Sessions

Rick Astley - Never Gonna Give You Up

swe-1-7-lightningbypass~Jul 9, 2026, 5:32 AM UTC
In 30,750Out 2,760Cache 185,600Time 11.8s
7 system messages
You are Devin, an interactive command line agent from Cognition.

Your job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3

If the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:

- /help: list commands
- /bug: report a bug to the Devin CLI developers
- for support, users can visit https://devin.ai/support

When creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:

- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)
- For global (user-level) configuration, use `~/.config/devin/`
- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.
- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options

When reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.


# Modes

The active mode is how the user would like you to act.

- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.
- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.

Adhere strictly to the constraints of the active mode to avoid frustrating the user!


# Style

## Professional Objectivity

Prioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.

## Tone

- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.
- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.
- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.
- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.
- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.
- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.
- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.

<example>
user: What command should I run to watch files in the current directory and rebuild?
assistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]
assistant: npm run dev
</example>

<example>
user: what files are in the directory src/?
assistant: [runs ls and sees foo.c, bar.c, baz.c]
assistant: foo.c, bar.c, baz.c
user: which file contains the implementation of Foo?
assistant: [reads foo.c]
assistant: src/foo.c contains `struct Foo`, which implements [...]
</example>

<example>
user: can you write tests for this feature
assistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]
</example>

## Proactiveness

You are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:

1. Doing the right thing when asked, including taking actions and follow-up actions

2. Not surprising the user with actions you take without asking

For example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.

## Handling ambiguous requests

When a user request is unclear:
- First attempt to interpret the request using available context
- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.
- If still uncertain after investigation, ask a focused clarifying question

## File references

When your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.

Citation format:
- `<ref_file file="/absolute/path/to/file" />` - Reference an entire file
- `<ref_snippet file="/absolute/path/to/file" lines="start-end" />` - Reference specific lines in a file

<example>
user: Where are errors from the client handled?
assistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file="/home/ubuntu/repos/project/src/services/process.ts" lines="710-715" />
</example>

<example>
user: Can you show me the config file?
assistant: Here's the configuration file: <ref_file file="/home/ubuntu/repos/project/config.json" />
</example>

## Tool usage policy

- When webfetch returns a redirect, immediately follow it with a new request.
- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.

When a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.


# Programming

Since you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!

## Existing Conventions

When making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.
- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.
- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.
- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.
- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.
- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.

## Code style

- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.
- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.
- Follow idiomatic conventions for the language you're writing.
- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)

## Debugging

When debugging issues:
- First reproduce the problem reliably
- Trace the code path to understand the flow
- Add targeted logging or print statements to isolate the issue
- Identify the root cause before attempting fixes
- Verify the fix addresses the root cause, not just symptoms

## Workflow

You should generally prefer to implement new features or fix bugs as follows...

1. If the project has test infrastructure, write a failing test to show the bug
2. Fix the bug
3. Ensure that the test now passes

Working this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.

## Git

### Creating commits
1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)
2. Draft a concise commit message focusing on "why" not "what". Check for sensitive info.
3. Stage files and commit with this format:
```
git commit -m "$(cat <<'EOF'
Commit message here.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
EOF
)"
```
4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.

### Creating pull requests
Use `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`

Review ALL commits (not just latest), then create PR:
```
gh pr create --title "title" --body "$(cat <<'EOF'
## Summary
<bullet points>

#### Test plan
<checklist>

Generated with [Devin](https://devin.ai)
EOF
)"
```

### Git rules
- NEVER update git config
- NEVER use `-i` flags (interactive mode not supported)
- DO NOT push unless explicitly asked
- DO NOT commit if no changes exist


# Task Management

You have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.
This tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.

It is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.

Examples:

<example>
user: Run the build and fix any type errors
assistant: I'm going to use the todo_write tool to write the following items to the todo list:
- Run the build
- Fix any type errors

I'm now going to run the build using exec.

Looks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.

marking the first todo as in_progress

Let me start working on the first item...

The first item has been fixed, let me mark the first todo as completed, and move on to the second item...
..
..
</example>

In the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.

<example>
user: Help me write a new feature that allows users to track their usage metrics and export them to various formats
assistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.
Adding the following todos to the todo list:
1. Research existing metrics tracking in the codebase
2. Design the metrics collection system
3. Implement core metrics tracking functionality
4. Create export functionality for different formats

Let me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.

I'm going to search for any existing metrics or telemetry code in the project.

I've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...

[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]
</example>

Users may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.


## Completing Tasks

The user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:
- Use the todo_write tool to plan the task if required
- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.
- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.
- Implement the solution using all tools available to you

## Verification

Before considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:

- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)
- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)
- For isolated functionality, consider a temporary test file to verify behavior, then delete it
- Self-critique: review changes for edge cases and refine as needed
- If you cannot find verification commands, ask the user and suggest saving them to a project config file

## Saving learned information

If you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:
- If a rules file exists (`AGENTS.md`, etc.), append to it
- Otherwise, create `AGENTS.md` in the current directory with the learned information

## Error recovery

When encountering errors (failed commands, build failures, test failures):
- Keep trying different approaches to resolve the issue
- Search for similar issues in the codebase or documentation
- Only ask the user for help as a last resort after exhausting reasonable options
- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems

## System Guidance
You may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.



# Tool Tips

## Shell
NEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.


## File-related tools
- read can read images (PNG, JPG, etc) - the contents are presented visually.
- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.
- Speculatively read multiple files as a batch when potentially useful.
- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.


# Safety

IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.

IMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.

## Destructive Operations

NEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:
- Deleting or truncating database tables, dropping schemas, bulk-deleting rows
- `rm -rf`, deleting directories, or removing files you did not just create
- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks
- Sending emails, making payments, or calling APIs with real-world side effects

If a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.



## Available MCP Servers (for third-party tools)

{"servers":[{"name":"cloudflare-bindings"},{"name":"cloudflare"},{"name":"fff","description":"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\n\n## Which Tool Should I Use?\n\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\n\n## Core Rules\n\n### 1. Search BARE IDENTIFIERS only\nGrep matches single lines. Search for ONE identifier per query:\n  + 'InProgressQuote'           -> finds definition + all usages\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\n  x 'TODO.*#\\d+'               -> complex regex, use simple 'TODO' then filter visually\n\n### 2. NEVER use regex unless you truly need alternation\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\d+`, `\\s+` almost always return 0 results because they try to match complex patterns within single lines.\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\n\n### 3. Stop searching after 2 greps -- READ the code\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\nDo NOT keep grepping with variations. More greps != better understanding.\n\n### 4. Use multi_grep for multiple identifiers\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\n\n## Workflow\n\n**Have a specific name?** -> grep the bare identifier.\n**Need multiple name variants?** -> multi_grep with all variants in one call.\n**Exploring a topic / finding files?** -> find_files.\n**Got results?** -> Read the top file. Don't grep again.\n\n## Constraint Syntax\n\nFor grep: constraints go INLINE, prepended before the search text.\nFor multi_grep: constraints go in the separate 'constraints' parameter.\n\nConstraints MUST match one of these formats:\n  Extension: '*.rs', '*.{ts,tsx}'\n  Directory: 'src/', 'quotes/'\n  Filename: 'schema.rs', 'src/main.rs'\n  Exclude: '!test/', '!*.spec.ts'\n\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\n\nPrefer broad constraints:\n  + '*.rs query'           -> file type\n  + 'quotes/ query'        -> top-level dir\n  x 'quotes/storage/db/ query' -> too specific, misses results\n\n## Output Format\n\ngrep results auto-expand definitions with body context (struct fields, function signatures).\nThis often provides enough information WITHOUT a follow-up Read call.\nLines marked with | are definition body context. [def] marks definition files.\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\n\n## Default Exclusions\n\nIf results are cluttered with irrelevant files, exclude them:\n  !tests/ - exclude tests directory\n  !*.spec.ts - exclude test files\n  !generated/ - exclude generated code"},{"name":"cloudflare-observability"},{"name":"playwright"},{"name":"cloudflare-builds"},{"name":"cloudflare-docs"}]}

IMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.
Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:
- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.
- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.
## Parallel tool calls

- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.
- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.
- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.
- Never perform dependent terminal commands or writes in parallel.
You are powered by SWE-1.7 Lightning.
<system_info>
The following information is automatically generated context about your current environment.
Current workspace directories:
  /Users/root1 (cwd)

Platform: macos
OS Version: Darwin 25.6.0
Today's date: Wednesday, 2026-07-08

</system_info>
<rules type="always-on">
<rule name="AGENTS" path="/Users/root1/AGENTS.md">
# Agent Preferences

- If I ever paste in a YouTube link, use yt-dlp to summarize the video.
- get the autogenerrated captions to do this
- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript
- for testing that involves urls, start with example.com rather than about:blank
- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API
- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`

## Cloudflare DNS management

For Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.
Wrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.

### Usage
```bash
# Check authentication status
cf auth whoami

# List DNS records for a zone
cf dns records list -z aidenhuang.com

# Add a DNS record
cf dns records create -z aidenhuang.com --type CNAME --name devin --content "target.example.com" --proxied false

# Delete a DNS record
cf dns records delete -z aidenhuang.com <record-id>
```

The `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.

## File search via fff MCP

For any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools
(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.
fff is frecency-ranked, git-aware, and more token-efficient.

Rules the fff server enforces (follow them to avoid 0-result queries):
- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.
- Don't use regex unless you truly need alternation; `.*`, `\d+`, `\s+` almost always return 0 results.
- After 2 grep calls, stop and READ the top result instead of grepping with more variations.
- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.
- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.

The `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope
in `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a
project directory (Devin does this automatically based on cwd). Update with:
`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`

## X/Twitter scraping via logged-in browser session

When I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),
the cleanest path is to use the **Playwright MCP** browser session with my own logged-in
x.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the
`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser
session attaches all cookies automatically.

### Flow
1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.
2. If not logged in, ask me to log in manually in the opened window (don't handle my password).
3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:
   `document.cookie.match(/ct0=([^;]+)/)[1]`
4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:
   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)
   - `x-csrf-token: <ct0>`
   - `x-twitter-auth-type: OAuth2Session`
   - `x-twitter-active-user: yes`
   - `content-type: application/json`
5. Paginate timelines by reading `content.cursorType === "Bottom"` entries and passing
   the value back as `variables.cursor` until it stops changing.

### Key endpoints (queryId/OperationName)
- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)
- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`
- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`
- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`
- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`
- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`
URL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`

### Response schema notes (current X web build)
- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.
  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.
- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).
  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also
  be present directly.
- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`
  still exist under `legacy`.
- Filter timeline entries by `content.entryType === "TimelineTimelineItem"` and skip
  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.

### Features dict
Use the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns
`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.

### Where things live
- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)
- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)
- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.

## Fast Whisper transcription on Modal (A10G)

For transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the
utility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full
pipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →
faster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min
of audio** (no caching at any layer).

### Usage
Shell alias (defined in `~/.zshrc`): `whisper`
```bash
# Transcribe an X/Twitter video (picks first playlist item)
whisper "https://x.com/.../status/123"

# Pick a specific playlist item, use a smaller model
whisper "https://x.com/..." --playlist-item 2 --model-size medium

# Transcribe a local audio file
whisper /path/to/audio.mp3 --name my-podcast

# Custom output dir + keep downloaded source
whisper "https://..." --outdir ./transcripts --keep-source
```
Transcript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT
saved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.

### Key optimizations (vs naive T4 run that took 11.7 min)
- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)
- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)
- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech
- **`vad_filter=True`** — skips silence segments
- **`compute_type="float16"`** — halves memory bandwidth
- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces
  fresh image rebuild + fresh HF model download every time

### Pinned versions (must match)
- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)
- `ctranslate2==4.8.0`
- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;
  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)

### Audio prep (done automatically by the utility)
```bash
ffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a
```
Mono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.

### X/Twitter download notes
- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.
- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.
- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).

### Where things live
- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`
- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)
- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`
- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)
- Modal profile: `aidenhuang-personal` (workspace with GPU access)

</rule>

<rule name="global_rules" path="/Users/root1/.codeium/windsurf/memories/global_rules.md">

</rule>
</rules>
<available_skills>
The following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.

- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/sandbox-sdk/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.claude/skills/cloudflare-one/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.agents/skills/cloudflare-one-migrations/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/wrangler/SKILL.md)
- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.agents/skills/web-perf/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/cloudflare/SKILL.md)
- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/agents-sdk/SKILL.md)
- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/workers-best-practices/SKILL.md)
- **find-skills**: Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)
- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)
- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/durable-objects/SKILL.md)
- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.codeium/windsurf/skills/turnstile-spin/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.claude/skills/cloudflare-email-service/SKILL.md)
- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)
- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)
- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)
</available_skills>
  1. You
  2. Devin
    Thinking

    The user pasted a YouTube link. According to the AGENTS.md rule: "If I ever paste in a YouTube link, use yt-dlp to summarize the video. get the autogenerrated captions to do this. if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript." So I need to: 1. Use yt-dlp to get the auto-generated captions 2. Summarize the video 3. Don't name the session until after reading and understanding the full transcript Let me first check if yt-dlp is available and get the captions.

    I'll download and summarize the auto-generated captions from this YouTube video.

    exec(command: which yt-dlp && yt-dlp --version)
    {
      "command": "which yt-dlp && yt-dlp --version"
    }
    In 15,591Out 167Cache 1,664TTFT 895mstool_calls
  3. OutputOutput from command in shell 5499fa:
    Output from command in shell 5499fa:
    /Library/Frameworks/Python.framework/Versions/3.12/bin/yt-dlp
    2025.12.08
    
    
    Exit code: 0
  4. Devin
    Thinking

    yt-dlp is available. Now I need to get the auto-generated captions. I should list available subtitles first, then download them. Let me do this carefully. The video ID is ZivFkUf3iHc. I'll use yt-dlp to list subtitles and then download the auto-generated ones (usually "en" or "en-US" or similar with "--auto-subs").

    exec(command: yt-dlp --list-subs "https://www.youtube.…, timeout: 60000)
    {
      "command": "yt-dlp --list-subs \"https://www.youtube.com/watch?v=ZivFkUf3iHc\"",
      "timeout": 60000
    }
    In 325Out 126Cache 17,152TTFT 498mstool_calls
  5. OutputOutput from command in shell 4467b5:
    Output from command in shell 4467b5:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    [youtube] Extracting URL: https://www.youtube.com/watch?v=ZivFkUf3iHc
    [youtube] ZivFkUf3iHc: Downloading webpage
    [youtube] ZivFkUf3iHc: Downloading tv client config
    [youtube] ZivFkUf3iHc: Downloading player ecd4b80a-main
    [youtube] ZivFkUf3iHc: Downloading tv player API JSON
    [youtube] ZivFkUf3iHc: Downloading android sdkless player API JSON
    [youtube] [jsc:deno] Solving JS challenges using deno
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] ZivFkUf3iHc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    [info] Available automatic captions for ZivFkUf3iHc:
    Language Name                  Formats
    ab       Abkhazian             vtt, srt, ttml, srv3, srv2, srv1, json3
    aa       Afar                  vtt, srt, ttml, srv3, srv2, srv1, json3
    af       Afrikaans             vtt, srt, ttml, srv3, srv2, srv1, json3
    ak       Akan                  vtt, srt, ttml, srv3, srv2, srv1, json3
    sq       Albanian              vtt, srt, ttml, srv3, srv2, srv1, json3
    am       Amharic               vtt, srt, ttml, srv3, srv2, srv1, json3
    ar       Arabic                vtt, srt, ttml, srv3, srv2, srv1, json3
    hy       Armenian              vtt, srt, ttml, srv3, srv2, srv1, json3
    as       Assamese              vtt, srt, ttml, srv3, srv2, srv1, json3
    ay       Aymara                vtt, srt, ttml, srv3, srv2, srv1, json3
    az       Azerbaijani           vtt, srt, ttml, srv3, srv2, srv1, json3
    bn       Bangla                vtt, srt, ttml, srv3, srv2, srv1, json3
    ba       Bashkir               vtt, srt, ttml, srv3, srv2, srv1, json3
    eu       Basque                vtt, srt, ttml, srv3, srv2, srv1, json3
    be       Belarusian            vtt, srt, ttml, srv3, srv2, srv1, json3
    bho      Bhojpuri              vtt, srt, ttml, srv3, srv2, srv1, json3
    bs       Bosnian               vtt, srt, ttml, srv3, srv2, srv1, json3
    br       Breton                vtt, srt, ttml, srv3, srv2, srv1, json3
    bg       Bulgarian             vtt, srt, ttml, srv3, srv2, srv1, json3
    my       Burmese               vtt, srt, ttml, srv3, srv2, srv1, json3
    ca       Catalan               vtt, srt, ttml, srv3, srv2, srv1, json3
    ceb      Cebuano               vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hans  Chinese (Simplified)  vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hant  Chinese (Traditional) vtt, srt, ttml, srv3, srv2, srv1, json3
    co       Corsican              vtt, srt, ttml, srv3, srv2, srv1, json3
    hr       Croatian              vtt, srt, ttml, srv3, srv2, srv1, json3
    cs       Czech                 vtt, srt, ttml, srv3, srv2, srv1, json3
    da       Danish                vtt, srt, ttml, srv3, srv2, srv1, json3
    dv       Divehi                vtt, srt, ttml, srv3, srv2, srv1, json3
    nl       Dutch                 vtt, srt, ttml, srv3, srv2, srv1, json3
    dz       Dzongkha              vtt, srt, ttml, srv3, srv2, srv1, json3
    en-orig  English (Original)    vtt, srt, ttml, srv3, srv2, srv1, json3
    en       English               vtt, srt, ttml, srv3, srv2, srv1, json3
    eo       Esperanto             vtt, srt, ttml, srv3, srv2, srv1, json3
    et       Estonian              vtt, srt, ttml, srv3, srv2, srv1, json3
    ee       Ewe                   vtt, srt, ttml, srv3, srv2, srv1, json3
    fo       Faroese               vtt, srt, ttml, srv3, srv2, srv1, json3
    fj       Fijian                vtt, srt, ttml, srv3, srv2, srv1, json3
    fil      Filipino              vtt, srt, ttml, srv3, srv2, srv1, json3
    fi       Finnish               vtt, srt, ttml, srv3, srv2, srv1, json3
    fr       French                vtt, srt, ttml, srv3, srv2, srv1, json3
    gaa      Ga                    vtt, srt, ttml, srv3, srv2, srv1, json3
    gl       Galician              vtt, srt, ttml, srv3, srv2, srv1, json3
    lg       Ganda                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ka       Georgian              vtt, srt, ttml, srv3, srv2, srv1, json3
    de       German                vtt, srt, ttml, srv3, srv2, srv1, json3
    el       Greek                 vtt, srt, ttml, srv3, srv2, srv1, json3
    gn       Guarani               vtt, srt, ttml, srv3, srv2, srv1, json3
    gu       Gujarati              vtt, srt, ttml, srv3, srv2, srv1, json3
    ht       Haitian Creole        vtt, srt, ttml, srv3, srv2, srv1, json3
    ha       Hausa                 vtt, srt, ttml, srv3, srv2, srv1, json3
    haw      Hawaiian              vtt, srt, ttml, srv3, srv2, srv1, json3
    iw       Hebrew                vtt, srt, ttml, srv3, srv2, srv1, json3
    hi       Hindi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hmn      Hmong                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hu       Hungarian             vtt, srt, ttml, srv3, srv2, srv1, json3
    is       Icelandic             vtt, srt, ttml, srv3, srv2, srv1, json3
    ig       Igbo                  vtt, srt, ttml, srv3, srv2, srv1, json3
    id       Indonesian            vtt, srt, ttml, srv3, srv2, srv1, json3
    iu       Inuktitut             vtt, srt, ttml, srv3, srv2, srv1, json3
    ga       Irish                 vtt, srt, ttml, srv3, srv2, srv1, json3
    it       Italian               vtt, srt, ttml, srv3, srv2, srv1, json3
    ja       Japanese              vtt, srt, ttml, srv3, srv2, srv1, json3
    jv       Javanese              vtt, srt, ttml, srv3, srv2, srv1, json3
    kl       Kalaallisut           vtt, srt, ttml, srv3, srv2, srv1, json3
    kn       Kannada               vtt, srt, ttml, srv3, srv2, srv1, json3
    kk       Kazakh                vtt, srt, ttml, srv3, srv2, srv1, json3
    kha      Khasi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    km       Khmer                 vtt, srt, ttml, srv3, srv2, srv1, json3
    rw       Kinyarwanda           vtt, srt, ttml, srv3, srv2, srv1, json3
    ko       Korean                vtt, srt, ttml, srv3, srv2, srv1, json3
    kri      Krio                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ku       Kurdish               vtt, srt, ttml, srv3, srv2, srv1, json3
    ky       Kyrgyz                vtt, srt, ttml, srv3, srv2, srv1, json3
    lo       Lao                   vtt, srt, ttml, srv3, srv2, srv1, json3
    la       Latin                 vtt, srt, ttml, srv3, srv2, srv1, json3
    lv       Latvian               vtt, srt, ttml, srv3, srv2, srv1, json3
    ln       Lingala               vtt, srt, ttml, srv3, srv2, srv1, json3
    lt       Lithuanian            vtt, srt, ttml, srv3, srv2, srv1, json3
    lua      Luba-Lulua            vtt, srt, ttml, srv3, srv2, srv1, json3
    luo      Luo                   vtt, srt, ttml, srv3, srv2, srv1, json3
    lb       Luxembourgish         vtt, srt, ttml, srv3, srv2, srv1, json3
    mk       Macedonian            vtt, srt, ttml, srv3, srv2, srv1, json3
    mg       Malagasy              vtt, srt, ttml, srv3, srv2, srv1, json3
    ms       Malay                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ml       Malayalam             vtt, srt, ttml, srv3, srv2, srv1, json3
    mt       Maltese               vtt, srt, ttml, srv3, srv2, srv1, json3
    gv       Manx                  vtt, srt, ttml, srv3, srv2, srv1, json3
    mi       Māori                 vtt, srt, ttml, srv3, srv2, srv1, json3
    mr       Marathi               vtt, srt, ttml, srv3, srv2, srv1, json3
    mn       Mongolian             vtt, srt, ttml, srv3, srv2, srv1, json3
    mfe      Morisyen              vtt, srt, ttml, srv3, srv2, srv1, json3
    ne       Nepali                vtt, srt, ttml, srv3, srv2, srv1, json3
    new      Newari                vtt, srt, ttml, srv3, srv2, srv1, json3
    nso      Northern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3
    no       Norwegian             vtt, srt, ttml, srv3, srv2, srv1, json3
    ny       Nyanja                vtt, srt, ttml, srv3, srv2, srv1, json3
    oc       Occitan               vtt, srt, ttml, srv3, srv2, srv1, json3
    or       Odia                  vtt, srt, ttml, srv3, srv2, srv1, json3
    om       Oromo                 vtt, srt, ttml, srv3, srv2, srv1, json3
    os       Ossetic               vtt, srt, ttml, srv3, srv2, srv1, json3
    pam      Pampanga              vtt, srt, ttml, srv3, srv2, srv1, json3
    ps       Pashto                vtt, srt, ttml, srv3, srv2, srv1, json3
    fa       Persian               vtt, srt, ttml, srv3, srv2, srv1, json3
    pl       Polish                vtt, srt, ttml, srv3, srv2, srv1, json3
    pt       Portuguese            vtt, srt, ttml, srv3, srv2, srv1, json3
    pt-PT    Portuguese (Portugal) vtt, srt, ttml, srv3, srv2, srv1, json3
    pa       Punjabi               vtt, srt, ttml, srv3, srv2, srv1, json3
    qu       Quechua               vtt, srt, ttml, srv3, srv2, srv1, json3
    ro       Romanian              vtt, srt, ttml, srv3, srv2, srv1, json3
    rn       Rundi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ru       Russian               vtt, srt, ttml, srv3, srv2, srv1, json3
    sm       Samoan                vtt, srt, ttml, srv3, srv2, srv1, json3
    sg       Sango                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sa       Sanskrit              vtt, srt, ttml, srv3, srv2, srv1, json3
    gd       Scottish Gaelic       vtt, srt, ttml, srv3, srv2, srv1, json3
    sr       Serbian               vtt, srt, ttml, srv3, srv2, srv1, json3
    crs      Seselwa Creole French vtt, srt, ttml, srv3, srv2, srv1, json3
    sn       Shona                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sd       Sindhi                vtt, srt, ttml, srv3, srv2, srv1, json3
    si       Sinhala               vtt, srt, ttml, srv3, srv2, srv1, json3
    sk       Slovak                vtt, srt, ttml, srv3, srv2, srv1, json3
    sl       Slovenian             vtt, srt, ttml, srv3, srv2, srv1, json3
    so       Somali                vtt, srt, ttml, srv3, srv2, srv1, json3
    st       Southern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3
    es       Spanish               vtt, srt, ttml, srv3, srv2, srv1, json3
    su       Sundanese             vtt, srt, ttml, srv3, srv2, srv1, json3
    sw       Swahili               vtt, srt, ttml, srv3, srv2, srv1, json3
    ss       Swati                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sv       Swedish               vtt, srt, ttml, srv3, srv2, srv1, json3
    tg       Tajik                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ta       Tamil                 vtt, srt, ttml, srv3, srv2, srv1, json3
    tt       Tatar                 vtt, srt, ttml, srv3, srv2, srv1, json3
    te       Telugu                vtt, srt, ttml, srv3, srv2, srv1, json3
    th       Thai                  vtt, srt, ttml, srv3, srv2, srv1, json3
    bo       Tibetan               vtt, srt, ttml, srv3, srv2, srv1, json3
    ti       Tigrinya              vtt, srt, ttml, srv3, srv2, srv1, json3
    to       Tongan                vtt, srt, ttml, srv3, srv2, srv1, json3
    ts       Tsonga                vtt, srt, ttml, srv3, srv2, srv1, json3
    tn       Tswana                vtt, srt, ttml, srv3, srv2, srv1, json3
    tum      Tumbuka               vtt, srt, ttml, srv3, srv2, srv1, json3
    tr       Turkish               vtt, srt, ttml, srv3, srv2, srv1, json3
    tk       Turkmen               vtt, srt, ttml, srv3, srv2, srv1, json3
    uk       Ukrainian             vtt, srt, ttml, srv3, srv2, srv1, json3
    ur       Urdu                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ug       Uyghur                vtt, srt, ttml, srv3, srv2, srv1, json3
    uz       Uzbek                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ve       Venda                 vtt, srt, ttml, srv3, srv2, srv1, json3
    vi       Vietnamese            vtt, srt, ttml, srv3, srv2, srv1, json3
    war      Waray                 vtt, srt, ttml, srv3, srv2, srv1, json3
    cy       Welsh                 vtt, srt, ttml, srv3, srv2, srv1, json3
    fy       Western Frisian       vtt, srt, ttml, srv3, srv2, srv1, json3
    wo       Wolof                 vtt, srt, ttml, srv3, srv2, srv1, json3
    xh       Xhosa                 vtt, srt, ttml, srv3, srv2, srv1, json3
    yi       Yiddish               vtt, srt, ttml, srv3, srv2, srv1, json3
    yo       Yoruba                vtt, srt, ttml, srv3, srv2, srv1, json3
    zu       Zulu                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ZivFkUf3iHc has no subtitles
    
    
    Exit code: 0
  6. Devin
    Thinking

    There are automatic captions available. I can see "en-orig" (English Original) and "en" (English, auto-translated). I should use "en-orig" which is the original language auto-generated captions. Let me download them as an SRT file. I'll use --write-auto-subs --sub-langs en-orig --skip-download to just get the subtitles.

    exec(command: cd /tmp && yt-dlp --write-auto-subs --su…, timeout: 60000)
    {
      "command": "cd /tmp && yt-dlp --write-auto-subs --sub-langs en-orig --skip-download \"https://www.youtube.com/watch?v=ZivFkUf3iHc\" --output \"video.%(ext)s\"",
      "timeout": 60000
    }
    In 4,748Out 150Cache 17,408TTFT 610mstool_calls
  7. OutputOutput from command in shell 5efed8:
    Output from command in shell 5efed8:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    [youtube] Extracting URL: https://www.youtube.com/watch?v=ZivFkUf3iHc
    [youtube] ZivFkUf3iHc: Downloading webpage
    [youtube] ZivFkUf3iHc: Downloading tv client config
    [youtube] ZivFkUf3iHc: Downloading player ecd4b80a-main
    [youtube] ZivFkUf3iHc: Downloading tv player API JSON
    [youtube] ZivFkUf3iHc: Downloading android sdkless player API JSON
    [youtube] [jsc:deno] Solving JS challenges using deno
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] ZivFkUf3iHc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    [info] ZivFkUf3iHc: Downloading subtitles: en-orig
    [info] ZivFkUf3iHc: Downloading 1 format(s): 139
    [info] Writing video subtitles to: video.en-orig.vtt
    [download] Destination: video.en-orig.vtt
    
    [download]    1.00KiB at  Unknown B/s (00:00:00)
    [download]    3.00KiB at  Unknown B/s (00:00:00)
    [download]    7.00KiB at  Unknown B/s (00:00:00)
    [download]   15.00KiB at    3.90MiB/s (00:00:00)
    [download]   31.00KiB at    1.98MiB/s (00:00:00)
    [download]   63.00KiB at    2.48MiB/s (00:00:00)
    [download]  127.00KiB at    3.10MiB/s (00:00:00)
    [download]  213.50KiB at    4.01MiB/s (00:00:00)
    [download] 100% of  213.50KiB in 00:00:00 at 1.31MiB/s
    
    
    Exit code: 0
  8. Devin
    Thinking

    It says it downloaded 1 format (139) which is just the audio? No, it wrote video subtitles to video.en-orig.vtt. But it also says downloading 1 format(s): 139. The --skip-download should skip the video. Let me check the file.

    exec(command: cd /tmp && ls -la video* && wc -l video.…, timeout: 60000)
    {
      "command": "cd /tmp && ls -la video* && wc -l video.en-orig.vtt",
      "timeout": 60000
    }
    In 870Out 100Cache 22,144TTFT 558mstool_calls
  9. OutputOutput from command in shell 13cf81:
    Output from command in shell 13cf81:
    -rw-r--r--  1 root1  wheel   13413 Jul  8 19:32 video_captions.en.srt
    -rw-r--r--  1 root1  wheel  218623 Jul  8 22:31 video.en-orig.vtt
        5136 video.en-orig.vtt
    
    
    Exit code: 0
  10. Devin
    Thinking

    I see there's also a video_captions.en.srt file from a previous session perhaps. But the vtt file is 218KB which is quite large. Let me read it and extract the text. I need to strip timestamps and produce a clean transcript. Let me read it first to see the format, or write a quick script to convert VTT to plain text.

    read(file_path: /tmp/video.en-orig.vtt, limit: 50)
    {
      "file_path": "/tmp/video.en-orig.vtt",
      "limit": 50
    }
    In 309Out 106Cache 22,912TTFT 629mstool_calls
  11. Output<file-view path="/tmp/video.en-orig.vtt" start_line="1" end_line="50" total_lines="5136">
    <file-view path="/tmp/video.en-orig.vtt" start_line="1" end_line="50" total_lines="5136">
      1|WEBVTT
      2|Kind: captions
      3|Language: en
      4|
      5|00:00:00.240 --> 00:00:02.550 align:start position:0%
      6| 
      7|15<00:00:00.640><c> beginner</c><00:00:01.120><c> and</c><00:00:01.439><c> advanced</c><00:00:01.920><c> tips</c><00:00:02.240><c> for</c><00:00:02.399><c> the</c>
      8|
      9|00:00:02.550 --> 00:00:02.560 align:start position:0%
     10|15 beginner and advanced tips for the
     11| 
     12|
     13|00:00:02.560 --> 00:00:04.150 align:start position:0%
     14|15 beginner and advanced tips for the
     15|current<00:00:02.800><c> meta</c><00:00:03.120><c> of</c><00:00:03.280><c> Siege.</c><00:00:03.679><c> Why</c><00:00:03.840><c> should</c><00:00:04.000><c> you</c>
     16|
     17|00:00:04.150 --> 00:00:04.160 align:start position:0%
     18|current meta of Siege. Why should you
     19| 
     20|
     21|00:00:04.160 --> 00:00:05.990 align:start position:0%
     22|current meta of Siege. Why should you
     23|listen<00:00:04.319><c> to</c><00:00:04.480><c> me?</c><00:00:04.720><c> I</c><00:00:04.880><c> used</c><00:00:04.960><c> to</c><00:00:05.120><c> play</c><00:00:05.359><c> semi-pro</c>
     24|
     25|00:00:05.990 --> 00:00:06.000 align:start position:0%
     26|listen to me? I used to play semi-pro
     27| 
     28|
     29|00:00:06.000 --> 00:00:08.150 align:start position:0%
     30|listen to me? I used to play semi-pro
     31|and<00:00:06.240><c> almost</c><00:00:06.480><c> a</c><00:00:06.720><c> champion</c><00:00:07.040><c> in</c><00:00:07.200><c> rank</c><00:00:07.440><c> 3.0.</c><00:00:08.000><c> Sub</c>
     32|
     33|00:00:08.150 --> 00:00:08.160 align:start position:0%
     34|and almost a champion in rank 3.0. Sub
     35| 
     36|
     37|00:00:08.160 --> 00:00:10.070 align:start position:0%
     38|and almost a champion in rank 3.0. Sub
     39|to<00:00:08.320><c> my</c><00:00:08.480><c> Twitch</c><00:00:08.720><c> to</c><00:00:08.880><c> get</c><00:00:08.960><c> the</c><00:00:09.120><c> Atheno</c><00:00:09.599><c> charm</c><00:00:09.840><c> and</c>
     40|
     41|00:00:10.070 --> 00:00:10.080 align:start position:0%
     42|to my Twitch to get the Atheno charm and
     43| 
     44|
     45|00:00:10.080 --> 00:00:11.669 align:start position:0%
     46|to my Twitch to get the Atheno charm and
     47|like<00:00:10.320><c> and</c><00:00:10.559><c> subscribe</c><00:00:10.960><c> if</c><00:00:11.120><c> you're</c><00:00:11.280><c> new</c><00:00:11.440><c> around</c>
     48|
     49|00:00:11.669 --> 00:00:11.679 align:start position:0%
     50|like and subscribe if you're new around
    </file-view>
  12. Devin
    Thinking

    The VTT has word-level timing with <c> tags. I need to extract a clean transcript. There are repeated lines - some lines have word-level timing and the next line has the full text. I should write a Python script to parse this VTT and output clean text, removing duplicates. Looking at the structure: - Lines with timestamps and <c> tags are word-level - Lines immediately after (with same or adjacent timestamp range) contain the full sentence text - I should only keep lines that don't contain < or > tags and aren't empty, and deduplicate consecutive duplicates. Actually, simpler: I can convert VTT to SRT or just extract text lines that are plain text. Let me write a Python script.

    exec(command: python3 - <<'PY' import re with open('/…, timeout: 60000)
    {
      "command": "python3 - <<'PY'\nimport re\n\nwith open('/tmp/video.en-orig.vtt', 'r') as f:\n    text = f.read()\n\n# Split into lines\nlines = text.split('\\n')\n\n# Extract plain text lines (no tags, no timestamps, no empty)\nclean_lines = []\nfor line in lines:\n    line = line.strip()\n    if not line:\n        continue\n    if line.startswith('WEBVTT') or line.startswith('Kind:') or line.startswith('Language:'):\n        continue\n    if '-->' in line:\n        continue\n    if line.isdigit():\n        continue\n    if '<c>' in line or '</c>' in line or '<00:' in line:\n        # Word-level timing line, skip\n        continue\n    if re.match(r'^\\d{2}:\\d{2}:\\d{2}', line):\n        continue\n    # Remove HTML-like tags\n    line = re.sub(r'<[^>]+>', '', line)\n    if not line.strip():\n        continue\n    clean_lines.append(line.strip())\n\n# Deduplicate consecutive identical lines\ndeduped = []\nprev = None\nfor line in clean_lines:\n    if line != prev:\n        deduped.append(line)\n        prev = line\n\n# Join into paragraphs based on whether line ends with punctuation or not\nparagraphs = []\ncurrent = []\nfor line in deduped:\n    current.append(line)\n    if line[-1] in '.!?':\n        paragraphs.append(' '.join(current))\n        current = []\nif current:\n    paragraphs.append(' '.join(current))\n\nfull_text = '\\n\\n'.join(paragraphs)\nprint(full_text[:2000])\nprint(f'\\n\\n... Total length: {len(full_text)} characters, {len(paragraphs)} paragraphs')\n\nwith open('/tmp/video_transcript.txt', 'w') as f:\n    f.write(full_text)\nPY",
      "timeout": 60000
    }
    In 1,343Out 617Cache 23,168TTFT 582mstool_calls
  13. OutputOutput from command in shell b0c36b:
    Output from command in shell b0c36b:
    15 beginner and advanced tips for the current meta of Siege. Why should you listen to me? I used to play semi-pro and almost a champion in rank 3.0. Sub to my Twitch to get the Atheno charm and like and subscribe if you're new around here. All right, my first tip is don't hold an angle the same way after you've made contact. So, let's say if I'm holding this angle right here, right?
    
    And then let's say an Ash like or whoever is peeking me, we exchange bullets. Never hold it the same way. You should at least crouch or you should just get off the angle for a bit and return into it another time. But if you just stay here holding it like this, you're just going to get pre-fired.
    
    That's why when you're holding angles, you'll see a lot of pro players, they'll like crouch when they shoot and then they'll dip out of it because they're just trying to change the head level so they can avoid getting pre-fired. So if you ever come across someone on an angle, just change head level and pre-fire where you saw them last.
    
    Otherwise, if it's not a hard scope battle, it's just going to be an AD peak like this. So learn how to do this and it'll be a lot better. Here's a rough example of how I would hold angles in &gt;&gt; What the? I wish I got those freebies.
    
    &gt;&gt; Hey, bro. I need my KD boost, bro. Give Sh DMR SOP baby. Next up is the Shao Peak is officially dead. You don't need to do this motion anymore. Or let's say if it's on the right side, you don't need to do this anymore. This still works, but it's more efficient and easier if you just AD peak like this.
    
    You change head level. Just be careful that your arm is not too exposed. And then we're actually back up into the angle like this. Now, this is great news for my buddies in CS and Valerin is all they really need to do is just this peak. And here's a small example of how Let's pop the gas pipe and then force them to move in here.
    
    10 seconds to go. Diffuser in place.
    
    Want &gt;&gt; to go the other way.
    
    &gt;&gt; Nice, g
    
    
    ... Total length: 22579 characters, 121 paragraphs
    
    
    Exit code: 0
  14. Devin
    Thinking

    Good, the transcript is extracted. It's 22,579 characters. I need to read the full transcript to understand it before summarizing. Let me read the file.

    read(file_path: /tmp/video_transcript.txt)
    {
      "file_path": "/tmp/video_transcript.txt"
    }
    In 1,201Out 56Cache 24,448TTFT 725mstool_calls
  15. Output<file-view path="/tmp/video_transcript.txt" start_line="1" end_line="216" total_lines="241">
    <file-view path="/tmp/video_transcript.txt" start_line="1" end_line="216" total_lines="241">
      1|15 beginner and advanced tips for the current meta of Siege. Why should you listen to me? I used to play semi-pro and almost a champion in rank 3.0. Sub to my Twitch to get the Atheno charm and like and subscribe if you're new around here. All right, my first tip is don't hold an angle the same way after you've made contact. So, let's say if I'm holding this angle right here, right?
      2|
      3|And then let's say an Ash like or whoever is peeking me, we exchange bullets. Never hold it the same way. You should at least crouch or you should just get off the angle for a bit and return into it another time. But if you just stay here holding it like this, you're just going to get pre-fired.
      4|
      5|That's why when you're holding angles, you'll see a lot of pro players, they'll like crouch when they shoot and then they'll dip out of it because they're just trying to change the head level so they can avoid getting pre-fired. So if you ever come across someone on an angle, just change head level and pre-fire where you saw them last.
      6|
      7|Otherwise, if it's not a hard scope battle, it's just going to be an AD peak like this. So learn how to do this and it'll be a lot better. Here's a rough example of how I would hold angles in &gt;&gt; What the? I wish I got those freebies.
      8|
      9|&gt;&gt; Hey, bro. I need my KD boost, bro. Give Sh DMR SOP baby. Next up is the Shao Peak is officially dead. You don't need to do this motion anymore. Or let's say if it's on the right side, you don't need to do this anymore. This still works, but it's more efficient and easier if you just AD peak like this.
     10|
     11|You change head level. Just be careful that your arm is not too exposed. And then we're actually back up into the angle like this. Now, this is great news for my buddies in CS and Valerin is all they really need to do is just this peak. And here's a small example of how Let's pop the gas pipe and then force them to move in here.
     12|
     13|10 seconds to go. Diffuser in place.
     14|
     15|Want &gt;&gt; to go the other way.
     16|
     17|&gt;&gt; Nice, guys. Good stuff. Good stuff. One thing you can do to drastically change how you win a round is picking the right operator to ban. For example, if we're on coastline and we're going penthouse theater, we'll ban the Maverick. So this way we can hold on to a power position which is VIP to keep this wall closed.
     18|
     19|We would bring bandit orcade some sort of wall denial and then two brow to close off the wall. This forces the enemy to play a lot more methodical. And obviously forcing a team to play better is always going to be the best route.
     20|
     21|And now that we can keep this wall closed the best we can, it will help us defend the rest of the bombsite a lot better. So here are some examples of what bands you can use in your games.
     22|
     23|Obviously if you're going to a bomb site that requires a closed off wall like it on Night Haven top floor, you can ban the Maverick. But let's say you're in lower ranks and Maverick is a lot harder to use. You can actually just substitute this with thatcher. Or let's say we're on border and we don't want to get roam cleared and deal with Damos. We can get rid of the Damos. Or let's say the other team is has a really annoying Monty player and it makes your whole defense stressful. Ban the Monty. Being very intentional with your bands and not just, oh, who was in the kill cam last round will definitely improve your odds of winning. Even then, a lot of players will still ban operators like Meera when usually she's not even that strong on a certain site. So, make sure you're actually using your brain and tell your team to stop following everyone who's picking one thing.
     24|
     25|&gt;&gt; Bad map theater. Yeah, guys, whatever, bro. Force them to play.
     26|
     27|&gt;&gt; They're forcing to play that [&nbsp;__&nbsp;] [laughter] &gt;&gt; Flashing. I got flash. Double flashed.
     28|
     29|&gt;&gt; I'm watching base walk up right now.
     30|
     31|&gt;&gt; That's white. White. White. He's &gt;&gt; one's one's VIP hall.
     32|
     33|999.
     34|
     35|&gt;&gt; This guy. This guy. 90.
     36|
     37|&gt;&gt; I know. I know. I know. 90. He's sprint.
     38|
     39|He's printed.
     40|
     41|&gt;&gt; The [&nbsp;__&nbsp;] &gt;&gt; One HP. 90.
     42|
     43|&gt;&gt; Got him. Got him.
     44|
     45|&gt;&gt; Left side. Hall of Fame. He's VIP's open. Left side.
     46|
     47|&gt;&gt; Yo. Uh, top right. Top right. Top right.
     48|
     49|Top right.
     50|
     51|&gt;&gt; Yo, uh, one HP. One HP bridge. VIP bridge. One HP. You going to run out on him, &gt;&gt; guys. Chill. Chill.
     52|
     53|&gt;&gt; He's one HP. One HP breach.
     54|
     55|&gt;&gt; Has Last guy has the [&nbsp;__&nbsp;] thingy, bro. Just chill.
     56|
     57|&gt;&gt; Nice. Good [&nbsp;__&nbsp;] Good [&nbsp;__&nbsp;] Another tip for holding angles is hold an angle on the first point of contact while also keeping a distance from your nearest point of cover. What I mean by this is the first point of contact obviously is someone walking through the red door right here. Right? So I'm going to be closing off the angle really tight with this piece of cover. Now if I did this too close like this from their perspective at least half my body is going to be showing and be a lot easier to flick to me. That's why it's generally better to keep a pretty good distance away from your angle. to this way. The further I walk away, the more my body will fade into the angle.
     58|
     59|Although this means it's going to be a lot harder to land a shot, but you're not going to be shooting more than like three bullets on this angle before dipping out. Now, use this method with literally anywhere on the map. Let's say first point of contact on this brereech, you know, I'm not going to hold super close like this, but I'll hold this a little bit further back. Now, let's say if it's a wide openen angle, for example, if it's walking up white, there's obviously no tight angle to use.
     60|
     61|I wouldn't hold it so close like here, but I would back up just a little bit more. This way, it kind of gets my body a little bit less exposed. Long story short, just keep your distance on angles. Here's an example of what angle holding looks like.
     62|
     63|&gt;&gt; Think you're slick.
     64|
     65|&gt;&gt; The diffuser has secured.
     66|
     67|It's not going to work on me though.
     68|
     69|I just heard that guy trying to walk up.
     70|
     71|But as you guys can see, like I'm really just keeping my gun up at all times. I think like another thing coppers do is like they'll just sprint a lot. They'll like panic. Play like a bot. Like just just stay gun up. Just like play super simple and you'll get a lot more kills than you realize. When droning, you don't need to fully let the person know that they've been droned out. Instead, you should use it like a real person. Hide behind an angle with your drone a little bit and then use the zping in a tight fast call out for your team. Even something as small as just moving your drone around will cause noise and let them know. So, it's good to have fast dring, but it's good to know when to stop and just zing.
     72|
     73|The only time you should be using a a scan is if someone's about to wall bang them or if you want to stress them out, but this is very rare when you're using a drone. You need to be the last like 15 seconds left of the round. So, I think we'll go in from the opposite side. If you guys don't know where to go in for the building from, look at where the bomb site is and just think about either you're going to hit above it, below it, or like the opposite side. But you never want to attack a a bomb site head on cuz like what are coppers going to do inside the site? They're just going to literally aim at the first thing that gets shot down. I'm just making sure, you know, cuz coppers tend to sit in random spots trying to listen for some sound cues and footsteps. Oh, so we saw that castle. Castle knows I'm over here.
     74|
     75|&gt;&gt; You have located a bomb.
     76|
     77|I'm not going to move my drone. He's not &gt;&gt; That was bad aim for me. Castle was here. I'm going to jiggle peek.
     78|
     79|&gt;&gt; You must recover the diffuser.
     80|
     81|&gt;&gt; Where's Castle at?
     82|
     83|I'm going to walk that space actually.
     84|
     85|He's not looking.
     86|
     87|&gt;&gt; Cover me. Reloading.
     88|
     89|&gt;&gt; The diffuser has been recovered.
     90|
     91|&gt;&gt; I don't know where this is at.
     92|
     93|Remaining.
     94|
     95|&gt;&gt; I pre-fired. Got out of the way fast.
     96|
     97|Need a drone.
     98|
     99|I'm basically just trying to not get crossfired and shot in the back. I see Oh, what? Oh, that guy just that guy just dodged all my bullets, bro.
    100|
    101|Wow. Hey, he committed to the swing.
    102|
    103|That guy committed, bro. And that got him the kill. But that's what you should be doing, though. You should be doing that. The next tip I have for you guys is to refrag your teammates more. Now, you don't have to be in a full team to do this. You can even do this in solo queue. Refragging basically means you're just taking away one of their players for taking one of yours. That's why when you have a 5v4 or mana advantage, you're tend to want to stay back because you're holding on to the advantage. Now, when your teammate dies, that should send a bit of urgency to you to go kill the person who killed your teammate. And this often will boost your kills because you're just getting free information where they are. You're fresh off a gunfight and you can just easily capitalize on them. However, I wouldn't chase them longer than like 5 to 10 seconds cuz at that point, you're just being too aggressive. And if you don't get their kill, at least find some way for someone to fill the position if possible. And I would only fill the position only if they're holding a power position. Otherwise, it's not worth dying over cuz at the end of the day, you can't control how your teammates do.
    104|
    105|So, here are some examples of me OP four left.
    106|
    107|&gt;&gt; That's the dead. Got the refrag of my teammate cuz she just got freshly out of a gunfight with my other one.
    108|
    109|That was uh that was just really unfortunate. I my my character unfortunately cannot look down that far.
    110|
    111|Again, you guys see the vertical gameplay was just very strong against them because they're not contesting much of it upstairs. My next tip for you guys is no matter if you're new or a veteran coming back, stop using whack loadouts. If you're on PC, you want to go for the best recoil.
    112|
    113|Go ACOG, flashhider, vertical grip.
    114|
    115|Laser is optional. If you hold a lot of angles, I would not recommend using it.
    116|
    117|If you like faster aim down sights time, then go ahead, use it. You got to learn how to tuck your laser off a doorway.
    118|
    119|Now, if you're console, I understand you can use horizontal grip um and extended barrel cuz you guys have a lot less recoil. So console players, you get an exception. But if you're like under the rank of like platinum and you can barely even control recoil using your extended barrel like angle grip for some reason, I would highly advise you to keep good recoil until you hit a higher rank. Then when you're a higher rank, you can decide to use your whack loadouts. But the end of the day, take with a grain salt. You can play the game however you want. But if you want to get better at this game, I highly advise you listen to me. Let's try to get a free wall bang here. Hold up.
    120|
    121|&gt;&gt; Me. That's why you always try it. You never know unless you try. Let's get rid of any kind of traps we got here. Like a thorn trap probably is what's going to kill us here. Oh, he's right under me.
    122|
    123|Buy a lottery ticket. A gee, that's a skill.
    124|
    125|&gt;&gt; Gemini spin.
    126|
    127|&gt;&gt; Oh, he's right under the skylight.
    128|
    129|Copper is about to pre-fire this. You think, bro? He's like right under that. I might Let's bait it. Let's bait it here. I would drop on this guy. I can just go bathroom side. Literally just go bathroom. There's any thorn trap here though. There's no thorn traps going to &gt;&gt; Can't hide from &gt;&gt; Nope. He's out close.
    130|
    131|&gt;&gt; It's okay. Let's just plant on the window. Boom. And hop out immediately.
    132|
    133|Diffuser is active.
    134|
    135|&gt;&gt; Hopping out gives you the best post plant because you're not you're on a window and it's a lot harder to shoot you on a window. My next tip is contest the main entrance points when you're on defense early in the round. About 80% of the time if you're a ror or an anchor, you're most likely going to be off site for a first little bit. So in general, I would spend the first half of your round shooting drones and maybe getting your first kill outside of the site. Then the last half of the round, I would just gravitate closer to the site depending on the information and situation. And it's as simple as it sounds. If you hear a sound, just go closer to it and contest it. Obviously, you know, if it's a bad gunfight and is player life smart.
    136|
    137|Here's an example of me doing it in game. Holy great wall of China, bro.
    138|
    139|&gt;&gt; Reloading.
    140|
    141|&gt;&gt; Here we get an F in the chat for that guy. All right, it seems a lot of them are pushing main side, so we're going to go rotate. Target by Damos. It's all What the [&nbsp;__&nbsp;] is that guy doing?
    142|
    143|&gt;&gt; What? Where they coming from? I feel like one. Oh, he's aquarium side. Watch this, guys.
    144|
    145|&gt;&gt; One op four remaining.
    146|
    147|&gt;&gt; Listen, listen, listen, listen. I was I &gt;&gt; OP four eliminated.
    148|
    149|&gt;&gt; I was just I was just playing with my food right there. I let him I let him take my HP. It was intentional. My next piece of advice is learn when to play solo versus for the team. What I mean by this, let's say your team's having a rough time or even if you're just solo queue and no one's helping you. Running thermite to go for the wall when you have to rely on a random going Thatcher or something else is really going to be a hindrance. So I would stray away from support operators and go for more self-efficient ones. This could be like information like snake, damos, doabby or soft destruction if you need something open ash, zophia, buck, ram. So instead of me being stranded and master, I can go armory. I can open up trophy wall for the team. So that way like mid round we can like retake Attic. And overall man, just go for Lurs. Go kill the ROR downstairs. Try to find a way to like walk in the site. It's really as simple as just using your own information.
    150|
    151|Although it's good to be a team player, but you should also know how to be self-efficient at times. So you now have permission from me to ash rush the site if you want or go roam hunt someone downstairs cuz we're at a point in Siege where kills almost means more than the objective. I'm sure everyone in soluki would rather have an ash killing two people each round than a thermite opening the wall but not doing anything.
    152|
    153|And overall this will make it so your teammates are a lot easier to work with you and open up the round for them.
    154|
    155|&gt;&gt; I'm flanking him. I'm flanking him.
    156|
    157|&gt;&gt; He's right here. He's right here.
    158|
    159|&gt;&gt; Yeah, free too.
    160|
    161|&gt;&gt; Skylight. What the I'm playing Spider-Man. I'm walking up barista. Make noise.
    162|
    163|Guy is literally cheating, bro. No way.
    164|
    165|&gt;&gt; These guys are like, &gt;&gt; hopped into lobby door. Lobby door left door.
    166|
    167|&gt;&gt; He's in lobby. Lobby.
    168|
    169|&gt;&gt; Holy. We did it.
    170|
    171|&gt;&gt; When you're using a shotgun, I would highly recommend you just use them when you're moving. So this way you can get peers advantage. Let's say someone is walking to me and I hear a close sound queue. I want to be the one moving. So this way I can see them faster. This applies to every gun in the game too because you always want the peak advantage when you're first peeking. So let's say I'm holding an angle like this, right? 5 seconds left of the round. This is okay because I have a shotgun, but they're going to get peaked advantage of me and pre-fire me around the corner. So instead, I want to be the one first moving. So this way I get the jump on the enemy. Even if I'm in a small corner like this, just move a editor to cut that out. I don't know why I have headshot only for shotguns, but let's just pretend like I landed that shot. Anyways, here's an example of this &gt;&gt; Nice. So, I saw the IQ close on me and with Lion outside, I was like, I can just take the one with the shotgun. And then with Lion swinging into me, I always want to be the one moving with the shotgun. You need to stop throwing rounds by throwing your body and not playing with your teammate. Although you can't do this all the time, if you have time to set up with a teammate, it's literally a 99% win rate. For example, if this is my teammate, and even if he's not communicating with me, I can also just position myself correctly. So, let's say the enemy is last coming this hall. If it's a 2v1, he can't shoot at two different directions at once. So, if I make this guy have the first contact, let's say he's going to plan to take the gunfight about right here, right? Then I'm going to stay here fully behind cover. And when I hear bullets exchange, I'm just going to swing out and shoot the enemy in the back. Learning how to do this anywhere on the map is going to make you a lot better of a player and lose a lot less thrown rounds. Let me show you an example of this actually happening in a game... [truncated 1 chars]
    172|
    173|&gt;&gt; Help me swing. Help me swing. Help me swing.
    174|
    175|&gt;&gt; Yeah, I'm watching the walk up. He hasn't walked up yet.
    176|
    177|&gt;&gt; Walk it up. Walk it up. Walk it up.
    178|
    179|&gt;&gt; I'm watching it. I'm watching it. He's hit.
    180|
    181|&gt;&gt; Mattress. Mattress.
    182|
    183|&gt;&gt; Yo, Sex, chill. Chill. Chill. Chill.
    184|
    185|Yeah.
    186|
    187|&gt;&gt; Are where the rotate is.
    188|
    189|&gt;&gt; You want to back up, Sex? back up here.
    190|
    191|Actually, I'm going to go play the hallway. You I'll play after contact.
    192|
    193|I'll play contact. Make him swing close in the hall on your door.
    194|
    195|&gt;&gt; He's hallway.
    196|
    197|&gt;&gt; Show don't swing.
    198|
    199|&gt;&gt; She's being suppressed.
    200|
    201|&gt;&gt; One friendly operator remaining.
    202|
    203|&gt;&gt; Halfway through the round, you should be asking yourself, what is our gap? Now, you can do this on attack and defense.
    204|
    205|on attack. You know, maybe it's like a certain room is not being taken or maybe let's say they are holding somewhere with a shield and you need to clear them or even if a flank is not covered. On defense, it would be as simple as, you know, if we all have those times where we're just kind of holding our angle, nothing's happening and we're kind of waiting for the last push. The last thing you want to happen is get shot in the back of somewhere that could have been easily been watched. So, let's say I'm right here. Minute 30 left of the round. Oh, what's our gap right now? Oh, no one's watching yellow. This way, you know, a trap can help or maybe even someone is playing close by for the, you know, contact. You can use this tactic in your own thoughts in a stack or wherever I may be. It's just the positioning of your, you know, where your attention's being put. This way, you're constantly covering holes in your defense or attack. Now, here's an example of me realizing this, which eventually led to me working with my teammate to work on a gap. Let's just keep an eye on our gaps behind us. He's close.
    206|
    207|That guy, I heard a sound queue. He was close, bro. The correct way to place a trap down or any kind of utility that leads off a sound queue or to stop the enemy always needs to be the furthest point of contact, which should be at the bottom of a staircase. If it's at the top, let's say if I'm playing here, right here. Right by the time this goes off, they're going to shoot me in the back. But we don't want to give them a lot of map control. So, we're going to put at the very bottom and let it get destroyed. The same thing with any kind of thorn mine or eleine. The trap should give us about 2 seconds of reaction time. So this way we have time to look at it. I see even people playing Musi all the time putting the trap all the way over here. But what's the good of it if they can get this close to the site.
    208|
    209|So have the mentality of always putting the trap further away to give yourself more room to breathe. Now here's an example of me putting traps down the correct way.
    210|
    211|&gt;&gt; Wait, is this the play? I've never played this.
    212|
    213|&gt;&gt; Just reinforce the outside.
    214|
    215|&gt;&gt; Do we make a rotate inside?
    </file-view>
  16. Devin
    Thinking

    The transcript was truncated at line 215. The file has 241 total lines but the read tool shows only up to 216 because of truncation. I need to read the rest. Let me read from offset 217.

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    217|&gt;&gt; Uh, Damos walked in top library and they're on the library window.
    218|
    219|&gt;&gt; Hit a trap hunting. Low HP. Yeah, I downed him. I did down him. He's getting resed.
    220|
    221|&gt;&gt; He did.
    222|
    223|&gt;&gt; It's fine. Let Let him get resed. You have clock him. Hit another captain trap. They should be one HP. Literally one shot. Going clock.
    224|
    225|&gt;&gt; What's on your Yeah, what's on your clock?
    226|
    227|where last is chill. She got case 5 seconds remaining.
    228|
    229|&gt;&gt; To your right, I think to your right. To your right. Nice. Good.
    230|
    231|&gt;&gt; Good. Good, &gt;&gt; bro. The captain, bro. OP. I think I hit three cap traps that round. Why are pro players always shooting at windows? Are they skitso or they smart? No. What they're doing is simply breaking the sound cues so they can hear on the other side. About 50% of the maps have glass.
    232|
    233|So if they do, you want to just break it without shooting a hole in the barricade. So this takes about generally four to five bullets of any gun. Avoid this with high caliber guns like deagles and DMRs. Instead, go with an SMG and just shoot in like round fashion. So this way you can hear the glass break.
    234|
    235|The last thing you want to happen is even though you hear the repel, by the time they repel upside down, they're already able to see you. So here's an example of how I would do it in a real game.
    236|
    237|If you already do this, then like and sub. Recoil is the most important thing for your aim than people realize. So, let's go into a shooting range and see which way it goes up. So, I'm going to be looking bottom right. So, SMG12 top right or top left. So, look bottom bottom right. Your recoil shouldn't be looking like this when you control it.
    238|
    239|It should be looking more like this.
    240|
    241|Tight and precise in a few bullets. So, make sure you have your advanced ADS customized to you. So, we're going to go to options, controls, mouse ads sensitivity, or just advance if you're on a controller, and then put it on advance and make sure that these are to what your liking is. If your recoil is like harder to control, if it was like a workout, then you might want a higher sensitivity so there's a lot more resistance. Then, if you're using a 1x scope like the SMG12, then you can try out the recoil. If you feel like it's a workout to control it, you might want to higher it. If you feel like you're like looking down and jittering a lot, you might want to lower it. This does take practice, so find a sweet spot so you can control recoil pretty good. Those were my 15 tips for beginner and advanced. Like and sub. And if you're interested in coaching, check out the link below. Use code Athena for 10% off your gamer subs. And I'll see you on the
    </file-view>
  18. Devin
    Thinking

    Now I have read the full transcript. I can summarize it. The video is about Rainbow Six Siege tips. Let me provide a clear, structured summary of the 15 tips. The video is titled "15 beginner and advanced tips for the current meta of Siege" by someone who used to play semi-pro and almost champion in rank 3.0. Let me organize the tips: 1. Don't hold an angle the same way after making contact - change head level, crouch, dip out, return later. AD peek instead of hard scope if not a hard scope battle. Shaiiko peek is dead, just AD peek. 2. Pick the right operator to ban - ban operators that counter your site strategy (e.g., ban Maverick on Coastline penthouse/theater to keep VIP wall closed, or substitute with Thatcher in lower ranks; ban Dokkaebi for roam clear, ban Monty if annoying). 3. Hold angle at first point of contact while keeping distance from nearest cover - back up to make body less exposed. 4. When droning, don't fully let person know they've been droned - use drone like a real person, hide behind angles, use ping for fast callouts. Only scan if about to wallbang or stress them out. 5. Attack from above, below, or opposite side - never attack a bomb site head-on. 6. Refrag your teammates - when teammate dies, go kill the killer quickly. Don't chase too long. 7. Use good loadouts - on PC: ACOG, flash hider, vertical grip. Console: horizontal grip, extended barrel. Stop using whack loadouts until high rank. 8. Contest main entrance points early on defense - first half shoot drones/get first kill, second half gravitate to site. 9. Learn when to play solo vs. team - if team isn't helping or solo queue, use self-efficient operators (info: Sledge, Dokkaebi, Deobra; soft destruction: Ash, Zofia, Buck, Ram) instead of relying on support ops. 10. With shotguns, keep moving - get peeker's advantage. Applies to every gun. 11. Stop throwing rounds by throwing your body - play with teammate, set up crossfires, 2v1 positioning. 12. Halfway through the round ask "what is our gap?" - cover flanks/holes on defense, clear rooms/shields/flanks on attack. 13. Place traps at furthest point of contact (bottom of stairs, not top) to give ~2 seconds reaction time. 14. Break glass on windows without shooting holes in barricades - use 4-5 bullets with SMG, not high caliber. This masks sound so you can hear rappels. 15. Customize recoil/ADS sensitivity per scope - advanced ADS settings, higher sens for hard recoil, lower if jittery. Practice to control recoil tight and precise. The video also has lots of gameplay commentary interspersed. I should provide a concise but comprehensive summary. The user just pasted the link, so I'll summarize as per the rule.

    Here's a summary of the video "15 Beginner and Advanced Tips for the Current Meta of Siege":

    The creator (a former semi-pro/champion-level player) gives 15 Rainbow Six Siege tips, mixing basic mechanics with current-meta decisions:

    1. Change head level after an angle exchange — After you trade shots with someone, crouch, dip out, or AD-peek differently. Pro players crouch-shoot then reposition so they don't get pre-fired.
    2. Ban for the site, not the kill cam — Example: ban Maverick on Coastline penthouse/theater to keep the VIP wall closed; in lower ranks substitute Thatcher. Ban Dokkaebi if roam-clear is the problem, Monty if someone's oppressive, etc.
    3. Hold angles from your first point of contact, but keep distance from cover — Backing up makes less of your body visible, so you're harder to flick onto.
    4. Drone like a real person, don't over-scan — Hide behind cover, ping quickly for callouts, move to create noise only when useful. Scan only when a wallbang or late-round stress is imminent.
    5. Attack above, below, or the opposite side — Never push a bombsite head-on; coppers will just aim at the first entry.
    6. Refrag your teammates — When a teammate dies, use the sound/info to trade the kill immediately. Don't chase longer than 5–10 seconds.
    7. Stop using whack loadouts until you can control recoil — PC: ACOG / flash hider / vertical grip (laser optional). Console gets more leeway with horizontal grip / extended barrel.
    8. Contest main entrances early on defense — First half of the round, shoot drones / get a pick off-site; second half rotate back toward site based on info.
    9. Play self-efficient ops when your team isn't helping — In solo queue or bad team situations, pick Sledge/Dokkaebi/Deobra for info or Ash/Zofia/Buck/Ram for soft destruction instead of relying on a random support.
    10. With shotguns, always be the one moving — Get peeker's advantage; if you're stationary, they pre-fire you. Applies to every gun, but especially shotguns.
    11. Set up crossfires with teammates — In a 2v1, one player takes first contact while the second stays fully behind cover to swing on the trade. Don't throw your body away.
    12. Ask "what is our gap?" halfway through the round — On attack: an uncleared room, shield, or flank. On defense: an unguarded angle/rotation that could get you shot in the back.
    13. Place traps at the furthest point of contact — E.g., at the bottom of stairs, not the top, to give yourself ~2 seconds of reaction time and more map control.
    14. Break window glass without shooting holes in the barricade — 4–5 SMG bullets in a circle. This removes the glass sound cue so you can hear rappels/players outside. Avoid DMRs/deagles.
    15. Tune advanced ADS sensitivity per scope — If a gun's recoil feels like a workout, raise the sensitivity; if you're jittery, lower it. Practice keeping recoil tight and precise.

    He closes by plugging Twitch (Atheno charm), coaching, and a 10% off code.

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