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swe-1-7-lightningbypass~Jul 16, 2026, 1:41 PM UTC
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7 system messages
You are Devin, an interactive command line agent from Cognition.

Your job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3

If the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:

- /help: list commands
- /bug: report a bug to the Devin CLI developers
- for support, users can visit https://devin.ai/support

When creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:

- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)
- For global (user-level) configuration, use `~/.config/devin/`
- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.
- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options

When reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.


# Modes

The active mode is how the user would like you to act.

- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.
- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.

Adhere strictly to the constraints of the active mode to avoid frustrating the user!


# Style

## Professional Objectivity

Prioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.

## Tone

- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.
- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.
- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.
- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.
- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.
- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.
- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.

<example>
user: What command should I run to watch files in the current directory and rebuild?
assistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]
assistant: npm run dev
</example>

<example>
user: what files are in the directory src/?
assistant: [runs ls and sees foo.c, bar.c, baz.c]
assistant: foo.c, bar.c, baz.c
user: which file contains the implementation of Foo?
assistant: [reads foo.c]
assistant: src/foo.c contains `struct Foo`, which implements [...]
</example>

<example>
user: can you write tests for this feature
assistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]
</example>

## Proactiveness

You are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:

1. Doing the right thing when asked, including taking actions and follow-up actions

2. Not surprising the user with actions you take without asking

For example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.

## Handling ambiguous requests

When a user request is unclear:
- First attempt to interpret the request using available context
- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.
- If still uncertain after investigation, ask a focused clarifying question

## File references

When your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.

Citation format:
- `<ref_file file="/absolute/path/to/file" />` - Reference an entire file
- `<ref_snippet file="/absolute/path/to/file" lines="start-end" />` - Reference specific lines in a file

<example>
user: Where are errors from the client handled?
assistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file="/home/ubuntu/repos/project/src/services/process.ts" lines="710-715" />
</example>

<example>
user: Can you show me the config file?
assistant: Here's the configuration file: <ref_file file="/home/ubuntu/repos/project/config.json" />
</example>

## Tool usage policy

- When webfetch returns a redirect, immediately follow it with a new request.
- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.

When a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.


# Programming

Since you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!

## Existing Conventions

When making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.
- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.
- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.
- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.
- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.
- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.

## Code style

- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.
- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.
- Follow idiomatic conventions for the language you're writing.
- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)

## Debugging

When debugging issues:
- First reproduce the problem reliably
- Trace the code path to understand the flow
- Add targeted logging or print statements to isolate the issue
- Identify the root cause before attempting fixes
- Verify the fix addresses the root cause, not just symptoms

## Workflow

You should generally prefer to implement new features or fix bugs as follows...

1. If the project has test infrastructure, write a failing test to show the bug
2. Fix the bug
3. Ensure that the test now passes

Working this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.

## Git

### Creating commits
1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)
2. Draft a concise commit message focusing on "why" not "what". Check for sensitive info.
3. Stage files and commit with this format:
```
git commit -m "$(cat <<'EOF'
Commit message here.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
EOF
)"
```
4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.

### Creating pull requests
Use `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`

Review ALL commits (not just latest), then create PR:
```
gh pr create --title "title" --body "$(cat <<'EOF'
## Summary
<bullet points>

#### Test plan
<checklist>

Generated with [Devin](https://devin.ai)
EOF
)"
```

### Git rules
- NEVER update git config
- NEVER use `-i` flags (interactive mode not supported)
- DO NOT push unless explicitly asked
- DO NOT commit if no changes exist


# Task Management

You have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.
This tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.

It is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.

Examples:

<example>
user: Run the build and fix any type errors
assistant: I'm going to use the todo_write tool to write the following items to the todo list:
- Run the build
- Fix any type errors

I'm now going to run the build using exec.

Looks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.

marking the first todo as in_progress

Let me start working on the first item...

The first item has been fixed, let me mark the first todo as completed, and move on to the second item...
..
..
</example>

In the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.

<example>
user: Help me write a new feature that allows users to track their usage metrics and export them to various formats
assistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.
Adding the following todos to the todo list:
1. Research existing metrics tracking in the codebase
2. Design the metrics collection system
3. Implement core metrics tracking functionality
4. Create export functionality for different formats

Let me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.

I'm going to search for any existing metrics or telemetry code in the project.

I've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...

[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]
</example>

Users may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.


## Completing Tasks

The user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:
- Use the todo_write tool to plan the task if required
- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.
- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.
- Implement the solution using all tools available to you

## Verification

Before considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:

- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)
- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)
- For isolated functionality, consider a temporary test file to verify behavior, then delete it
- Self-critique: review changes for edge cases and refine as needed
- If you cannot find verification commands, ask the user and suggest saving them to a project config file

## Saving learned information

If you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:
- If a rules file exists (`AGENTS.md`, etc.), append to it
- Otherwise, create `AGENTS.md` in the current directory with the learned information

## Error recovery

When encountering errors (failed commands, build failures, test failures):
- Keep trying different approaches to resolve the issue
- Search for similar issues in the codebase or documentation
- Only ask the user for help as a last resort after exhausting reasonable options
- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems

## System Guidance
You may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.



# Tool Tips

## Shell
NEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.


## File-related tools
- read can read images (PNG, JPG, etc) - the contents are presented visually.
- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.
- Speculatively read multiple files as a batch when potentially useful.
- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.


# Safety

IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.

IMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.

## Destructive Operations

NEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:
- Deleting or truncating database tables, dropping schemas, bulk-deleting rows
- `rm -rf`, deleting directories, or removing files you did not just create
- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks
- Sending emails, making payments, or calling APIs with real-world side effects

If a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.



## Available MCP Servers (for third-party tools)

{"servers":[{"name":"fff","description":"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\n\n## Which Tool Should I Use?\n\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\n\n## Core Rules\n\n### 1. Search BARE IDENTIFIERS only\nGrep matches single lines. Search for ONE identifier per query:\n  + 'InProgressQuote'           -> finds definition + all usages\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\n  x 'TODO.*#\\d+'               -> complex regex, use simple 'TODO' then filter visually\n\n### 2. NEVER use regex unless you truly need alternation\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\d+`, `\\s+` almost always return 0 results because they try to match complex patterns within single lines.\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\n\n### 3. Stop searching after 2 greps -- READ the code\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\nDo NOT keep grepping with variations. More greps != better understanding.\n\n### 4. Use multi_grep for multiple identifiers\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\n\n## Workflow\n\n**Have a specific name?** -> grep the bare identifier.\n**Need multiple name variants?** -> multi_grep with all variants in one call.\n**Exploring a topic / finding files?** -> find_files.\n**Got results?** -> Read the top file. Don't grep again.\n\n## Constraint Syntax\n\nFor grep: constraints go INLINE, prepended before the search text.\nFor multi_grep: constraints go in the separate 'constraints' parameter.\n\nConstraints MUST match one of these formats:\n  Extension: '*.rs', '*.{ts,tsx}'\n  Directory: 'src/', 'quotes/'\n  Filename: 'schema.rs', 'src/main.rs'\n  Exclude: '!test/', '!*.spec.ts'\n\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\n\nPrefer broad constraints:\n  + '*.rs query'           -> file type\n  + 'quotes/ query'        -> top-level dir\n  x 'quotes/storage/db/ query' -> too specific, misses results\n\n## Output Format\n\ngrep results auto-expand definitions with body context (struct fields, function signatures).\nThis often provides enough information WITHOUT a follow-up Read call.\nLines marked with | are definition body context. [def] marks definition files.\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\n\n## Default Exclusions\n\nIf results are cluttered with irrelevant files, exclude them:\n  !tests/ - exclude tests directory\n  !*.spec.ts - exclude test files\n  !generated/ - exclude generated code"},{"name":"playwright-microsoft"},{"name":"cloudflare-docs"},{"name":"cloudflare-bindings"},{"name":"cloudflare-observability"},{"name":"playwright"},{"name":"cloudflare-builds"},{"name":"cloudflare"}]}

IMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.
Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:
- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.
- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.
## Parallel tool calls

- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.
- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.
- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.
- Never perform dependent terminal commands or writes in parallel.
You are powered by SWE-1.7 Lightning.
<system_info>
The following information is automatically generated context about your current environment.
Current workspace directories:
  /Users/root1 (cwd)

Platform: macos
OS Version: Darwin 25.6.0
Today's date: Thursday, 2026-07-16

</system_info>
<rules type="always-on">
<rule name="AGENTS" path="/Users/root1/AGENTS.md">
# Agent Preferences

- If I ever paste in a YouTube link, use yt-dlp to summarize the video.
- get the autogenerrated captions to do this
- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript
- for testing that involves urls, start with example.com rather than about:blank
- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API
- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`

## Cloudflare DNS management

For Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.
Wrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.

### Usage
```bash
# Check authentication status
cf auth whoami

# List DNS records for a zone
cf dns records list -z aidenhuang.com

# Add a DNS record
cf dns records create -z aidenhuang.com --type CNAME --name devin --content "target.example.com" --proxied false

# Delete a DNS record
cf dns records delete -z aidenhuang.com <record-id>
```

The `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.

## File search via fff MCP

For any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools
(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.
fff is frecency-ranked, git-aware, and more token-efficient.

Rules the fff server enforces (follow them to avoid 0-result queries):
- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.
- Don't use regex unless you truly need alternation; `.*`, `\d+`, `\s+` almost always return 0 results.
- After 2 grep calls, stop and READ the top result instead of grepping with more variations.
- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.
- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.

The `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope
in `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a
project directory (Devin does this automatically based on cwd). Update with:
`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`

## X/Twitter scraping via logged-in browser session

When I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),
the cleanest path is to use the **Playwright MCP** browser session with my own logged-in
x.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the
`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser
session attaches all cookies automatically.

### Flow
1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.
2. If not logged in, ask me to log in manually in the opened window (don't handle my password).
3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:
   `document.cookie.match(/ct0=([^;]+)/)[1]`
4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:
   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)
   - `x-csrf-token: <ct0>`
   - `x-twitter-auth-type: OAuth2Session`
   - `x-twitter-active-user: yes`
   - `content-type: application/json`
5. Paginate timelines by reading `content.cursorType === "Bottom"` entries and passing
   the value back as `variables.cursor` until it stops changing.

### Key endpoints (queryId/OperationName)
- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)
- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`
- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`
- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`
- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`
- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`
URL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`

### Response schema notes (current X web build)
- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.
  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.
- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).
  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also
  be present directly.
- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`
  still exist under `legacy`.
- Filter timeline entries by `content.entryType === "TimelineTimelineItem"` and skip
  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.

### Features dict
Use the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns
`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.

### Where things live
- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)
- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)
- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.

## Fast Whisper transcription on Modal (A10G)

For transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the
utility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full
pipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →
faster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min
of audio** (no caching at any layer).

### Usage
Shell alias (defined in `~/.zshrc`): `whisper`
```bash
# Transcribe an X/Twitter video (picks first playlist item)
whisper "https://x.com/.../status/123"

# Pick a specific playlist item, use a smaller model
whisper "https://x.com/..." --playlist-item 2 --model-size medium

# Transcribe a local audio file
whisper /path/to/audio.mp3 --name my-podcast

# Custom output dir + keep downloaded source
whisper "https://..." --outdir ./transcripts --keep-source
```
Transcript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT
saved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.

### Key optimizations (vs naive T4 run that took 11.7 min)
- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)
- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)
- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech
- **`vad_filter=True`** — skips silence segments
- **`compute_type="float16"`** — halves memory bandwidth
- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces
  fresh image rebuild + fresh HF model download every time

### Pinned versions (must match)
- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)
- `ctranslate2==4.8.0`
- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;
  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)

### Audio prep (done automatically by the utility)
```bash
ffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a
```
Mono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.

### X/Twitter download notes
- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.
- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.
- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).

### Where things live
- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`
- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)
- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`
- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)
- Modal profile: `aidenhuang-personal` (workspace with GPU access)

</rule>

<rule name="global_rules" path="/Users/root1/.codeium/windsurf/memories/global_rules.md">

</rule>
</rules>
<available_skills>
The following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.

- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.agents/skills/web-perf/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/wrangler/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)
- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)
- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/durable-objects/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)
- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)
- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/cloudflare/SKILL.md)
- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.agents/skills/cloudflare-one-migrations/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.codeium/windsurf/skills/turnstile-spin/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.agents/skills/cloudflare-email-service/SKILL.md)
- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/workers-best-practices/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)
- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)
- **find-skills**: Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)
- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)
- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)
</available_skills>
  1. You
  2. Devin
    Thinking

    The user pasted a YouTube link. According to the AGENTS.md rule: "If I ever paste in a YouTube link, use yt-dlp to summarize the video. get the autogenerrated captions to do this. if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript". I need to: 1. Use yt-dlp to download the auto-generated captions 2. Read and understand the full transcript 3. Summarize the video 4. Do not name the session until after understanding the transcript Let me start by using yt-dlp to get the captions. First, I'll use yt-dlp to list available subtitles, then download them.

    I'll summarize this YouTube video by extracting the auto-generated captions first.

    exec(command: yt-dlp --list-subs --skip-download "http…, timeout: 60000)
    {
      "command": "yt-dlp --list-subs --skip-download \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"",
      "timeout": 60000
    }
    In 6,946Out 224Cache 10,624TTFT 644mstool_calls
  3. OutputOutput from command in shell e274dc:
    Output from command in shell e274dc:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    [youtube] Extracting URL: https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D
    [youtube] y7mCxC7033A: Downloading webpage
    [youtube] y7mCxC7033A: Downloading tv client config
    [youtube] y7mCxC7033A: Downloading player 9b33d56a-main
    [youtube] y7mCxC7033A: Downloading tv player API JSON
    [youtube] y7mCxC7033A: Downloading android sdkless player API JSON
    WARNING: [youtube] y7mCxC7033A: Some tv client https formats have been skipped as they are missing a url. YouTube may have enabled the SABR-only or Server-Side Ad Placement experiment for the current session. See  https://github.com/yt-dlp/yt-dlp/issues/12482  for more details
    [youtube] [jsc:deno] Solving JS challenges using deno
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] y7mCxC7033A: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] y7mCxC7033A: Some web client https formats have been skipped as they are missing a url. YouTube is forcing SABR streaming for this client. See  https://github.com/yt-dlp/yt-dlp/issues/12482  for more details
    [info] Available automatic captions for y7mCxC7033A:
    Language   Name                               Formats
    ab-en      Abkhazian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    aa-en      Afar from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    af-en      Afrikaans from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    ak-en      Akan from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    sq-en      Albanian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    am-en      Amharic from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ar-en      Arabic from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    hy-en      Armenian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    as-en      Assamese from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ay-en      Aymara from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    az-en      Azerbaijani from English           vtt, srt, ttml, srv3, srv2, srv1, json3
    bn-en      Bangla from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    ba-en      Bashkir from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    eu-en      Basque from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    be-en      Belarusian from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    bho-en     Bhojpuri from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    bs-en      Bosnian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    br-en      Breton from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    bg-en      Bulgarian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    my-en      Burmese from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ca-en      Catalan from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ceb-en     Cebuano from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hans-en Chinese (Simplified) from English  vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hant-en Chinese (Traditional) from English vtt, srt, ttml, srv3, srv2, srv1, json3
    co-en      Corsican from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    hr-en      Croatian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    cs-en      Czech from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    da-en      Danish from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    dv-en      Divehi from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    nl-en      Dutch from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    dz-en      Dzongkha from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    en-en      English from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    eo-en      Esperanto from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    et-en      Estonian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ee-en      Ewe from English                   vtt, srt, ttml, srv3, srv2, srv1, json3
    fo-en      Faroese from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    fj-en      Fijian from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    fil-en     Filipino from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    fi-en      Finnish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    fr-en      French from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    gaa-en     Ga from English                    vtt, srt, ttml, srv3, srv2, srv1, json3
    gl-en      Galician from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    lg-en      Ganda from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ka-en      Georgian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    de-en      German from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    el-en      Greek from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    gn-en      Guarani from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    gu-en      Gujarati from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ht-en      Haitian Creole from English        vtt, srt, ttml, srv3, srv2, srv1, json3
    ha-en      Hausa from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    haw-en     Hawaiian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    iw-en      Hebrew from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    hi-en      Hindi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hmn-en     Hmong from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hu-en      Hungarian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    is-en      Icelandic from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    ig-en      Igbo from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    id-en      Indonesian from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    iu-en      Inuktitut from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    ga-en      Irish from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    it-en      Italian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ja-en      Japanese from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    jv-en      Javanese from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    kl-en      Kalaallisut from English           vtt, srt, ttml, srv3, srv2, srv1, json3
    kn-en      Kannada from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    kk-en      Kazakh from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    kha-en     Khasi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    km-en      Khmer from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    rw-en      Kinyarwanda from English           vtt, srt, ttml, srv3, srv2, srv1, json3
    ko-en      Korean from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    kri-en     Krio from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ku-en      Kurdish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ky-en      Kyrgyz from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    lo-en      Lao from English                   vtt, srt, ttml, srv3, srv2, srv1, json3
    la-en      Latin from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    lv-en      Latvian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ln-en      Lingala from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    lt-en      Lithuanian from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    lua-en     Luba-Lulua from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    luo-en     Luo from English                   vtt, srt, ttml, srv3, srv2, srv1, json3
    lb-en      Luxembourgish from English         vtt, srt, ttml, srv3, srv2, srv1, json3
    mk-en      Macedonian from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    mg-en      Malagasy from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ms-en      Malay from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ml-en      Malayalam from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    mt-en      Maltese from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    gv-en      Manx from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    mi-en      Māori from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    mr-en      Marathi from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    mn-en      Mongolian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    mfe-en     Morisyen from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ne-en      Nepali from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    new-en     Newari from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    nso-en     Northern Sotho from English        vtt, srt, ttml, srv3, srv2, srv1, json3
    no-en      Norwegian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    ny-en      Nyanja from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    oc-en      Occitan from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    or-en      Odia from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    om-en      Oromo from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    os-en      Ossetic from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    pam-en     Pampanga from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    ps-en      Pashto from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    fa-en      Persian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    pl-en      Polish from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    pt-en      Portuguese from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    pt-PT-en   Portuguese (Portugal) from English vtt, srt, ttml, srv3, srv2, srv1, json3
    pa-en      Punjabi from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    qu-en      Quechua from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ro-en      Romanian from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    rn-en      Rundi from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ru-en      Russian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    sm-en      Samoan from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    sg-en      Sango from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sa-en      Sanskrit from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    gd-en      Scottish Gaelic from English       vtt, srt, ttml, srv3, srv2, srv1, json3
    sr-en      Serbian from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    crs-en     Seselwa Creole French from English vtt, srt, ttml, srv3, srv2, srv1, json3
    sn-en      Shona from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sd-en      Sindhi from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    si-en      Sinhala from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    sk-en      Slovak from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    sl-en      Slovenian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    so-en      Somali from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    st-en      Southern Sotho from English        vtt, srt, ttml, srv3, srv2, srv1, json3
    es-en      Spanish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    su-en      Sundanese from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    sw-en      Swahili from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ss-en      Swati from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sv-en      Swedish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    tg-en      Tajik from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ta-en      Tamil from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    tt-en      Tatar from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    te-en      Telugu from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    th-en      Thai from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    bo-en      Tibetan from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    ti-en      Tigrinya from English              vtt, srt, ttml, srv3, srv2, srv1, json3
    to-en      Tongan from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    ts-en      Tsonga from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    tn-en      Tswana from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    tum-en     Tumbuka from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    tr-en      Turkish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    tk-en      Turkmen from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    uk-en      Ukrainian from English             vtt, srt, ttml, srv3, srv2, srv1, json3
    ur-en      Urdu from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ug-en      Uyghur from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    uz-en      Uzbek from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ve-en      Venda from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    vi-en      Vietnamese from English            vtt, srt, ttml, srv3, srv2, srv1, json3
    war-en     Waray from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    cy-en      Welsh from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    fy-en      Western Frisian from English       vtt, srt, ttml, srv3, srv2, srv1, json3
    wo-en      Wolof from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    xh-en      Xhosa from English                 vtt, srt, ttml, srv3, srv2, srv1, json3
    yi-en      Yiddish from English               vtt, srt, ttml, srv3, srv2, srv1, json3
    yo-en      Yoruba from English                vtt, srt, ttml, srv3, srv2, srv1, json3
    zu-en      Zulu from English                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ab         Abkhazian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    aa         Afar                               vtt, srt, ttml, srv3, srv2, srv1, json3
    af         Afrikaans                          vtt, srt, ttml, srv3, srv2, srv1, json3
    ak         Akan                               vtt, srt, ttml, srv3, srv2, srv1, json3
    sq         Albanian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    am         Amharic                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ar         Arabic                             vtt, srt, ttml, srv3, srv2, srv1, json3
    hy         Armenian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    as         Assamese                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ay         Aymara                             vtt, srt, ttml, srv3, srv2, srv1, json3
    az         Azerbaijani                        vtt, srt, ttml, srv3, srv2, srv1, json3
    bn         Bangla                             vtt, srt, ttml, srv3, srv2, srv1, json3
    ba         Bashkir                            vtt, srt, ttml, srv3, srv2, srv1, json3
    eu         Basque                             vtt, srt, ttml, srv3, srv2, srv1, json3
    be         Belarusian                         vtt, srt, ttml, srv3, srv2, srv1, json3
    bho        Bhojpuri                           vtt, srt, ttml, srv3, srv2, srv1, json3
    bs         Bosnian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    br         Breton                             vtt, srt, ttml, srv3, srv2, srv1, json3
    bg         Bulgarian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    my         Burmese                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ca         Catalan                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ceb        Cebuano                            vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hans    Chinese (Simplified)               vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hant    Chinese (Traditional)              vtt, srt, ttml, srv3, srv2, srv1, json3
    co         Corsican                           vtt, srt, ttml, srv3, srv2, srv1, json3
    hr         Croatian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    cs         Czech                              vtt, srt, ttml, srv3, srv2, srv1, json3
    da         Danish                             vtt, srt, ttml, srv3, srv2, srv1, json3
    dv         Divehi                             vtt, srt, ttml, srv3, srv2, srv1, json3
    nl         Dutch                              vtt, srt, ttml, srv3, srv2, srv1, json3
    dz         Dzongkha                           vtt, srt, ttml, srv3, srv2, srv1, json3
    en-orig    English (Original)                 vtt, srt, ttml, srv3, srv2, srv1, json3
    en         English                            vtt, srt, ttml, srv3, srv2, srv1, json3
    eo         Esperanto                          vtt, srt, ttml, srv3, srv2, srv1, json3
    et         Estonian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ee         Ewe                                vtt, srt, ttml, srv3, srv2, srv1, json3
    fo         Faroese                            vtt, srt, ttml, srv3, srv2, srv1, json3
    fj         Fijian                             vtt, srt, ttml, srv3, srv2, srv1, json3
    fil        Filipino                           vtt, srt, ttml, srv3, srv2, srv1, json3
    fi         Finnish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    fr         French                             vtt, srt, ttml, srv3, srv2, srv1, json3
    gaa        Ga                                 vtt, srt, ttml, srv3, srv2, srv1, json3
    gl         Galician                           vtt, srt, ttml, srv3, srv2, srv1, json3
    lg         Ganda                              vtt, srt, ttml, srv3, srv2, srv1, json3
    ka         Georgian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    de         German                             vtt, srt, ttml, srv3, srv2, srv1, json3
    el         Greek                              vtt, srt, ttml, srv3, srv2, srv1, json3
    gn         Guarani                            vtt, srt, ttml, srv3, srv2, srv1, json3
    gu         Gujarati                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ht         Haitian Creole                     vtt, srt, ttml, srv3, srv2, srv1, json3
    ha         Hausa                              vtt, srt, ttml, srv3, srv2, srv1, json3
    haw        Hawaiian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    iw         Hebrew                             vtt, srt, ttml, srv3, srv2, srv1, json3
    hi         Hindi                              vtt, srt, ttml, srv3, srv2, srv1, json3
    hmn        Hmong                              vtt, srt, ttml, srv3, srv2, srv1, json3
    hu         Hungarian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    is         Icelandic                          vtt, srt, ttml, srv3, srv2, srv1, json3
    ig         Igbo                               vtt, srt, ttml, srv3, srv2, srv1, json3
    id         Indonesian                         vtt, srt, ttml, srv3, srv2, srv1, json3
    iu         Inuktitut                          vtt, srt, ttml, srv3, srv2, srv1, json3
    ga         Irish                              vtt, srt, ttml, srv3, srv2, srv1, json3
    it         Italian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ja         Japanese                           vtt, srt, ttml, srv3, srv2, srv1, json3
    jv         Javanese                           vtt, srt, ttml, srv3, srv2, srv1, json3
    kl         Kalaallisut                        vtt, srt, ttml, srv3, srv2, srv1, json3
    kn         Kannada                            vtt, srt, ttml, srv3, srv2, srv1, json3
    kk         Kazakh                             vtt, srt, ttml, srv3, srv2, srv1, json3
    kha        Khasi                              vtt, srt, ttml, srv3, srv2, srv1, json3
    km         Khmer                              vtt, srt, ttml, srv3, srv2, srv1, json3
    rw         Kinyarwanda                        vtt, srt, ttml, srv3, srv2, srv1, json3
    ko         Korean                             vtt, srt, ttml, srv3, srv2, srv1, json3
    kri        Krio                               vtt, srt, ttml, srv3, srv2, srv1, json3
    ku         Kurdish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ky         Kyrgyz                             vtt, srt, ttml, srv3, srv2, srv1, json3
    lo         Lao                                vtt, srt, ttml, srv3, srv2, srv1, json3
    la         Latin                              vtt, srt, ttml, srv3, srv2, srv1, json3
    lv         Latvian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ln         Lingala                            vtt, srt, ttml, srv3, srv2, srv1, json3
    lt         Lithuanian                         vtt, srt, ttml, srv3, srv2, srv1, json3
    lua        Luba-Lulua                         vtt, srt, ttml, srv3, srv2, srv1, json3
    luo        Luo                                vtt, srt, ttml, srv3, srv2, srv1, json3
    lb         Luxembourgish                      vtt, srt, ttml, srv3, srv2, srv1, json3
    mk         Macedonian                         vtt, srt, ttml, srv3, srv2, srv1, json3
    mg         Malagasy                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ms         Malay                              vtt, srt, ttml, srv3, srv2, srv1, json3
    ml         Malayalam                          vtt, srt, ttml, srv3, srv2, srv1, json3
    mt         Maltese                            vtt, srt, ttml, srv3, srv2, srv1, json3
    gv         Manx                               vtt, srt, ttml, srv3, srv2, srv1, json3
    mi         Māori                              vtt, srt, ttml, srv3, srv2, srv1, json3
    mr         Marathi                            vtt, srt, ttml, srv3, srv2, srv1, json3
    mn         Mongolian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    mfe        Morisyen                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ne         Nepali                             vtt, srt, ttml, srv3, srv2, srv1, json3
    new        Newari                             vtt, srt, ttml, srv3, srv2, srv1, json3
    nso        Northern Sotho                     vtt, srt, ttml, srv3, srv2, srv1, json3
    no         Norwegian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    ny         Nyanja                             vtt, srt, ttml, srv3, srv2, srv1, json3
    oc         Occitan                            vtt, srt, ttml, srv3, srv2, srv1, json3
    or         Odia                               vtt, srt, ttml, srv3, srv2, srv1, json3
    om         Oromo                              vtt, srt, ttml, srv3, srv2, srv1, json3
    os         Ossetic                            vtt, srt, ttml, srv3, srv2, srv1, json3
    pam        Pampanga                           vtt, srt, ttml, srv3, srv2, srv1, json3
    ps         Pashto                             vtt, srt, ttml, srv3, srv2, srv1, json3
    fa         Persian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    pl         Polish                             vtt, srt, ttml, srv3, srv2, srv1, json3
    pt         Portuguese                         vtt, srt, ttml, srv3, srv2, srv1, json3
    pt-PT      Portuguese (Portugal)              vtt, srt, ttml, srv3, srv2, srv1, json3
    pa         Punjabi                            vtt, srt, ttml, srv3, srv2, srv1, json3
    qu         Quechua                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ro         Romanian                           vtt, srt, ttml, srv3, srv2, srv1, json3
    rn         Rundi                              vtt, srt, ttml, srv3, srv2, srv1, json3
    ru         Russian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    sm         Samoan                             vtt, srt, ttml, srv3, srv2, srv1, json3
    sg         Sango                              vtt, srt, ttml, srv3, srv2, srv1, json3
    sa         Sanskrit                           vtt, srt, ttml, srv3, srv2, srv1, json3
    gd         Scottish Gaelic                    vtt, srt, ttml, srv3, srv2, srv1, json3
    sr         Serbian                            vtt, srt, ttml, srv3, srv2, srv1, json3
    crs        Seselwa Creole French              vtt, srt, ttml, srv3, srv2, srv1, json3
    sn         Shona                              vtt, srt, ttml, srv3, srv2, srv1, json3
    sd         Sindhi                             vtt, srt, ttml, srv3, srv2, srv1, json3
    si         Sinhala                            vtt, srt, ttml, srv3, srv2, srv1, json3
    sk         Slovak                             vtt, srt, ttml, srv3, srv2, srv1, json3
    sl         Slovenian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    so         Somali                             vtt, srt, ttml, srv3, srv2, srv1, json3
    st         Southern Sotho                     vtt, srt, ttml, srv3, srv2, srv1, json3
    es         Spanish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    su         Sundanese                          vtt, srt, ttml, srv3, srv2, srv1, json3
    sw         Swahili                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ss         Swati                              vtt, srt, ttml, srv3, srv2, srv1, json3
    sv         Swedish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    tg         Tajik                              vtt, srt, ttml, srv3, srv2, srv1, json3
    ta         Tamil                              vtt, srt, ttml, srv3, srv2, srv1, json3
    tt         Tatar                              vtt, srt, ttml, srv3, srv2, srv1, json3
    te         Telugu                             vtt, srt, ttml, srv3, srv2, srv1, json3
    th         Thai                               vtt, srt, ttml, srv3, srv2, srv1, json3
    bo         Tibetan                            vtt, srt, ttml, srv3, srv2, srv1, json3
    ti         Tigrinya                           vtt, srt, ttml, srv3, srv2, srv1, json3
    to         Tongan                             vtt, srt, ttml, srv3, srv2, srv1, json3
    ts         Tsonga                             vtt, srt, ttml, srv3, srv2, srv1, json3
    tn         Tswana                             vtt, srt, ttml, srv3, srv2, srv1, json3
    tum        Tumbuka                            vtt, srt, ttml, srv3, srv2, srv1, json3
    tr         Turkish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    tk         Turkmen                            vtt, srt, ttml, srv3, srv2, srv1, json3
    uk         Ukrainian                          vtt, srt, ttml, srv3, srv2, srv1, json3
    ur         Urdu                               vtt, srt, ttml, srv3, srv2, srv1, json3
    ug         Uyghur                             vtt, srt, ttml, srv3, srv2, srv1, json3
    uz         Uzbek                              vtt, srt, ttml, srv3, srv2, srv1, json3
    ve         Venda                              vtt, srt, ttml, srv3, srv2, srv1, json3
    vi         Vietnamese                         vtt, srt, ttml, srv3, srv2, srv1, json3
    war        Waray                              vtt, srt, ttml, srv3, srv2, srv1, json3
    cy         Welsh                              vtt, srt, ttml, srv3, srv2, srv1, json3
    fy         Western Frisian                    vtt, srt, ttml, srv3, srv2, srv1, json3
    wo         Wolof                              vtt, srt, ttml, srv3, srv2, srv1, json3
    xh         Xhosa                              vtt, srt, ttml, srv3, srv2, srv1, json3
    yi         Yiddish                            vtt, srt, ttml, srv3, srv2, srv1, json3
    yo         Yoruba                             vtt, srt, ttml, srv3, srv2, srv1, json3
    zu         Zulu                               vtt, srt, ttml, srv3, srv2, srv1, json3
    [info] Available subtitles for y7mCxC7033A:
    Language Name    Formats
    en       English vtt, srt, ttml, srv3, srv2, srv1, json3
    
    
    Exit code: 0
  4. Devin
    Thinking

    Good, the video has English subtitles and auto-generated English captions. I'll download the English subtitles (the original ones, en-orig or just en) in .srt format. Let me use yt-dlp to download the subtitle file.

    exec(command: mkdir -p /tmp/youtube_summary && yt-dlp …, timeout: 60000)
    {
      "command": "mkdir -p /tmp/youtube_summary && yt-dlp --skip-download --write-subs --sub-langs en --sub-format srt --convert-subs srt -o \"/tmp/youtube_summary/%(title)s.%(ext)s\" \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"",
      "timeout": 60000
    }
    In 9,549Out 153Cache 17,536TTFT 1,246mstool_calls
  5. OutputOutput from command in shell 43a248:
    Output from command in shell 43a248:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    [youtube] Extracting URL: https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D
    [youtube] y7mCxC7033A: Downloading webpage
    [youtube] y7mCxC7033A: Downloading tv client config
    [youtube] y7mCxC7033A: Downloading player 9b33d56a-main
    [youtube] y7mCxC7033A: Downloading tv player API JSON
    [youtube] y7mCxC7033A: Downloading android sdkless player API JSON
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  6. Devin
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    I got the subtitles. The video is "The best mousepads you can get - Artisan buyer's guide". Now I need to read the full transcript to understand it before summarizing. Let me read the SRT file.

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    <file-view path="/tmp/youtube_summary/The best mousepads you can get - Artisan buyer's guide.en.srt" start_line="1" end_line="767" total_lines="1886">
      1|1
      2|00:00:00,240 --> 00:00:05,920
      3|If you've ever looked for a premium mousepad 
      4|you've probably seen these. Artisan mousepads.  
      5|
      6|2
      7|00:00:05,920 --> 00:00:11,080
      8|They have almost become a universal recommendation 
      9|and for good reason! I've been maining something  
     10|
     11|3
     12|00:00:11,080 --> 00:00:15,840
     13|from artisan for almost 4 years straight at this 
     14|point, even though I've tried so many different  
     15|
     16|4
     17|00:00:15,840 --> 00:00:20,920
     18|fps games throughout that time period. Which is 
     19|a clue to the reason I think they are as popular  
     20|
     21|5
     22|00:00:20,920 --> 00:00:26,720
     23|as they are, they have a product to fill every 
     24|niche. From slower pads to aid in stability for  
     25|
     26|6
     27|00:00:26,720 --> 00:00:31,800
     28|something like valorant to faster ones for games 
     29|with more varied movement and all the common and  
     30|
     31|7
     32|00:00:31,800 --> 00:00:36,880
     33|weird use cases in between. But before I talk 
     34|about all of the surfaces in more detail I want  
     35|
     36|8
     37|00:00:36,880 --> 00:00:41,080
     38|to really quickly explain some features that 
     39|are present on every artisan pad because the  
     40|
     41|9
     42|00:00:41,080 --> 00:00:47,040
     43|wide variety of surfaces on offer here wouldn't 
     44|matter if the pads weren't actually good.
     45| 
     46|
     47|10
     48|00:00:47,040 --> 00:00:51,800
     49|The edge stitching of a mousepad refers to this 
     50|bit here and was implemented to stop the cloth  
     51|
     52|11
     53|00:00:51,800 --> 00:00:57,480
     54|in pads from fraying outwards and it improves 
     55|durability. Early or cheaper attempts at this  
     56|
     57|12
     58|00:00:57,480 --> 00:01:02,880
     59|had an issue though, the stitching would sit above 
     60|the physical surface of the pad so you'd feel and  
     61|
     62|13
     63|00:01:02,880 --> 00:01:07,800
     64|sometimes get stuck on it when trying to glide 
     65|your arm across. Artisan's stitching is below  
     66|
     67|14
     68|00:01:07,800 --> 00:01:12,440
     69|the surface so this doesn't happen and although 
     70|this isn't that rare these days, they were the  
     71|
     72|15
     73|00:01:12,440 --> 00:01:17,760
     74|first to implement it as far as I know and are 
     75|still well up there in terms of quality. I've  
     76|
     77|16
     78|00:01:17,760 --> 00:01:24,280
     79|also found their pads to be more durable than most 
     80|other cloth pads, my zero softs, yes, plural, last  
     81|
     82|17
     83|00:01:24,280 --> 00:01:28,800
     84|about 9 months before significantly slowing down 
     85|which is a lot better than something like a zowie  
     86|
     87|18
     88|00:01:28,800 --> 00:01:34,440
     89|g-sr-se which takes maybe 3. The bases of these 
     90|pads are great too, they are made from a different  
     91|
     92|19
     93|00:01:34,440 --> 00:01:40,960
     94|material to most that's more sticky so if you've 
     95|ever experienced this, that won't happen here. 
     96| 
     97|
     98|20
     99|00:01:40,960 --> 00:01:44,440
    100|The base of a mousepad isn't actually only 
    101|relevant for how well it can stick to your  
    102|
    103|21
    104|00:01:44,440 --> 00:01:49,600
    105|desk though. The firmness of the base changes 
    106|a lot about how aiming feels when using the pad  
    107|
    108|22
    109|00:01:49,600 --> 00:01:55,120
    110|and this is why artisan manufactures each of 
    111|their surfaces in three variants, xsoft soft  
    112|
    113|23
    114|00:01:55,120 --> 00:02:00,880
    115|and mid which do all feel pretty distinct. As 
    116|a general rule of thumb I would recommend soft,  
    117|
    118|24
    119|00:02:00,880 --> 00:02:05,640
    120|it's my personal favourite and I think the safest 
    121|of the bunch but there certainly are use cases for  
    122|
    123|25
    124|00:02:05,640 --> 00:02:10,040
    125|mid and xsoft as well. I know a lot of people 
    126|struggle with trying to manage tension during  
    127|
    128|26
    129|00:02:10,040 --> 00:02:14,240
    130|stressful situations in game, and this can lead 
    131|to applying pressure down into the mousepad  
    132|
    133|27
    134|00:02:14,240 --> 00:02:19,880
    135|either as a reflex or as a way to alleviate that 
    136|shakiness that nerves can cause. But when this  
    137|
    138|28
    139|00:02:19,880 --> 00:02:25,240
    140|is done without intent or control behind it, all 
    141|this downwards pressure does is make aiming feel  
    142|
    143|29
    144|00:02:25,240 --> 00:02:30,800
    145|very inconsistent. Going with a mid pad can help 
    146|negate this issue, the pad won't slow as much from  
    147|
    148|30
    149|00:02:30,800 --> 00:02:36,120
    150|that pressure which can potentially give it a more 
    151|consistent feeling glide. This is why the speed of  
    152|
    153|31
    154|00:02:36,120 --> 00:02:41,160
    155|each pad changes with the firmness, even though 
    156|the surfaces across all versions are identical,  
    157|
    158|32
    159|00:02:41,160 --> 00:02:47,320
    160|the mid versions of each will feel slightly faster 
    161|due to that lack of slowdown. That said, variation  
    162|
    163|33
    164|00:02:47,320 --> 00:02:52,760
    165|of downwards pressure isn't strictly a downside, 
    166|personally I lean into it sometimes, for example  
    167|
    168|34
    169|00:02:52,760 --> 00:02:57,720
    170|I might press into the pad at the end of a flick 
    171|to bring my mouse to a stop without any shaking.  
    172|
    173|35
    174|00:02:57,720 --> 00:03:02,240
    175|This works well on soft pads but if this is 
    176|something you've based your aiming style around,  
    177|
    178|36
    179|00:03:02,240 --> 00:03:08,120
    180|an xsoft pad could help you utilise it further. 
    181|The other benefit of xsoft is just comfort,  
    182|
    183|37
    184|00:03:08,120 --> 00:03:12,240
    185|it's super plush, it can almost feel like you're 
    186|resting your arm on a cushion at times especially  
    187|
    188|38
    189|00:03:12,240 --> 00:03:17,760
    190|when compared to the mid pads that can be a little 
    191|firm and uncomfortable occasionally. Xsoft isn't  
    192|
    193|39
    194|00:03:17,760 --> 00:03:21,720
    195|without it's downsides though, it's very hard 
    196|to manage downwards pressure well enough to  
    197|
    198|40
    199|00:03:21,720 --> 00:03:26,560
    200|avoid slowdown and I personally have found them 
    201|next to unusable with smaller mouse skates, the  
    202|
    203|41
    204|00:03:26,560 --> 00:03:32,200
    205|surface area just isn't enough to hold the mouse 
    206|far up enough to not scratch against the pad. So,  
    207|
    208|42
    209|00:03:32,200 --> 00:03:37,000
    210|soft is the safest option but if the benefits 
    211|of either xsoft or mid appeal to you, they  
    212|
    213|43
    214|00:03:37,000 --> 00:03:43,280
    215|certainly work well and are worth considering.
    216|I'm usually quite critical of products that try  
    217|
    218|44
    219|00:03:43,280 --> 00:03:48,040
    220|to appeal to everyone. Mice like the G Pro 
    221|Superlight for example are good and people  
    222|
    223|45
    224|00:03:48,040 --> 00:03:52,720
    225|rightfully love it, but when a product tries to 
    226|fill a wide range of use cases it typically has  
    227|
    228|46
    229|00:03:52,720 --> 00:03:57,920
    230|to sacrifice excelling in any of them. Maybe those 
    231|people would like a more specialised mouse more,  
    232|
    233|47
    234|00:03:57,920 --> 00:04:03,760
    235|but the superlight is good enough. And yet, the 
    236|artisan zero, the most unassuming of artisans  
    237|
    238|48
    239|00:04:03,760 --> 00:04:08,400
    240|entire lineup, manages to be one of the best 
    241|mousepads I've used for such a wide variety of  
    242|
    243|49
    244|00:04:08,400 --> 00:04:13,960
    245|purposes that there really is nothing like it 
    246|for me. If I had to use one mousepad forever,  
    247|
    248|50
    249|00:04:13,960 --> 00:04:18,280
    250|this is what I'd choose. I don't think there is 
    251|a safer recommendation to give out of artisans  
    252|
    253|51
    254|00:04:18,280 --> 00:04:23,160
    255|lineup with one caveat that I'll get to later. 
    256|If you don't want to think too much about which  
    257|
    258|52
    259|00:04:23,160 --> 00:04:27,960
    260|artisan to get and just want something that can 
    261|do everything well, this is the way to go. 
    262| 
    263|
    264|53
    265|00:04:27,960 --> 00:04:33,040
    266|In terms of friction it places here relative 
    267|to other artisans, but despite how the numbers  
    268|
    269|54
    270|00:04:33,040 --> 00:04:38,040
    271|look it doesn't feel significantly more "muddy" 
    272|than something like the otsu to me. I think this  
    273|
    274|55
    275|00:04:38,040 --> 00:04:41,760
    276|is because of the pad's static friction, 
    277|the force that keeps the mouse in place,  
    278|
    279|56
    280|00:04:41,760 --> 00:04:47,440
    281|being only slightly slower than the otsu's. So 
    282|it's not that much harder to start movements,  
    283|
    284|57
    285|00:04:47,440 --> 00:04:51,840
    286|but the extra resistance you feel when moving 
    287|the mouse, also known as the dynamic friction,  
    288|
    289|58
    290|00:04:51,840 --> 00:04:56,720
    291|makes it easier to stop those movements as well as 
    292|providing a sort of "guiding force" that makes my  
    293|
    294|59
    295|00:04:56,720 --> 00:05:01,840
    296|flicks feel cleaner directionally than they do 
    297|on faster artisans. This is what I think makes  
    298|
    299|60
    300|00:05:01,840 --> 00:05:07,000
    301|it so viable for basically everything, in games 
    302|like cs or valorant the higher dynamic friction  
    303|
    304|61
    305|00:05:07,000 --> 00:05:11,400
    306|will help keep flicks feeling locked in while 
    307|still allowing for fluid micraodjustments and  
    308|
    309|62
    310|00:05:11,400 --> 00:05:16,280
    311|in games with a higher time to kill like apex 
    312|or the finals the dynamic friction isn't so  
    313|
    314|63
    315|00:05:16,280 --> 00:05:20,600
    316|high that it's impossible to adjust your aim 
    317|when a target changes their trajectory. It  
    318|
    319|64
    320|00:05:20,600 --> 00:05:24,520
    321|just works well for everything, which I think 
    322|the variety of games I've used as background  
    323|
    324|65
    325|00:05:24,520 --> 00:05:28,480
    326|footage demonstrates pretty well. 
    327|Given that I don't think it'll come as a  
    328|
    329|66
    330|00:05:28,480 --> 00:05:33,960
    331|surprise when I say that it's my main choice for 
    332|basically every fps game, overwatch, battlefield,  
    333|
    334|67
    335|00:05:33,960 --> 00:05:39,640
    336|counter strike, aimtraining, apex and so on, it's 
    337|honestly rare for me not to choose this mousepad  
    338|
    339|68
    340|00:05:39,640 --> 00:05:44,480
    341|if im going to play a game, but it does happen 
    342|sometimes. For the finals I used the shidenkai  
    343|
    344|69
    345|00:05:44,480 --> 00:05:48,480
    346|primarily since I found the zero to be a bit 
    347|too slow for some situations in that game,  
    348|
    349|70
    350|00:05:48,480 --> 00:05:53,240
    351|and in valorant I swap between this and 
    352|a couple other controlled pads. So, while  
    353|
    354|71
    355|00:05:53,240 --> 00:05:57,920
    356|it's not flawless, even in the situations where I 
    357|prefer another mousepad, the zero still performs  
    358|
    359|72
    360|00:05:57,920 --> 00:06:03,040
    361|great and won't hold you back from reaching a 
    362|high level. It excels in basically all areas  
    363|
    364|73
    365|00:06:03,040 --> 00:06:08,040
    366|and that's why I recommend it so universally.
    367|But back to that caveat I mentioned earlier, this  
    368|
    369|74
    370|00:06:08,040 --> 00:06:12,920
    371|pad actually has a reputation for being somewhat 
    372|rough on the skin which kind of confused me, when  
    373|
    374|75
    375|00:06:12,920 --> 00:06:18,680
    376|I first tried it I honestly felt it didn't have 
    377|enough texture. That was the black xsoft version,  
    378|
    379|76
    380|00:06:18,680 --> 00:06:22,840
    381|and while it being in xsoft certainly played a 
    382|role there is actually a difference between the  
    383|
    384|77
    385|00:06:22,840 --> 00:06:27,840
    386|two colours, with the orange being noticeably 
    387|more textured and slightly faster. I still  
    388|
    389|78
    390|00:06:27,840 --> 00:06:32,160
    391|wouldn't call it rough personally, it's never 
    392|irritated my skin and if anything I prefer the bit  
    393|
    394|79
    395|00:06:32,160 --> 00:06:36,960
    396|of extra texture along with the bonus speed. I've 
    397|found that the two almost balance each other out,  
    398|
    399|80
    400|00:06:36,960 --> 00:06:40,880
    401|the surface provides more feedback when aiming 
    402|which creates this feeling of extra control  
    403|
    404|81
    405|00:06:40,880 --> 00:06:45,760
    406|when compared to a perfectly smooth mousepad. 
    407|Regardless though, this is something to be aware  
    408|
    409|82
    410|00:06:45,760 --> 00:06:50,160
    411|of - if you are looking for what I described 
    412|earlier go with the orange, it's my basically  
    413|
    414|83
    415|00:06:50,160 --> 00:06:55,040
    416|universal recommendation and works well in every 
    417|game with every sens, but if you think you'd like  
    418|
    419|84
    420|00:06:55,040 --> 00:07:02,280
    421|something slightly slower and smoother, like if 
    422|you mainly play tac fps games, then you can either  
    423|
    424|85
    425|00:07:02,280 --> 00:07:07,960
    426|go with the black version of the zero or look 
    427|into artisan's proper control pad, the type99.
    428| 
    429|
    430|86
    431|00:07:07,960 --> 00:07:11,840
    432|I want to say right away though that this 
    433|mousepad isn't just a little bit slower than  
    434|
    435|87
    436|00:07:11,840 --> 00:07:17,280
    437|the zero. This is a proper control pad right up 
    438|there with mousepads like the Zowie GSR but it  
    439|
    440|88
    441|00:07:17,280 --> 00:07:22,560
    442|doesn't actually feel that slow? Don't get me 
    443|wrong though, it is still very slow and I feel  
    444|
    445|89
    446|00:07:22,560 --> 00:07:27,520
    447|I get a fair bit of extra control and stopping 
    448|power when using it but unlike other slow pads  
    449|
    450|90
    451|00:07:27,520 --> 00:07:33,200
    452|I wouldn't use the term "muddy" to describe it. To 
    453|me that implies a level of resistance to starting  
    454|
    455|91
    456|00:07:33,200 --> 00:07:38,240
    457|movements that this pad just doesn't have. I'm 
    458|sure a part of it is how smooth the surface feels,  
    459|
    460|92
    461|00:07:38,240 --> 00:07:43,320
    462|there's no tug and very little friction on my arm 
    463|which makes it seem faster than it actually is,  
    464|
    465|93
    466|00:07:43,320 --> 00:07:47,200
    467|but I think the main cause of this 
    468|phenomenon is the friction balancing.
    469| 
    470|
    471|94
    472|00:07:47,200 --> 00:07:51,480
    473|The core idea here is the same as with the 
    474|zero, make the static friction relatively low  
    475|
    476|95
    477|00:07:51,480 --> 00:07:56,600
    478|while keeping dynamic high, but when shifted to 
    479|a surface with more friction overall that effect  
    480|
    481|96
    482|00:07:56,600 --> 00:08:01,880
    483|is even more visible. What this translates 
    484|to in game is that for smaller movements,  
    485|
    486|97
    487|00:08:01,880 --> 00:08:06,240
    488|starting them will take more force than on 
    489|the zero for example, which could lead to  
    490|
    491|98
    492|00:08:06,240 --> 00:08:10,640
    493|overadjustments if you aren't used to it, but most 
    494|of the time that extra force will be controlled  
    495|
    496|99
    497|00:08:10,640 --> 00:08:16,680
    498|for by the dynamic friction, which works with you 
    499|to stop your mouse. This contributes to a feeling  
    500|
    501|100
    502|00:08:16,680 --> 00:08:22,080
    503|of stability and control on microadjustments 
    504|but also works surprisingly well for wider and  
    505|
    506|101
    507|00:08:22,080 --> 00:08:27,920
    508|faster flicks. I think a lot of people expect 
    509|a faster pad to improve their flicking speed,  
    510|
    511|102
    512|00:08:27,920 --> 00:08:32,480
    513|but in my experience being able to work with 
    514|the friction of a mousepad actually helped me  
    515|
    516|103
    517|00:08:32,480 --> 00:08:37,640
    518|flick more quickly. By removing the instability 
    519|at the end of flicks that's often present faster  
    520|
    521|104
    522|00:08:37,640 --> 00:08:43,040
    523|mousepads, slower pads like the type99 help give 
    524|me the confidence to push my flicks faster than  
    525|
    526|105
    527|00:08:43,040 --> 00:08:47,760
    528|I could on a speed pad, and that's on top of 
    529|the benefit of higher dynamic friction that  
    530|
    531|106
    532|00:08:47,760 --> 00:08:52,400
    533|I talked about in relation to the zero, with 
    534|it almost acting as a guiding force that keeps  
    535|
    536|107
    537|00:08:52,400 --> 00:08:56,640
    538|your flicks directionally consistent.
    539|Because of that I think this pad works  
    540|
    541|108
    542|00:08:56,640 --> 00:09:02,360
    543|exceptionally well for tac fps games like valorant 
    544|and cs2 or faster paced shooters like battlefield  
    545|
    546|109
    547|00:09:02,360 --> 00:09:07,640
    548|or cod, that stability when microadjusting and 
    549|locked in feeling for flicking is hard to pass  
    550|
    551|110
    552|00:09:07,640 --> 00:09:12,480
    553|up on and if games like that are all you play it's 
    554|probably one of the best from artisans lineup, but  
    555|
    556|111
    557|00:09:12,480 --> 00:09:17,720
    558|I think this pad kind of falls apart when playing 
    559|a game that requires more varied aim than cs or  
    560|
    561|112
    562|00:09:17,720 --> 00:09:22,760
    563|valorant. Which sounds kind of weird, if a game 
    564|is harder to aim in wouldn't we want the extra  
    565|
    566|113
    567|00:09:22,760 --> 00:09:28,720
    568|control that the type99 offers? Not exactly, while 
    569|pads like this can help prevent some shakiness,  
    570|
    571|114
    572|00:09:28,720 --> 00:09:32,680
    573|they do this through filtering out all small 
    574|movements through their high static friction,  
    575|
    576|115
    577|00:09:32,680 --> 00:09:37,720
    578|including intentional ones. And while this won't 
    579|effect microadjustments in a game like valorant,  
    580|
    581|116
    582|00:09:37,720 --> 00:09:42,240
    583|for very precise tracking you'll have to put more 
    584|effort in to have your physical mouse movements  
    585|
    586|117
    587|00:09:42,240 --> 00:09:47,440
    588|replicated in game. Which, weirdly enough, 
    589|actually made my aim look more shaky in games like  
    590|
    591|118
    592|00:09:47,440 --> 00:09:53,720
    593|the finals. In that game, while tracking people 
    594|moving in straight or predictable lines was ok,  
    595|
    596|119
    597|00:09:53,720 --> 00:09:57,480
    598|it was really hard to keep up with targets 
    599|moving erratically and I'd much rather have  
    600|
    601|120
    602|00:09:57,480 --> 00:10:03,080
    603|been using a faster pad. I felt similarly in apex 
    604|or overwatch too, where even the relatively small  
    605|
    606|121
    607|00:10:03,080 --> 00:10:08,600
    608|bit of extra speed offered by the zero makes 
    609|a massive difference compared to the type99. I  
    610|
    611|122
    612|00:10:08,600 --> 00:10:12,520
    613|also think saying it's good for flicks and 
    614|microadjustments doesn't really tell the  
    615|
    616|123
    617|00:10:12,520 --> 00:10:17,800
    618|whole story, while the design philosophy behind 
    619|the surface does help with each individually,  
    620|
    621|124
    622|00:10:17,800 --> 00:10:22,880
    623|when I had to go from making a flick to making 
    624|a microadjustment that locked in feeling turned  
    625|
    626|125
    627|00:10:22,880 --> 00:10:27,440
    628|into a downside. I couldn't smoothly start one 
    629|movement right after ending another, I'd get  
    630|
    631|126
    632|00:10:27,440 --> 00:10:32,440
    633|caught in the inertia of that previous movement 
    634|and couldn't continue before it had faded. 
    635| 
    636|
    637|127
    638|00:10:32,440 --> 00:10:37,560
    639|Personally, I much prefer the zero but like I 
    640|said, this pad can still work and all of these  
    641|
    642|128
    643|00:10:37,560 --> 00:10:42,000
    644|downsides are typically much worse on other 
    645|control pads thanks to them not having lower  
    646|
    647|129
    648|00:10:42,000 --> 00:10:47,520
    649|relative static friction. The type99 is the 
    650|best at what it does, I just don't like what  
    651|
    652|130
    653|00:10:47,520 --> 00:10:51,240
    654|it's trying to do that much for the games I 
    655|play and I don't feel like I need that extra  
    656|
    657|131
    658|00:10:51,240 --> 00:10:55,360
    659|stability coming from from the zero, but it 
    660|still might a good option for you if you want  
    661|
    662|132
    663|00:10:55,360 --> 00:11:00,400
    664|that stability on flicks and don't play games with 
    665|varied movement or just really like using slower  
    666|
    667|133
    668|00:11:00,400 --> 00:11:05,840
    669|mousepads and want the best one you can get. 
    670|Then, what about a mousepad more suited to games  
    671|
    672|134
    673|00:11:05,840 --> 00:11:09,960
    674|like that? Could something faster offer that 
    675|freedom of movement we are looking for? The  
    676|
    677|135
    678|00:11:09,960 --> 00:11:15,400
    679|raiden is the fastest purely cloth mousepad I've 
    680|ever used and feels really distinct because of  
    681|
    682|136
    683|00:11:15,400 --> 00:11:20,840
    684|that. I honestly struggle to describe how the 
    685|surface feels, since it's not smooth in the same  
    686|
    687|137
    688|00:11:20,840 --> 00:11:26,640
    689|way other smooth pads are, it doesn't have a lack 
    690|of texture, it has a lack of abrasiveness within  
    691|
    692|138
    693|00:11:26,640 --> 00:11:33,880
    694|that texture. It's almost like silky, and that 
    695|feeling carries over into the pad's glide. There  
    696|
    697|139
    698|00:11:33,880 --> 00:11:38,720
    699|is very little resistance in terms of both dynamic 
    700|and static friction which means that starting and  
    701|
    702|140
    703|00:11:38,720 --> 00:11:44,120
    704|continuing movements is effortless. Because of 
    705|that effortlessness, I find it very well suited  
    706|
    707|141
    708|00:11:44,120 --> 00:11:49,520
    709|to particularly flowy and dynamic aiming styles, 
    710|which makes it stand out for three types of games  
    711|
    712|142
    713|00:11:49,520 --> 00:11:54,520
    714|in my opinion. The first is games with higher 
    715|time to kill and gradual movement acceleration,  
    716|
    717|143
    718|00:11:54,520 --> 00:11:58,960
    719|with apex being a good example. While the lower 
    720|friction doesn't really help me with aiming at  
    721|
    722|144
    723|00:11:58,960 --> 00:12:03,280
    724|long strafes compared to a control pad, it makes 
    725|a big difference when trying to track someone  
    726|
    727|145
    728|00:12:03,280 --> 00:12:08,760
    729|changing directions. On slower pads it can be hard 
    730|to follow up an adjustment with a smooth track,  
    731|
    732|146
    733|00:12:08,760 --> 00:12:13,000
    734|since you need to apply so much force to start 
    735|that movement that it's a bit hard to then control  
    736|
    737|147
    738|00:12:13,000 --> 00:12:17,680
    739|that inertia to transition into that smooth 
    740|follow through that we want afterwards. This  
    741|
    742|148
    743|00:12:17,680 --> 00:12:22,240
    744|harsh adjustment also generates more motion blur 
    745|which can make visually following the target after  
    746|
    747|149
    748|00:12:22,240 --> 00:12:27,880
    749|that adjustment harder. By reducing the difference 
    750|in force needed to start and continue movements  
    751|
    752|150
    753|00:12:27,880 --> 00:12:32,240
    754|it's easier to retain control after a change in 
    755|direction as well as making more gradual speed  
    756|
    757|151
    758|00:12:32,240 --> 00:12:38,160
    759|changes easier so it won't be as hard to track 
    760|your target visually. All of this is possible on  
    761|
    762|152
    763|00:12:38,160 --> 00:12:43,560
    764|slower mousepads but I found that using something 
    765|like this made it easier to lean into that style,  
    766|
    767|153
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  8. Devin
    Thinking

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     768|00:12:43,560 --> 00:12:47,920
     769|which in a game like apex helps a lot. 
     770|With that being said though, if you have  
     771|
     772|154
     773|00:12:47,920 --> 00:12:52,160
     774|the mouse control to make those snappy 
     775|microadjustments without overcorrecting,  
     776|
     777|155
     778|00:12:52,160 --> 00:12:56,600
     779|this pad works great too and is actually why I 
     780|recommend it for games with instant acceleration  
     781|
     782|156
     783|00:12:56,600 --> 00:13:02,320
     784|like overwatch. For tracking faster strafes low 
     785|static friction is a massive bonus. Having as  
     786|
     787|157
     788|00:13:02,320 --> 00:13:07,040
     789|little resistance as possible can almost make 
     790|it feel like you can react faster to movements  
     791|
     792|158
     793|00:13:07,040 --> 00:13:11,640
     794|if you can control it. But I like to have 
     795|some dynamic friction to lean back on when  
     796|
     797|159
     798|00:13:11,640 --> 00:13:16,920
     799|possible for tracking the movements in between 
     800|direction changes which this pad offers too.  
     801|
     802|160
     803|00:13:16,920 --> 00:13:22,480
     804|It's not too fast that my clicking suffers either, 
     805|characters like cass are totally playable for me  
     806|
     807|161
     808|00:13:22,480 --> 00:13:27,480
     809|on this pad whereas on something like the skypad 
     810|I actually felt a bit lacking in fine control. 
     811| 
     812|
     813|162
     814|00:13:27,480 --> 00:13:32,360
     815|The third type of game I recommend this for 
     816|it actually... valorant and counter strike.  
     817|
     818|163
     819|00:13:32,360 --> 00:13:37,320
     820|Which sounds odd, especially since I've already 
     821|talked at length about how nice more friction is  
     822|
     823|164
     824|00:13:37,320 --> 00:13:42,640
     825|for those games due to the emphasis they place 
     826|on stability. For styles that focus on snappy  
     827|
     828|165
     829|00:13:42,640 --> 00:13:47,400
     830|and clean microadjustments and place a lot of 
     831|emphasis on accurate preaim, that makes sense  
     832|
     833|166
     834|00:13:47,400 --> 00:13:52,640
     835|and I do think slower pads are a safer option for 
     836|valorant, but if you consider what I said earlier  
     837|
     838|167
     839|00:13:52,640 --> 00:13:58,600
     840|about flowy and dynamic styles in relation 
     841|to valorant, the raiden might start to make  
     842|
     843|168
     844|00:13:58,600 --> 00:14:03,960
     845|a bit more sense. Some of the best aimers in that 
     846|game are amazing at chaining movements together,  
     847|
     848|169
     849|00:14:03,960 --> 00:14:08,720
     850|smoothly blending one flick into a microadjustment 
     851|into another flick and having to fight the pad to  
     852|
     853|170
     854|00:14:08,720 --> 00:14:13,880
     855|start each of those movements makes that style a 
     856|lot harder. That's why I think low static friction  
     857|
     858|171
     859|00:14:13,880 --> 00:14:18,920
     860|can be a massive benefit if you aim like this, as 
     861|long as you have the control to make it work.
     862| 
     863|
     864|172
     865|00:14:18,920 --> 00:14:23,600
     866|Which I think is the first big potential caveat to 
     867|the raiden, you have to have the skill to utilise  
     868|
     869|173
     870|00:14:23,600 --> 00:14:28,840
     871|it. Even though other surface types can be faster 
     872|this is still the fastest cloth pad I've tried and  
     873|
     874|174
     875|00:14:28,840 --> 00:14:32,640
     876|I think people who haven't put as much time into 
     877|training their mouse control or struggle with  
     878|
     879|175
     880|00:14:32,640 --> 00:14:37,160
     881|getting shaky under pressure might struggle to aim 
     882|well on it because of that. This'll be especially  
     883|
     884|176
     885|00:14:37,160 --> 00:14:41,440
     886|true if you are looking for an upgrade from an 
     887|older control pad and in that case you might be  
     888|
     889|177
     890|00:14:41,440 --> 00:14:45,240
     891|better off going with something like the zero 
     892|since it'll still be a lot faster than what  
     893|
     894|178
     895|00:14:45,240 --> 00:14:50,160
     896|you have now. The other caveat is that I don't 
     897|think the durability is as good on this pad as  
     898|
     899|179
     900|00:14:50,160 --> 00:14:54,480
     901|other artisans, the mid especially seems to wear 
     902|down as a rate much more in line with other cloth  
     903|
     904|180
     905|00:14:54,480 --> 00:14:59,520
     906|pads and doesn't keep its crazy low friction for 
     907|as long as I'd like. I think it's a bit harder  
     908|
     909|181
     910|00:14:59,520 --> 00:15:05,200
     911|to recommend compared to the zero or type99 but I 
     912|still really enjoy using it and if the experience  
     913|
     914|182
     915|00:15:05,200 --> 00:15:10,440
     916|I described earlier sounds like something 
     917|you'd like it's still worth considering. 
     918| 
     919|
     920|183
     921|00:15:10,440 --> 00:15:14,240
     922|Artisan does have a few other options for 
     923|people looking for a speed pad though,  
     924|
     925|184
     926|00:15:14,240 --> 00:15:19,080
     927|all slightly toned down from the raiden but 
     928|all three of them offer, to varying degrees,  
     929|
     930|185
     931|00:15:19,080 --> 00:15:23,400
     932|the benefits of low friction I talked about 
     933|earlier. The one you're probably most familiar  
     934|
     935|186
     936|00:15:23,400 --> 00:15:29,120
     937|with is the hien. It was actually my first artisan 
     938|mousepad back in 2020, which makes sense since  
     939|
     940|187
     941|00:15:29,120 --> 00:15:34,160
     942|it's probably the most well known artisan pad 
     943|and one of their most unique too, or at least  
     944|
     945|188
     946|00:15:34,160 --> 00:15:40,160
     947|it used to be before everyone tried to clone it. I 
     948|think the hien more than stands up to those clones  
     949|
     950|189
     951|00:15:40,160 --> 00:15:45,520
     952|though, even at it's higher price point and the 
     953|design philosophy behind it is still really solid.  
     954|
     955|190
     956|00:15:45,520 --> 00:15:50,280
     957|It comes back to that point I made about the zero 
     958|and the benefits more surface texture can offer  
     959|
     960|191
     961|00:15:50,280 --> 00:15:56,200
     962|and takes that idea to it's most extreme. This 
     963|pad is very rough and you'll feel that texture  
     964|
     965|192
     966|00:15:56,200 --> 00:16:01,400
     967|both on your skin and through your mouse skates 
     968|and because of that it's a bit hard to adjust to,  
     969|
     970|193
     971|00:16:01,400 --> 00:16:06,760
     972|but if you can get used to that texture it offers 
     973|a pretty incredible combination of traits. 
     974| 
     975|
     976|194
     977|00:16:06,760 --> 00:16:11,760
     978|That benefit I mentioned earlier, how that 
     979|feedback from the pad can be a useful feature  
     980|
     981|195
     982|00:16:11,760 --> 00:16:16,720
     983|when aiming, is on full effect here. There 
     984|is something I call flick consciousness,  
     985|
     986|196
     987|00:16:16,720 --> 00:16:21,280
     988|which is just your ability to be aware of how far 
     989|you are moving your mouse mid flick, which if you  
     990|
     991|197
     992|00:16:21,280 --> 00:16:26,600
     993|are very good at can lead to perfect transitions 
     994|between flicks and microadjustments. It has the  
     995|
     996|198
     997|00:16:26,600 --> 00:16:31,920
     998|potential to completely remove the delay between 
     999|those two motions. That is something that was  
    1000|
    1001|199
    1002|00:16:31,920 --> 00:16:36,640
    1003|way easier on this pad compared to the raiden 
    1004|especially actually, I felt much more aware of  
    1005|
    1006|200
    1007|00:16:36,640 --> 00:16:41,240
    1008|where my flicks were going because of that instant 
    1009|feedback from the surface of the mousepad and it  
    1010|
    1011|201
    1012|00:16:41,240 --> 00:16:46,640
    1013|translated really well into flicking scenarios in 
    1014|aimtrainers and similar situations in games. 
    1015| 
    1016|
    1017|202
    1018|00:16:46,640 --> 00:16:50,240
    1019|But, even though transitioning between a 
    1020|flick and a microadjustment was easier,  
    1021|
    1022|203
    1023|00:16:50,240 --> 00:16:55,680
    1024|my microadjustments themselves... they weren't 
    1025|great, they were noticeably worse than on other  
    1026|
    1027|204
    1028|00:16:55,680 --> 00:17:01,400
    1029|artisans, even some faster ones. I think there 
    1030|are two reasons for this, and the first is the  
    1031|
    1032|205
    1033|00:17:01,400 --> 00:17:07,080
    1034|friction balancing. Compared to most pads at this 
    1035|speed the hien has very low static friction which  
    1036|
    1037|206
    1038|00:17:07,080 --> 00:17:12,160
    1039|can be nice, it promotes freedom of movement and 
    1040|makes motions easier to start, but that applies  
    1041|
    1042|207
    1043|00:17:12,160 --> 00:17:18,920
    1044|for unintentional motions too. So shaky movements 
    1045|were really visible here. But the raiden xsoft has  
    1046|
    1047|208
    1048|00:17:18,920 --> 00:17:23,840
    1049|very similar friction balancing and I don't have 
    1050|that issue there, so what makes the hien worse  
    1051|
    1052|209
    1053|00:17:23,840 --> 00:17:29,000
    1054|in this regard? I think it is, once again, that 
    1055|surface texture. On something like the raiden  
    1056|
    1057|210
    1058|00:17:29,000 --> 00:17:33,760
    1059|I can press my fingers against or into the pad 
    1060|slightly when making really fine movements which  
    1061|
    1062|211
    1063|00:17:33,760 --> 00:17:38,320
    1064|almost acts like a brake, it gives you control 
    1065|over the amount of friction you experience based  
    1066|
    1067|212
    1068|00:17:38,320 --> 00:17:43,520
    1069|on how far you press down. So, in a scenario like 
    1070|this one where I want a bit of static friction to  
    1071|
    1072|213
    1073|00:17:43,520 --> 00:17:48,760
    1074|filter out jitters, I just press against the 
    1075|mousepad a little. On the hien that just gives  
    1076|
    1077|214
    1078|00:17:48,760 --> 00:17:54,240
    1079|me friction burn. Yes, it is actually that rough, 
    1080|I've gotten skin irritations on my arm after using  
    1081|
    1082|215
    1083|00:17:54,240 --> 00:17:58,960
    1084|this pad for extended periods of time before 
    1085|and that was on the xsoft version, which is the  
    1086|
    1087|216
    1088|00:17:58,960 --> 00:18:04,360
    1089|least abrasive one. For me it basically rules out 
    1090|finger drag as a viable technique and I find it  
    1091|
    1092|217
    1093|00:18:04,360 --> 00:18:09,600
    1094|pretty hard to use overall because of that, but I 
    1095|can still see why it's as well liked as it is.
    1096| 
    1097|
    1098|218
    1099|00:18:09,600 --> 00:18:13,640
    1100|If you have tougher skin than me and aren't 
    1101|as prone to irritation from abrasive surfaces  
    1102|
    1103|219
    1104|00:18:13,640 --> 00:18:17,880
    1105|or don't utilise skin contact against the pad 
    1106|when aiming I can see it working pretty well for  
    1107|
    1108|220
    1109|00:18:17,880 --> 00:18:23,720
    1110|microadjustments and fine tracking, and if you can 
    1111|use it the benefits for flicking are very visible.  
    1112|
    1113|221
    1114|00:18:23,720 --> 00:18:28,760
    1115|I did still play pretty well on it, just not as 
    1116|well as other artisan pads and I don't enjoy using  
    1117|
    1118|222
    1119|00:18:28,760 --> 00:18:33,600
    1120|it as much either. It's just not for me and is a 
    1121|bit hard to recommend especially when something  
    1122|
    1123|223
    1124|00:18:33,600 --> 00:18:38,840
    1125|like the otsu offers a pretty similar aiming 
    1126|experience without as irritating of a surface.
    1127| 
    1128|
    1129|224
    1130|00:18:38,840 --> 00:18:43,640
    1131|And while that does act as a nice summary of 
    1132|the otsu, a less abrasive hien, and would be  
    1133|
    1134|225
    1135|00:18:43,640 --> 00:18:48,480
    1136|a good selling point on it's own, I think that's 
    1137|missing out on some of the big factors as to why  
    1138|
    1139|226
    1140|00:18:48,480 --> 00:18:54,200
    1141|so many people swear by this mousepad. The term 
    1142|"fast but controlled" has become so overused  
    1143|
    1144|227
    1145|00:18:54,200 --> 00:18:59,200
    1146|in the peripheral space it honestly barely means 
    1147|anything anymore, but out of every mousepad I've  
    1148|
    1149|228
    1150|00:18:59,200 --> 00:19:05,040
    1151|tried that's been given that description this is 
    1152|the only one where it actually fits. Objectively  
    1153|
    1154|229
    1155|00:19:05,040 --> 00:19:09,600
    1156|it is very fast and you do get the benefits of 
    1157|that speed, but it doesn't really feel like a  
    1158|
    1159|230
    1160|00:19:09,600 --> 00:19:16,000
    1161|speed pad when using it. So, how does it do it? 
    1162|And, do you actually want that from a mousepad?
    1163| 
    1164|
    1165|231
    1166|00:19:16,000 --> 00:19:20,160
    1167|I think there are three main factors, the 
    1168|first and most impactful is the relatively  
    1169|
    1170|232
    1171|00:19:20,160 --> 00:19:25,120
    1172|high static friction. Even though it isn't 
    1173|that high compared to properly slow mousepads,  
    1174|
    1175|233
    1176|00:19:25,120 --> 00:19:29,800
    1177|when putting it against the dynamic friction it 
    1178|is noticeably slower and what that translates to  
    1179|
    1180|234
    1181|00:19:29,800 --> 00:19:35,280
    1182|is the pad filtering out more minor stutters and 
    1183|jitters which are usually present on faster pads,  
    1184|
    1185|235
    1186|00:19:35,280 --> 00:19:40,240
    1187|especially when flicking quickly. This actually 
    1188|used to be my favourite mousepad mostly for this  
    1189|
    1190|236
    1191|00:19:40,240 --> 00:19:43,840
    1192|reason, on something like the raiden when I'd 
    1193|try to flick fast there'd be a lot of shake at  
    1194|
    1195|237
    1196|00:19:43,840 --> 00:19:48,280
    1197|the end of my movements but on this pad that 
    1198|was entirely gone, giving me the confidence to  
    1199|
    1200|238
    1201|00:19:48,280 --> 00:19:53,240
    1202|flick faster than I usually would especially 
    1203|since the dynamic friction is still low. The  
    1204|
    1205|239
    1206|00:19:53,240 --> 00:19:58,200
    1207|texture contributed to this confidence as well, 
    1208|it gave similar benefits to the hien in terms of  
    1209|
    1210|240
    1211|00:19:58,200 --> 00:20:01,880
    1212|flick consciousness without being irritating 
    1213|on my skin at all and because of that lack  
    1214|
    1215|241
    1216|00:20:01,880 --> 00:20:06,040
    1217|of irritation I could still glide my fingers 
    1218|against the pad and pushing them into the pad  
    1219|
    1220|242
    1221|00:20:06,040 --> 00:20:10,520
    1222|had a massive effect on the static friction, 
    1223|increasing it further still relative to the  
    1224|
    1225|243
    1226|00:20:10,520 --> 00:20:16,320
    1227|dynamic. All of that led to this mousepad being 
    1228|perfect for movements like this one, super fast  
    1229|
    1230|244
    1231|00:20:16,320 --> 00:20:21,360
    1232|and snappy flicks with minimal shake after, and 
    1233|I loved it for that style and I think if you aim  
    1234|
    1235|245
    1236|00:20:21,360 --> 00:20:27,960
    1237|in a similar way it's a great recommendation.
    1238|But, that was way back in 2021, my style's changed  
    1239|
    1240|246
    1241|00:20:27,960 --> 00:20:33,000
    1242|a lot since then and honestly I feel like I've 
    1243|kind of outgrown this mousepad, as strange as  
    1244|
    1245|247
    1246|00:20:33,000 --> 00:20:38,720
    1247|that sounds. "Fast but controlled" is amazing 
    1248|in theory but isn't without it's downsides, and  
    1249|
    1250|248
    1251|00:20:38,720 --> 00:20:43,640
    1252|here that really stood out to me in my fluidity 
    1253|and microadjustments. Because the difference  
    1254|
    1255|249
    1256|00:20:43,640 --> 00:20:48,680
    1257|between static and dynamic friction was so high, 
    1258|especially when applying downwards pressure, going  
    1259|
    1260|250
    1261|00:20:48,680 --> 00:20:53,440
    1262|between these two states felt very inconsistent. 
    1263|I'd have to apply so much force to get my mouse  
    1264|
    1265|251
    1266|00:20:53,440 --> 00:20:58,800
    1267|moving that it would go way further than I wanted 
    1268|it to once it got over that threshold. The higher  
    1269|
    1270|252
    1271|00:20:58,800 --> 00:21:03,640
    1272|resistance to starting movements also created 
    1273|a disconnect when chaining movements together,  
    1274|
    1275|253
    1276|00:21:03,640 --> 00:21:08,200
    1277|it was very stop-start and, just to clarify, 
    1278|these things aren't always terrible, I made  
    1279|
    1280|254
    1281|00:21:08,200 --> 00:21:13,080
    1282|them work back then. However, I feel like as I got 
    1283|better as a player and leaned more into fluidity  
    1284|
    1285|255
    1286|00:21:13,080 --> 00:21:18,400
    1287|and controlled microadjustments that flick 
    1288|accuracy got less and less important and I felt  
    1289|
    1290|256
    1291|00:21:18,400 --> 00:21:23,720
    1292|those downsides more and more. Especially since 
    1293|with better flicking technique I was able to get  
    1294|
    1295|257
    1296|00:21:23,720 --> 00:21:29,280
    1297|similar flicks on something like the zero without 
    1298|needing to rely on having higher static friction  
    1299|
    1300|258
    1301|00:21:29,280 --> 00:21:34,080
    1302|relative to the dynamic. I'm not trying to say 
    1303|that this pad is useless or anything either, just  
    1304|
    1305|259
    1306|00:21:34,080 --> 00:21:42,012
    1307|that it works really well with a very specific 
    1308|style and as I stopped utilising that style  
    1309|
    1310|260
    1311|00:21:42,012 --> 00:21:43,680
    1312|as much I gravitated towards pads that offered 
    1313|more balanced static and dynamic friction. 
    1314| 
    1315|
    1316|261
    1317|00:21:43,680 --> 00:21:49,000
    1318|And for a long time, that was just the zero for 
    1319|me. While it was a touch slow for some things,  
    1320|
    1321|262
    1322|00:21:49,000 --> 00:21:53,720
    1323|in the orange version it offered exactly what 
    1324|I wanted in terms of relative friction values.  
    1325|
    1326|263
    1327|00:21:53,720 --> 00:21:57,560
    1328|Enough to aid a bit in stability but not 
    1329|too much to make chaining motions together  
    1330|
    1331|264
    1332|00:21:57,560 --> 00:22:02,040
    1333|or microadjustments challenging. And honestly 
    1334|that might be more important to me than the  
    1335|
    1336|265
    1337|00:22:02,040 --> 00:22:06,400
    1338|actual speed of a mousepad now, i feel like how 
    1339|well balanced the static and dynamic friction  
    1340|
    1341|266
    1342|00:22:06,400 --> 00:22:12,920
    1343|is matters way more. Which I think is why 
    1344|I like artisan's newest release, the key83,  
    1345|
    1346|267
    1347|00:22:12,920 --> 00:22:17,880
    1348|as much as I do. In terms of speed it sits 
    1349|very close to the otsu on the friction tests  
    1350|
    1351|268
    1352|00:22:17,880 --> 00:22:22,880
    1353|I've done but really doesn't feel like it. 
    1354|Going by perception alone I'd place my soft  
    1355|
    1356|269
    1357|00:22:22,880 --> 00:22:27,680
    1358|version in between the otsu and the zero, which 
    1359|I mostly put down to the texture but what also  
    1360|
    1361|270
    1362|00:22:27,680 --> 00:22:33,720
    1363|plays a role and part of the reason I like this 
    1364|pad so much is it's consistency in every aspect.  
    1365|
    1366|271
    1367|00:22:33,720 --> 00:22:37,760
    1368|Unlike the otsu, pressing down on it barely 
    1369|made it slower and didn't change the balance  
    1370|
    1371|272
    1372|00:22:37,760 --> 00:22:44,000
    1373|of friction at all, so if I got nervous in a game 
    1374|or something I wouldn't have my pad turn into mud.  
    1375|
    1376|273
    1377|00:22:44,000 --> 00:22:48,760
    1378|The most unique feature here though is actually 
    1379|the weave of the surface itself, most pads have  
    1380|
    1381|274
    1382|00:22:48,760 --> 00:22:53,440
    1383|weaves containing threads that are longer in 
    1384|one direction, meaning that on every cloth pad  
    1385|
    1386|275
    1387|00:22:53,440 --> 00:22:58,760
    1388|there will always be some difference between the 
    1389|speed when moving horizontally versus vertically.  
    1390|
    1391|276
    1392|00:22:58,760 --> 00:23:03,720
    1393|On the key83 though, that weave is a hexagonal 
    1394|pattern, which while not exactly the same in  
    1395|
    1396|277
    1397|00:23:03,720 --> 00:23:08,840
    1398|both directions, it actually feels a bit faster 
    1399|vertically for me, this is still far more uniform  
    1400|
    1401|278
    1402|00:23:08,840 --> 00:23:14,320
    1403|than any other cloth pad I've tried. This doesn't 
    1404|translate into crazy game changing aim gains or  
    1405|
    1406|279
    1407|00:23:14,320 --> 00:23:18,400
    1408|anything but I did feel a bit more confident 
    1409|going for diagonal flicks on this pad and it  
    1410|
    1411|280
    1412|00:23:18,400 --> 00:23:22,840
    1413|felt great for vertical movements. It's harder 
    1414|for us to move the mouse vertically compared  
    1415|
    1416|281
    1417|00:23:22,840 --> 00:23:27,040
    1418|to horizontally so it never made sense to 
    1419|me that basically all our mousepads were  
    1420|
    1421|282
    1422|00:23:27,040 --> 00:23:31,720
    1423|slightly slower when moving in that direction, 
    1424|which just compounded on the already existing  
    1425|
    1426|283
    1427|00:23:31,720 --> 00:23:36,960
    1428|difficulty. I did feel more confident making small 
    1429|vertical micros especially and this feature is a  
    1430|
    1431|284
    1432|00:23:36,960 --> 00:23:42,520
    1433|nice bonus to an already great mousepad.
    1434|I think the key word here is consistency,  
    1435|
    1436|285
    1437|00:23:42,520 --> 00:23:46,760
    1438|out of every cloth pad I've tried this one has 
    1439|the least variance from day to day and movement  
    1440|
    1441|286
    1442|00:23:46,760 --> 00:23:52,000
    1443|to movement and it being so minimally affected by 
    1444|downwards pressure lets me press my fingers onto  
    1445|
    1446|287
    1447|00:23:52,000 --> 00:23:57,280
    1448|or into the pad for extra friction against my skin 
    1449|without it ruining the glide on my skates. That  
    1450|
    1451|288
    1452|00:23:57,280 --> 00:24:02,080
    1453|plus the slightly faster speed is enough to put 
    1454|it in a different category from the zero for me,  
    1455|
    1456|289
    1457|00:24:02,080 --> 00:24:06,240
    1458|they don't compete with each other but fill 
    1459|different roles for different situations or  
    1460|
    1461|290
    1462|00:24:06,240 --> 00:24:11,040
    1463|different people. If you want something slightly 
    1464|faster than the zero but operating on similar  
    1465|
    1466|291
    1467|00:24:11,040 --> 00:24:16,440
    </file-view>
  10. Devin
    Thinking

    I need to read the rest of the transcript to understand the full video.

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    1468|design principles, the key83 is a great option 
    1469|and I highly recommend it. The only caveat I  
    1470|
    1471|292
    1472|00:24:16,440 --> 00:24:21,160
    1473|can think of is that while this pad won’t 
    1474|actively disadvantage you in tac fps games,  
    1475|
    1476|293
    1477|00:24:21,160 --> 00:24:25,720
    1478|I personally would rather have something with a 
    1479|bit more control most of the time. This pad still  
    1480|
    1481|294
    1482|00:24:25,720 --> 00:24:30,520
    1483|works in those games though and I prefer it to the 
    1484|otsu or hien, but yeah I think I would take the  
    1485|
    1486|295
    1487|00:24:30,520 --> 00:24:37,640
    1488|zero over all three in cs2 just as an example.
    1489|But I'd be missing something if I didn't talk  
    1490|
    1491|296
    1492|00:24:37,640 --> 00:24:43,280
    1493|about the key83 mid specifically here, since when 
    1494|you take the properties of consistency across  
    1495|
    1496|297
    1497|00:24:43,280 --> 00:24:48,280
    1498|all directions and levels of force, compound them 
    1499|through an even firmer base and increase the speed  
    1500|
    1501|298
    1502|00:24:48,280 --> 00:24:54,600
    1503|significantly, you get the most glass-like cloth 
    1504|pad I've ever used. Pinguefy has been basically  
    1505|
    1506|299
    1507|00:24:54,600 --> 00:24:59,040
    1508|stuck on glass for the last 2 years now and has 
    1509|been unable to use cloth because of the properties  
    1510|
    1511|300
    1512|00:24:59,040 --> 00:25:04,600
    1513|of glass those cloth pads didn't have, but this 
    1514|was their thoughts after trying the key83:
    1515| 
    1516|
    1517|301
    1518|00:25:04,600 --> 00:25:09,440
    1519|It's actually everything I want out of a mousepad, 
    1520|as somebody who has spent so much time with glass  
    1521|
    1522|302
    1523|00:25:09,440 --> 00:25:15,600
    1524|but was pining for a few benefits that cloth 
    1525|provides you. For me, the key83 is the perfect  
    1526|
    1527|303
    1528|00:25:15,600 --> 00:25:20,920
    1529|middle ground between cloth and glass. I feel 
    1530|like I'm improving as I adapt my older skillset  
    1531|
    1532|304
    1533|00:25:20,920 --> 00:25:27,080
    1534|to this surface, and I'm steadily learning 
    1535|to incorporate new ones into my style.
    1536| 
    1537|
    1538|305
    1539|00:25:27,080 --> 00:25:31,120
    1540|I haven't used the mid variant enough to talk 
    1541|about it in more detail here, but if that use  
    1542|
    1543|306
    1544|00:25:31,120 --> 00:25:35,840
    1545|case sounds like something you'd want to try, I'd 
    1546|recommend giving their video a watch. However,  
    1547|
    1548|307
    1549|00:25:35,840 --> 00:25:41,200
    1550|the key83 even in the mid variant, still isn't 
    1551|quite all the way there in terms of speed, it's  
    1552|
    1553|308
    1554|00:25:41,200 --> 00:25:46,600
    1555|certainly not slow but it can't match the level of 
    1556|frictionlessness that a glass pads can offer 1:1,  
    1557|
    1558|309
    1559|00:25:47,200 --> 00:25:52,840
    1560|but artisan does have something that can. One 
    1561|that, for me, almost mirrors pingu's experience  
    1562|
    1563|310
    1564|00:25:52,840 --> 00:25:58,080
    1565|with the key83. It's like a glass pad but with 
    1566|the features I missed from cloth pads. 
    1567| 
    1568|
    1569|311
    1570|00:25:58,080 --> 00:26:03,520
    1571|The shidenkai v2 is insanely fast, that's it's 
    1572|main defining characteristic and blows the raiden  
    1573|
    1574|312
    1575|00:26:03,520 --> 00:26:09,480
    1576|out of the water in terms of pure speed. And yet 
    1577|what stuck out to me was the control offered here  
    1578|
    1579|313
    1580|00:26:09,480 --> 00:26:14,880
    1581|that isn't present on conventional glass pads. I 
    1582|promise this isn't another "fast but controlled"  
    1583|
    1584|314
    1585|00:26:14,880 --> 00:26:20,360
    1586|thing but first I need to clarify something, 
    1587|when most people talk about glass mousepads  
    1588|
    1589|315
    1590|00:26:20,360 --> 00:26:24,760
    1591|they are referring to what amounts to solid 
    1592|slabs of glass, there might be some coating  
    1593|
    1594|316
    1595|00:26:24,760 --> 00:26:29,600
    1596|on top and a silicone base on the back but the 
    1597|primary material used to make the pad is just  
    1598|
    1599|317
    1600|00:26:29,600 --> 00:26:36,320
    1601|glass. The shidenkai differs by keeping artisan's 
    1602|conventional base design and using a glass infused  
    1603|
    1604|318
    1605|00:26:36,320 --> 00:26:41,520
    1606|surface instead of glass exclusively. What this 
    1607|means is that you get levels of speed that can  
    1608|
    1609|319
    1610|00:26:41,520 --> 00:26:46,800
    1611|match or even surpass fully glass mousepads while 
    1612|not having the downsides that come with them. 
    1613| 
    1614|
    1615|320
    1616|00:26:46,800 --> 00:26:51,280
    1617|I talked a bit ago about how myself and others 
    1618|manipulate the friction our pad produces to fit  
    1619|
    1620|321
    1621|00:26:51,280 --> 00:26:54,720
    1622|whatever aiming situation we are in and how 
    1623|the texture of the hien prevented me from  
    1624|
    1625|322
    1626|00:26:54,720 --> 00:26:59,720
    1627|doing this there which led to me playing worse, 
    1628|but this downside applies to glass mousepads as  
    1629|
    1630|323
    1631|00:26:59,720 --> 00:27:05,120
    1632|well. You can't press into them, they're solid 
    1633|glass, and dragging your fingers against the  
    1634|
    1635|324
    1636|00:27:05,120 --> 00:27:10,120
    1637|surface just leads to them getting stuck to the 
    1638|surface most of the time. But on the shidenkai,  
    1639|
    1640|325
    1641|00:27:10,120 --> 00:27:14,200
    1642|you can do both without ruining the balance 
    1643|between dynamic and static friction and with  
    1644|
    1645|326
    1646|00:27:14,200 --> 00:27:19,160
    1647|very minimal skin sticking. And while some 
    1648|people like the consistency offered by glass  
    1649|
    1650|327
    1651|00:27:19,160 --> 00:27:23,800
    1652|pads not letting you press into them, for me the 
    1653|ability to control the level of friction there is  
    1654|
    1655|328
    1656|00:27:23,800 --> 00:27:28,360
    1657|is too valuable to give up, even if the glide 
    1658|might be a bit less consistent because of it.  
    1659|
    1660|329
    1661|00:27:28,360 --> 00:27:33,360
    1662|It's so valuable that this benefit alone is enough 
    1663|to set it well above basically every glass pad  
    1664|
    1665|330
    1666|00:27:33,360 --> 00:27:38,200
    1667|I've tried, it is just more versatile thanks to 
    1668|that varied friction and I find it way way easier  
    1669|
    1670|331
    1671|00:27:38,200 --> 00:27:43,520
    1672|to aim on while still maintaining the benefits of 
    1673|a super low friction surface. Some kovaaks scores  
    1674|
    1675|332
    1676|00:27:43,520 --> 00:27:49,160
    1677|I still haven't beaten to this day were set back 
    1678|when I was mainly using this pad in late 2023. 
    1679| 
    1680|
    1681|333
    1682|00:27:49,160 --> 00:27:54,520
    1683|So, what are those benefits here? The main one 
    1684|for me is in games or aiming situations like  
    1685|
    1686|334
    1687|00:27:54,520 --> 00:28:00,200
    1688|these ones: extremely evasive targets with varied 
    1689|movements, I find that on a higher friction pad,  
    1690|
    1691|335
    1692|00:28:00,200 --> 00:28:04,720
    1693|say, the freefall sv base+ for example, 
    1694|maintaining control on those direction  
    1695|
    1696|336
    1697|00:28:04,720 --> 00:28:09,440
    1698|changes is very challenging thanks to that side 
    1699|effect of static friction I talked about before.  
    1700|
    1701|337
    1702|00:28:09,440 --> 00:28:14,160
    1703|The force needed to overcome that friction bleeds 
    1704|into future movements which leads to me tensing  
    1705|
    1706|338
    1707|00:28:14,160 --> 00:28:21,120
    1708|the muscles in my arm to control for it. On pads 
    1709|this fast that static friction may as well not be  
    1710|
    1711|339
    1712|00:28:21,120 --> 00:28:25,880
    1713|present meaning, and on the shidenkai specifically 
    1714|I can press down into the pad after the adjustment  
    1715|
    1716|340
    1717|00:28:25,880 --> 00:28:30,840
    1718|if needed to get back that stability that a 
    1719|control pad would've offered. Flick stability  
    1720|
    1721|341
    1722|00:28:30,840 --> 00:28:35,800
    1723|is much better than on other extremely fast 
    1724|mousepads too, that variable friction makes a  
    1725|
    1726|342
    1727|00:28:35,800 --> 00:28:39,800
    1728|massive difference and leads to some actually 
    1729|pretty good stopping power considering how  
    1730|
    1731|343
    1732|00:28:39,800 --> 00:28:45,160
    1733|low the base friction actually is.
    1734|But, you can't get the shidenkai right  
    1735|
    1736|344
    1737|00:28:45,160 --> 00:28:50,240
    1738|now. Artisan isn't producing it anymore due to 
    1739|some issues the pad had, primarily certain mice  
    1740|
    1741|345
    1742|00:28:50,240 --> 00:28:54,160
    1743|like the g pro superlight having tracking 
    1744|issues but there were other concerns too,  
    1745|
    1746|346
    1747|00:28:54,160 --> 00:28:59,600
    1748|namely with durability and dot skates not 
    1749|really working here at all, at least on the  
    1750|
    1751|347
    1752|00:28:59,600 --> 00:29:03,760
    1753|xsoft version they just sink in so much that 
    1754|the base of the mouse scratches against the  
    1755|
    1756|348
    1757|00:29:03,760 --> 00:29:09,600
    1758|mousepad. That idea of variable friction on a 
    1759|speed pad lives on to lesser extents though,  
    1760|
    1761|349
    1762|00:29:09,600 --> 00:29:15,880
    1763|through pads like the fnatic jet, vancer ace or 
    1764|even the raiden from artisan themselves. I've also  
    1765|
    1766|350
    1767|00:29:15,880 --> 00:29:20,760
    1768|heard the infinitymice speed referenced as fitting 
    1769|into this category but I haven't tried it myself  
    1770|
    1771|351
    1772|00:29:20,760 --> 00:29:25,240
    1773|so I don't want to say anything definitive. As 
    1774|for artisan producing the shidenkai again in the  
    1775|
    1776|352
    1777|00:29:25,240 --> 00:29:28,760
    1778|future, there was some conflicting info out there 
    1779|about a potential shidenkai v3 so I reached out  
    1780|
    1781|353
    1782|00:29:28,760 --> 00:29:33,280
    1783|to artisan directly. I'm paraphrasing here but 
    1784|the full message is linked in the description  
    1785|
    1786|354
    1787|00:29:33,280 --> 00:29:38,800
    1788|if you'd like to read it. "Firstly, they are 
    1789|working on a new speed focused mousepad. Second,  
    1790|
    1791|355
    1792|00:29:38,800 --> 00:29:43,720
    1793|they have considered utilising non-cloth materials 
    1794|for the surface again like the shidenkai had,  
    1795|
    1796|356
    1797|00:29:43,720 --> 00:29:47,560
    1798|but because they believe in the value their 
    1799|multi-firmness options offer they won't be  
    1800|
    1801|357
    1802|00:29:47,560 --> 00:29:52,280
    1803|making a conventional solid glass mousepad, so 
    1804|you're not going to see a skypad competitor from  
    1805|
    1806|358
    1807|00:29:52,280 --> 00:29:57,400
    1808|artisan. Third, they have no firm plans 
    1809|for a release date and it takes months to  
    1810|
    1811|359
    1812|00:29:57,400 --> 00:30:03,000
    1813|years to develop, test and release a product of 
    1814|this nature." So, and this is me talking now,  
    1815|
    1816|360
    1817|00:30:03,000 --> 00:30:07,920
    1818|if you don't mind waiting and the ideas I talked 
    1819|about relating to the shidenkai appeal to you,  
    1820|
    1821|361
    1822|00:30:07,920 --> 00:30:14,840
    1823|this might be worth waiting for, but it might 
    1824|be a while before we see anything definitive.
    1825| 
    1826|
    1827|362
    1828|00:30:14,840 --> 00:30:21,120
    1829|And now for the question that could undermine this 
    1830|entire video: Are artisan mousepads actually worth  
    1831|
    1832|363
    1833|00:30:21,120 --> 00:30:26,240
    1834|the money? For me, absolutely. I know the price 
    1835|looks a bit steep especially when buying from  
    1836|
    1837|364
    1838|00:30:26,240 --> 00:30:31,400
    1839|resellers but when buying from artisan themselves 
    1840|it's honestly not that bad, doubly so when getting  
    1841|
    1842|365
    1843|00:30:31,400 --> 00:30:37,440
    1844|two at a time to save on shipping, and you get 
    1845|the quality you pay for here. I personally find  
    1846|
    1847|366
    1848|00:30:37,440 --> 00:30:41,800
    1849|mousepads more impactful than mice when it comes 
    1850|to how I aim and because of that I don't mind  
    1851|
    1852|367
    1853|00:30:41,800 --> 00:30:47,480
    1854|spending a bit extra for the best I can get. But 
    1855|there are cheaper options out there that won't be  
    1856|
    1857|368
    1858|00:30:47,480 --> 00:30:52,520
    1859|that much worse. If you've got the money to spend 
    1860|and any of these pads sounds appealing to you,  
    1861|
    1862|369
    1863|00:30:52,520 --> 00:30:56,360
    1864|I don't think you'd regret buying them, but 
    1865|there's nothing wrong with choosing to opt for  
    1866|
    1867|370
    1868|00:30:56,360 --> 00:31:01,720
    1869|something cheaper or more available instead. I 
    1870|don't go out of my way to try artisan clones so  
    1871|
    1872|371
    1873|00:31:01,720 --> 00:31:06,360
    1874|I don't know of too many, but these are some good 
    1875|alternatives to some of the pads I've talked about  
    1876|
    1877|372
    1878|00:31:06,360 --> 00:31:10,680
    1879|in the video. They won't be exactly what I've 
    1880|talked about here but hopefully they should feel  
    1881|
    1882|373
    1883|00:31:10,680 --> 00:31:27,920
    1884|at least similar and I think they all offer pretty 
    1885|good value for money. Thanks for watching. 
    </file-view>
  12. Devin
    Thinking

    Now I have the full transcript. I need to also get the video title to present a complete summary. I have it from the filename: "The best mousepads you can get - Artisan buyer's guide". I can also use yt-dlp to get metadata if needed. Let me get the title and channel info to be thorough, then summarize.

    exec(command: yt-dlp --print "%(title)s\n%(channel)s\n…, timeout: 60000)
    {
      "command": "yt-dlp --print \"%(title)s\\n%(channel)s\\n%(duration_string)s\" --skip-download \"https://www.youtube.com/watch?v=y7mCxC7033A&pp=ugUEEgJlbg%3D%3D\"",
      "timeout": 60000
    }
    In 5,059Out 147Cache 44,416TTFT 800mstool_calls
  13. OutputOutput from command in shell 58b8a1:
    Output from command in shell 58b8a1:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] y7mCxC7033A: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    The best mousepads you can get - Artisan buyer's guide\nViscose\n31:46
    
    
    Exit code: 0
  14. Devin
    Thinking

    I have all the information I need. The video is "The best mousepads you can get - Artisan buyer's guide" by Viscose, 31:46 long. Now I need to write a comprehensive summary. The video is a buyer's guide for Artisan mousepads. Key points: 1. Introduction (0:00-0:46): Artisan mousepads are universally recommended because they have products for every niche. 2. Universal features (0:47-3:42): - Edge stitching below surface (no arm catching) - Durable (last ~9 months vs Zowie G-SR-SE's ~3 months) - Sticky base material - Three firmness variants: XSoft, Soft, Mid - Soft is the safest general recommendation - Mid helps with unintentional downward pressure/nerves - XSoft is plush and good for pressing into pad intentionally, but hard to control and bad with small mouse skates 3. Artisan Zero (3:43-7:07): - Most universal/safest recommendation - "If I had to use one mousepad forever, this is what I'd choose" - Slightly higher dynamic friction than static friction - Good for CS, Valorant, Apex, The Finals, etc. - Orange version is more textured and slightly faster (his universal recommendation) - Black version is slightly slower and smoother 4. Artisan Type-99 (7:08-11:05): - Proper control pad, comparable to Zowie GSR - Low static friction, high dynamic friction - Great for tac FPS (CS2, Valorant), Battlefield, COD - Falls apart for games with varied movement (Apex, The Finals, Overwatch) - Hard to chain movements smoothly 5. Artisan Raiden (11:06-15:09): - Fastest purely cloth mousepad - Silky texture, very low static and dynamic friction - Good for: Apex (gradual acceleration), Overwatch (instant acceleration/fast strafes), and even Valorant/CS for snappy microadjustment styles - Caveats: requires skill to control, durability not as good as other Artisan pads 6. Artisan Hien (15:10-18:38): - Very rough/texture-heavy - Good "flick consciousness" - awareness of how far mouse moves during flick - Low static friction makes shaky movements visible - Surface is abrasive - can cause skin irritation - Not recommended for him, but good if you have tough skin and don't use finger drag 7. Artisan Otsu (18:39-22:11): - "Less abrasive Hien" - Fast but controlled - High static friction relative to dynamic friction filters out jitters - Good for fast snappy flicks with minimal shake - Downsides: hard to chain movements, stop-start feel, hard to microadjust fluidly - He outgrew this pad as he improved 8. Artisan Key83 (22:12-25:56): - Newest release at time of video - Speed close to Otsu but feels between Otsu and Zero - Very consistent - minimally affected by downward pressure - Hexagonal weave means more uniform horizontal/vertical speed (slightly faster vertically) - Good for diagonal flicks and vertical movements - Key83 Mid is "most glass-like cloth pad" - good middle ground between cloth and glass 9. Artisan Shidenkai V2 (25:57-30:13): - Insanely fast, blows Raiden out of water - Glass-infused surface with conventional Artisan base - Can match/surpass glass pad speed without glass pad downsides - Variable friction - can press down for stability - Best for extremely evasive targets with varied movements - Not currently produced due to tracking issues (G Pro Superlight), durability concerns, dot skates sinking - Artisan working on new speed-focused pad, no release date 10. Are they worth the money? (30:14-31:27): - Yes for him, mousepads more impactful than mice - Buying directly from Artisan is reasonable, especially buying two to save shipping - Cheaper alternatives exist that are "not that much worse" - Lists alternatives (shown on screen in video, not in transcript) I should present a well-structured summary. Since the transcript is long and detailed, I can make this reasonably comprehensive but concise.

    The best mousepads you can get - Artisan buyer's guide by Viscose (31:46)

    This is a detailed buyer's guide for Artisan gaming mousepads. The speaker argues Artisan pads are so widely recommended because they cover nearly every niche, from slow control pads to fast speed pads, while sharing excellent build quality.

    Universal Artisan features

    • Stitching: sits below the pad surface so it doesn't catch your arm.
    • Durability: the speaker's Zero Softs last ~9 months before slowing, versus ~3 months for a Zowie G-SR-SE.
    • Base: very sticky, made from a different material than most pads.
    • Firmness options: each surface comes in XSoft, Soft, and Mid. Soft is the safest all-rounder. Mid resists unintentional downward pressure from nervous tension. XSoft is plush and good if you intentionally press into the pad, but hard to control and bad with small mouse skates.

    Pad-by-pad breakdown

    Zero — the safest universal pick. "If I had to use one mousepad forever, this is what I'd choose." It has slightly higher dynamic friction than static friction, making flicks feel directionally clean while still allowing microadjustments. Works for CS/Valorant, Apex, Overwatch, Battlefield, aim trainers. The orange version is a bit more textured and slightly faster (his main recommendation); black is smoother and slightly slower.

    Type-99 — a true control pad, comparable to a Zowie GSR. Low static friction with high dynamic friction gives great stopping power and stability for tac FPS. Struggles in games with varied, erratic movement (Apex, The Finals, Overwatch) because the high friction makes chaining movements feel stop-start.

    Raiden — the fastest purely cloth Artisan pad. Silky, low static and dynamic friction. Best for flowy/dynamic aiming: Apex tracking, Overwatch fast strafes, and even Valorant/CS for players who chain flicks and microadjustments smoothly. Requires good mouse control; durability is weaker than other Artisan pads.

    Hien — very rough, texture-heavy surface. Gives strong "flick consciousness" (awareness of mouse movement mid-flick) but low static friction exposes shakiness. The abrasive texture can irritate skin and rules out finger drag. The speaker doesn't enjoy it but acknowledges it works for players with tough skin who don't drag.

    Otsu — like a less abrasive Hien; "fast but controlled" actually fits here. High static friction relative to dynamic friction filters out jitters, making fast flicks feel stable. The speaker used to main it but outgrew it: the high static/dynamic gap makes chaining movements and fluid microadjustments feel inconsistent and stop-start.

    Key83 — Artisan's newest release. Speed is close to the Otsu on paper but feels between Otsu and Zero. Extremely consistent regardless of downward pressure. Its hexagonal weave makes horizontal and vertical speed unusually uniform (slightly faster vertically), which helps with diagonal flicks and vertical microadjustments. The Mid variant is described as the "most glass-like cloth pad" and a good cloth/glass middle ground.

    Shidenkai V2 — insanely fast, faster than the Raiden. Uses a glass-infused surface with Artisan's conventional foam base, so it reaches glass-pad speed while still allowing you to press down for variable friction and stability. Best for extremely evasive, erratic targets. Notably not currently in production due to sensor tracking issues (e.g. G Pro Superlight), durability concerns, and dot skates sinking into the XSoft version. Artisan told the speaker they are working on a new speed-focused pad and may use non-cloth surfaces again, but there is no release date.

    Value verdict

    The speaker thinks Artisan pads are worth the money, especially bought directly from Artisan (and in pairs to save shipping), because mousepads affect his aim more than mice. However, cheaper alternatives exist that aren't dramatically worse.

    In 501Out 1,810Cache 49,408TTFT 649ms