045|\n1046|210\n1047|00:03:21,630 --> 00:03:21,640\n1048|with Chapter 7 guns came out during the\n1049| \n1050|\n1051|211\n1052|00:03:21,640 --> 00:03:23,790\n1053|with Chapter 7 guns came out during the\n1054|start of Chapter 7 Battle Royale. Like,\n1055|\n1056|212\n1057|00:03:23,790 --> 00:03:23,800\n1058|start of Chapter 7 Battle Royale. Like,\n1059| \n1060|\n1061|213\n1062|00:03:23,800 --> 00:03:25,390\n1063|start of Chapter 7 Battle Royale. Like,\n1064|be [\\h__\\h] for real. Don't get it\n1065|\n1066|214\n1067|00:03:25,390 --> 00:03:25,400\n1068|be [\\h__\\h] for real. Don't get it\n1069| \n1070|\n1071|215\n1072|00:03:25,400 --> 00:03:26,990\n1073|be [\\h__\\h] for real. Don't get it\n1074|twisted, this is fine. The loot pool's\n1075|\n1076|216\n1077|00:03:26,990 --> 00:03:27,000\n1078|twisted, this is fine. The loot pool's\n1079| \n1080|\n1081|217\n1082|00:03:27,000 --> 00:03:29,190\n1083|twisted, this is fine. The loot pool's\n1084|good, the map's good, but I can play BR\n1085|\n1086|218\n1087|00:03:29,190 --> 00:03:29,200\n1088|good, the map's good, but I can play BR\n1089| \n1090|\n1091|219\n1092|00:03:29,200 --> 00:03:31,150\n1093|good, the map's good, but I can play BR\n1094|to experience this [\\h__\\h] What I can't\n1095|\n1096|220\n1097|00:03:31,150 --> 00:03:31,160\n1098|to experience this [\\h__\\h] What I can't\n1099| \n1100|\n1101|221\n1102|00:03:31,160 --> 00:03:32,870\n1103|to experience this [\\h__\\h] What I can't\n1104|experience in BR, which drives me to\n1105|\n1106|222\n1107|00:03:32,870 --> 00:03:32,880\n</file-view>","created_at":"2026-07-13T07:00:42.210669Z","finish_reason":null,"metrics":null},{"message_id":"4d3e514d-64d0-4a1e-a7d7-a5a182f64df2","node_id":36,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:3","name":"read","arguments":{"file_path":"/tmp/transcript.en-orig.srt","offset":1108,"limit":1200}}],"thinking":"The transcript is 3205 lines. I need to read the full transcript to understand it before summarizing. The rule says \"do not name the session until after reading and understanding the full YouTube video transcript\". Since I can't read all 3205 lines at once with the default limit (20000 chars), I should read more of it. Let me continue reading. Actually, the read tool by default reads up to 20000 characters. I read lines 1-1107 which is already quite a bit. I need to read the rest. Let me read from line 1108 onwards.","created_at":"2026-07-13T07:00:43.653430Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1012,"total_time_ms":1441,"input_tokens":11080,"output_tokens":161,"cache_read_tokens":23168,"cache_creation_tokens":null,"tpot_ms":2.6645962732919255,"tokens_per_sec":375.2913752913753}},{"message_id":"c6ed30b4-fa74-4449-a735-5e761a471e86","node_id":37,"role":"tool","content":"<file-view path=\"/tmp/transcript.en-orig.srt\" start_line=\"1108\" end_line=\"2217\" total_lines=\"3205\">\n1108|experience in BR, which drives me to\n1109| \n1110|\n1111|223\n1112|00:03:32,880 --> 00:03:34,990\n1113|experience in BR, which drives me to\n1114|Reload, is more fight. A new take on Evo\n1115|\n1116|224\n1117|00:03:34,990 --> 00:03:35,000\n1118|Reload, is more fight. A new take on Evo\n1119| \n1120|\n1121|225\n1122|00:03:35,000 --> 00:03:36,790\n1123|Reload, is more fight. A new take on Evo\n1124|Chrome weapons from Paradise. I think\n1125|\n1126|226\n1127|00:03:36,790 --> 00:03:36,800\n1128|Chrome weapons from Paradise. I think\n1129| \n1130|\n1131|227\n1132|00:03:36,800 --> 00:03:38,310\n1133|Chrome weapons from Paradise. I think\n1134|they fit Reload better than they ever\n1135|\n1136|228\n1137|00:03:38,310 --> 00:03:38,320\n1138|they fit Reload better than they ever\n1139| \n1140|\n1141|229\n1142|00:03:38,320 --> 00:03:39,990\n1143|they fit Reload better than they ever\n1144|fit in Battle Royale. The upgrade\n1145|\n1146|230\n1147|00:03:39,990 --> 00:03:40,000\n1148|fit in Battle Royale. The upgrade\n1149| \n1150|\n1151|231\n1152|00:03:40,000 --> 00:03:41,870\n1153|fit in Battle Royale. The upgrade\n1154|feature actually shines in Reload since\n1155|\n1156|232\n1157|00:03:41,870 --> 00:03:41,880\n1158|feature actually shines in Reload since\n1159| \n1160|\n1161|233\n1162|00:03:41,880 --> 00:03:43,390\n1163|feature actually shines in Reload since\n1164|you get into way more fights here than\n1165|\n1166|234\n1167|00:03:43,390 --> 00:03:43,400\n1168|you get into way more fights here than\n1169| \n1170|\n1171|235\n1172|00:03:43,400 --> 00:03:44,870\n1173|you get into way more fights here than\n1174|you would in BR. And with this, the\n1175|\n1176|236\n1177|00:03:44,870 --> 00:03:44,880\n1178|you would in BR. And with this, the\n1179| \n1180|\n1181|237\n1182|00:03:44,880 --> 00:03:46,670\n1183|you would in BR. And with this, the\n1184|mentality I'm noticing from the devs now\n1185|\n1186|238\n1187|00:03:46,670 --> 00:03:46,680\n1188|mentality I'm noticing from the devs now\n1189| \n1190|\n1191|239\n1192|00:03:46,680 --> 00:03:48,110\n1193|mentality I'm noticing from the devs now\n1194|is basically, \"All right, go find your\n1195|\n1196|240\n1197|00:03:48,110 --> 00:03:48,120\n1198|is basically, \"All right, go find your\n1199| \n1200|\n1201|241\n1202|00:03:48,120 --> 00:03:49,870\n1203|is basically, \"All right, go find your\n1204|more fights. Go out and have a ball. Cut\n1205|\n1206|242\n1207|00:03:49,870 --> 00:03:49,880\n1208|more fights. Go out and have a ball. Cut\n1209| \n1210|\n1211|243\n1212|00:03:49,880 --> 00:03:51,590\n1213|more fights. Go out and have a ball. Cut\n1214|all the fat.\" And objectively, that's\n1215|\n1216|244\n1217|00:03:51,590 --> 00:03:51,600\n1218|all the fat.\" And objectively, that's\n1219| \n1220|\n1221|245\n1222|00:03:51,600 --> 00:03:53,630\n1223|all the fat.\" And objectively, that's\n1224|convenient. That's good.\n1225|\n1226|246\n1227|00:03:53,630 --> 00:03:53,640\n1228|convenient. That's good.\n1229| \n1230|\n1231|247\n1232|00:03:53,640 --> 00:03:56,510\n1233|convenient. That's good.\n1234|But, for me, huge emphasis on me, part\n1235|\n1236|248\n1237|00:03:56,510 --> 00:03:56,520\n1238|But, for me, huge emphasis on me, part\n1239| \n1240|\n1241|249\n1242|00:03:56,520 --> 00:03:58,110\n1243|But, for me, huge emphasis on me, part\n1244|of the thrill for Reload for me was\n1245|\n1246|250\n1247|00:03:58,110 --> 00:03:58,120\n1248|of the thrill for Reload for me was\n1249| \n1250|\n1251|251\n1252|00:03:58,120 --> 00:04:00,070\n1253|of the thrill for Reload for me was\n1254|winning a giant fight near the end game\n1255|\n1256|252\n1257|00:04:00,070 --> 00:04:00,080\n1258|winning a giant fight near the end game\n1259| \n1260|\n1261|253\n1262|00:04:00,080 --> 00:04:02,230\n1263|winning a giant fight near the end game\n1264|and seeing loot absolutely everywhere.\n1265|\n1266|254\n1267|00:04:02,230 --> 00:04:02,240\n1268|and seeing loot absolutely everywhere.\n1269| \n1270|\n1271|255\n1272|00:04:02,240 --> 00:04:03,390\n1273|and seeing loot absolutely everywhere.\n1274|And you're sitting there going, \"Oh,\n1275|\n1276|256\n1277|00:04:03,390 --> 00:04:03,400\n1278|And you're sitting there going, \"Oh,\n1279| \n1280|\n1281|257\n1282|00:04:03,400 --> 00:04:05,030\n1283|And you're sitting there going, \"Oh,\n1284|[\\h__\\h] What guns do I take?\" Just\n1285|\n1286|258\n1287|00:04:05,030 --> 00:04:05,040\n1288|[\\h__\\h] What guns do I take?\" Just\n1289| \n1290|\n1291|259\n1292|00:04:05,040 --> 00:04:06,830\n1293|[\\h__\\h] What guns do I take?\" Just\n1294|scrambling through a giant pile of a\n1295|\n1296|260\n1297|00:04:06,830 --> 00:04:06,840\n1298|scrambling through a giant pile of a\n1299| \n1300|\n1301|261\n1302|00:04:06,840 --> 00:04:08,990\n1303|scrambling through a giant pile of a\n1304|thousand [\\h__\\h] guns. More Fight kind\n1305|\n1306|262\n1307|00:04:08,990 --> 00:04:09,000\n1308|thousand [\\h__\\h] guns. More Fight kind\n1309| \n1310|\n1311|263\n1312|00:04:09,000 --> 00:04:10,990\n1313|thousand [\\h__\\h] guns. More Fight kind\n1314|of reduces some of that chaos. By mid to\n1315|\n1316|264\n1317|00:04:10,990 --> 00:04:11,000\n1318|of reduces some of that chaos. By mid to\n1319| \n1320|\n1321|265\n1322|00:04:11,000 --> 00:04:12,790\n1323|of reduces some of that chaos. By mid to\n1324|late game, your AR and shotgun are\n1325|\n1326|266\n1327|00:04:12,790 --> 00:04:12,800\n1328|late game, your AR and shotgun are\n1329| \n1330|\n1331|267\n1332|00:04:12,800 --> 00:04:14,670\n1333|late game, your AR and shotgun are\n1334|already purple or gold. At most, you're\n1335|\n1336|268\n1337|00:04:14,670 --> 00:04:14,680\n1338|already purple or gold. At most, you're\n1339| \n1340|\n1341|269\n1342|00:04:14,680 --> 00:04:16,430\n1343|already purple or gold. At most, you're\n1344|probably just going to refill on heals.\n1345|\n1346|270\n1347|00:04:16,430 --> 00:04:16,440\n1348|probably just going to refill on heals.\n1349| \n1350|\n1351|271\n1352|00:04:16,440 --> 00:04:17,750\n1353|probably just going to refill on heals.\n1354|There's less scavenging, less\n1355|\n1356|272\n1357|00:04:17,750 --> 00:04:17,760\n1358|There's less scavenging, less\n1359| \n1360|\n1361|273\n1362|00:04:17,760 --> 00:04:19,229\n1363|There's less scavenging, less\n1364|scrambling, less looting after the\n1365|\n1366|274\n1367|00:04:19,229 --> 00:04:19,239\n1368|scrambling, less looting after the\n1369| \n1370|\n1371|275\n1372|00:04:19,239 --> 00:04:21,110\n1373|scrambling, less looting after the\n1374|bloodbath. While this is definitely a\n1375|\n1376|276\n1377|00:04:21,110 --> 00:04:21,120\n1378|bloodbath. While this is definitely a\n1379| \n1380|\n1381|277\n1382|00:04:21,120 --> 00:04:23,030\n1383|bloodbath. While this is definitely a\n1384|weird personal thing I have with More\n1385|\n1386|278\n1387|00:04:23,030 --> 00:04:23,040\n1388|weird personal thing I have with More\n1389| \n1390|\n1391|279\n1392|00:04:23,040 --> 00:04:24,630\n1393|weird personal thing I have with More\n1394|Fight, I still feel like this is the\n1395|\n1396|280\n1397|00:04:24,630 --> 00:04:24,640\n1398|Fight, I still feel like this is the\n1399| \n1400|\n1401|281\n1402|00:04:24,640 --> 00:04:26,030\n1403|Fight, I still feel like this is the\n1404|type of feature that helps with this\n1405|\n1406|282\n1407|00:04:26,030 --> 00:04:26,040\n1408|type of feature that helps with this\n1409| \n1410|\n1411|283\n1412|00:04:26,040 --> 00:04:28,710\n1413|type of feature that helps with this\n1414|line between Reload and BR. And I know\n1415|\n1416|284\n1417|00:04:28,710 --> 00:04:28,720\n1418|line between Reload and BR. And I know\n1419| \n1420|\n1421|285\n1422|00:04:28,720 --> 00:04:30,310\n1423|line between Reload and BR. And I know\n1424|throughout the two years of Reload being\n1425|\n1426|286\n1427|00:04:30,310 --> 00:04:30,320\n1428|throughout the two years of Reload being\n1429| \n1430|\n1431|287\n1432|00:04:30,320 --> 00:04:31,990\n1433|throughout the two years of Reload being\n1434|out, other attempts were made to make\n1435|\n1436|288\n1437|00:04:31,990 --> 00:04:32,000\n1438|out, other attempts were made to make\n1439| \n1440|\n1441|289\n1442|00:04:32,000 --> 00:04:34,630\n1443|out, other attempts were made to make\n1444|Reload stand out, like rare chest events\n1445|\n1446|290\n1447|00:04:34,630 --> 00:04:34,640\n1448|Reload stand out, like rare chest events\n1449| \n1450|\n1451|291\n1452|00:04:34,640 --> 00:04:36,630\n1453|Reload stand out, like rare chest events\n1454|and floor's lava [\\h__\\h] Yeah, that's\n1455|\n1456|292\n1457|00:04:36,630 --> 00:04:36,640\n1458|and floor's lava [\\h__\\h] Yeah, that's\n1459| \n1460|\n1461|293\n1462|00:04:36,640 --> 00:04:38,310\n1463|and floor's lava [\\h__\\h] Yeah, that's\n1464|cute, but More Fight seems to be the\n1465|\n1466|294\n1467|00:04:38,310 --> 00:04:38,320\n1468|cute, but More Fight seems to be the\n1469| \n1470|\n1471|295\n1472|00:04:38,320 --> 00:04:39,990\n1473|cute, but More Fight seems to be the\n1474|lightning in a bottle edition from what\n1475|\n1476|296\n1477|00:04:39,990 --> 00:04:40,000\n1478|lightning in a bottle edition from what\n1479| \n1480|\n1481|297\n1482|00:04:40,000 --> 00:04:42,150\n1483|lightning in a bottle edition from what\n1484|I've surmised. Because this works in\n1485|\n1486|298\n1487|00:04:42,150 --> 00:04:42,160\n1488|I've surmised. Because this works in\n1489| \n1490|\n1491|299\n1492|00:04:42,160 --> 00:04:44,310\n1493|I've surmised. Because this works in\n1494|Reload. It's evolutionary for the mode.\n1495|\n1496|300\n1497|00:04:44,310 --> 00:04:44,320\n1498|Reload. It's evolutionary for the mode.\n1499| \n1500|\n1501|301\n1502|00:04:44,320 --> 00:04:45,750\n1503|Reload. It's evolutionary for the mode.\n1504|It pushes things forward without\n1505|\n1506|302\n1507|00:04:45,750 --> 00:04:45,760\n1508|It pushes things forward without\n1509| \n1510|\n1511|303\n1512|00:04:45,760 --> 00:04:47,350\n1513|It pushes things forward without\n1514|unvaulting weapons that would be found\n1515|\n1516|304\n1517|00:04:47,350 --> 00:04:47,360\n1518|unvaulting weapons that would be found\n1519| \n1520|\n1521|305\n1522|00:04:47,360 --> 00:04:48,510\n1523|unvaulting weapons that would be found\n1524|in BR.\n1525|\n1526|306\n1527|00:04:48,510 --> 00:04:48,520\n1528|in BR.\n1529| \n1530|\n1531|307\n1532|00:04:48,520 --> 00:04:49,990\n1533|in BR.\n1534|>> Okay, what\n1535|\n1536|308\n1537|00:04:49,990 --> 00:04:50,000\n1538|>> Okay, what\n1539| \n1540|\n1541|309\n1542|00:04:50,000 --> 00:04:53,550\n1543|>> Okay, what\n1544|the [\\h__\\h]\n1545|\n1546|310\n1547|00:04:53,550 --> 00:04:53,560\n1548|\n1549| \n1550|\n1551|311\n1552|00:04:53,560 --> 00:04:55,870\n1553|\n1554|>> Once upon a time, I was drugged,\n1555|\n1556|312\n1557|00:04:55,870 --> 00:04:55,880\n1558|>> Once upon a time, I was drugged,\n1559| \n1560|\n1561|313\n1562|00:04:55,880 --> 00:04:58,550\n1563|>> Once upon a time, I was drugged,\n1564|brainwashed, and lobotomized.\n1565|\n1566|314\n1567|00:04:58,550 --> 00:04:58,560\n1568|brainwashed, and lobotomized.\n1569| \n1570|\n1571|315\n1572|00:04:58,560 --> 00:05:00,190\n1573|brainwashed, and lobotomized.\n1574|And afterwards, I decided to make this\n1575|\n1576|316\n1577|00:05:00,190 --> 00:05:00,200\n1578|And afterwards, I decided to make this\n1579| \n1580|\n1581|317\n1582|00:05:00,200 --> 00:05:01,550\n1583|And afterwards, I decided to make this\n1584|video and put [\\h__\\h] Grounds at number\n1585|\n1586|318\n1587|00:05:01,550 --> 00:05:01,560\n1588|video and put [\\h__\\h] Grounds at number\n1589| \n1590|\n1591|319\n1592|00:05:01,560 --> 00:05:03,390\n1593|video and put [\\h__\\h] Grounds at number\n1594|two. The end. On a serious note, I don't\n1595|\n1596|320\n1597|00:05:03,390 --> 00:05:03,400\n1598|two. The end. On a serious note, I don't\n1599| \n1600|\n1601|321\n1602|00:05:03,400 --> 00:05:05,190\n1603|two. The end. On a serious note, I don't\n1604|think Reload has a bad map, per se.\n1605|\n1606|322\n1607|00:05:05,190 --> 00:05:05,200\n1608|think Reload has a bad map, per se.\n1609| \n1610|\n1611|323\n1612|00:05:05,200 --> 00:05:07,110\n1613|think Reload has a bad map, per se.\n1614|Yeah, [\\h__\\h] Grounds became extremely\n1615|\n1616|324\n1617|00:05:07,110 --> 00:05:07,120\n1618|Yeah, [\\h__\\h] Grounds became extremely\n1619| \n1620|\n1621|325\n1622|00:05:07,120 --> 00:05:09,070\n1623|Yeah, [\\h__\\h] Grounds became extremely\n1624|frustrating over time, but it's because\n1625|\n1626|326\n1627|00:05:09,070 --> 00:05:09,080\n1628|frustrating over time, but it's because\n1629| \n1630|\n1631|327\n1632|00:05:09,080 --> 00:05:10,990\n1633|frustrating over time, but it's because\n1634|it fits better as a mini season map than\n1635|\n1636|328\n1637|00:05:10,990 --> 00:05:11,000\n1638|it fits better as a mini season map than\n1639| \n1640|\n1641|329\n1642|00:05:11,000 --> 00:05:12,710\n1643|it fits better as a mini season map than\n1644|a Reload map. Once you start adding\n1645|\n1646|330\n1647|00:05:12,710 --> 00:05:12,720\n1648|a Reload map. Once you start adding\n1649| \n1650|\n1651|331\n1652|00:05:12,720 --> 00:05:15,230\n1653|a Reload map. Once you start adding\n1654|underground portions, secret areas, and\n1655|\n1656|332\n1657|00:05:15,230 --> 00:05:15,240\n1658|underground portions, secret areas, and\n1659| \n1660|\n1661|333\n1662|00:05:15,240 --> 00:05:16,909\n1663|underground portions, secret areas, and\n1664|alarm traps, it kind of defeats the\n1665|\n1666|334\n1667|00:05:16,909 --> 00:05:16,919\n1668|alarm traps, it kind of defeats the\n1669| \n1670|\n1671|335\n1672|00:05:16,919 --> 00:05:18,830\n1673|alarm traps, it kind of defeats the\n1674|purpose of a Reload map. This sentiment\n1675|\n1676|336\n1677|00:05:18,830 --> 00:05:18,840\n1678|purpose of a Reload map. This sentiment\n1679| \n1680|\n1681|337\n1682|00:05:18,840 --> 00:05:20,630\n1683|purpose of a Reload map. This sentiment\n1684|carries over to Elite Showdown. Again,\n1685|\n1686|338\n1687|00:05:20,630 --> 00:05:20,640\n1688|carries over to Elite Showdown. Again,\n1689| \n1690|\n1691|339\n1692|00:05:20,640 --> 00:05:22,750\n1693|carries over to Elite Showdown. Again,\n1694|it's not poorly designed, well, aside\n1695|\n1696|340\n1697|00:05:22,750 --> 00:05:22,760\n1698|it's not poorly designed, well, aside\n1699| \n1700|\n1701|341\n1702|00:05:22,760 --> 00:05:24,030\n1703|it's not poorly designed, well, aside\n1704|from the mountain that's impossible to\n1705|\n1706|342\n1707|00:05:24,030 --> 00:05:24,040\n1708|from the mountain that's impossible to\n1709| \n1710|\n1711|343\n1712|00:05:24,040 --> 00:05:25,670\n1713|from the mountain that's impossible to\n1714|climb in Zero Build.\n1715|\n1716|344\n1717|00:05:25,670 --> 00:05:25,680\n1718|climb in Zero Build.\n1719| \n1720|\n1721|345\n1722|00:05:25,680 --> 00:05:28,070\n1723|climb in Zero Build.\n1724|>> Maybe Okay, we're going to die.\n1725|\n1726|346\n1727|00:05:28,070 --> 00:05:28,080\n1728|>> Maybe Okay, we're going to die.\n1729| \n1730|\n1731|347\n1732|00:05:28,080 --> 00:05:29,310\n1733|>> Maybe Okay, we're going to die.\n1734|>> Oh my god, the mountain.\n1735|\n1736|348\n1737|00:05:29,310 --> 00:05:29,320\n1738|>> Oh my god, the mountain.\n1739| \n1740|\n1741|349\n1742|00:05:29,320 --> 00:05:30,710\n1743|>> Oh my god, the mountain.\n1744|>> Oh, it's the same place as well.\n1745|\n1746|350\n1747|00:05:30,710 --> 00:05:30,720\n1748|>> Oh, it's the same place as well.\n1749| \n1750|\n1751|351\n1752|00:05:30,720 --> 00:05:33,110\n1753|>> Oh, it's the same place as well.\n1754|>> It's just not a great Reload map. Reload\n1755|\n1756|352\n1757|00:05:33,110 --> 00:05:33,120\n1758|>> It's just not a great Reload map. Reload\n1759| \n1760|\n1761|353\n1762|00:05:33,120 --> 00:05:34,270\n1763|>> It's just not a great Reload map. Reload\n1764|maps work better when they're\n1765|\n1766|354\n1767|00:05:34,270 --> 00:05:34,280\n1768|maps work better when they're\n1769| \n1770|\n1771|355\n1772|00:05:34,280 --> 00:05:36,070\n1773|maps work better when they're\n1774|straightforward and when players can see\n1775|\n1776|356\n1777|00:05:36,070 --> 00:05:36,080\n1778|straightforward and when players can see\n1779| \n1780|\n1781|357\n1782|00:05:36,080 --> 00:05:37,909\n1783|straightforward and when players can see\n1784|where everything is. And I feel like the\n1785|\n1786|358\n1787|00:05:37,909 --> 00:05:37,919\n1788|where everything is. And I feel like the\n1789| \n1790|\n1791|359\n1792|00:05:37,919 --> 00:05:39,590\n1793|where everything is. And I feel like the\n1794|more recent Reload maps have strayed\n1795|\n1796|360\n1797|00:05:39,590 --> 00:05:39,600\n1798|more recent Reload maps have strayed\n1799| \n1800|\n1801|361\n1802|00:05:39,600 --> 00:05:41,430\n1803|more recent Reload maps have strayed\n1804|away from this formula. I think it'd be\n1805|\n1806|362\n1807|00:05:41,430 --> 00:05:41,440\n1808|away from this formula. I think it'd be\n1809| \n1810|\n1811|363\n1812|00:05:41,440 --> 00:05:43,190\n1813|away from this formula. I think it'd be\n1814|nice to get a map that's more in line\n1815|\n1816|364\n1817|00:05:43,190 --> 00:05:43,200\n1818|nice to get a map that's more in line\n1819| \n1820|\n1821|365\n1822|00:05:43,200 --> 00:05:45,870\n1823|nice to get a map that's more in line\n1824|with Oasis or Slurp Rush.\n1825|\n1826|366\n1827|00:05:45,870 --> 00:05:45,880\n1828|with Oasis or Slurp Rush.\n1829| \n1830|\n1831|367\n1832|00:05:45,880 --> 00:05:47,750\n1833|with Oasis or Slurp Rush.\n1834|Honestly, anything as long as it's not a\n1835|\n1836|368\n1837|00:05:47,750 --> 00:05:47,760\n1838|Honestly, anything as long as it's not a\n1839| \n1840|\n1841|369\n1842|00:05:47,760 --> 00:05:49,790\n1843|Honestly, anything as long as it's not a\n1844|chapter 2 season 2 map. I'd actually\n1845|\n1846|370\n1847|00:05:49,790 --> 00:05:49,800\n1848|chapter 2 season 2 map. I'd actually\n1849| \n1850|\n1851|371\n1852|00:05:49,800 --> 00:05:51,230\n1853|chapter 2 season 2 map. I'd actually\n1854|blow my [\\h__\\h] smooth off if that\n1855|\n1856|372\n1857|00:05:51,230 --> 00:05:51,240\n1858|blow my [\\h__\\h] smooth off if that\n1859| \n1860|\n1861|373\n1862|00:05:51,240 --> 00:05:52,510\n1863|blow my [\\h__\\h] smooth off if that\n1864|happened. Disregarding the initial\n1865|\n1866|374\n1867|00:05:52,510 --> 00:05:52,520\n1868|happened. Disregarding the initial\n1869| \n1870|\n1871|375\n1872|00:05:52,520 --> 00:05:54,110\n1873|happened. Disregarding the initial\n1874|honeymoon phase, if you were to ask me\n1875|\n1876|376\n1877|00:05:54,110 --> 00:05:54,120\n1878|honeymoon phase, if you were to ask me\n1879| \n1880|\n1881|377\n1882|00:05:54,120 --> 00:05:55,590\n1883|honeymoon phase, if you were to ask me\n1884|what a high point was for the reload\n1885|\n1886|378\n1887|00:05:55,590 --> 00:05:55,600\n1888|what a high point was for the reload\n1889| \n1890|\n1891|379\n1892|00:05:55,600 --> 00:05:57,630\n1893|what a high point was for the reload\n1894|mode itself after its launch, it has to\n1895|\n1896|380\n1897|00:05:57,630 --> 00:05:57,640\n1898|mode itself after its launch, it has to\n1899| \n1900|\n1901|381\n1902|00:05:57,640 --> 00:05:58,790\n1903|mode itself after its launch, it has to\n1904|be when Slurp Rush was added, no\n1905|\n1906|382\n1907|00:05:58,790 --> 00:05:58,800\n1908|be when Slurp Rush was added, no\n1909| \n1910|\n1911|383\n1912|00:05:58,800 --> 00:06:01,030\n1913|be when Slurp Rush was added, no\n1914|question. This and the previous two maps\n1915|\n1916|384\n1917|00:06:01,030 --> 00:06:01,040\n1918|question. This and the previous two maps\n1919| \n1920|\n1921|385\n1922|00:06:01,040 --> 00:06:02,870\n1923|question. This and the previous two maps\n1924|lined up seemingly make it oddly fitting\n1925|\n1926|386\n1927|00:06:02,870 --> 00:06:02,880\n1928|lined up seemingly make it oddly fitting\n1929| \n1930|\n1931|387\n1932|00:06:02,880 --> 00:06:05,110\n1933|lined up seemingly make it oddly fitting\n1934|trilogy for reload. These are simple\n1935|\n1936|388\n1937|00:06:05,110 --> 00:06:05,120\n1938|trilogy for reload. These are simple\n1939| \n1940|\n1941|389\n1942|00:06:05,120 --> 00:06:06,750\n1943|trilogy for reload. These are simple\n1944|maps, but they improved after one\n1945|\n1946|390\n1947|00:06:06,750 --> 00:06:06,760\n1948|maps, but they improved after one\n1949| \n1950|\n1951|391\n1952|00:06:06,760 --> 00:06:09,150\n1953|maps, but they improved after one\n1954|another. There's a specific aura when it\n1955|\n1956|392\n1957|00:06:09,150 --> 00:06:09,160\n1958|another. There's a specific aura when it\n1959| \n1960|\n1961|393\n1962|00:06:09,160 --> 00:06:10,910\n1963|another. There's a specific aura when it\n1964|comes to these maps. They feel vastly\n1965|\n1966|394\n1967|00:06:10,910 --> 00:06:10,920\n1968|comes to these maps. They feel vastly\n1969| \n1970|\n1971|395\n1972|00:06:10,920 --> 00:06:12,350\n1973|comes to these maps. They feel vastly\n1974|different than any of the maps we've\n1975|\n1976|396\n1977|00:06:12,350 --> 00:06:12,360\n1978|different than any of the maps we've\n1979| \n1980|\n1981|397\n1982|00:06:12,360 --> 00:06:14,310\n1983|different than any of the maps we've\n1984|seen after this. And aside from Slurp\n1985|\n1986|398\n1987|00:06:14,310 --> 00:06:14,320\n1988|seen after this. And aside from Slurp\n1989| \n1990|\n1991|399\n1992|00:06:14,320 --> 00:06:16,230\n1993|seen after this. And aside from Slurp\n1994|Rush just being a good ass map on its\n1995|\n1996|400\n1997|00:06:16,230 --> 00:06:16,240\n1998|Rush just being a good ass map on its\n1999| \n2000|\n2001|401\n2002|00:06:16,240 --> 00:06:18,190\n2003|Rush just being a good ass map on its\n2004|own, the map in reload itself acted as\n2005|\n2006|402\n2007|00:06:18,190 --> 00:06:18,200\n2008|own, the map in reload itself acted as\n2009| \n2010|\n2011|403\n2012|00:06:18,200 --> 00:06:19,630\n2013|own, the map in reload itself acted as\n2014|an escape for a lot of people. Keep in\n2015|\n2016|404\n2017|00:06:19,630 --> 00:06:19,640\n2018|an escape for a lot of people. Keep in\n2019| \n2020|\n2021|405\n2022|00:06:19,640 --> 00:06:21,270\n2023|an escape for a lot of people. Keep in\n2024|mind, this came out 2 weeks before\n2025|\n2026|406\n2027|00:06:21,270 --> 00:06:21,280\n2028|mind, this came out 2 weeks before\n2029| \n2030|\n2031|407\n2032|00:06:21,280 --> 00:06:22,750\n2033|mind, this came out 2 weeks before\n2034|Galactic Battles, season that turned\n2035|\n2036|408\n2037|00:06:22,750 --> 00:06:22,760\n2038|Galactic Battles, season that turned\n2039| \n2040|\n2041|409\n2042|00:06:22,760 --> 00:06:24,590\n2043|Galactic Battles, season that turned\n2044|many people away from Battle Royale. Or\n2045|\n2046|410\n2047|00:06:24,590 --> 00:06:24,600\n2048|many people away from Battle Royale. Or\n2049| \n2050|\n2051|411\n2052|00:06:24,600 --> 00:06:26,630\n2053|many people away from Battle Royale. Or\n2054|in this case, turned people to reload\n2055|\n2056|412\n2057|00:06:26,630 --> 00:06:26,640\n2058|in this case, turned people to reload\n2059| \n2060|\n2061|413\n2062|00:06:26,640 --> 00:06:28,190\n2063|in this case, turned people to reload\n2064|and Slurp Rush. And honestly, what\n2065|\n2066|414\n2067|00:06:28,190 --> 00:06:28,200\n2068|and Slurp Rush. And honestly, what\n2069| \n2070|\n2071|415\n2072|00:06:28,200 --> 00:06:29,590\n2073|and Slurp Rush. And honestly, what\n2074|cemented this stretch of time as a\n2075|\n2076|416\n2077|00:06:29,590 --> 00:06:29,600\n2078|cemented this stretch of time as a\n2079| \n2080|\n2081|417\n2082|00:06:29,600 --> 00:06:31,909\n2083|cemented this stretch of time as a\n2084|generational run for reload was an event\n2085|\n2086|418\n2087|00:06:31,909 --> 00:06:31,919\n2088|generational run for reload was an event\n2089| \n2090|\n2091|419\n2092|00:06:31,919 --> 00:06:33,630\n2093|generational run for reload was an event\n2094|put together by Fortnite surrounding\n2095|\n2096|420\n2097|00:06:33,630 --> 00:06:33,640\n2098|put together by Fortnite surrounding\n2099| \n2100|\n2101|421\n2102|00:06:33,640 --> 00:06:38,550\n2103|put together by Fortnite surrounding\n2104|this map. An event that gathered pros\n2105|\n2106|422\n2107|00:06:38,550 --> 00:06:38,560\n2108|this map. An event that gathered pros\n2109| \n2110|\n2111|423\n2112|00:06:38,560 --> 00:06:40,199\n2113|this map. An event that gathered pros\n2114|and ams.\n2115|\n2116|424\n2117|00:06:40,199 --> 00:06:40,209\n2118|and ams.\n2119| \n2120|\n2121|425\n2122|00:06:40,209 --> 00:06:42,164\n2123|and ams.\n2124|>> [screaming]\n2125|\n2126|426\n2127|00:06:42,164 --> 00:06:42,174\n2128|>> [screaming]\n2129| \n2130|\n2131|427\n2132|00:06:42,174 --> 00:06:44,790\n2133|>> [screaming]\n2134|[music]\n2135|\n2136|428\n2137|00:06:44,790 --> 00:06:44,800\n2138|\n2139| \n2140|\n2141|429\n2142|00:06:44,800 --> 00:06:46,950\n2143|\n2144|>> This is actually a pretty big deal. The\n2145|\n2146|430\n2147|00:06:46,950 --> 00:06:46,960\n2148|>> This is actually a pretty big deal. The\n2149| \n2150|\n2151|431\n2152|00:06:46,960 --> 00:06:48,950\n2153|>> This is actually a pretty big deal. The\n2154|last time we had a pro am was back when\n2155|\n2156|432\n2157|00:06:48,950 --> 00:06:48,960\n2158|last time we had a pro am was back when\n2159| \n2160|\n2161|433\n2162|00:06:48,960 --> 00:06:50,590\n2163|last time we had a pro am was back when\n2164|Looboo and Tim consistently streamed the\n2165|\n2166|434\n2167|00:06:50,590 --> 00:06:50,600\n2168|Looboo and Tim consistently streamed the\n2169| \n2170|\n2171|435\n2172|00:06:50,600 --> 00:06:52,470\n2173|Looboo and Tim consistently streamed the\n2174|game and when Lachlan wore this [\\h__\\h] to\n2175|\n2176|436\n2177|00:06:52,470 --> 00:06:52,480\n2178|game and when Lachlan wore this [\\h__\\h] to\n2179| \n2180|\n2181|437\n2182|00:06:52,480 --> 00:06:54,070\n2183|game and when Lachlan wore this [\\h__\\h] to\n2184|every Fortnite event. The original two\n2185|\n2186|438\n2187|00:06:54,070 --> 00:06:54,080\n2188|every Fortnite event. The original two\n2189| \n2190|\n2191|439\n2192|00:06:54,080 --> 00:06:55,790\n2193|every Fortnite event. The original two\n2194|pro ams had regular Fortnite content\n2195|\n2196|440\n2197|00:06:55,790 --> 00:06:55,800\n2198|pro ams had regular Fortnite content\n2199| \n2200|\n2201|441\n2202|00:06:55,800 --> 00:06:57,470\n2203|pro ams had regular Fortnite content\n2204|creators as the pros and aloof\n2205|\n2206|442\n2207|00:06:57,470 --> 00:06:57,480\n2208|creators as the pros and aloof\n2209| \n2210|\n2211|443\n2212|00:06:57,480 --> 00:06:58,990\n2213|creators as the pros and aloof\n2214|celebrities that hardly play Fortnite as\n2215|\n2216|444\n2217|00:06:58,990 --> 00:06:59,000\n</file-view>","created_at":"2026-07-13T07:00:43.669118Z","finish_reason":null,"metrics":null},{"message_id":"355df664-c695-41a2-a924-729181d7410a","node_id":39,"role":"assistant","content":"","tool_calls":[{"id":"functions.read:4","name":"read","arguments":{"file_path":"/tmp/transcript.en-orig.srt","offset":2218,"limit":1200}}],"thinking":"I need to read the rest of the transcript. It's 3205 lines total. Let me continue reading from line 2218.","created_at":"2026-07-13T07:00:44.687504Z","finish_reason":"tool_calls","metrics":{"ttft_ms":910,"total_time_ms":1017,"input_tokens":11017,"output_tokens":66,"cache_read_tokens":34176,"cache_creation_tokens":null,"tpot_ms":1.621212121212121,"tokens_per_sec":616.822429906542}},{"message_id":"bcdfdf45-e8c0-4044-a5bf-2cff4815d4e5","node_id":40,"role":"tool","content":"<file-view path=\"/tmp/transcript.en-orig.srt\" start_line=\"2218\" end_line=\"3205\" total_lines=\"3205\">\n2218|celebrities that hardly play Fortnite as\n2219| \n2220|\n2221|445\n2222|00:06:59,000 --> 00:06:59,790\n2223|celebrities that hardly play Fortnite as\n2224|the amateurs.\n2225|\n2226|446\n2227|00:06:59,790 --> 00:06:59,800\n2228|the amateurs.\n2229| \n2230|\n2231|447\n2232|00:06:59,800 --> 00:07:01,270\n2233|the amateurs.\n2234|>> What's your favorite weapon to use and\n2235|\n2236|448\n2237|00:07:01,270 --> 00:07:01,280\n2238|>> What's your favorite weapon to use and\n2239| \n2240|\n2241|449\n2242|00:07:01,280 --> 00:07:02,070\n2243|>> What's your favorite weapon to use and\n2244|why?\n2245|\n2246|450\n2247|00:07:02,070 --> 00:07:02,080\n2248|why?\n2249| \n2250|\n2251|451\n2252|00:07:02,080 --> 00:07:02,790\n2253|why?\n2254|>> The pickaxe.\n2255|\n2256|452\n2257|00:07:02,790 --> 00:07:02,800\n2258|>> The pickaxe.\n2259| \n2260|\n2261|453\n2262|00:07:02,800 --> 00:07:05,550\n2263|>> The pickaxe.\n2264|>> The FNCS reload pro am had actual pros\n2265|\n2266|454\n2267|00:07:05,550 --> 00:07:05,560\n2268|>> The FNCS reload pro am had actual pros\n2269| \n2270|\n2271|455\n2272|00:07:05,560 --> 00:07:07,310\n2273|>> The FNCS reload pro am had actual pros\n2274|as the pros and Fortnite content\n2275|\n2276|456\n2277|00:07:07,310 --> 00:07:07,320\n2278|as the pros and Fortnite content\n2279| \n2280|\n2281|457\n2282|00:07:07,320 --> 00:07:09,510\n2283|as the pros and Fortnite content\n2284|creators as the amateurs. Yes, the skill\n2285|\n2286|458\n2287|00:07:09,510 --> 00:07:09,520\n2288|creators as the amateurs. Yes, the skill\n2289| \n2290|\n2291|459\n2292|00:07:09,520 --> 00:07:11,350\n2293|creators as the amateurs. Yes, the skill\n2294|ceiling has grown so much that the pros\n2295|\n2296|460\n2297|00:07:11,350 --> 00:07:11,360\n2298|ceiling has grown so much that the pros\n2299| \n2300|\n2301|461\n2302|00:07:11,360 --> 00:07:13,230\n2303|ceiling has grown so much that the pros\n2304|last time are now the amateurs. And\n2305|\n2306|462\n2307|00:07:13,230 --> 00:07:13,240\n2308|last time are now the amateurs. And\n2309| \n2310|\n2311|463\n2312|00:07:13,240 --> 00:07:15,790\n2313|last time are now the amateurs. And\n2314|honestly, I I think it was for the best.\n2315|\n2316|464\n2317|00:07:15,790 --> 00:07:15,800\n2318|honestly, I I think it was for the best.\n2319| \n2320|\n2321|465\n2322|00:07:15,800 --> 00:07:17,550\n2323|honestly, I I think it was for the best.\n2324|Look me dead in my eyes and tell me it's\n2325|\n2326|466\n2327|00:07:17,550 --> 00:07:17,560\n2328|Look me dead in my eyes and tell me it's\n2329| \n2330|\n2331|467\n2332|00:07:17,560 --> 00:07:19,870\n2333|Look me dead in my eyes and tell me it's\n2334|a good idea to put Peter Bot and [\\h__\\h]\n2335|\n2336|468\n2337|00:07:19,870 --> 00:07:19,880\n2338|a good idea to put Peter Bot and [\\h__\\h]\n2339| \n2340|\n2341|469\n2342|00:07:19,880 --> 00:07:21,710\n2343|a good idea to put Peter Bot and [\\h__\\h]\n2344|Markiplier and Freddy from iCarly in the\n2345|\n2346|470\n2347|00:07:21,710 --> 00:07:21,720\n2348|Markiplier and Freddy from iCarly in the\n2349| \n2350|\n2351|471\n2352|00:07:21,720 --> 00:07:23,510\n2353|Markiplier and Freddy from iCarly in the\n2354|same Fortnite match. Fortnite put a lot\n2355|\n2356|472\n2357|00:07:23,510 --> 00:07:23,520\n2358|same Fortnite match. Fortnite put a lot\n2359| \n2360|\n2361|473\n2362|00:07:23,520 --> 00:07:24,990\n2363|same Fortnite match. Fortnite put a lot\n2364|of thought and effort into organizing\n2365|\n2366|474\n2367|00:07:24,990 --> 00:07:25,000\n2368|of thought and effort into organizing\n2369| \n2370|\n2371|475\n2372|00:07:25,000 --> 00:07:26,590\n2373|of thought and effort into organizing\n2374|this event. The players got to compete\n2375|\n2376|476\n2377|00:07:26,590 --> 00:07:26,600\n2378|this event. The players got to compete\n2379| \n2380|\n2381|477\n2382|00:07:26,600 --> 00:07:28,710\n2383|this event. The players got to compete\n2384|on the brand new Slurp Rush map. A lot\n2385|\n2386|478\n2387|00:07:28,710 --> 00:07:28,720\n2388|on the brand new Slurp Rush map. A lot\n2389| \n2390|\n2391|479\n2392|00:07:28,720 --> 00:07:30,030\n2393|on the brand new Slurp Rush map. A lot\n2394|of Slurp marketing in general during\n2395|\n2396|480\n2397|00:07:30,030 --> 00:07:30,040\n2398|of Slurp marketing in general during\n2399| \n2400|\n2401|481\n2402|00:07:30,040 --> 00:07:31,630\n2403|of Slurp marketing in general during\n2404|this lead up and it's kind of refreshing\n2405|\n2406|482\n2407|00:07:31,630 --> 00:07:31,640\n2408|this lead up and it's kind of refreshing\n2409| \n2410|\n2411|483\n2412|00:07:31,640 --> 00:07:33,030\n2413|this lead up and it's kind of refreshing\n2414|to see all these people coming together\n2415|\n2416|484\n2417|00:07:33,030 --> 00:07:33,040\n2418|to see all these people coming together\n2419| \n2420|\n2421|485\n2422|00:07:33,040 --> 00:07:34,750\n2423|to see all these people coming together\n2424|for reload of all things. While the\n2425|\n2426|486\n2427|00:07:34,750 --> 00:07:34,760\n2428|for reload of all things. While the\n2429| \n2430|\n2431|487\n2432|00:07:34,760 --> 00:07:36,830\n2433|for reload of all things. While the\n2434|reload pro am mainly consisted of every\n2435|\n2436|488\n2437|00:07:36,830 --> 00:07:36,840\n2438|reload pro am mainly consisted of every\n2439| \n2440|\n2441|489\n2442|00:07:36,840 --> 00:07:38,510\n2443|reload pro am mainly consisted of every\n2444|content creator and streamer getting dog\n2445|\n2446|490\n2447|00:07:38,510 --> 00:07:38,520\n2448|content creator and streamer getting dog\n2449| \n2450|\n2451|491\n2452|00:07:38,520 --> 00:07:40,350\n2453|content creator and streamer getting dog\n2454|walked by Peter Bot the entire time.\n2455|\n2456|492\n2457|00:07:40,350 --> 00:07:40,360\n2458|walked by Peter Bot the entire time.\n2459| \n2460|\n2461|493\n2462|00:07:40,360 --> 00:07:41,710\n2463|walked by Peter Bot the entire time.\n2464|>> Chocolate cake, please.\n2465|\n2466|494\n2467|00:07:41,710 --> 00:07:41,720\n2468|>> Chocolate cake, please.\n2469| \n2470|\n2471|495\n2472|00:07:41,720 --> 00:07:42,950\n2473|>> Chocolate cake, please.\n2474|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,\n2475|\n2476|496\n2477|00:07:42,950 --> 00:07:42,960\n2478|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,\n2479| \n2480|\n2481|497\n2482|00:07:42,960 --> 00:07:43,190\n2483|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,\n2484|JABBA.\n2485|\n2486|498\n2487|00:07:43,190 --> 00:07:43,200\n2488|JABBA.\n2489| \n2490|\n2491|499\n2492|00:07:43,200 --> 00:07:44,630\n2493|JABBA.\n2494|>> I STILL THINK IT WAS a net positive for\n2495|\n2496|500\n2497|00:07:44,630 --> 00:07:44,640\n2498|>> I STILL THINK IT WAS a net positive for\n2499| \n2500|\n2501|501\n2502|00:07:44,640 --> 00:07:46,710\n2503|>> I STILL THINK IT WAS a net positive for\n2504|the reload mode, because it put every\n2505|\n2506|502\n2507|00:07:46,710 --> 00:07:46,720\n2508|the reload mode, because it put every\n2509| \n2510|\n2511|503\n2512|00:07:46,720 --> 00:07:48,030\n2513|the reload mode, because it put every\n2514|little crack in the mode under a\n2515|\n2516|504\n2517|00:07:48,030 --> 00:07:48,040\n2518|little crack in the mode under a\n2519| \n2520|\n2521|505\n2522|00:07:48,040 --> 00:07:50,310\n2523|little crack in the mode under a\n2524|microscope, like the lack of siphon, the\n2525|\n2526|506\n2527|00:07:50,310 --> 00:07:50,320\n2528|microscope, like the lack of siphon, the\n2529| \n2530|\n2531|507\n2532|00:07:50,320 --> 00:07:51,670\n2533|microscope, like the lack of siphon, the\n2534|awkwardness of respawning in a\n2535|\n2536|508\n2537|00:07:51,670 --> 00:07:51,680\n2538|awkwardness of respawning in a\n2539| \n2540|\n2541|509\n2542|00:07:51,680 --> 00:07:53,670\n2543|awkwardness of respawning in a\n2544|competitive setting, the fact that dying\n2545|\n2546|510\n2547|00:07:53,670 --> 00:07:53,680\n2548|competitive setting, the fact that dying\n2549| \n2550|\n2551|511\n2552|00:07:53,680 --> 00:07:55,470\n2553|competitive setting, the fact that dying\n2554|once basically turned you into a toddler\n2555|\n2556|512\n2557|00:07:55,470 --> 00:07:55,480\n2558|once basically turned you into a toddler\n2559| \n2560|\n2561|513\n2562|00:07:55,480 --> 00:07:58,150\n2563|once basically turned you into a toddler\n2564|in an arena full of pitbulls. Um Ali-A,\n2565|\n2566|514\n2567|00:07:58,150 --> 00:07:58,160\n2568|in an arena full of pitbulls. Um Ali-A,\n2569| \n2570|\n2571|515\n2572|00:07:58,160 --> 00:07:59,790\n2573|in an arena full of pitbulls. Um Ali-A,\n2574|why are you so pissed? This bunny's\n2575|\n2576|516\n2577|00:07:59,790 --> 00:07:59,800\n2578|why are you so pissed? This bunny's\n2579| \n2580|\n2581|517\n2582|00:07:59,800 --> 00:08:00,950\n2583|why are you so pissed? This bunny's\n2584|[\\h__\\h] adorable.\n2585|\n2586|518\n2587|00:08:00,950 --> 00:08:00,960\n2588|[\\h__\\h] adorable.\n2589| \n2590|\n2591|519\n2592|00:08:00,960 --> 00:08:02,910\n2593|[\\h__\\h] adorable.\n2594|>> Why do you say it looks so sassy?\n2595|\n2596|520\n2597|00:08:02,910 --> 00:08:02,920\n2598|>> Why do you say it looks so sassy?\n2599| \n2600|\n2601|521\n2602|00:08:02,920 --> 00:08:04,310\n2603|>> Why do you say it looks so sassy?\n2604|>> But that's kind of the byproduct of\n2605|\n2606|522\n2607|00:08:04,310 --> 00:08:04,320\n2608|>> But that's kind of the byproduct of\n2609| \n2610|\n2611|523\n2612|00:08:04,320 --> 00:08:06,030\n2613|>> But that's kind of the byproduct of\n2614|having a tournament for a relatively new\n2615|\n2616|524\n2617|00:08:06,030 --> 00:08:06,040\n2618|having a tournament for a relatively new\n2619| \n2620|\n2621|525\n2622|00:08:06,040 --> 00:08:07,630\n2623|having a tournament for a relatively new\n2624|Fortnite mode at the time. When you put\n2625|\n2626|526\n2627|00:08:07,630 --> 00:08:07,640\n2628|Fortnite mode at the time. When you put\n2629| \n2630|\n2631|527\n2632|00:08:07,640 --> 00:08:09,870\n2633|Fortnite mode at the time. When you put\n2634|a mode on a stage this big, every\n2635|\n2636|528\n2637|00:08:09,870 --> 00:08:09,880\n2638|a mode on a stage this big, every\n2639| \n2640|\n2641|529\n2642|00:08:09,880 --> 00:08:11,630\n2643|a mode on a stage this big, every\n2644|strength gets amplified, as well as\n2645|\n2646|530\n2647|00:08:11,630 --> 00:08:11,640\n2648|strength gets amplified, as well as\n2649| \n2650|\n2651|531\n2652|00:08:11,640 --> 00:08:13,430\n2653|strength gets amplified, as well as\n2654|every weakness. And while reload wasn't\n2655|\n2656|532\n2657|00:08:13,430 --> 00:08:13,440\n2658|every weakness. And while reload wasn't\n2659| \n2660|\n2661|533\n2662|00:08:13,440 --> 00:08:15,230\n2663|every weakness. And while reload wasn't\n2664|flawless at the time and still isn't, a\n2665|\n2666|534\n2667|00:08:15,230 --> 00:08:15,240\n2668|flawless at the time and still isn't, a\n2669| \n2670|\n2671|535\n2672|00:08:15,240 --> 00:08:16,710\n2673|flawless at the time and still isn't, a\n2674|lot of these issues in the Pro-Am\n2675|\n2676|536\n2677|00:08:16,710 --> 00:08:16,720\n2678|lot of these issues in the Pro-Am\n2679| \n2680|\n2681|537\n2682|00:08:16,720 --> 00:08:18,350\n2683|lot of these issues in the Pro-Am\n2684|eventually got addressed. Ranked now has\n2685|\n2686|538\n2687|00:08:18,350 --> 00:08:18,360\n2688|eventually got addressed. Ranked now has\n2689| \n2690|\n2691|539\n2692|00:08:18,360 --> 00:08:20,030\n2693|eventually got addressed. Ranked now has\n2694|siphon, respawning later into the match\n2695|\n2696|540\n2697|00:08:20,030 --> 00:08:20,040\n2698|siphon, respawning later into the match\n2699| \n2700|\n2701|541\n2702|00:08:20,040 --> 00:08:21,590\n2703|siphon, respawning later into the match\n2704|gives you a better loadout, and Epic has\n2705|\n2706|542\n2707|00:08:21,590 --> 00:08:21,600\n2708|gives you a better loadout, and Epic has\n2709| \n2710|\n2711|543\n2712|00:08:21,600 --> 00:08:23,270\n2713|gives you a better loadout, and Epic has\n2714|generally done a better job helping\n2715|\n2716|544\n2717|00:08:23,270 --> 00:08:23,280\n2718|generally done a better job helping\n2719| \n2720|\n2721|545\n2722|00:08:23,280 --> 00:08:24,950\n2723|generally done a better job helping\n2724|players get back into the action. But\n2725|\n2726|546\n2727|00:08:24,950 --> 00:08:24,960\n2728|players get back into the action. But\n2729| \n2730|\n2731|547\n2732|00:08:24,960 --> 00:08:26,990\n2733|players get back into the action. But\n2734|the biggest takeaway from the Pro-Am was\n2735|\n2736|548\n2737|00:08:26,990 --> 00:08:27,000\n2738|the biggest takeaway from the Pro-Am was\n2739| \n2740|\n2741|549\n2742|00:08:27,000 --> 00:08:28,830\n2743|the biggest takeaway from the Pro-Am was\n2744|that it proved that reload had become\n2745|\n2746|550\n2747|00:08:28,830 --> 00:08:28,840\n2748|that it proved that reload had become\n2749| \n2750|\n2751|551\n2752|00:08:28,840 --> 00:08:30,670\n2753|that it proved that reload had become\n2754|something bigger than a side mode. It\n2755|\n2756|552\n2757|00:08:30,670 --> 00:08:30,680\n2758|something bigger than a side mode. It\n2759| \n2760|\n2761|553\n2762|00:08:30,680 --> 00:08:32,149\n2763|something bigger than a side mode. It\n2764|wasn't just, \"Oh my god, you remember\n2765|\n2766|554\n2767|00:08:32,149 --> 00:08:32,159\n2768|wasn't just, \"Oh my god, you remember\n2769| \n2770|\n2771|555\n2772|00:08:32,159 --> 00:08:34,230\n2773|wasn't just, \"Oh my god, you remember\n2774|Tilted Towers? Remember?\" It's its own\n2775|\n2776|556\n2777|00:08:34,230 --> 00:08:34,240\n2778|Tilted Towers? Remember?\" It's its own\n2779| \n2780|\n2781|557\n2782|00:08:34,240 --> 00:08:36,110\n2783|Tilted Towers? Remember?\" It's its own\n2784|thing, and this mode had enough motion\n2785|\n2786|558\n2787|00:08:36,110 --> 00:08:36,120\n2788|thing, and this mode had enough motion\n2789| \n2790|\n2791|559\n2792|00:08:36,120 --> 00:08:37,950\n2793|thing, and this mode had enough motion\n2794|for Fortnite to revive an old tournament\n2795|\n2796|560\n2797|00:08:37,950 --> 00:08:37,960\n2798|for Fortnite to revive an old tournament\n2799| \n2800|\n2801|561\n2802|00:08:37,960 --> 00:08:39,670\n2803|for Fortnite to revive an old tournament\n2804|for it. And I think this mode deserves a\n2805|\n2806|562\n2807|00:08:39,670 --> 00:08:39,680\n2808|for it. And I think this mode deserves a\n2809| \n2810|\n2811|563\n2812|00:08:39,680 --> 00:08:40,029\n2813|for it. And I think this mode deserves a\n2814|lot of\n2815|\n2816|564\n2817|00:08:40,029 --> 00:08:40,039\n2818|lot of\n2819| \n2820|\n2821|565\n2822|00:08:40,039 --> 00:08:41,830\n2823|lot of\n2824|>> credit for that. Reload saved my life,\n2825|\n2826|566\n2827|00:08:41,830 --> 00:08:41,840\n2828|>> credit for that. Reload saved my life,\n2829| \n2830|\n2831|567\n2832|00:08:41,840 --> 00:08:43,990\n2833|>> credit for that. Reload saved my life,\n2834|man.\n2835|\n2836|568\n2837|00:08:43,990 --> 00:08:44,000\n2838|man.\n2839| \n2840|\n2841|569\n2842|00:08:44,000 --> 00:08:47,271\n2843|man.\n2844|Reload saved my life.\n2845|\n2846|570\n2847|00:08:47,271 --> 00:08:47,281\n2848|\n2849| \n2850|\n2851|571\n2852|00:08:47,281 --> 00:08:53,821\n2853|\n2854|>> [music]\n2855|\n2856|572\n2857|00:08:53,821 --> 00:08:53,831\n2858|\n2859| \n2860|\n2861|573\n2862|00:08:53,831 --> 00:08:58,406\n2863|\n2864|[music]\n2865|\n2866|574\n2867|00:08:58,406 --> 00:08:58,416\n2868|\n2869| \n2870|\n2871|575\n2872|00:08:58,416 --> 00:09:05,710\n2873|\n2874|[music]\n2875|\n2876|576\n2877|00:09:05,710 --> 00:09:05,720\n2878|\n2879| \n2880|\n2881|577\n2882|00:09:05,720 --> 00:09:07,350\n2883|\n2884|>> What started as a nostalgia experiment\n2885|\n2886|578\n2887|00:09:07,350 --> 00:09:07,360\n2888|>> What started as a nostalgia experiment\n2889| \n2890|\n2891|579\n2892|00:09:07,360 --> 00:09:09,070\n2893|>> What started as a nostalgia experiment\n2894|has become one of Fortnite's pillars. I\n2895|\n2896|580\n2897|00:09:09,070 --> 00:09:09,080\n2898|has become one of Fortnite's pillars. I\n2899| \n2900|\n2901|581\n2902|00:09:09,080 --> 00:09:11,150\n2903|has become one of Fortnite's pillars. I\n2904|don't love every new map. I don't love\n2905|\n2906|582\n2907|00:09:11,150 --> 00:09:11,160\n2908|don't love every new map. I don't love\n2909| \n2910|\n2911|583\n2912|00:09:11,160 --> 00:09:13,110\n2913|don't love every new map. I don't love\n2914|every loophole update. In fact, I need\n2915|\n2916|584\n2917|00:09:13,110 --> 00:09:13,120\n2918|every loophole update. In fact, I need\n2919| \n2920|\n2921|585\n2922|00:09:13,120 --> 00:09:14,710\n2923|every loophole update. In fact, I need\n2924|these two to burn in hell forever and\n2925|\n2926|586\n2927|00:09:14,710 --> 00:09:14,720\n2928|these two to burn in hell forever and\n2929| \n2930|\n2931|587\n2932|00:09:14,720 --> 00:09:16,470\n2933|these two to burn in hell forever and\n2934|never come back. But reload isn't the\n2935|\n2936|588\n2937|00:09:16,470 --> 00:09:16,480\n2938|never come back. But reload isn't the\n2939| \n2940|\n2941|589\n2942|00:09:16,480 --> 00:09:18,550\n2943|never come back. But reload isn't the\n2944|same mode as it was two years ago, and\n2945|\n2946|590\n2947|00:09:18,550 --> 00:09:18,560\n2948|same mode as it was two years ago, and\n2949| \n2950|\n2951|591\n2952|00:09:18,560 --> 00:09:20,030\n2953|same mode as it was two years ago, and\n2954|it wasn't supposed to be a stagnant\n2955|\n2956|592\n2957|00:09:20,030 --> 00:09:20,040\n2958|it wasn't supposed to be a stagnant\n2959| \n2960|\n2961|593\n2962|00:09:20,040 --> 00:09:22,030\n2963|it wasn't supposed to be a stagnant\n2964|mode. Even when it came out, I and so\n2965|\n2966|594\n2967|00:09:22,030 --> 00:09:22,040\n2968|mode. Even when it came out, I and so\n2969| \n2970|\n2971|595\n2972|00:09:22,040 --> 00:09:23,829\n2973|mode. Even when it came out, I and so\n2974|many other players were just gushing\n2975|\n2976|596\n2977|00:09:23,829 --> 00:09:23,839\n2978|many other players were just gushing\n2979| \n2980|\n2981|597\n2982|00:09:23,839 --> 00:09:25,670\n2983|many other players were just gushing\n2984|about the many ideas for this mode and\n2985|\n2986|598\n2987|00:09:25,670 --> 00:09:25,680\n2988|about the many ideas for this mode and\n2989| \n2990|\n2991|599\n2992|00:09:25,680 --> 00:09:27,310\n2993|about the many ideas for this mode and\n2994|the potential it could reach. And as\n2995|\n2996|600\n2997|00:09:27,310 --> 00:09:27,320\n2998|the potential it could reach. And as\n2999| \n3000|\n3001|601\n3002|00:09:27,320 --> 00:09:29,310\n3003|the potential it could reach. And as\n3004|time goes on, I think it's important to\n3005|\n3006|602\n3007|00:09:29,310 --> 00:09:29,320\n3008|time goes on, I think it's important to\n3009| \n3010|\n3011|603\n3012|00:09:29,320 --> 00:09:31,390\n3013|time goes on, I think it's important to\n3014|know your history. This coming out was\n3015|\n3016|604\n3017|00:09:31,390 --> 00:09:31,400\n3018|know your history. This coming out was\n3019| \n3020|\n3021|605\n3022|00:09:31,400 --> 00:09:32,910\n3023|know your history. This coming out was\n3024|so important for so many different\n3025|\n3026|606\n3027|00:09:32,910 --> 00:09:32,920\n3028|so important for so many different\n3029| \n3030|\n3031|607\n3032|00:09:32,920 --> 00:09:34,710\n3033|so important for so many different\n3034|reasons. It changed the way many people,\n3035|\n3036|608\n3037|00:09:34,710 --> 00:09:34,720\n3038|reasons. It changed the way many people,\n3039| \n3040|\n3041|609\n3042|00:09:34,720 --> 00:09:36,590\n3043|reasons. It changed the way many people,\n3044|including myself, saw the metaverse, at\n3045|\n3046|610\n3047|00:09:36,590 --> 00:09:36,600\n3048|including myself, saw the metaverse, at\n3049| \n3050|\n3051|611\n3052|00:09:36,600 --> 00:09:38,950\n3053|including myself, saw the metaverse, at\n3054|least in the vein of combat modes. Yes,\n3055|\n3056|612\n3057|00:09:38,950 --> 00:09:38,960\n3058|least in the vein of combat modes. Yes,\n3059| \n3060|\n3061|613\n3062|00:09:38,960 --> 00:09:40,830\n3063|least in the vein of combat modes. Yes,\n3064|I think Reload had some very dark\n3065|\n3066|614\n3067|00:09:40,830 --> 00:09:40,840\n3068|I think Reload had some very dark\n3069| \n3070|\n3071|615\n3072|00:09:40,840 --> 00:09:42,750\n3073|I think Reload had some very dark\n3074|periods. I'm not denying that. But, it's\n3075|\n3076|616\n3077|00:09:42,750 --> 00:09:42,760\n3078|periods. I'm not denying that. But, it's\n3079| \n3080|\n3081|617\n3082|00:09:42,760 --> 00:09:44,830\n3083|periods. I'm not denying that. But, it's\n3084|imperative that Diehard Reload players\n3085|\n3086|618\n3087|00:09:44,830 --> 00:09:44,840\n3088|imperative that Diehard Reload players\n3089| \n3090|\n3091|619\n3092|00:09:44,840 --> 00:09:46,390\n3093|imperative that Diehard Reload players\n3094|cordially give their feedback on\n3095|\n3096|620\n3097|00:09:46,390 --> 00:09:46,400\n3098|cordially give their feedback on\n3099| \n3100|\n3101|621\n3102|00:09:46,400 --> 00:09:47,870\n3103|cordially give their feedback on\n3104|Twitter.\n3105|\n3106|622\n3107|00:09:47,870 --> 00:09:47,880\n3108|Twitter.\n3109| \n3110|\n3111|623\n3112|00:09:47,880 --> 00:09:50,310\n3113|Twitter.\n3114|Big emphasis on cordially. And honestly,\n3115|\n3116|624\n3117|00:09:50,310 --> 00:09:50,320\n3118|Big emphasis on cordially. And honestly,\n3119| \n3120|\n3121|625\n3122|00:09:50,320 --> 00:09:51,510\n3123|Big emphasis on cordially. And honestly,\n3124|I'd rather have the mode make the\n3125|\n3126|626\n3127|00:09:51,510 --> 00:09:51,520\n3128|I'd rather have the mode make the\n3129| \n3130|\n3131|627\n3132|00:09:51,520 --> 00:09:53,430\n3133|I'd rather have the mode make the\n3134|mistakes it's made and learn from those\n3135|\n3136|628\n3137|00:09:53,430 --> 00:09:53,440\n3138|mistakes it's made and learn from those\n3139| \n3140|\n3141|629\n3142|00:09:53,440 --> 00:09:55,230\n3143|mistakes it's made and learn from those\n3144|mistakes to better the mode, I guess.\n3145|\n3146|630\n3147|00:09:55,230 --> 00:09:55,240\n3148|mistakes to better the mode, I guess.\n3149| \n3150|\n3151|631\n3152|00:09:55,240 --> 00:09:58,590\n3153|mistakes to better the mode, I guess.\n3154|And if I had to suggest one thing,\n3155|\n3156|632\n3157|00:09:58,590 --> 00:09:58,600\n3158|And if I had to suggest one thing,\n3159| \n3160|\n3161|633\n3162|00:09:58,600 --> 00:10:02,430\n3163|And if I had to suggest one thing,\n3164|is that to keep bunnies out of Reload.\n3165|\n3166|634\n3167|00:10:02,430 --> 00:10:02,440\n3168|is that to keep bunnies out of Reload.\n3169| \n3170|\n3171|635\n3172|00:10:02,440 --> 00:10:04,990\n3173|is that to keep bunnies out of Reload.\n3174|>> WHAT THE [\\h__\\h] IS THIS?\n3175|\n3176|636\n3177|00:10:04,990 --> 00:10:05,000\n3178|>> WHAT THE [\\h__\\h] IS THIS?\n3179| \n3180|\n3181|637\n3182|00:10:05,000 --> 00:10:08,491\n3183|>> WHAT THE [\\h__\\h] IS THIS?\n3184|This is stupid.\n3185|\n3186|638\n3187|00:10:08,491 --> 00:10:08,501\n3188|\n3189| \n3190|\n3191|639\n3192|00:10:08,501 --> 00:10:23,557\n3193|\n3194|>> [music]\n3195|\n3196|640\n3197|00:10:23,557 --> 00:10:23,567\n3198|\n3199| \n3200|\n3201|641\n3202|00:10:23,567 --> 00:10:25,587\n3203|\n3204|[music]\n</file-view>","created_at":"2026-07-13T07:00:44.700646Z","finish_reason":null,"metrics":null},{"message_id":"65426b84-1d64-4386-bbb4-f9304677ebe6","node_id":42,"role":"assistant","content":"This video is a retrospective on Fortnite's **Reload mode**, two years after its launch. The speaker argues that Reload has evolved from a nostalgia-driven side mode into one of Fortnite's core pillars—but not always for the better.\n\n**Key points:**\n\n- **\"Infestation\" by sweats:** The opening frames the mode's biggest shift as a rise in highly skilled \"sweat\" players rather than cheaters or hackers. Advanced movement techniques like grappler cancels and minute split-second decisions are now common, whereas early Reload was much simpler and \"caveman\" by comparison.\n\n- **Loot pool and unvaults:** The speaker has grown tired of routine weapon unvaults because most guns have already cycled through Reload. He dislikes certain additions like the **Nitrous in Oasis** and **Cube Rifle in Elite Stronghold**, feeling they belong in Battle Royale, not Reload. He worries the mode is drifting too close to standard BR and losing its distinct identity.\n\n- **\"More Fight\" mechanic:** A new take on Evo Chrome weapons from Paradise is praised as fitting Reload better than BR, since Reload's faster pace means more fights and more upgrades. However, he misses the chaotic end-game loot scramble of the old mode, where winning a big fight meant sorting through piles of gear.\n\n- **Map design:** Reload maps work best when they are simple and open (like **Oasis** and **Slurp Rush**). Recent maps—especially an unnamed underground/bunker-style one and **Elite Showdown**—are criticized for adding hidden areas, traps, and confusing verticality. **Slurp Rush** is highlighted as a high point and a refuge during the unpopular \"Galactic Battles\" Battle Royale season.\n\n- **FNCS Reload Pro-Am:** The tournament proved Reload had become more than a novelty. It paired real pros with content creators and exposed competitive flaws (no siphon, weak respawn loadouts, awkward respawn timing). Epic later addressed many of these issues in ranked play, reinforcing that Reload had matured into a legitimate competitive mode.\n\n- **Closing stance:** Reload was never meant to stay static, and some mistakes are expected. The speaker encourages diehard players to give constructive feedback and jokingly concludes: \"keep bunnies out of Reload.\"","tool_calls":[],"thinking":"Now I have read the full transcript. Let me summarize the video. The video is about Fortnite's \"Reload\" mode, 2 years after its release. The narrator discusses how the mode has changed over time.\n\nKey points:\n1. Introduction: Reload has become unrecognizable after 2 years due to \"sweats\" (highly skilled players), not cheaters or hackers.\n2. The mode is now very different from when it launched. Movement techniques like grappler cancel existed before being patched. The skill level has increased dramatically.\n3. Loot pool updates: The narrator is less excited about unvaults because most weapons have already been brought back. They dislike some unvaults like Nitrous in Oasis and Cube Rifle in Elite Stronghold.\n4. The mode shouldn't drift too close to Battle Royale. The line between Reload and BR has blurred, especially with Chapter 7 Reload map using Chapter 7 guns.\n5. \"More Fight\" feature: A new take on Evo Chrome weapons from Paradise. The narrator thinks it fits Reload better than BR, but misses the chaos of scrambling through loot after a big fight. It reduces the scavenging aspect but helps differentiate Reload from BR.\n6. Maps: Reload maps should be straightforward and visible, like Oasis and Slurp Rush. Recent maps (like unnamed grounds, Elite Showdown) have strayed with underground portions, secret areas, and alarm traps. Slurp Rush was a high point and acted as an escape for players during the Galactic Battles season.\n7. FNCS Reload Pro-Am: A tournament that gathered pros and content creators, proved Reload was more than a side mode. It put issues under a microscope (lack of siphon, respawning, etc.) which led to improvements like ranked siphon and better respawn loadouts.\n8. Conclusion: Reload started as nostalgia experiment and became a pillar of Fortnite. It's changed and shouldn't be stagnant. It changed how people saw the metaverse/combat modes. The narrator wants diehard players to give cordial feedback and suggests keeping bunnies out of Reload.\n\nI should write a concise summary.","created_at":"2026-07-13T07:00:47.733644Z","finish_reason":"stop","metrics":{"ttft_ms":905,"total_time_ms":3032,"input_tokens":9497,"output_tokens":896,"cache_read_tokens":45184,"cache_creation_tokens":null,"tpot_ms":2.3738839285714284,"tokens_per_sec":421.2505876821815}}]}