Sessions

Rick Astley - Never Gonna Give You Up

swe-1-7-lightningbypass~Jul 13, 2026, 7:00 AM UTC
In 44,321Out 1,705Cache 152,960Time 8.6s
7 system messages
You are Devin, an interactive command line agent from Cognition.

Your job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3

If the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:

- /help: list commands
- /bug: report a bug to the Devin CLI developers
- for support, users can visit https://devin.ai/support

When creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:

- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)
- For global (user-level) configuration, use `~/.config/devin/`
- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.
- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options

When reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.


# Modes

The active mode is how the user would like you to act.

- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.
- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.

Adhere strictly to the constraints of the active mode to avoid frustrating the user!


# Style

## Professional Objectivity

Prioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.

## Tone

- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.
- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.
- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.
- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.
- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.
- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.
- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.

<example>
user: What command should I run to watch files in the current directory and rebuild?
assistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]
assistant: npm run dev
</example>

<example>
user: what files are in the directory src/?
assistant: [runs ls and sees foo.c, bar.c, baz.c]
assistant: foo.c, bar.c, baz.c
user: which file contains the implementation of Foo?
assistant: [reads foo.c]
assistant: src/foo.c contains `struct Foo`, which implements [...]
</example>

<example>
user: can you write tests for this feature
assistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]
</example>

## Proactiveness

You are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:

1. Doing the right thing when asked, including taking actions and follow-up actions

2. Not surprising the user with actions you take without asking

For example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.

## Handling ambiguous requests

When a user request is unclear:
- First attempt to interpret the request using available context
- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.
- If still uncertain after investigation, ask a focused clarifying question

## File references

When your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.

Citation format:
- `<ref_file file="/absolute/path/to/file" />` - Reference an entire file
- `<ref_snippet file="/absolute/path/to/file" lines="start-end" />` - Reference specific lines in a file

<example>
user: Where are errors from the client handled?
assistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file="/home/ubuntu/repos/project/src/services/process.ts" lines="710-715" />
</example>

<example>
user: Can you show me the config file?
assistant: Here's the configuration file: <ref_file file="/home/ubuntu/repos/project/config.json" />
</example>

## Tool usage policy

- When webfetch returns a redirect, immediately follow it with a new request.
- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.

When a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.


# Programming

Since you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!

## Existing Conventions

When making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.
- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.
- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.
- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.
- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.
- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.

## Code style

- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.
- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.
- Follow idiomatic conventions for the language you're writing.
- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)

## Debugging

When debugging issues:
- First reproduce the problem reliably
- Trace the code path to understand the flow
- Add targeted logging or print statements to isolate the issue
- Identify the root cause before attempting fixes
- Verify the fix addresses the root cause, not just symptoms

## Workflow

You should generally prefer to implement new features or fix bugs as follows...

1. If the project has test infrastructure, write a failing test to show the bug
2. Fix the bug
3. Ensure that the test now passes

Working this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.

## Git

### Creating commits
1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)
2. Draft a concise commit message focusing on "why" not "what". Check for sensitive info.
3. Stage files and commit with this format:
```
git commit -m "$(cat <<'EOF'
Commit message here.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
EOF
)"
```
4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.

### Creating pull requests
Use `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`

Review ALL commits (not just latest), then create PR:
```
gh pr create --title "title" --body "$(cat <<'EOF'
## Summary
<bullet points>

#### Test plan
<checklist>

Generated with [Devin](https://devin.ai)
EOF
)"
```

### Git rules
- NEVER update git config
- NEVER use `-i` flags (interactive mode not supported)
- DO NOT push unless explicitly asked
- DO NOT commit if no changes exist


# Task Management

You have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.
This tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.

It is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.

Examples:

<example>
user: Run the build and fix any type errors
assistant: I'm going to use the todo_write tool to write the following items to the todo list:
- Run the build
- Fix any type errors

I'm now going to run the build using exec.

Looks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.

marking the first todo as in_progress

Let me start working on the first item...

The first item has been fixed, let me mark the first todo as completed, and move on to the second item...
..
..
</example>

In the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.

<example>
user: Help me write a new feature that allows users to track their usage metrics and export them to various formats
assistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.
Adding the following todos to the todo list:
1. Research existing metrics tracking in the codebase
2. Design the metrics collection system
3. Implement core metrics tracking functionality
4. Create export functionality for different formats

Let me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.

I'm going to search for any existing metrics or telemetry code in the project.

I've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...

[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]
</example>

Users may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.


## Completing Tasks

The user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:
- Use the todo_write tool to plan the task if required
- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.
- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.
- Implement the solution using all tools available to you

## Verification

Before considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:

- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)
- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)
- For isolated functionality, consider a temporary test file to verify behavior, then delete it
- Self-critique: review changes for edge cases and refine as needed
- If you cannot find verification commands, ask the user and suggest saving them to a project config file

## Saving learned information

If you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:
- If a rules file exists (`AGENTS.md`, etc.), append to it
- Otherwise, create `AGENTS.md` in the current directory with the learned information

## Error recovery

When encountering errors (failed commands, build failures, test failures):
- Keep trying different approaches to resolve the issue
- Search for similar issues in the codebase or documentation
- Only ask the user for help as a last resort after exhausting reasonable options
- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems

## System Guidance
You may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.



# Tool Tips

## Shell
NEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.


## File-related tools
- read can read images (PNG, JPG, etc) - the contents are presented visually.
- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.
- Speculatively read multiple files as a batch when potentially useful.
- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.


# Safety

IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.

IMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.

## Destructive Operations

NEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:
- Deleting or truncating database tables, dropping schemas, bulk-deleting rows
- `rm -rf`, deleting directories, or removing files you did not just create
- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks
- Sending emails, making payments, or calling APIs with real-world side effects

If a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.



## Available MCP Servers (for third-party tools)

{"servers":[{"name":"cloudflare-observability"},{"name":"cloudflare-bindings"},{"name":"playwright"},{"name":"cloudflare-docs"},{"name":"cloudflare-builds"},{"name":"fff","description":"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\n\n## Which Tool Should I Use?\n\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\n\n## Core Rules\n\n### 1. Search BARE IDENTIFIERS only\nGrep matches single lines. Search for ONE identifier per query:\n  + 'InProgressQuote'           -> finds definition + all usages\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\n  x 'TODO.*#\\d+'               -> complex regex, use simple 'TODO' then filter visually\n\n### 2. NEVER use regex unless you truly need alternation\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\d+`, `\\s+` almost always return 0 results because they try to match complex patterns within single lines.\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\n\n### 3. Stop searching after 2 greps -- READ the code\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\nDo NOT keep grepping with variations. More greps != better understanding.\n\n### 4. Use multi_grep for multiple identifiers\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\n\n## Workflow\n\n**Have a specific name?** -> grep the bare identifier.\n**Need multiple name variants?** -> multi_grep with all variants in one call.\n**Exploring a topic / finding files?** -> find_files.\n**Got results?** -> Read the top file. Don't grep again.\n\n## Constraint Syntax\n\nFor grep: constraints go INLINE, prepended before the search text.\nFor multi_grep: constraints go in the separate 'constraints' parameter.\n\nConstraints MUST match one of these formats:\n  Extension: '*.rs', '*.{ts,tsx}'\n  Directory: 'src/', 'quotes/'\n  Filename: 'schema.rs', 'src/main.rs'\n  Exclude: '!test/', '!*.spec.ts'\n\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\n\nPrefer broad constraints:\n  + '*.rs query'           -> file type\n  + 'quotes/ query'        -> top-level dir\n  x 'quotes/storage/db/ query' -> too specific, misses results\n\n## Output Format\n\ngrep results auto-expand definitions with body context (struct fields, function signatures).\nThis often provides enough information WITHOUT a follow-up Read call.\nLines marked with | are definition body context. [def] marks definition files.\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\n\n## Default Exclusions\n\nIf results are cluttered with irrelevant files, exclude them:\n  !tests/ - exclude tests directory\n  !*.spec.ts - exclude test files\n  !generated/ - exclude generated code"},{"name":"cloudflare"}]}

IMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.
Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:
- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.
- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.
## Parallel tool calls

- You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance.
- For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel.
- Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase.
- Never perform dependent terminal commands or writes in parallel.
You are powered by SWE-1.7 Lightning.
<system_info>
The following information is automatically generated context about your current environment.
Current workspace directories:
  /Users/root1 (cwd)

Platform: macos
OS Version: Darwin 25.6.0
Today's date: Monday, 2026-07-13

</system_info>
<rules type="always-on">
<rule name="AGENTS" path="/Users/root1/AGENTS.md">
# Agent Preferences

- If I ever paste in a YouTube link, use yt-dlp to summarize the video.
- get the autogenerrated captions to do this
- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript
- for testing that involves urls, start with example.com rather than about:blank
- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API
- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`

## Cloudflare DNS management

For Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.
Wrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.

### Usage
```bash
# Check authentication status
cf auth whoami

# List DNS records for a zone
cf dns records list -z aidenhuang.com

# Add a DNS record
cf dns records create -z aidenhuang.com --type CNAME --name devin --content "target.example.com" --proxied false

# Delete a DNS record
cf dns records delete -z aidenhuang.com <record-id>
```

The `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.

## File search via fff MCP

For any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools
(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.
fff is frecency-ranked, git-aware, and more token-efficient.

Rules the fff server enforces (follow them to avoid 0-result queries):
- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.
- Don't use regex unless you truly need alternation; `.*`, `\d+`, `\s+` almost always return 0 results.
- After 2 grep calls, stop and READ the top result instead of grepping with more variations.
- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.
- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.

The `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope
in `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a
project directory (Devin does this automatically based on cwd). Update with:
`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`

## X/Twitter scraping via logged-in browser session

When I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),
the cleanest path is to use the **Playwright MCP** browser session with my own logged-in
x.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the
`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser
session attaches all cookies automatically.

### Flow
1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.
2. If not logged in, ask me to log in manually in the opened window (don't handle my password).
3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:
   `document.cookie.match(/ct0=([^;]+)/)[1]`
4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:
   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)
   - `x-csrf-token: <ct0>`
   - `x-twitter-auth-type: OAuth2Session`
   - `x-twitter-active-user: yes`
   - `content-type: application/json`
5. Paginate timelines by reading `content.cursorType === "Bottom"` entries and passing
   the value back as `variables.cursor` until it stops changing.

### Key endpoints (queryId/OperationName)
- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)
- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`
- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`
- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`
- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`
- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`
URL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`

### Response schema notes (current X web build)
- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.
  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.
- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).
  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also
  be present directly.
- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`
  still exist under `legacy`.
- Filter timeline entries by `content.entryType === "TimelineTimelineItem"` and skip
  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.

### Features dict
Use the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns
`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.

### Where things live
- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)
- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)
- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.

## Fast Whisper transcription on Modal (A10G)

For transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the
utility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full
pipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →
faster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min
of audio** (no caching at any layer).

### Usage
Shell alias (defined in `~/.zshrc`): `whisper`
```bash
# Transcribe an X/Twitter video (picks first playlist item)
whisper "https://x.com/.../status/123"

# Pick a specific playlist item, use a smaller model
whisper "https://x.com/..." --playlist-item 2 --model-size medium

# Transcribe a local audio file
whisper /path/to/audio.mp3 --name my-podcast

# Custom output dir + keep downloaded source
whisper "https://..." --outdir ./transcripts --keep-source
```
Transcript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT
saved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.

### Key optimizations (vs naive T4 run that took 11.7 min)
- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)
- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)
- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech
- **`vad_filter=True`** — skips silence segments
- **`compute_type="float16"`** — halves memory bandwidth
- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces
  fresh image rebuild + fresh HF model download every time

### Pinned versions (must match)
- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)
- `ctranslate2==4.8.0`
- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;
  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)

### Audio prep (done automatically by the utility)
```bash
ffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a
```
Mono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.

### X/Twitter download notes
- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.
- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.
- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).

### Where things live
- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`
- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)
- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`
- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)
- Modal profile: `aidenhuang-personal` (workspace with GPU access)

</rule>

<rule name="global_rules" path="/Users/root1/.codeium/windsurf/memories/global_rules.md">

</rule>
</rules>
<available_skills>
The following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one.

- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/durable-objects/SKILL.md)
- **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/cloudflare/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md)
- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md)
- **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.codeium/windsurf/skills/cloudflare-one-migrations/SKILL.md)
- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/web-perf/SKILL.md)
- **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md)
- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)
- **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/workers-best-practices/SKILL.md)
- **cloudflare-agent-setup**:  (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.agents/skills/turnstile-spin/SKILL.md)
- **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md)
- **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/wrangler/SKILL.md)
- **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.claude/skills/cloudflare-email-service/SKILL.md)
- **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md)
- **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md)
- **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md)
- **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md)
- **find-skills**: Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md)
- **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs)
- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)
</available_skills>
  1. You
  2. Devin
    Thinking

    User pasted a YouTube link. According to the AGENTS.md rule: "If I ever paste in a YouTube link, use yt-dlp to summarize the video." Also "get the autogenerrated captions to do this" and "if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript". So I need to: 1. Use yt-dlp to get auto-generated captions/transcript 2. Summarize the video based on those captions 3. Not name the session until after understanding the full transcript First, I should check if yt-dlp is installed and get the captions. Let me run yt-dlp to list available subtitles and then download the auto-generated ones. The URL is https://www.youtube.com/watch?v=qTEcAbQboqc I should use exec to run yt-dlp. First maybe list available subtitles, then get the auto-generated transcript.

    I'll download the auto-generated captions for this YouTube video and summarize it for you.

    exec(command: yt-dlp --list-subs --no-download "https:…)
    {
      "command": "yt-dlp --list-subs --no-download \"https://www.youtube.com/watch?v=qTEcAbQboqc\""
    }
    In 6,932Out 252Cache 10,624TTFT 652mstool_calls
  3. OutputOutput from command in shell 5878ae:
    Output from command in shell 5878ae:
    WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
             It is strongly recommended to always use the latest version.
             You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
             To suppress this warning, add --no-update to your command/config.
    [youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc
    [youtube] qTEcAbQboqc: Downloading webpage
    [youtube] qTEcAbQboqc: Downloading tv client config
    [youtube] qTEcAbQboqc: Downloading player 66a6ea83-main
    [youtube] qTEcAbQboqc: Downloading tv player API JSON
    [youtube] qTEcAbQboqc: Downloading android sdkless player API JSON
    [youtube] [jsc:deno] Solving JS challenges using deno
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    [info] Available automatic captions for qTEcAbQboqc:
    Language Name                  Formats
    ab       Abkhazian             vtt, srt, ttml, srv3, srv2, srv1, json3
    aa       Afar                  vtt, srt, ttml, srv3, srv2, srv1, json3
    af       Afrikaans             vtt, srt, ttml, srv3, srv2, srv1, json3
    ak       Akan                  vtt, srt, ttml, srv3, srv2, srv1, json3
    sq       Albanian              vtt, srt, ttml, srv3, srv2, srv1, json3
    am       Amharic               vtt, srt, ttml, srv3, srv2, srv1, json3
    ar       Arabic                vtt, srt, ttml, srv3, srv2, srv1, json3
    hy       Armenian              vtt, srt, ttml, srv3, srv2, srv1, json3
    as       Assamese              vtt, srt, ttml, srv3, srv2, srv1, json3
    ay       Aymara                vtt, srt, ttml, srv3, srv2, srv1, json3
    az       Azerbaijani           vtt, srt, ttml, srv3, srv2, srv1, json3
    bn       Bangla                vtt, srt, ttml, srv3, srv2, srv1, json3
    ba       Bashkir               vtt, srt, ttml, srv3, srv2, srv1, json3
    eu       Basque                vtt, srt, ttml, srv3, srv2, srv1, json3
    be       Belarusian            vtt, srt, ttml, srv3, srv2, srv1, json3
    bho      Bhojpuri              vtt, srt, ttml, srv3, srv2, srv1, json3
    bs       Bosnian               vtt, srt, ttml, srv3, srv2, srv1, json3
    br       Breton                vtt, srt, ttml, srv3, srv2, srv1, json3
    bg       Bulgarian             vtt, srt, ttml, srv3, srv2, srv1, json3
    my       Burmese               vtt, srt, ttml, srv3, srv2, srv1, json3
    ca       Catalan               vtt, srt, ttml, srv3, srv2, srv1, json3
    ceb      Cebuano               vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hans  Chinese (Simplified)  vtt, srt, ttml, srv3, srv2, srv1, json3
    zh-Hant  Chinese (Traditional) vtt, srt, ttml, srv3, srv2, srv1, json3
    co       Corsican              vtt, srt, ttml, srv3, srv2, srv1, json3
    hr       Croatian              vtt, srt, ttml, srv3, srv2, srv1, json3
    cs       Czech                 vtt, srt, ttml, srv3, srv2, srv1, json3
    da       Danish                vtt, srt, ttml, srv3, srv2, srv1, json3
    dv       Divehi                vtt, srt, ttml, srv3, srv2, srv1, json3
    nl       Dutch                 vtt, srt, ttml, srv3, srv2, srv1, json3
    dz       Dzongkha              vtt, srt, ttml, srv3, srv2, srv1, json3
    en-orig  English (Original)    vtt, srt, ttml, srv3, srv2, srv1, json3
    en       English               vtt, srt, ttml, srv3, srv2, srv1, json3
    eo       Esperanto             vtt, srt, ttml, srv3, srv2, srv1, json3
    et       Estonian              vtt, srt, ttml, srv3, srv2, srv1, json3
    ee       Ewe                   vtt, srt, ttml, srv3, srv2, srv1, json3
    fo       Faroese               vtt, srt, ttml, srv3, srv2, srv1, json3
    fj       Fijian                vtt, srt, ttml, srv3, srv2, srv1, json3
    fil      Filipino              vtt, srt, ttml, srv3, srv2, srv1, json3
    fi       Finnish               vtt, srt, ttml, srv3, srv2, srv1, json3
    fr       French                vtt, srt, ttml, srv3, srv2, srv1, json3
    gaa      Ga                    vtt, srt, ttml, srv3, srv2, srv1, json3
    gl       Galician              vtt, srt, ttml, srv3, srv2, srv1, json3
    lg       Ganda                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ka       Georgian              vtt, srt, ttml, srv3, srv2, srv1, json3
    de       German                vtt, srt, ttml, srv3, srv2, srv1, json3
    el       Greek                 vtt, srt, ttml, srv3, srv2, srv1, json3
    gn       Guarani               vtt, srt, ttml, srv3, srv2, srv1, json3
    gu       Gujarati              vtt, srt, ttml, srv3, srv2, srv1, json3
    ht       Haitian Creole        vtt, srt, ttml, srv3, srv2, srv1, json3
    ha       Hausa                 vtt, srt, ttml, srv3, srv2, srv1, json3
    haw      Hawaiian              vtt, srt, ttml, srv3, srv2, srv1, json3
    iw       Hebrew                vtt, srt, ttml, srv3, srv2, srv1, json3
    hi       Hindi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hmn      Hmong                 vtt, srt, ttml, srv3, srv2, srv1, json3
    hu       Hungarian             vtt, srt, ttml, srv3, srv2, srv1, json3
    is       Icelandic             vtt, srt, ttml, srv3, srv2, srv1, json3
    ig       Igbo                  vtt, srt, ttml, srv3, srv2, srv1, json3
    id       Indonesian            vtt, srt, ttml, srv3, srv2, srv1, json3
    iu       Inuktitut             vtt, srt, ttml, srv3, srv2, srv1, json3
    ga       Irish                 vtt, srt, ttml, srv3, srv2, srv1, json3
    it       Italian               vtt, srt, ttml, srv3, srv2, srv1, json3
    ja       Japanese              vtt, srt, ttml, srv3, srv2, srv1, json3
    jv       Javanese              vtt, srt, ttml, srv3, srv2, srv1, json3
    kl       Kalaallisut           vtt, srt, ttml, srv3, srv2, srv1, json3
    kn       Kannada               vtt, srt, ttml, srv3, srv2, srv1, json3
    kk       Kazakh                vtt, srt, ttml, srv3, srv2, srv1, json3
    kha      Khasi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    km       Khmer                 vtt, srt, ttml, srv3, srv2, srv1, json3
    rw       Kinyarwanda           vtt, srt, ttml, srv3, srv2, srv1, json3
    ko       Korean                vtt, srt, ttml, srv3, srv2, srv1, json3
    kri      Krio                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ku       Kurdish               vtt, srt, ttml, srv3, srv2, srv1, json3
    ky       Kyrgyz                vtt, srt, ttml, srv3, srv2, srv1, json3
    lo       Lao                   vtt, srt, ttml, srv3, srv2, srv1, json3
    la       Latin                 vtt, srt, ttml, srv3, srv2, srv1, json3
    lv       Latvian               vtt, srt, ttml, srv3, srv2, srv1, json3
    ln       Lingala               vtt, srt, ttml, srv3, srv2, srv1, json3
    lt       Lithuanian            vtt, srt, ttml, srv3, srv2, srv1, json3
    lua      Luba-Lulua            vtt, srt, ttml, srv3, srv2, srv1, json3
    luo      Luo                   vtt, srt, ttml, srv3, srv2, srv1, json3
    lb       Luxembourgish         vtt, srt, ttml, srv3, srv2, srv1, json3
    mk       Macedonian            vtt, srt, ttml, srv3, srv2, srv1, json3
    mg       Malagasy              vtt, srt, ttml, srv3, srv2, srv1, json3
    ms       Malay                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ml       Malayalam             vtt, srt, ttml, srv3, srv2, srv1, json3
    mt       Maltese               vtt, srt, ttml, srv3, srv2, srv1, json3
    gv       Manx                  vtt, srt, ttml, srv3, srv2, srv1, json3
    mi       Māori                 vtt, srt, ttml, srv3, srv2, srv1, json3
    mr       Marathi               vtt, srt, ttml, srv3, srv2, srv1, json3
    mn       Mongolian             vtt, srt, ttml, srv3, srv2, srv1, json3
    mfe      Morisyen              vtt, srt, ttml, srv3, srv2, srv1, json3
    ne       Nepali                vtt, srt, ttml, srv3, srv2, srv1, json3
    new      Newari                vtt, srt, ttml, srv3, srv2, srv1, json3
    nso      Northern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3
    no       Norwegian             vtt, srt, ttml, srv3, srv2, srv1, json3
    ny       Nyanja                vtt, srt, ttml, srv3, srv2, srv1, json3
    oc       Occitan               vtt, srt, ttml, srv3, srv2, srv1, json3
    or       Odia                  vtt, srt, ttml, srv3, srv2, srv1, json3
    om       Oromo                 vtt, srt, ttml, srv3, srv2, srv1, json3
    os       Ossetic               vtt, srt, ttml, srv3, srv2, srv1, json3
    pam      Pampanga              vtt, srt, ttml, srv3, srv2, srv1, json3
    ps       Pashto                vtt, srt, ttml, srv3, srv2, srv1, json3
    fa       Persian               vtt, srt, ttml, srv3, srv2, srv1, json3
    pl       Polish                vtt, srt, ttml, srv3, srv2, srv1, json3
    pt       Portuguese            vtt, srt, ttml, srv3, srv2, srv1, json3
    pt-PT    Portuguese (Portugal) vtt, srt, ttml, srv3, srv2, srv1, json3
    pa       Punjabi               vtt, srt, ttml, srv3, srv2, srv1, json3
    qu       Quechua               vtt, srt, ttml, srv3, srv2, srv1, json3
    ro       Romanian              vtt, srt, ttml, srv3, srv2, srv1, json3
    rn       Rundi                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ru       Russian               vtt, srt, ttml, srv3, srv2, srv1, json3
    sm       Samoan                vtt, srt, ttml, srv3, srv2, srv1, json3
    sg       Sango                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sa       Sanskrit              vtt, srt, ttml, srv3, srv2, srv1, json3
    gd       Scottish Gaelic       vtt, srt, ttml, srv3, srv2, srv1, json3
    sr       Serbian               vtt, srt, ttml, srv3, srv2, srv1, json3
    crs      Seselwa Creole French vtt, srt, ttml, srv3, srv2, srv1, json3
    sn       Shona                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sd       Sindhi                vtt, srt, ttml, srv3, srv2, srv1, json3
    si       Sinhala               vtt, srt, ttml, srv3, srv2, srv1, json3
    sk       Slovak                vtt, srt, ttml, srv3, srv2, srv1, json3
    sl       Slovenian             vtt, srt, ttml, srv3, srv2, srv1, json3
    so       Somali                vtt, srt, ttml, srv3, srv2, srv1, json3
    st       Southern Sotho        vtt, srt, ttml, srv3, srv2, srv1, json3
    es       Spanish               vtt, srt, ttml, srv3, srv2, srv1, json3
    su       Sundanese             vtt, srt, ttml, srv3, srv2, srv1, json3
    sw       Swahili               vtt, srt, ttml, srv3, srv2, srv1, json3
    ss       Swati                 vtt, srt, ttml, srv3, srv2, srv1, json3
    sv       Swedish               vtt, srt, ttml, srv3, srv2, srv1, json3
    tg       Tajik                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ta       Tamil                 vtt, srt, ttml, srv3, srv2, srv1, json3
    tt       Tatar                 vtt, srt, ttml, srv3, srv2, srv1, json3
    te       Telugu                vtt, srt, ttml, srv3, srv2, srv1, json3
    th       Thai                  vtt, srt, ttml, srv3, srv2, srv1, json3
    bo       Tibetan               vtt, srt, ttml, srv3, srv2, srv1, json3
    ti       Tigrinya              vtt, srt, ttml, srv3, srv2, srv1, json3
    to       Tongan                vtt, srt, ttml, srv3, srv2, srv1, json3
    ts       Tsonga                vtt, srt, ttml, srv3, srv2, srv1, json3
    tn       Tswana                vtt, srt, ttml, srv3, srv2, srv1, json3
    tum      Tumbuka               vtt, srt, ttml, srv3, srv2, srv1, json3
    tr       Turkish               vtt, srt, ttml, srv3, srv2, srv1, json3
    tk       Turkmen               vtt, srt, ttml, srv3, srv2, srv1, json3
    uk       Ukrainian             vtt, srt, ttml, srv3, srv2, srv1, json3
    ur       Urdu                  vtt, srt, ttml, srv3, srv2, srv1, json3
    ug       Uyghur                vtt, srt, ttml, srv3, srv2, srv1, json3
    uz       Uzbek                 vtt, srt, ttml, srv3, srv2, srv1, json3
    ve       Venda                 vtt, srt, ttml, srv3, srv2, srv1, json3
    vi       Vietnamese            vtt, srt, ttml, srv3, srv2, srv1, json3
    war      Waray                 vtt, srt, ttml, srv3, srv2, srv1, json3
    cy       Welsh                 vtt, srt, ttml, srv3, srv2, srv1, json3
    fy       Western Frisian       vtt, srt, ttml, srv3, srv2, srv1, json3
    wo       Wolof                 vtt, srt, ttml, srv3, srv2, srv1, json3
    xh       Xhosa                 vtt, srt, ttml, srv3, srv2, srv1, json3
    yi       Yiddish               vtt, srt, ttml, srv3, srv2, srv1, json3
    yo       Yoruba                vtt, srt, ttml, srv3, srv2, srv1, json3
    zu       Zulu                  vtt, srt, ttml, srv3, srv2, srv1, json3
    qTEcAbQboqc has no subtitles
    
    
    Exit code: 0
  4. Devin
    Thinking

    There are automatic captions available. I see "en-orig" (English Original) and "en" (English). Since the rule says "get the autogenerrated captions", I should use the English auto-generated captions. I'll download the transcript as text. The best approach is to use yt-dlp to download only the English auto-generated subtitles in srt or vtt format, then I can read and summarize. Let me download the subtitles to a temp file. I'll use --write-auto-subs --skip-download --sub-langs en to get the auto-generated English captions. Note that "en-orig" is English (Original) which is likely the auto-generated original language, but "en" is probably the same. Let me use "en" or both. Actually "en-orig" means "English (Original)" - that's likely the auto-generated captions in the original language. Let me use that. But I can also just use "en". Let me try en-orig first.

    exec(command: cd /tmp && yt-dlp --write-auto-subs --sk…)
    {
      "command": "cd /tmp && yt-dlp --write-auto-subs --skip-download --sub-langs en-orig --convert-subs srt --output \"transcript.%(ext)s\" --no-update \"https://www.youtube.com/watch?v=qTEcAbQboqc\""
    }
    In 4,814Out 275Cache 17,536TTFT 763mstool_calls
  5. OutputOutput from command in shell c410a4:
    Output from command in shell c410a4:
    [youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc
    [youtube] qTEcAbQboqc: Downloading webpage
    [youtube] qTEcAbQboqc: Downloading tv client config
    [youtube] qTEcAbQboqc: Downloading player 66a6ea83-main
    [youtube] qTEcAbQboqc: Downloading tv player API JSON
    [youtube] qTEcAbQboqc: Downloading android sdkless player API JSON
    [youtube] [jsc:deno] Solving JS challenges using deno
    WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    WARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS
    [info] qTEcAbQboqc: Downloading subtitles: en-orig
    [info] qTEcAbQboqc: Downloading 1 format(s): 139-7
    [info] Writing video subtitles to: transcript.en-orig.vtt
    [download] Destination: transcript.en-orig.vtt
    
    [download]    1.00KiB at  Unknown B/s (00:00:00)
    [download]    3.00KiB at  Unknown B/s (00:00:00)
    [download]    7.00KiB at  Unknown B/s (00:00:00)
    [download]   15.00KiB at    6.25MiB/s (00:00:00)
    [download]   31.00KiB at    2.61MiB/s (00:00:00)
    [download]   63.00KiB at    2.93MiB/s (00:00:00)
    [download]  105.64KiB at    3.69MiB/s (00:00:00)
    [download] 100% of  105.64KiB in 00:00:00 at 870.85KiB/s
    [SubtitlesConvertor] Converting subtitles
    Deleting original file transcript.en-orig.vtt (pass -k to keep)
    
    
    Exit code: 0
  6. Devin
    Thinking

    The subtitle file was downloaded and converted to srt. It should be at /tmp/transcript.en-orig.srt. Let me read it.

    read(file_path: /tmp/transcript.en-orig.srt)
    {
      "file_path": "/tmp/transcript.en-orig.srt"
    }
    In 981Out 55Cache 22,272TTFT 523mstool_calls
  7. Output<file-view path="/tmp/transcript.en-orig.srt" start_line="1" end_line="1107" total_lines="3205">
    <file-view path="/tmp/transcript.en-orig.srt" start_line="1" end_line="1107" total_lines="3205">
       1|1
       2|00:00:00,000 --> 00:00:02,390
       3|
       4|What would you do if your favorite
       5|
       6|2
       7|00:00:02,390 --> 00:00:02,400
       8|What would you do if your favorite
       9| 
      10|
      11|3
      12|00:00:02,400 --> 00:00:04,310
      13|What would you do if your favorite
      14|Fortnite mode had an infestation
      15|
      16|4
      17|00:00:04,310 --> 00:00:04,320
      18|Fortnite mode had an infestation
      19| 
      20|
      21|5
      22|00:00:04,320 --> 00:00:07,430
      23|Fortnite mode had an infestation
      24|problem? Infested with a force so evil
      25|
      26|6
      27|00:00:07,430 --> 00:00:07,440
      28|problem? Infested with a force so evil
      29| 
      30|
      31|7
      32|00:00:07,440 --> 00:00:09,510
      33|problem? Infested with a force so evil
      34|that in just 2 years the mode became
      35|
      36|8
      37|00:00:09,510 --> 00:00:09,520
      38|that in just 2 years the mode became
      39| 
      40|
      41|9
      42|00:00:09,520 --> 00:00:11,990
      43|that in just 2 years the mode became
      44|completely unrecognizable. A force so
      45|
      46|10
      47|00:00:11,990 --> 00:00:12,000
      48|completely unrecognizable. A force so
      49| 
      50|
      51|11
      52|00:00:12,000 --> 00:00:14,430
      53|completely unrecognizable. A force so
      54|vile that people swear they can't even
      55|
      56|12
      57|00:00:14,430 --> 00:00:14,440
      58|vile that people swear they can't even
      59| 
      60|
      61|13
      62|00:00:14,440 --> 00:00:16,790
      63|vile that people swear they can't even
      64|play it anymore. Well, what's wrong?
      65|
      66|14
      67|00:00:16,790 --> 00:00:16,800
      68|play it anymore. Well, what's wrong?
      69| 
      70|
      71|15
      72|00:00:16,800 --> 00:00:19,230
      73|play it anymore. Well, what's wrong?
      74|Cheaters? Hackers?
      75|
      76|16
      77|00:00:19,230 --> 00:00:19,240
      78|Cheaters? Hackers?
      79| 
      80|
      81|17
      82|00:00:19,240 --> 00:00:21,510
      83|Cheaters? Hackers?
      84|Stream snipers?
      85|
      86|18
      87|00:00:21,510 --> 00:00:21,520
      88|Stream snipers?
      89| 
      90|
      91|19
      92|00:00:21,520 --> 00:00:24,310
      93|Stream snipers?
      94|Eh, wrong. Million times worse.
      95|
      96|20
      97|00:00:24,310 --> 00:00:24,320
      98|Eh, wrong. Million times worse.
      99| 
     100|
     101|21
     102|00:00:24,320 --> 00:00:27,430
     103|Eh, wrong. Million times worse.
     104|Sweats.
     105|
     106|22
     107|00:00:27,430 --> 00:00:27,440
     108|
     109| 
     110|
     111|23
     112|00:00:27,440 --> 00:00:28,910
     113|
     114|That's what I would say if I was a
     115|
     116|24
     117|00:00:28,910 --> 00:00:28,920
     118|That's what I would say if I was a
     119| 
     120|
     121|25
     122|00:00:28,920 --> 00:00:31,230
     123|That's what I would say if I was a
     124|5-year-old. This is Reload, [\h__\h] Take
     125|
     126|26
     127|00:00:31,230 --> 00:00:31,240
     128|5-year-old. This is Reload, [\h__\h] Take
     129| 
     130|
     131|27
     132|00:00:31,240 --> 00:00:36,015
     133|5-year-old. This is Reload, [\h__\h] Take
     134|your sensitive aspect to Respond Rumble.
     135|
     136|28
     137|00:00:36,015 --> 00:00:36,025
     138|
     139| 
     140|
     141|29
     142|00:00:36,025 --> 00:00:37,030
     143|
     144|>> [music]
     145|
     146|30
     147|00:00:37,030 --> 00:00:37,040
     148|>> [music]
     149| 
     150|
     151|31
     152|00:00:37,040 --> 00:00:38,830
     153|>> [music]
     154|>> Okay, let's get down to brass tacks.
     155|
     156|32
     157|00:00:38,830 --> 00:00:38,840
     158|>> Okay, let's get down to brass tacks.
     159| 
     160|
     161|33
     162|00:00:38,840 --> 00:00:40,830
     163|>> Okay, let's get down to brass tacks.
     164|Reload is really [\h__\h] different. 2
     165|
     166|34
     167|00:00:40,830 --> 00:00:40,840
     168|Reload is really [\h__\h] different. 2
     169| 
     170|
     171|35
     172|00:00:40,840 --> 00:00:42,310
     173|Reload is really [\h__\h] different. 2
     174|years later and it's not even the same
     175|
     176|36
     177|00:00:42,310 --> 00:00:42,320
     178|years later and it's not even the same
     179| 
     180|
     181|37
     182|00:00:42,320 --> 00:00:44,310
     183|years later and it's not even the same
     184|[\h__\h] For zero build at least Reload is
     185|
     186|38
     187|00:00:44,310 --> 00:00:44,320
     188|[\h__\h] For zero build at least Reload is
     189| 
     190|
     191|39
     192|00:00:44,320 --> 00:00:46,150
     193|[\h__\h] For zero build at least Reload is
     194|a movement jungle gym. People doing the
     195|
     196|40
     197|00:00:46,150 --> 00:00:46,160
     198|a movement jungle gym. People doing the
     199| 
     200|
     201|41
     202|00:00:46,160 --> 00:00:48,350
     203|a movement jungle gym. People doing the
     204|grappler cancel [\h__\h] before got patched.
     205|
     206|42
     207|00:00:48,350 --> 00:00:48,360
     208|grappler cancel [\h__\h] before got patched.
     209| 
     210|
     211|43
     212|00:00:48,360 --> 00:00:50,790
     213|grappler cancel [\h__\h] before got patched.
     214|So many crazy ass minute decisions
     215|
     216|44
     217|00:00:50,790 --> 00:00:50,800
     218|So many crazy ass minute decisions
     219| 
     220|
     221|45
     222|00:00:50,800 --> 00:00:52,550
     223|So many crazy ass minute decisions
     224|people make in this mode genuinely
     225|
     226|46
     227|00:00:52,550 --> 00:00:52,560
     228|people make in this mode genuinely
     229| 
     230|
     231|47
     232|00:00:52,560 --> 00:00:54,150
     233|people make in this mode genuinely
     234|didn't exist during the mode's launch or
     235|
     236|48
     237|00:00:54,150 --> 00:00:54,160
     238|didn't exist during the mode's launch or
     239| 
     240|
     241|49
     242|00:00:54,160 --> 00:00:55,870
     243|didn't exist during the mode's launch or
     244|even its first year or at least it
     245|
     246|50
     247|00:00:55,870 --> 00:00:55,880
     248|even its first year or at least it
     249| 
     250|
     251|51
     252|00:00:55,880 --> 00:00:57,710
     253|even its first year or at least it
     254|wasn't present as much. I don't want to
     255|
     256|52
     257|00:00:57,710 --> 00:00:57,720
     258|wasn't present as much. I don't want to
     259| 
     260|
     261|53
     262|00:00:57,720 --> 00:00:59,590
     263|wasn't present as much. I don't want to
     264|romanticize the first few months of
     265|
     266|54
     267|00:00:59,590 --> 00:00:59,600
     268|romanticize the first few months of
     269| 
     270|
     271|55
     272|00:00:59,600 --> 00:01:01,950
     273|romanticize the first few months of
     274|Reload purely off of nostalgia, but I do
     275|
     276|56
     277|00:01:01,950 --> 00:01:01,960
     278|Reload purely off of nostalgia, but I do
     279| 
     280|
     281|57
     282|00:01:01,960 --> 00:01:03,470
     283|Reload purely off of nostalgia, but I do
     284|have to admit that I'm very biased for
     285|
     286|58
     287|00:01:03,470 --> 00:01:03,480
     288|have to admit that I'm very biased for
     289| 
     290|
     291|59
     292|00:01:03,480 --> 00:01:05,350
     293|have to admit that I'm very biased for
     294|this time period. There was something
     295|
     296|60
     297|00:01:05,350 --> 00:01:05,360
     298|this time period. There was something
     299| 
     300|
     301|61
     302|00:01:05,360 --> 00:01:07,630
     303|this time period. There was something
     304|really special about this. Yes, I said
     305|
     306|62
     307|00:01:07,630 --> 00:01:07,640
     308|really special about this. Yes, I said
     309| 
     310|
     311|63
     312|00:01:07,640 --> 00:01:09,270
     313|really special about this. Yes, I said
     314|the same thing during last year's Reload
     315|
     316|64
     317|00:01:09,270 --> 00:01:09,280
     318|the same thing during last year's Reload
     319| 
     320|
     321|65
     322|00:01:09,280 --> 00:01:11,030
     323|the same thing during last year's Reload
     324|video. I don't give a [\h__\h] Playground
     325|
     326|66
     327|00:01:11,030 --> 00:01:11,040
     328|video. I don't give a [\h__\h] Playground
     329| 
     330|
     331|67
     332|00:01:11,040 --> 00:01:12,750
     333|video. I don't give a [\h__\h] Playground
     334|creative 1.0 coming out in the first
     335|
     336|68
     337|00:01:12,750 --> 00:01:12,760
     338|creative 1.0 coming out in the first
     339| 
     340|
     341|69
     342|00:01:12,760 --> 00:01:14,870
     343|creative 1.0 coming out in the first
     344|iteration of 1v1 maps coming out seemed
     345|
     346|70
     347|00:01:14,870 --> 00:01:14,880
     348|iteration of 1v1 maps coming out seemed
     349| 
     350|
     351|71
     352|00:01:14,880 --> 00:01:16,230
     353|iteration of 1v1 maps coming out seemed
     354|to be notable points in Fortnite's
     355|
     356|72
     357|00:01:16,230 --> 00:01:16,240
     358|to be notable points in Fortnite's
     359| 
     360|
     361|73
     362|00:01:16,240 --> 00:01:17,990
     363|to be notable points in Fortnite's
     364|history when people noticeably got
     365|
     366|74
     367|00:01:17,990 --> 00:01:18,000
     368|history when people noticeably got
     369| 
     370|
     371|75
     372|00:01:18,000 --> 00:01:19,830
     373|history when people noticeably got
     374|better at a quick rate. However, a lot
     375|
     376|76
     377|00:01:19,830 --> 00:01:19,840
     378|better at a quick rate. However, a lot
     379| 
     380|
     381|77
     382|00:01:19,840 --> 00:01:21,390
     383|better at a quick rate. However, a lot
     384|of players heard about this in the form
     385|
     386|78
     387|00:01:21,390 --> 00:01:21,400
     388|of players heard about this in the form
     389| 
     390|
     391|79
     392|00:01:21,400 --> 00:01:22,950
     393|of players heard about this in the form
     394|of myths and weren't around back then to
     395|
     396|80
     397|00:01:22,950 --> 00:01:22,960
     398|of myths and weren't around back then to
     399| 
     400|
     401|81
     402|00:01:22,960 --> 00:01:24,830
     403|of myths and weren't around back then to
     404|see that. But Reload's first 2 years
     405|
     406|82
     407|00:01:24,830 --> 00:01:24,840
     408|see that. But Reload's first 2 years
     409| 
     410|
     411|83
     412|00:01:24,840 --> 00:01:26,910
     413|see that. But Reload's first 2 years
     414|definitely fit in that criteria given
     415|
     416|84
     417|00:01:26,910 --> 00:01:26,920
     418|definitely fit in that criteria given
     419| 
     420|
     421|85
     422|00:01:26,920 --> 00:01:28,750
     423|definitely fit in that criteria given
     424|its accessibility. I mean, what casual
     425|
     426|86
     427|00:01:28,750 --> 00:01:28,760
     428|its accessibility. I mean, what casual
     429| 
     430|
     431|87
     432|00:01:28,760 --> 00:01:30,710
     433|its accessibility. I mean, what casual
     434|player is going out of their way to play
     435|
     436|88
     437|00:01:30,710 --> 00:01:30,720
     438|player is going out of their way to play
     439| 
     440|
     441|89
     442|00:01:30,720 --> 00:01:33,390
     443|player is going out of their way to play
     444|Lops 1v1? With this Reload's kind of
     445|
     446|90
     447|00:01:33,390 --> 00:01:33,400
     448|Lops 1v1? With this Reload's kind of
     449| 
     450|
     451|91
     452|00:01:33,400 --> 00:01:35,150
     453|Lops 1v1? With this Reload's kind of
     454|known for being the sweat mode and
     455|
     456|92
     457|00:01:35,150 --> 00:01:35,160
     458|known for being the sweat mode and
     459| 
     460|
     461|93
     462|00:01:35,160 --> 00:01:37,630
     463|known for being the sweat mode and
     464|honestly, who cares? It was inevitable
     465|
     466|94
     467|00:01:37,630 --> 00:01:37,640
     468|honestly, who cares? It was inevitable
     469| 
     470|
     471|95
     472|00:01:37,640 --> 00:01:38,910
     473|honestly, who cares? It was inevitable
     474|to be this way and it would be foolish
     475|
     476|96
     477|00:01:38,910 --> 00:01:38,920
     478|to be this way and it would be foolish
     479| 
     480|
     481|97
     482|00:01:38,920 --> 00:01:40,830
     483|to be this way and it would be foolish
     484|to say otherwise. And this isn't bad,
     485|
     486|98
     487|00:01:40,830 --> 00:01:40,840
     488|to say otherwise. And this isn't bad,
     489| 
     490|
     491|99
     492|00:01:40,840 --> 00:01:42,310
     493|to say otherwise. And this isn't bad,
     494|it's just
     495|
     496|100
     497|00:01:42,310 --> 00:01:42,320
     498|it's just
     499| 
     500|
     501|101
     502|00:01:42,320 --> 00:01:44,150
     503|it's just
     504|I just find it fascinating whenever I
     505|
     506|102
     507|00:01:44,150 --> 00:01:44,160
     508|I just find it fascinating whenever I
     509| 
     510|
     511|103
     512|00:01:44,160 --> 00:01:45,550
     513|I just find it fascinating whenever I
     514|look back at footage during the first
     515|
     516|104
     517|00:01:45,550 --> 00:01:45,560
     518|look back at footage during the first
     519| 
     520|
     521|105
     522|00:01:45,560 --> 00:01:47,030
     523|look back at footage during the first
     524|few months of Reload. It's just It's
     525|
     526|106
     527|00:01:47,030 --> 00:01:47,040
     528|few months of Reload. It's just It's
     529| 
     530|
     531|107
     532|00:01:47,040 --> 00:01:48,790
     533|few months of Reload. It's just It's
     534|just not even the same [\h__\h] Look This
     535|
     536|108
     537|00:01:48,790 --> 00:01:48,800
     538|just not even the same [\h__\h] Look This
     539| 
     540|
     541|109
     542|00:01:48,800 --> 00:01:50,790
     543|just not even the same [\h__\h] Look This
     544|is some [\h__\h] caveman primal ass
     545|
     546|110
     547|00:01:50,790 --> 00:01:50,800
     548|is some [\h__\h] caveman primal ass
     549| 
     550|
     551|111
     552|00:01:50,800 --> 00:01:52,830
     553|is some [\h__\h] caveman primal ass
     554|gameplay. But I totally be doing Reload
     555|
     556|112
     557|00:01:52,830 --> 00:01:52,840
     558|gameplay. But I totally be doing Reload
     559| 
     560|
     561|113
     562|00:01:52,840 --> 00:01:54,470
     563|gameplay. But I totally be doing Reload
     564|a disservice by not talking about how
     565|
     566|114
     567|00:01:54,470 --> 00:01:54,480
     568|a disservice by not talking about how
     569| 
     570|
     571|115
     572|00:01:54,480 --> 00:01:56,270
     573|a disservice by not talking about how
     574|the mode itself changed instead of just
     575|
     576|116
     577|00:01:56,270 --> 00:01:56,280
     578|the mode itself changed instead of just
     579| 
     580|
     581|117
     582|00:01:56,280 --> 00:01:57,230
     583|the mode itself changed instead of just
     584|the players.
     585|
     586|118
     587|00:01:57,230 --> 00:01:57,240
     588|the players.
     589| 
     590|
     591|119
     592|00:01:57,240 --> 00:02:03,469
     593|the players.
     594|>> Oh, you got TO GIVE HIM THAT HOOK.
     595|
     596|120
     597|00:02:03,469 --> 00:02:03,479
     598|
     599| 
     600|
     601|121
     602|00:02:03,479 --> 00:02:04,910
     603|
     604|>> I PERSONALLY DON'T GET THAT EXCITED
     605|
     606|122
     607|00:02:04,910 --> 00:02:04,920
     608|>> I PERSONALLY DON'T GET THAT EXCITED
     609| 
     610|
     611|123
     612|00:02:04,920 --> 00:02:06,469
     613|>> I PERSONALLY DON'T GET THAT EXCITED
     614|ANYMORE FOR LOOT pool updates. And it's
     615|
     616|124
     617|00:02:06,469 --> 00:02:06,479
     618|ANYMORE FOR LOOT pool updates. And it's
     619| 
     620|
     621|125
     622|00:02:06,479 --> 00:02:07,870
     623|ANYMORE FOR LOOT pool updates. And it's
     624|weird because I used to love these
     625|
     626|126
     627|00:02:07,870 --> 00:02:07,880
     628|weird because I used to love these
     629| 
     630|
     631|127
     632|00:02:07,880 --> 00:02:09,630
     633|weird because I used to love these
     634|things. It felt like a big deal when
     635|
     636|128
     637|00:02:09,630 --> 00:02:09,640
     638|things. It felt like a big deal when
     639| 
     640|
     641|129
     642|00:02:09,640 --> 00:02:11,550
     643|things. It felt like a big deal when
     644|[\h__\h] was getting unvaulted. But for me,
     645|
     646|130
     647|00:02:11,550 --> 00:02:11,560
     648|[\h__\h] was getting unvaulted. But for me,
     649| 
     650|
     651|131
     652|00:02:11,560 --> 00:02:13,550
     653|[\h__\h] was getting unvaulted. But for me,
     654|that kind of wore off. And let's be
     655|
     656|132
     657|00:02:13,550 --> 00:02:13,560
     658|that kind of wore off. And let's be
     659| 
     660|
     661|133
     662|00:02:13,560 --> 00:02:14,670
     663|that kind of wore off. And let's be
     664|real, it's definitely because the
     665|
     666|134
     667|00:02:14,670 --> 00:02:14,680
     668|real, it's definitely because the
     669| 
     670|
     671|135
     672|00:02:14,680 --> 00:02:16,070
     673|real, it's definitely because the
     674|majority of Fortnite's weapons have
     675|
     676|136
     677|00:02:16,070 --> 00:02:16,080
     678|majority of Fortnite's weapons have
     679| 
     680|
     681|137
     682|00:02:16,080 --> 00:02:17,350
     683|majority of Fortnite's weapons have
     684|already been brought back during
     685|
     686|138
     687|00:02:17,350 --> 00:02:17,360
     688|already been brought back during
     689| 
     690|
     691|139
     692|00:02:17,360 --> 00:02:19,390
     693|already been brought back during
     694|Reload's lifespan. So, by nature, the
     695|
     696|140
     697|00:02:19,390 --> 00:02:19,400
     698|Reload's lifespan. So, by nature, the
     699| 
     700|
     701|141
     702|00:02:19,400 --> 00:02:21,350
     703|Reload's lifespan. So, by nature, the
     704|unvaults don't seem as significant. And
     705|
     706|142
     707|00:02:21,350 --> 00:02:21,360
     708|unvaults don't seem as significant. And
     709| 
     710|
     711|143
     712|00:02:21,360 --> 00:02:24,430
     713|unvaults don't seem as significant. And
     714|with this in mind, Reload has seen some
     715|
     716|144
     717|00:02:24,430 --> 00:02:24,440
     718|with this in mind, Reload has seen some
     719| 
     720|
     721|145
     722|00:02:24,440 --> 00:02:26,590
     723|with this in mind, Reload has seen some
     724|weird ass unvaults to make up for it.
     725|
     726|146
     727|00:02:26,590 --> 00:02:26,600
     728|weird ass unvaults to make up for it.
     729| 
     730|
     731|147
     732|00:02:26,600 --> 00:02:28,350
     733|weird ass unvaults to make up for it.
     734|Some of the unvaults I like, some of the
     735|
     736|148
     737|00:02:28,350 --> 00:02:28,360
     738|Some of the unvaults I like, some of the
     739| 
     740|
     741|149
     742|00:02:28,360 --> 00:02:30,470
     743|Some of the unvaults I like, some of the
     744|unvaults I don't like. To put it simply,
     745|
     746|150
     747|00:02:30,470 --> 00:02:30,480
     748|unvaults I don't like. To put it simply,
     749| 
     750|
     751|151
     752|00:02:30,480 --> 00:02:31,830
     753|unvaults I don't like. To put it simply,
     754|I'm not a fan of the Nitrous being in
     755|
     756|152
     757|00:02:31,830 --> 00:02:31,840
     758|I'm not a fan of the Nitrous being in
     759| 
     760|
     761|153
     762|00:02:31,840 --> 00:02:33,430
     763|I'm not a fan of the Nitrous being in
     764|Oasis, and I'm not a fan of the Cube
     765|
     766|154
     767|00:02:33,430 --> 00:02:33,440
     768|Oasis, and I'm not a fan of the Cube
     769| 
     770|
     771|155
     772|00:02:33,440 --> 00:02:35,070
     773|Oasis, and I'm not a fan of the Cube
     774|Rifle being in Elite Stronghold. Or
     775|
     776|156
     777|00:02:35,070 --> 00:02:35,080
     778|Rifle being in Elite Stronghold. Or
     779| 
     780|
     781|157
     782|00:02:35,080 --> 00:02:37,070
     783|Rifle being in Elite Stronghold. Or
     784|weapons like these in Reload in general.
     785|
     786|158
     787|00:02:37,070 --> 00:02:37,080
     788|weapons like these in Reload in general.
     789| 
     790|
     791|159
     792|00:02:37,080 --> 00:02:39,350
     793|weapons like these in Reload in general.
     794|>> That is a fair and balanced strategy.
     795|
     796|160
     797|00:02:39,350 --> 00:02:39,360
     798|>> That is a fair and balanced strategy.
     799| 
     800|
     801|161
     802|00:02:39,360 --> 00:02:40,870
     803|>> That is a fair and balanced strategy.
     804|>> A lot of the appeal for Reload when it
     805|
     806|162
     807|00:02:40,870 --> 00:02:40,880
     808|>> A lot of the appeal for Reload when it
     809| 
     810|
     811|163
     812|00:02:40,880 --> 00:02:42,510
     813|>> A lot of the appeal for Reload when it
     814|first came out, at least I think, was
     815|
     816|164
     817|00:02:42,510 --> 00:02:42,520
     818|first came out, at least I think, was
     819| 
     820|
     821|165
     822|00:02:42,520 --> 00:02:44,030
     823|first came out, at least I think, was
     824|that it was an alternative for players
     825|
     826|166
     827|00:02:44,030 --> 00:02:44,040
     828|that it was an alternative for players
     829| 
     830|
     831|167
     832|00:02:44,040 --> 00:02:45,230
     833|that it was an alternative for players
     834|that didn't want to play Hoverjet
     835|
     836|168
     837|00:02:45,230 --> 00:02:45,240
     838|that didn't want to play Hoverjet
     839| 
     840|
     841|169
     842|00:02:45,240 --> 00:02:46,910
     843|that didn't want to play Hoverjet
     844|Simulator with bullet drop. And while I
     845|
     846|170
     847|00:02:46,910 --> 00:02:46,920
     848|Simulator with bullet drop. And while I
     849| 
     850|
     851|171
     852|00:02:46,920 --> 00:02:48,430
     853|Simulator with bullet drop. And while I
     854|don't think Reload should be trapped in
     855|
     856|172
     857|00:02:48,430 --> 00:02:48,440
     858|don't think Reload should be trapped in
     859| 
     860|
     861|173
     862|00:02:48,440 --> 00:02:50,470
     863|don't think Reload should be trapped in
     864|2024 forever, I do think there's a
     865|
     866|174
     867|00:02:50,470 --> 00:02:50,480
     868|2024 forever, I do think there's a
     869| 
     870|
     871|175
     872|00:02:50,480 --> 00:02:52,070
     873|2024 forever, I do think there's a
     874|balance to strike. Because the further
     875|
     876|176
     877|00:02:52,070 --> 00:02:52,080
     878|balance to strike. Because the further
     879| 
     880|
     881|177
     882|00:02:52,080 --> 00:02:54,070
     883|balance to strike. Because the further
     884|Reload drifts into this weird unorthodox
     885|
     886|178
     887|00:02:54,070 --> 00:02:54,080
     888|Reload drifts into this weird unorthodox
     889| 
     890|
     891|179
     892|00:02:54,080 --> 00:02:55,630
     893|Reload drifts into this weird unorthodox
     894|side of Fortnite as seen in Battle
     895|
     896|180
     897|00:02:55,630 --> 00:02:55,640
     898|side of Fortnite as seen in Battle
     899| 
     900|
     901|181
     902|00:02:55,640 --> 00:02:57,270
     903|side of Fortnite as seen in Battle
     904|Royale, the closer it gets to becoming
     905|
     906|182
     907|00:02:57,270 --> 00:02:57,280
     908|Royale, the closer it gets to becoming
     909| 
     910|
     911|183
     912|00:02:57,280 --> 00:02:58,870
     913|Royale, the closer it gets to becoming
     914|the thing that people originally used it
     915|
     916|184
     917|00:02:58,870 --> 00:02:58,880
     918|the thing that people originally used it
     919| 
     920|
     921|185
     922|00:02:58,880 --> 00:03:00,750
     923|the thing that people originally used it
     924|to escape from. I'm not claiming that
     925|
     926|186
     927|00:03:00,750 --> 00:03:00,760
     928|to escape from. I'm not claiming that
     929| 
     930|
     931|187
     932|00:03:00,760 --> 00:03:02,949
     933|to escape from. I'm not claiming that
     934|Reload has become Battle Royale, but
     935|
     936|188
     937|00:03:02,949 --> 00:03:02,959
     938|Reload has become Battle Royale, but
     939| 
     940|
     941|189
     942|00:03:02,959 --> 00:03:04,310
     943|Reload has become Battle Royale, but
     944|what I will say that there should be a
     945|
     946|190
     947|00:03:04,310 --> 00:03:04,320
     948|what I will say that there should be a
     949| 
     950|
     951|191
     952|00:03:04,320 --> 00:03:06,030
     953|what I will say that there should be a
     954|clear difference in design philosophy
     955|
     956|192
     957|00:03:06,030 --> 00:03:06,040
     958|clear difference in design philosophy
     959| 
     960|
     961|193
     962|00:03:06,040 --> 00:03:07,750
     963|clear difference in design philosophy
     964|between the two modes. And for the most
     965|
     966|194
     967|00:03:07,750 --> 00:03:07,760
     968|between the two modes. And for the most
     969| 
     970|
     971|195
     972|00:03:07,760 --> 00:03:09,070
     973|between the two modes. And for the most
     974|part, that's been the case. And all I'm
     975|
     976|196
     977|00:03:09,070 --> 00:03:09,080
     978|part, that's been the case. And all I'm
     979| 
     980|
     981|197
     982|00:03:09,080 --> 00:03:11,430
     983|part, that's been the case. And all I'm
     984|saying is keep it that way. And there's
     985|
     986|198
     987|00:03:11,430 --> 00:03:11,440
     988|saying is keep it that way. And there's
     989| 
     990|
     991|199
     992|00:03:11,440 --> 00:03:13,110
     993|saying is keep it that way. And there's
     994|just times where I and other players
     995|
     996|200
     997|00:03:13,110 --> 00:03:13,120
     998|just times where I and other players
     999| 
    1000|
    1001|201
    1002|00:03:13,120 --> 00:03:14,470
    1003|just times where I and other players
    1004|have noticed the line between the two
    1005|
    1006|202
    1007|00:03:14,470 --> 00:03:14,480
    1008|have noticed the line between the two
    1009| 
    1010|
    1011|203
    1012|00:03:14,480 --> 00:03:16,270
    1013|have noticed the line between the two
    1014|modes have been blurred a bit. I mean, I
    1015|
    1016|204
    1017|00:03:16,270 --> 00:03:16,280
    1018|modes have been blurred a bit. I mean, I
    1019| 
    1020|
    1021|205
    1022|00:03:16,280 --> 00:03:17,550
    1023|modes have been blurred a bit. I mean, I
    1024|don't think I really have to spell it
    1025|
    1026|206
    1027|00:03:17,550 --> 00:03:17,560
    1028|don't think I really have to spell it
    1029| 
    1030|
    1031|207
    1032|00:03:17,560 --> 00:03:19,790
    1033|don't think I really have to spell it
    1034|out considering a Chapter 7 Reload map
    1035|
    1036|208
    1037|00:03:19,790 --> 00:03:19,800
    1038|out considering a Chapter 7 Reload map
    1039| 
    1040|
    1041|209
    1042|00:03:19,800 --> 00:03:21,630
    1043|out considering a Chapter 7 Reload map
    1044|with Chapter 7 guns came out during the
    1045|
    1046|210
    1047|00:03:21,630 --> 00:03:21,640
    1048|with Chapter 7 guns came out during the
    1049| 
    1050|
    1051|211
    1052|00:03:21,640 --> 00:03:23,790
    1053|with Chapter 7 guns came out during the
    1054|start of Chapter 7 Battle Royale. Like,
    1055|
    1056|212
    1057|00:03:23,790 --> 00:03:23,800
    1058|start of Chapter 7 Battle Royale. Like,
    1059| 
    1060|
    1061|213
    1062|00:03:23,800 --> 00:03:25,390
    1063|start of Chapter 7 Battle Royale. Like,
    1064|be [\h__\h] for real. Don't get it
    1065|
    1066|214
    1067|00:03:25,390 --> 00:03:25,400
    1068|be [\h__\h] for real. Don't get it
    1069| 
    1070|
    1071|215
    1072|00:03:25,400 --> 00:03:26,990
    1073|be [\h__\h] for real. Don't get it
    1074|twisted, this is fine. The loot pool's
    1075|
    1076|216
    1077|00:03:26,990 --> 00:03:27,000
    1078|twisted, this is fine. The loot pool's
    1079| 
    1080|
    1081|217
    1082|00:03:27,000 --> 00:03:29,190
    1083|twisted, this is fine. The loot pool's
    1084|good, the map's good, but I can play BR
    1085|
    1086|218
    1087|00:03:29,190 --> 00:03:29,200
    1088|good, the map's good, but I can play BR
    1089| 
    1090|
    1091|219
    1092|00:03:29,200 --> 00:03:31,150
    1093|good, the map's good, but I can play BR
    1094|to experience this [\h__\h] What I can't
    1095|
    1096|220
    1097|00:03:31,150 --> 00:03:31,160
    1098|to experience this [\h__\h] What I can't
    1099| 
    1100|
    1101|221
    1102|00:03:31,160 --> 00:03:32,870
    1103|to experience this [\h__\h] What I can't
    1104|experience in BR, which drives me to
    1105|
    1106|222
    1107|00:03:32,870 --> 00:03:32,880
    </file-view>
  8. Devin
    Thinking

    The transcript is 3205 lines. I need to read the full transcript to understand it before summarizing. The rule says "do not name the session until after reading and understanding the full YouTube video transcript". Since I can't read all 3205 lines at once with the default limit (20000 chars), I should read more of it. Let me continue reading. Actually, the read tool by default reads up to 20000 characters. I read lines 1-1107 which is already quite a bit. I need to read the rest. Let me read from line 1108 onwards.

    read(file_path: /tmp/transcript.en-orig.srt, offset: 1108, limit: 1200)
    {
      "file_path": "/tmp/transcript.en-orig.srt",
      "offset": 1108,
      "limit": 1200
    }
    In 11,080Out 161Cache 23,168TTFT 1,012mstool_calls
  9. Output<file-view path="/tmp/transcript.en-orig.srt" start_line="1108" end_line="2217" total_lines="3205">
    <file-view path="/tmp/transcript.en-orig.srt" start_line="1108" end_line="2217" total_lines="3205">
    1108|experience in BR, which drives me to
    1109| 
    1110|
    1111|223
    1112|00:03:32,880 --> 00:03:34,990
    1113|experience in BR, which drives me to
    1114|Reload, is more fight. A new take on Evo
    1115|
    1116|224
    1117|00:03:34,990 --> 00:03:35,000
    1118|Reload, is more fight. A new take on Evo
    1119| 
    1120|
    1121|225
    1122|00:03:35,000 --> 00:03:36,790
    1123|Reload, is more fight. A new take on Evo
    1124|Chrome weapons from Paradise. I think
    1125|
    1126|226
    1127|00:03:36,790 --> 00:03:36,800
    1128|Chrome weapons from Paradise. I think
    1129| 
    1130|
    1131|227
    1132|00:03:36,800 --> 00:03:38,310
    1133|Chrome weapons from Paradise. I think
    1134|they fit Reload better than they ever
    1135|
    1136|228
    1137|00:03:38,310 --> 00:03:38,320
    1138|they fit Reload better than they ever
    1139| 
    1140|
    1141|229
    1142|00:03:38,320 --> 00:03:39,990
    1143|they fit Reload better than they ever
    1144|fit in Battle Royale. The upgrade
    1145|
    1146|230
    1147|00:03:39,990 --> 00:03:40,000
    1148|fit in Battle Royale. The upgrade
    1149| 
    1150|
    1151|231
    1152|00:03:40,000 --> 00:03:41,870
    1153|fit in Battle Royale. The upgrade
    1154|feature actually shines in Reload since
    1155|
    1156|232
    1157|00:03:41,870 --> 00:03:41,880
    1158|feature actually shines in Reload since
    1159| 
    1160|
    1161|233
    1162|00:03:41,880 --> 00:03:43,390
    1163|feature actually shines in Reload since
    1164|you get into way more fights here than
    1165|
    1166|234
    1167|00:03:43,390 --> 00:03:43,400
    1168|you get into way more fights here than
    1169| 
    1170|
    1171|235
    1172|00:03:43,400 --> 00:03:44,870
    1173|you get into way more fights here than
    1174|you would in BR. And with this, the
    1175|
    1176|236
    1177|00:03:44,870 --> 00:03:44,880
    1178|you would in BR. And with this, the
    1179| 
    1180|
    1181|237
    1182|00:03:44,880 --> 00:03:46,670
    1183|you would in BR. And with this, the
    1184|mentality I'm noticing from the devs now
    1185|
    1186|238
    1187|00:03:46,670 --> 00:03:46,680
    1188|mentality I'm noticing from the devs now
    1189| 
    1190|
    1191|239
    1192|00:03:46,680 --> 00:03:48,110
    1193|mentality I'm noticing from the devs now
    1194|is basically, "All right, go find your
    1195|
    1196|240
    1197|00:03:48,110 --> 00:03:48,120
    1198|is basically, "All right, go find your
    1199| 
    1200|
    1201|241
    1202|00:03:48,120 --> 00:03:49,870
    1203|is basically, "All right, go find your
    1204|more fights. Go out and have a ball. Cut
    1205|
    1206|242
    1207|00:03:49,870 --> 00:03:49,880
    1208|more fights. Go out and have a ball. Cut
    1209| 
    1210|
    1211|243
    1212|00:03:49,880 --> 00:03:51,590
    1213|more fights. Go out and have a ball. Cut
    1214|all the fat." And objectively, that's
    1215|
    1216|244
    1217|00:03:51,590 --> 00:03:51,600
    1218|all the fat." And objectively, that's
    1219| 
    1220|
    1221|245
    1222|00:03:51,600 --> 00:03:53,630
    1223|all the fat." And objectively, that's
    1224|convenient. That's good.
    1225|
    1226|246
    1227|00:03:53,630 --> 00:03:53,640
    1228|convenient. That's good.
    1229| 
    1230|
    1231|247
    1232|00:03:53,640 --> 00:03:56,510
    1233|convenient. That's good.
    1234|But, for me, huge emphasis on me, part
    1235|
    1236|248
    1237|00:03:56,510 --> 00:03:56,520
    1238|But, for me, huge emphasis on me, part
    1239| 
    1240|
    1241|249
    1242|00:03:56,520 --> 00:03:58,110
    1243|But, for me, huge emphasis on me, part
    1244|of the thrill for Reload for me was
    1245|
    1246|250
    1247|00:03:58,110 --> 00:03:58,120
    1248|of the thrill for Reload for me was
    1249| 
    1250|
    1251|251
    1252|00:03:58,120 --> 00:04:00,070
    1253|of the thrill for Reload for me was
    1254|winning a giant fight near the end game
    1255|
    1256|252
    1257|00:04:00,070 --> 00:04:00,080
    1258|winning a giant fight near the end game
    1259| 
    1260|
    1261|253
    1262|00:04:00,080 --> 00:04:02,230
    1263|winning a giant fight near the end game
    1264|and seeing loot absolutely everywhere.
    1265|
    1266|254
    1267|00:04:02,230 --> 00:04:02,240
    1268|and seeing loot absolutely everywhere.
    1269| 
    1270|
    1271|255
    1272|00:04:02,240 --> 00:04:03,390
    1273|and seeing loot absolutely everywhere.
    1274|And you're sitting there going, "Oh,
    1275|
    1276|256
    1277|00:04:03,390 --> 00:04:03,400
    1278|And you're sitting there going, "Oh,
    1279| 
    1280|
    1281|257
    1282|00:04:03,400 --> 00:04:05,030
    1283|And you're sitting there going, "Oh,
    1284|[\h__\h] What guns do I take?" Just
    1285|
    1286|258
    1287|00:04:05,030 --> 00:04:05,040
    1288|[\h__\h] What guns do I take?" Just
    1289| 
    1290|
    1291|259
    1292|00:04:05,040 --> 00:04:06,830
    1293|[\h__\h] What guns do I take?" Just
    1294|scrambling through a giant pile of a
    1295|
    1296|260
    1297|00:04:06,830 --> 00:04:06,840
    1298|scrambling through a giant pile of a
    1299| 
    1300|
    1301|261
    1302|00:04:06,840 --> 00:04:08,990
    1303|scrambling through a giant pile of a
    1304|thousand [\h__\h] guns. More Fight kind
    1305|
    1306|262
    1307|00:04:08,990 --> 00:04:09,000
    1308|thousand [\h__\h] guns. More Fight kind
    1309| 
    1310|
    1311|263
    1312|00:04:09,000 --> 00:04:10,990
    1313|thousand [\h__\h] guns. More Fight kind
    1314|of reduces some of that chaos. By mid to
    1315|
    1316|264
    1317|00:04:10,990 --> 00:04:11,000
    1318|of reduces some of that chaos. By mid to
    1319| 
    1320|
    1321|265
    1322|00:04:11,000 --> 00:04:12,790
    1323|of reduces some of that chaos. By mid to
    1324|late game, your AR and shotgun are
    1325|
    1326|266
    1327|00:04:12,790 --> 00:04:12,800
    1328|late game, your AR and shotgun are
    1329| 
    1330|
    1331|267
    1332|00:04:12,800 --> 00:04:14,670
    1333|late game, your AR and shotgun are
    1334|already purple or gold. At most, you're
    1335|
    1336|268
    1337|00:04:14,670 --> 00:04:14,680
    1338|already purple or gold. At most, you're
    1339| 
    1340|
    1341|269
    1342|00:04:14,680 --> 00:04:16,430
    1343|already purple or gold. At most, you're
    1344|probably just going to refill on heals.
    1345|
    1346|270
    1347|00:04:16,430 --> 00:04:16,440
    1348|probably just going to refill on heals.
    1349| 
    1350|
    1351|271
    1352|00:04:16,440 --> 00:04:17,750
    1353|probably just going to refill on heals.
    1354|There's less scavenging, less
    1355|
    1356|272
    1357|00:04:17,750 --> 00:04:17,760
    1358|There's less scavenging, less
    1359| 
    1360|
    1361|273
    1362|00:04:17,760 --> 00:04:19,229
    1363|There's less scavenging, less
    1364|scrambling, less looting after the
    1365|
    1366|274
    1367|00:04:19,229 --> 00:04:19,239
    1368|scrambling, less looting after the
    1369| 
    1370|
    1371|275
    1372|00:04:19,239 --> 00:04:21,110
    1373|scrambling, less looting after the
    1374|bloodbath. While this is definitely a
    1375|
    1376|276
    1377|00:04:21,110 --> 00:04:21,120
    1378|bloodbath. While this is definitely a
    1379| 
    1380|
    1381|277
    1382|00:04:21,120 --> 00:04:23,030
    1383|bloodbath. While this is definitely a
    1384|weird personal thing I have with More
    1385|
    1386|278
    1387|00:04:23,030 --> 00:04:23,040
    1388|weird personal thing I have with More
    1389| 
    1390|
    1391|279
    1392|00:04:23,040 --> 00:04:24,630
    1393|weird personal thing I have with More
    1394|Fight, I still feel like this is the
    1395|
    1396|280
    1397|00:04:24,630 --> 00:04:24,640
    1398|Fight, I still feel like this is the
    1399| 
    1400|
    1401|281
    1402|00:04:24,640 --> 00:04:26,030
    1403|Fight, I still feel like this is the
    1404|type of feature that helps with this
    1405|
    1406|282
    1407|00:04:26,030 --> 00:04:26,040
    1408|type of feature that helps with this
    1409| 
    1410|
    1411|283
    1412|00:04:26,040 --> 00:04:28,710
    1413|type of feature that helps with this
    1414|line between Reload and BR. And I know
    1415|
    1416|284
    1417|00:04:28,710 --> 00:04:28,720
    1418|line between Reload and BR. And I know
    1419| 
    1420|
    1421|285
    1422|00:04:28,720 --> 00:04:30,310
    1423|line between Reload and BR. And I know
    1424|throughout the two years of Reload being
    1425|
    1426|286
    1427|00:04:30,310 --> 00:04:30,320
    1428|throughout the two years of Reload being
    1429| 
    1430|
    1431|287
    1432|00:04:30,320 --> 00:04:31,990
    1433|throughout the two years of Reload being
    1434|out, other attempts were made to make
    1435|
    1436|288
    1437|00:04:31,990 --> 00:04:32,000
    1438|out, other attempts were made to make
    1439| 
    1440|
    1441|289
    1442|00:04:32,000 --> 00:04:34,630
    1443|out, other attempts were made to make
    1444|Reload stand out, like rare chest events
    1445|
    1446|290
    1447|00:04:34,630 --> 00:04:34,640
    1448|Reload stand out, like rare chest events
    1449| 
    1450|
    1451|291
    1452|00:04:34,640 --> 00:04:36,630
    1453|Reload stand out, like rare chest events
    1454|and floor's lava [\h__\h] Yeah, that's
    1455|
    1456|292
    1457|00:04:36,630 --> 00:04:36,640
    1458|and floor's lava [\h__\h] Yeah, that's
    1459| 
    1460|
    1461|293
    1462|00:04:36,640 --> 00:04:38,310
    1463|and floor's lava [\h__\h] Yeah, that's
    1464|cute, but More Fight seems to be the
    1465|
    1466|294
    1467|00:04:38,310 --> 00:04:38,320
    1468|cute, but More Fight seems to be the
    1469| 
    1470|
    1471|295
    1472|00:04:38,320 --> 00:04:39,990
    1473|cute, but More Fight seems to be the
    1474|lightning in a bottle edition from what
    1475|
    1476|296
    1477|00:04:39,990 --> 00:04:40,000
    1478|lightning in a bottle edition from what
    1479| 
    1480|
    1481|297
    1482|00:04:40,000 --> 00:04:42,150
    1483|lightning in a bottle edition from what
    1484|I've surmised. Because this works in
    1485|
    1486|298
    1487|00:04:42,150 --> 00:04:42,160
    1488|I've surmised. Because this works in
    1489| 
    1490|
    1491|299
    1492|00:04:42,160 --> 00:04:44,310
    1493|I've surmised. Because this works in
    1494|Reload. It's evolutionary for the mode.
    1495|
    1496|300
    1497|00:04:44,310 --> 00:04:44,320
    1498|Reload. It's evolutionary for the mode.
    1499| 
    1500|
    1501|301
    1502|00:04:44,320 --> 00:04:45,750
    1503|Reload. It's evolutionary for the mode.
    1504|It pushes things forward without
    1505|
    1506|302
    1507|00:04:45,750 --> 00:04:45,760
    1508|It pushes things forward without
    1509| 
    1510|
    1511|303
    1512|00:04:45,760 --> 00:04:47,350
    1513|It pushes things forward without
    1514|unvaulting weapons that would be found
    1515|
    1516|304
    1517|00:04:47,350 --> 00:04:47,360
    1518|unvaulting weapons that would be found
    1519| 
    1520|
    1521|305
    1522|00:04:47,360 --> 00:04:48,510
    1523|unvaulting weapons that would be found
    1524|in BR.
    1525|
    1526|306
    1527|00:04:48,510 --> 00:04:48,520
    1528|in BR.
    1529| 
    1530|
    1531|307
    1532|00:04:48,520 --> 00:04:49,990
    1533|in BR.
    1534|>> Okay, what
    1535|
    1536|308
    1537|00:04:49,990 --> 00:04:50,000
    1538|>> Okay, what
    1539| 
    1540|
    1541|309
    1542|00:04:50,000 --> 00:04:53,550
    1543|>> Okay, what
    1544|the [\h__\h]
    1545|
    1546|310
    1547|00:04:53,550 --> 00:04:53,560
    1548|
    1549| 
    1550|
    1551|311
    1552|00:04:53,560 --> 00:04:55,870
    1553|
    1554|>> Once upon a time, I was drugged,
    1555|
    1556|312
    1557|00:04:55,870 --> 00:04:55,880
    1558|>> Once upon a time, I was drugged,
    1559| 
    1560|
    1561|313
    1562|00:04:55,880 --> 00:04:58,550
    1563|>> Once upon a time, I was drugged,
    1564|brainwashed, and lobotomized.
    1565|
    1566|314
    1567|00:04:58,550 --> 00:04:58,560
    1568|brainwashed, and lobotomized.
    1569| 
    1570|
    1571|315
    1572|00:04:58,560 --> 00:05:00,190
    1573|brainwashed, and lobotomized.
    1574|And afterwards, I decided to make this
    1575|
    1576|316
    1577|00:05:00,190 --> 00:05:00,200
    1578|And afterwards, I decided to make this
    1579| 
    1580|
    1581|317
    1582|00:05:00,200 --> 00:05:01,550
    1583|And afterwards, I decided to make this
    1584|video and put [\h__\h] Grounds at number
    1585|
    1586|318
    1587|00:05:01,550 --> 00:05:01,560
    1588|video and put [\h__\h] Grounds at number
    1589| 
    1590|
    1591|319
    1592|00:05:01,560 --> 00:05:03,390
    1593|video and put [\h__\h] Grounds at number
    1594|two. The end. On a serious note, I don't
    1595|
    1596|320
    1597|00:05:03,390 --> 00:05:03,400
    1598|two. The end. On a serious note, I don't
    1599| 
    1600|
    1601|321
    1602|00:05:03,400 --> 00:05:05,190
    1603|two. The end. On a serious note, I don't
    1604|think Reload has a bad map, per se.
    1605|
    1606|322
    1607|00:05:05,190 --> 00:05:05,200
    1608|think Reload has a bad map, per se.
    1609| 
    1610|
    1611|323
    1612|00:05:05,200 --> 00:05:07,110
    1613|think Reload has a bad map, per se.
    1614|Yeah, [\h__\h] Grounds became extremely
    1615|
    1616|324
    1617|00:05:07,110 --> 00:05:07,120
    1618|Yeah, [\h__\h] Grounds became extremely
    1619| 
    1620|
    1621|325
    1622|00:05:07,120 --> 00:05:09,070
    1623|Yeah, [\h__\h] Grounds became extremely
    1624|frustrating over time, but it's because
    1625|
    1626|326
    1627|00:05:09,070 --> 00:05:09,080
    1628|frustrating over time, but it's because
    1629| 
    1630|
    1631|327
    1632|00:05:09,080 --> 00:05:10,990
    1633|frustrating over time, but it's because
    1634|it fits better as a mini season map than
    1635|
    1636|328
    1637|00:05:10,990 --> 00:05:11,000
    1638|it fits better as a mini season map than
    1639| 
    1640|
    1641|329
    1642|00:05:11,000 --> 00:05:12,710
    1643|it fits better as a mini season map than
    1644|a Reload map. Once you start adding
    1645|
    1646|330
    1647|00:05:12,710 --> 00:05:12,720
    1648|a Reload map. Once you start adding
    1649| 
    1650|
    1651|331
    1652|00:05:12,720 --> 00:05:15,230
    1653|a Reload map. Once you start adding
    1654|underground portions, secret areas, and
    1655|
    1656|332
    1657|00:05:15,230 --> 00:05:15,240
    1658|underground portions, secret areas, and
    1659| 
    1660|
    1661|333
    1662|00:05:15,240 --> 00:05:16,909
    1663|underground portions, secret areas, and
    1664|alarm traps, it kind of defeats the
    1665|
    1666|334
    1667|00:05:16,909 --> 00:05:16,919
    1668|alarm traps, it kind of defeats the
    1669| 
    1670|
    1671|335
    1672|00:05:16,919 --> 00:05:18,830
    1673|alarm traps, it kind of defeats the
    1674|purpose of a Reload map. This sentiment
    1675|
    1676|336
    1677|00:05:18,830 --> 00:05:18,840
    1678|purpose of a Reload map. This sentiment
    1679| 
    1680|
    1681|337
    1682|00:05:18,840 --> 00:05:20,630
    1683|purpose of a Reload map. This sentiment
    1684|carries over to Elite Showdown. Again,
    1685|
    1686|338
    1687|00:05:20,630 --> 00:05:20,640
    1688|carries over to Elite Showdown. Again,
    1689| 
    1690|
    1691|339
    1692|00:05:20,640 --> 00:05:22,750
    1693|carries over to Elite Showdown. Again,
    1694|it's not poorly designed, well, aside
    1695|
    1696|340
    1697|00:05:22,750 --> 00:05:22,760
    1698|it's not poorly designed, well, aside
    1699| 
    1700|
    1701|341
    1702|00:05:22,760 --> 00:05:24,030
    1703|it's not poorly designed, well, aside
    1704|from the mountain that's impossible to
    1705|
    1706|342
    1707|00:05:24,030 --> 00:05:24,040
    1708|from the mountain that's impossible to
    1709| 
    1710|
    1711|343
    1712|00:05:24,040 --> 00:05:25,670
    1713|from the mountain that's impossible to
    1714|climb in Zero Build.
    1715|
    1716|344
    1717|00:05:25,670 --> 00:05:25,680
    1718|climb in Zero Build.
    1719| 
    1720|
    1721|345
    1722|00:05:25,680 --> 00:05:28,070
    1723|climb in Zero Build.
    1724|>> Maybe Okay, we're going to die.
    1725|
    1726|346
    1727|00:05:28,070 --> 00:05:28,080
    1728|>> Maybe Okay, we're going to die.
    1729| 
    1730|
    1731|347
    1732|00:05:28,080 --> 00:05:29,310
    1733|>> Maybe Okay, we're going to die.
    1734|>> Oh my god, the mountain.
    1735|
    1736|348
    1737|00:05:29,310 --> 00:05:29,320
    1738|>> Oh my god, the mountain.
    1739| 
    1740|
    1741|349
    1742|00:05:29,320 --> 00:05:30,710
    1743|>> Oh my god, the mountain.
    1744|>> Oh, it's the same place as well.
    1745|
    1746|350
    1747|00:05:30,710 --> 00:05:30,720
    1748|>> Oh, it's the same place as well.
    1749| 
    1750|
    1751|351
    1752|00:05:30,720 --> 00:05:33,110
    1753|>> Oh, it's the same place as well.
    1754|>> It's just not a great Reload map. Reload
    1755|
    1756|352
    1757|00:05:33,110 --> 00:05:33,120
    1758|>> It's just not a great Reload map. Reload
    1759| 
    1760|
    1761|353
    1762|00:05:33,120 --> 00:05:34,270
    1763|>> It's just not a great Reload map. Reload
    1764|maps work better when they're
    1765|
    1766|354
    1767|00:05:34,270 --> 00:05:34,280
    1768|maps work better when they're
    1769| 
    1770|
    1771|355
    1772|00:05:34,280 --> 00:05:36,070
    1773|maps work better when they're
    1774|straightforward and when players can see
    1775|
    1776|356
    1777|00:05:36,070 --> 00:05:36,080
    1778|straightforward and when players can see
    1779| 
    1780|
    1781|357
    1782|00:05:36,080 --> 00:05:37,909
    1783|straightforward and when players can see
    1784|where everything is. And I feel like the
    1785|
    1786|358
    1787|00:05:37,909 --> 00:05:37,919
    1788|where everything is. And I feel like the
    1789| 
    1790|
    1791|359
    1792|00:05:37,919 --> 00:05:39,590
    1793|where everything is. And I feel like the
    1794|more recent Reload maps have strayed
    1795|
    1796|360
    1797|00:05:39,590 --> 00:05:39,600
    1798|more recent Reload maps have strayed
    1799| 
    1800|
    1801|361
    1802|00:05:39,600 --> 00:05:41,430
    1803|more recent Reload maps have strayed
    1804|away from this formula. I think it'd be
    1805|
    1806|362
    1807|00:05:41,430 --> 00:05:41,440
    1808|away from this formula. I think it'd be
    1809| 
    1810|
    1811|363
    1812|00:05:41,440 --> 00:05:43,190
    1813|away from this formula. I think it'd be
    1814|nice to get a map that's more in line
    1815|
    1816|364
    1817|00:05:43,190 --> 00:05:43,200
    1818|nice to get a map that's more in line
    1819| 
    1820|
    1821|365
    1822|00:05:43,200 --> 00:05:45,870
    1823|nice to get a map that's more in line
    1824|with Oasis or Slurp Rush.
    1825|
    1826|366
    1827|00:05:45,870 --> 00:05:45,880
    1828|with Oasis or Slurp Rush.
    1829| 
    1830|
    1831|367
    1832|00:05:45,880 --> 00:05:47,750
    1833|with Oasis or Slurp Rush.
    1834|Honestly, anything as long as it's not a
    1835|
    1836|368
    1837|00:05:47,750 --> 00:05:47,760
    1838|Honestly, anything as long as it's not a
    1839| 
    1840|
    1841|369
    1842|00:05:47,760 --> 00:05:49,790
    1843|Honestly, anything as long as it's not a
    1844|chapter 2 season 2 map. I'd actually
    1845|
    1846|370
    1847|00:05:49,790 --> 00:05:49,800
    1848|chapter 2 season 2 map. I'd actually
    1849| 
    1850|
    1851|371
    1852|00:05:49,800 --> 00:05:51,230
    1853|chapter 2 season 2 map. I'd actually
    1854|blow my [\h__\h] smooth off if that
    1855|
    1856|372
    1857|00:05:51,230 --> 00:05:51,240
    1858|blow my [\h__\h] smooth off if that
    1859| 
    1860|
    1861|373
    1862|00:05:51,240 --> 00:05:52,510
    1863|blow my [\h__\h] smooth off if that
    1864|happened. Disregarding the initial
    1865|
    1866|374
    1867|00:05:52,510 --> 00:05:52,520
    1868|happened. Disregarding the initial
    1869| 
    1870|
    1871|375
    1872|00:05:52,520 --> 00:05:54,110
    1873|happened. Disregarding the initial
    1874|honeymoon phase, if you were to ask me
    1875|
    1876|376
    1877|00:05:54,110 --> 00:05:54,120
    1878|honeymoon phase, if you were to ask me
    1879| 
    1880|
    1881|377
    1882|00:05:54,120 --> 00:05:55,590
    1883|honeymoon phase, if you were to ask me
    1884|what a high point was for the reload
    1885|
    1886|378
    1887|00:05:55,590 --> 00:05:55,600
    1888|what a high point was for the reload
    1889| 
    1890|
    1891|379
    1892|00:05:55,600 --> 00:05:57,630
    1893|what a high point was for the reload
    1894|mode itself after its launch, it has to
    1895|
    1896|380
    1897|00:05:57,630 --> 00:05:57,640
    1898|mode itself after its launch, it has to
    1899| 
    1900|
    1901|381
    1902|00:05:57,640 --> 00:05:58,790
    1903|mode itself after its launch, it has to
    1904|be when Slurp Rush was added, no
    1905|
    1906|382
    1907|00:05:58,790 --> 00:05:58,800
    1908|be when Slurp Rush was added, no
    1909| 
    1910|
    1911|383
    1912|00:05:58,800 --> 00:06:01,030
    1913|be when Slurp Rush was added, no
    1914|question. This and the previous two maps
    1915|
    1916|384
    1917|00:06:01,030 --> 00:06:01,040
    1918|question. This and the previous two maps
    1919| 
    1920|
    1921|385
    1922|00:06:01,040 --> 00:06:02,870
    1923|question. This and the previous two maps
    1924|lined up seemingly make it oddly fitting
    1925|
    1926|386
    1927|00:06:02,870 --> 00:06:02,880
    1928|lined up seemingly make it oddly fitting
    1929| 
    1930|
    1931|387
    1932|00:06:02,880 --> 00:06:05,110
    1933|lined up seemingly make it oddly fitting
    1934|trilogy for reload. These are simple
    1935|
    1936|388
    1937|00:06:05,110 --> 00:06:05,120
    1938|trilogy for reload. These are simple
    1939| 
    1940|
    1941|389
    1942|00:06:05,120 --> 00:06:06,750
    1943|trilogy for reload. These are simple
    1944|maps, but they improved after one
    1945|
    1946|390
    1947|00:06:06,750 --> 00:06:06,760
    1948|maps, but they improved after one
    1949| 
    1950|
    1951|391
    1952|00:06:06,760 --> 00:06:09,150
    1953|maps, but they improved after one
    1954|another. There's a specific aura when it
    1955|
    1956|392
    1957|00:06:09,150 --> 00:06:09,160
    1958|another. There's a specific aura when it
    1959| 
    1960|
    1961|393
    1962|00:06:09,160 --> 00:06:10,910
    1963|another. There's a specific aura when it
    1964|comes to these maps. They feel vastly
    1965|
    1966|394
    1967|00:06:10,910 --> 00:06:10,920
    1968|comes to these maps. They feel vastly
    1969| 
    1970|
    1971|395
    1972|00:06:10,920 --> 00:06:12,350
    1973|comes to these maps. They feel vastly
    1974|different than any of the maps we've
    1975|
    1976|396
    1977|00:06:12,350 --> 00:06:12,360
    1978|different than any of the maps we've
    1979| 
    1980|
    1981|397
    1982|00:06:12,360 --> 00:06:14,310
    1983|different than any of the maps we've
    1984|seen after this. And aside from Slurp
    1985|
    1986|398
    1987|00:06:14,310 --> 00:06:14,320
    1988|seen after this. And aside from Slurp
    1989| 
    1990|
    1991|399
    1992|00:06:14,320 --> 00:06:16,230
    1993|seen after this. And aside from Slurp
    1994|Rush just being a good ass map on its
    1995|
    1996|400
    1997|00:06:16,230 --> 00:06:16,240
    1998|Rush just being a good ass map on its
    1999| 
    2000|
    2001|401
    2002|00:06:16,240 --> 00:06:18,190
    2003|Rush just being a good ass map on its
    2004|own, the map in reload itself acted as
    2005|
    2006|402
    2007|00:06:18,190 --> 00:06:18,200
    2008|own, the map in reload itself acted as
    2009| 
    2010|
    2011|403
    2012|00:06:18,200 --> 00:06:19,630
    2013|own, the map in reload itself acted as
    2014|an escape for a lot of people. Keep in
    2015|
    2016|404
    2017|00:06:19,630 --> 00:06:19,640
    2018|an escape for a lot of people. Keep in
    2019| 
    2020|
    2021|405
    2022|00:06:19,640 --> 00:06:21,270
    2023|an escape for a lot of people. Keep in
    2024|mind, this came out 2 weeks before
    2025|
    2026|406
    2027|00:06:21,270 --> 00:06:21,280
    2028|mind, this came out 2 weeks before
    2029| 
    2030|
    2031|407
    2032|00:06:21,280 --> 00:06:22,750
    2033|mind, this came out 2 weeks before
    2034|Galactic Battles, season that turned
    2035|
    2036|408
    2037|00:06:22,750 --> 00:06:22,760
    2038|Galactic Battles, season that turned
    2039| 
    2040|
    2041|409
    2042|00:06:22,760 --> 00:06:24,590
    2043|Galactic Battles, season that turned
    2044|many people away from Battle Royale. Or
    2045|
    2046|410
    2047|00:06:24,590 --> 00:06:24,600
    2048|many people away from Battle Royale. Or
    2049| 
    2050|
    2051|411
    2052|00:06:24,600 --> 00:06:26,630
    2053|many people away from Battle Royale. Or
    2054|in this case, turned people to reload
    2055|
    2056|412
    2057|00:06:26,630 --> 00:06:26,640
    2058|in this case, turned people to reload
    2059| 
    2060|
    2061|413
    2062|00:06:26,640 --> 00:06:28,190
    2063|in this case, turned people to reload
    2064|and Slurp Rush. And honestly, what
    2065|
    2066|414
    2067|00:06:28,190 --> 00:06:28,200
    2068|and Slurp Rush. And honestly, what
    2069| 
    2070|
    2071|415
    2072|00:06:28,200 --> 00:06:29,590
    2073|and Slurp Rush. And honestly, what
    2074|cemented this stretch of time as a
    2075|
    2076|416
    2077|00:06:29,590 --> 00:06:29,600
    2078|cemented this stretch of time as a
    2079| 
    2080|
    2081|417
    2082|00:06:29,600 --> 00:06:31,909
    2083|cemented this stretch of time as a
    2084|generational run for reload was an event
    2085|
    2086|418
    2087|00:06:31,909 --> 00:06:31,919
    2088|generational run for reload was an event
    2089| 
    2090|
    2091|419
    2092|00:06:31,919 --> 00:06:33,630
    2093|generational run for reload was an event
    2094|put together by Fortnite surrounding
    2095|
    2096|420
    2097|00:06:33,630 --> 00:06:33,640
    2098|put together by Fortnite surrounding
    2099| 
    2100|
    2101|421
    2102|00:06:33,640 --> 00:06:38,550
    2103|put together by Fortnite surrounding
    2104|this map. An event that gathered pros
    2105|
    2106|422
    2107|00:06:38,550 --> 00:06:38,560
    2108|this map. An event that gathered pros
    2109| 
    2110|
    2111|423
    2112|00:06:38,560 --> 00:06:40,199
    2113|this map. An event that gathered pros
    2114|and ams.
    2115|
    2116|424
    2117|00:06:40,199 --> 00:06:40,209
    2118|and ams.
    2119| 
    2120|
    2121|425
    2122|00:06:40,209 --> 00:06:42,164
    2123|and ams.
    2124|>> [screaming]
    2125|
    2126|426
    2127|00:06:42,164 --> 00:06:42,174
    2128|>> [screaming]
    2129| 
    2130|
    2131|427
    2132|00:06:42,174 --> 00:06:44,790
    2133|>> [screaming]
    2134|[music]
    2135|
    2136|428
    2137|00:06:44,790 --> 00:06:44,800
    2138|
    2139| 
    2140|
    2141|429
    2142|00:06:44,800 --> 00:06:46,950
    2143|
    2144|>> This is actually a pretty big deal. The
    2145|
    2146|430
    2147|00:06:46,950 --> 00:06:46,960
    2148|>> This is actually a pretty big deal. The
    2149| 
    2150|
    2151|431
    2152|00:06:46,960 --> 00:06:48,950
    2153|>> This is actually a pretty big deal. The
    2154|last time we had a pro am was back when
    2155|
    2156|432
    2157|00:06:48,950 --> 00:06:48,960
    2158|last time we had a pro am was back when
    2159| 
    2160|
    2161|433
    2162|00:06:48,960 --> 00:06:50,590
    2163|last time we had a pro am was back when
    2164|Looboo and Tim consistently streamed the
    2165|
    2166|434
    2167|00:06:50,590 --> 00:06:50,600
    2168|Looboo and Tim consistently streamed the
    2169| 
    2170|
    2171|435
    2172|00:06:50,600 --> 00:06:52,470
    2173|Looboo and Tim consistently streamed the
    2174|game and when Lachlan wore this [\h__\h] to
    2175|
    2176|436
    2177|00:06:52,470 --> 00:06:52,480
    2178|game and when Lachlan wore this [\h__\h] to
    2179| 
    2180|
    2181|437
    2182|00:06:52,480 --> 00:06:54,070
    2183|game and when Lachlan wore this [\h__\h] to
    2184|every Fortnite event. The original two
    2185|
    2186|438
    2187|00:06:54,070 --> 00:06:54,080
    2188|every Fortnite event. The original two
    2189| 
    2190|
    2191|439
    2192|00:06:54,080 --> 00:06:55,790
    2193|every Fortnite event. The original two
    2194|pro ams had regular Fortnite content
    2195|
    2196|440
    2197|00:06:55,790 --> 00:06:55,800
    2198|pro ams had regular Fortnite content
    2199| 
    2200|
    2201|441
    2202|00:06:55,800 --> 00:06:57,470
    2203|pro ams had regular Fortnite content
    2204|creators as the pros and aloof
    2205|
    2206|442
    2207|00:06:57,470 --> 00:06:57,480
    2208|creators as the pros and aloof
    2209| 
    2210|
    2211|443
    2212|00:06:57,480 --> 00:06:58,990
    2213|creators as the pros and aloof
    2214|celebrities that hardly play Fortnite as
    2215|
    2216|444
    2217|00:06:58,990 --> 00:06:59,000
    </file-view>
  10. Devin
    Thinking

    I need to read the rest of the transcript. It's 3205 lines total. Let me continue reading from line 2218.

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    In 11,017Out 66Cache 34,176TTFT 910mstool_calls
  11. Output<file-view path="/tmp/transcript.en-orig.srt" start_line="2218" end_line="3205" total_lines="3205">
    <file-view path="/tmp/transcript.en-orig.srt" start_line="2218" end_line="3205" total_lines="3205">
    2218|celebrities that hardly play Fortnite as
    2219| 
    2220|
    2221|445
    2222|00:06:59,000 --> 00:06:59,790
    2223|celebrities that hardly play Fortnite as
    2224|the amateurs.
    2225|
    2226|446
    2227|00:06:59,790 --> 00:06:59,800
    2228|the amateurs.
    2229| 
    2230|
    2231|447
    2232|00:06:59,800 --> 00:07:01,270
    2233|the amateurs.
    2234|>> What's your favorite weapon to use and
    2235|
    2236|448
    2237|00:07:01,270 --> 00:07:01,280
    2238|>> What's your favorite weapon to use and
    2239| 
    2240|
    2241|449
    2242|00:07:01,280 --> 00:07:02,070
    2243|>> What's your favorite weapon to use and
    2244|why?
    2245|
    2246|450
    2247|00:07:02,070 --> 00:07:02,080
    2248|why?
    2249| 
    2250|
    2251|451
    2252|00:07:02,080 --> 00:07:02,790
    2253|why?
    2254|>> The pickaxe.
    2255|
    2256|452
    2257|00:07:02,790 --> 00:07:02,800
    2258|>> The pickaxe.
    2259| 
    2260|
    2261|453
    2262|00:07:02,800 --> 00:07:05,550
    2263|>> The pickaxe.
    2264|>> The FNCS reload pro am had actual pros
    2265|
    2266|454
    2267|00:07:05,550 --> 00:07:05,560
    2268|>> The FNCS reload pro am had actual pros
    2269| 
    2270|
    2271|455
    2272|00:07:05,560 --> 00:07:07,310
    2273|>> The FNCS reload pro am had actual pros
    2274|as the pros and Fortnite content
    2275|
    2276|456
    2277|00:07:07,310 --> 00:07:07,320
    2278|as the pros and Fortnite content
    2279| 
    2280|
    2281|457
    2282|00:07:07,320 --> 00:07:09,510
    2283|as the pros and Fortnite content
    2284|creators as the amateurs. Yes, the skill
    2285|
    2286|458
    2287|00:07:09,510 --> 00:07:09,520
    2288|creators as the amateurs. Yes, the skill
    2289| 
    2290|
    2291|459
    2292|00:07:09,520 --> 00:07:11,350
    2293|creators as the amateurs. Yes, the skill
    2294|ceiling has grown so much that the pros
    2295|
    2296|460
    2297|00:07:11,350 --> 00:07:11,360
    2298|ceiling has grown so much that the pros
    2299| 
    2300|
    2301|461
    2302|00:07:11,360 --> 00:07:13,230
    2303|ceiling has grown so much that the pros
    2304|last time are now the amateurs. And
    2305|
    2306|462
    2307|00:07:13,230 --> 00:07:13,240
    2308|last time are now the amateurs. And
    2309| 
    2310|
    2311|463
    2312|00:07:13,240 --> 00:07:15,790
    2313|last time are now the amateurs. And
    2314|honestly, I I think it was for the best.
    2315|
    2316|464
    2317|00:07:15,790 --> 00:07:15,800
    2318|honestly, I I think it was for the best.
    2319| 
    2320|
    2321|465
    2322|00:07:15,800 --> 00:07:17,550
    2323|honestly, I I think it was for the best.
    2324|Look me dead in my eyes and tell me it's
    2325|
    2326|466
    2327|00:07:17,550 --> 00:07:17,560
    2328|Look me dead in my eyes and tell me it's
    2329| 
    2330|
    2331|467
    2332|00:07:17,560 --> 00:07:19,870
    2333|Look me dead in my eyes and tell me it's
    2334|a good idea to put Peter Bot and [\h__\h]
    2335|
    2336|468
    2337|00:07:19,870 --> 00:07:19,880
    2338|a good idea to put Peter Bot and [\h__\h]
    2339| 
    2340|
    2341|469
    2342|00:07:19,880 --> 00:07:21,710
    2343|a good idea to put Peter Bot and [\h__\h]
    2344|Markiplier and Freddy from iCarly in the
    2345|
    2346|470
    2347|00:07:21,710 --> 00:07:21,720
    2348|Markiplier and Freddy from iCarly in the
    2349| 
    2350|
    2351|471
    2352|00:07:21,720 --> 00:07:23,510
    2353|Markiplier and Freddy from iCarly in the
    2354|same Fortnite match. Fortnite put a lot
    2355|
    2356|472
    2357|00:07:23,510 --> 00:07:23,520
    2358|same Fortnite match. Fortnite put a lot
    2359| 
    2360|
    2361|473
    2362|00:07:23,520 --> 00:07:24,990
    2363|same Fortnite match. Fortnite put a lot
    2364|of thought and effort into organizing
    2365|
    2366|474
    2367|00:07:24,990 --> 00:07:25,000
    2368|of thought and effort into organizing
    2369| 
    2370|
    2371|475
    2372|00:07:25,000 --> 00:07:26,590
    2373|of thought and effort into organizing
    2374|this event. The players got to compete
    2375|
    2376|476
    2377|00:07:26,590 --> 00:07:26,600
    2378|this event. The players got to compete
    2379| 
    2380|
    2381|477
    2382|00:07:26,600 --> 00:07:28,710
    2383|this event. The players got to compete
    2384|on the brand new Slurp Rush map. A lot
    2385|
    2386|478
    2387|00:07:28,710 --> 00:07:28,720
    2388|on the brand new Slurp Rush map. A lot
    2389| 
    2390|
    2391|479
    2392|00:07:28,720 --> 00:07:30,030
    2393|on the brand new Slurp Rush map. A lot
    2394|of Slurp marketing in general during
    2395|
    2396|480
    2397|00:07:30,030 --> 00:07:30,040
    2398|of Slurp marketing in general during
    2399| 
    2400|
    2401|481
    2402|00:07:30,040 --> 00:07:31,630
    2403|of Slurp marketing in general during
    2404|this lead up and it's kind of refreshing
    2405|
    2406|482
    2407|00:07:31,630 --> 00:07:31,640
    2408|this lead up and it's kind of refreshing
    2409| 
    2410|
    2411|483
    2412|00:07:31,640 --> 00:07:33,030
    2413|this lead up and it's kind of refreshing
    2414|to see all these people coming together
    2415|
    2416|484
    2417|00:07:33,030 --> 00:07:33,040
    2418|to see all these people coming together
    2419| 
    2420|
    2421|485
    2422|00:07:33,040 --> 00:07:34,750
    2423|to see all these people coming together
    2424|for reload of all things. While the
    2425|
    2426|486
    2427|00:07:34,750 --> 00:07:34,760
    2428|for reload of all things. While the
    2429| 
    2430|
    2431|487
    2432|00:07:34,760 --> 00:07:36,830
    2433|for reload of all things. While the
    2434|reload pro am mainly consisted of every
    2435|
    2436|488
    2437|00:07:36,830 --> 00:07:36,840
    2438|reload pro am mainly consisted of every
    2439| 
    2440|
    2441|489
    2442|00:07:36,840 --> 00:07:38,510
    2443|reload pro am mainly consisted of every
    2444|content creator and streamer getting dog
    2445|
    2446|490
    2447|00:07:38,510 --> 00:07:38,520
    2448|content creator and streamer getting dog
    2449| 
    2450|
    2451|491
    2452|00:07:38,520 --> 00:07:40,350
    2453|content creator and streamer getting dog
    2454|walked by Peter Bot the entire time.
    2455|
    2456|492
    2457|00:07:40,350 --> 00:07:40,360
    2458|walked by Peter Bot the entire time.
    2459| 
    2460|
    2461|493
    2462|00:07:40,360 --> 00:07:41,710
    2463|walked by Peter Bot the entire time.
    2464|>> Chocolate cake, please.
    2465|
    2466|494
    2467|00:07:41,710 --> 00:07:41,720
    2468|>> Chocolate cake, please.
    2469| 
    2470|
    2471|495
    2472|00:07:41,720 --> 00:07:42,950
    2473|>> Chocolate cake, please.
    2474|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,
    2475|
    2476|496
    2477|00:07:42,950 --> 00:07:42,960
    2478|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,
    2479| 
    2480|
    2481|497
    2482|00:07:42,960 --> 00:07:43,190
    2483|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE,
    2484|JABBA.
    2485|
    2486|498
    2487|00:07:43,190 --> 00:07:43,200
    2488|JABBA.
    2489| 
    2490|
    2491|499
    2492|00:07:43,200 --> 00:07:44,630
    2493|JABBA.
    2494|>> I STILL THINK IT WAS a net positive for
    2495|
    2496|500
    2497|00:07:44,630 --> 00:07:44,640
    2498|>> I STILL THINK IT WAS a net positive for
    2499| 
    2500|
    2501|501
    2502|00:07:44,640 --> 00:07:46,710
    2503|>> I STILL THINK IT WAS a net positive for
    2504|the reload mode, because it put every
    2505|
    2506|502
    2507|00:07:46,710 --> 00:07:46,720
    2508|the reload mode, because it put every
    2509| 
    2510|
    2511|503
    2512|00:07:46,720 --> 00:07:48,030
    2513|the reload mode, because it put every
    2514|little crack in the mode under a
    2515|
    2516|504
    2517|00:07:48,030 --> 00:07:48,040
    2518|little crack in the mode under a
    2519| 
    2520|
    2521|505
    2522|00:07:48,040 --> 00:07:50,310
    2523|little crack in the mode under a
    2524|microscope, like the lack of siphon, the
    2525|
    2526|506
    2527|00:07:50,310 --> 00:07:50,320
    2528|microscope, like the lack of siphon, the
    2529| 
    2530|
    2531|507
    2532|00:07:50,320 --> 00:07:51,670
    2533|microscope, like the lack of siphon, the
    2534|awkwardness of respawning in a
    2535|
    2536|508
    2537|00:07:51,670 --> 00:07:51,680
    2538|awkwardness of respawning in a
    2539| 
    2540|
    2541|509
    2542|00:07:51,680 --> 00:07:53,670
    2543|awkwardness of respawning in a
    2544|competitive setting, the fact that dying
    2545|
    2546|510
    2547|00:07:53,670 --> 00:07:53,680
    2548|competitive setting, the fact that dying
    2549| 
    2550|
    2551|511
    2552|00:07:53,680 --> 00:07:55,470
    2553|competitive setting, the fact that dying
    2554|once basically turned you into a toddler
    2555|
    2556|512
    2557|00:07:55,470 --> 00:07:55,480
    2558|once basically turned you into a toddler
    2559| 
    2560|
    2561|513
    2562|00:07:55,480 --> 00:07:58,150
    2563|once basically turned you into a toddler
    2564|in an arena full of pitbulls. Um Ali-A,
    2565|
    2566|514
    2567|00:07:58,150 --> 00:07:58,160
    2568|in an arena full of pitbulls. Um Ali-A,
    2569| 
    2570|
    2571|515
    2572|00:07:58,160 --> 00:07:59,790
    2573|in an arena full of pitbulls. Um Ali-A,
    2574|why are you so pissed? This bunny's
    2575|
    2576|516
    2577|00:07:59,790 --> 00:07:59,800
    2578|why are you so pissed? This bunny's
    2579| 
    2580|
    2581|517
    2582|00:07:59,800 --> 00:08:00,950
    2583|why are you so pissed? This bunny's
    2584|[\h__\h] adorable.
    2585|
    2586|518
    2587|00:08:00,950 --> 00:08:00,960
    2588|[\h__\h] adorable.
    2589| 
    2590|
    2591|519
    2592|00:08:00,960 --> 00:08:02,910
    2593|[\h__\h] adorable.
    2594|>> Why do you say it looks so sassy?
    2595|
    2596|520
    2597|00:08:02,910 --> 00:08:02,920
    2598|>> Why do you say it looks so sassy?
    2599| 
    2600|
    2601|521
    2602|00:08:02,920 --> 00:08:04,310
    2603|>> Why do you say it looks so sassy?
    2604|>> But that's kind of the byproduct of
    2605|
    2606|522
    2607|00:08:04,310 --> 00:08:04,320
    2608|>> But that's kind of the byproduct of
    2609| 
    2610|
    2611|523
    2612|00:08:04,320 --> 00:08:06,030
    2613|>> But that's kind of the byproduct of
    2614|having a tournament for a relatively new
    2615|
    2616|524
    2617|00:08:06,030 --> 00:08:06,040
    2618|having a tournament for a relatively new
    2619| 
    2620|
    2621|525
    2622|00:08:06,040 --> 00:08:07,630
    2623|having a tournament for a relatively new
    2624|Fortnite mode at the time. When you put
    2625|
    2626|526
    2627|00:08:07,630 --> 00:08:07,640
    2628|Fortnite mode at the time. When you put
    2629| 
    2630|
    2631|527
    2632|00:08:07,640 --> 00:08:09,870
    2633|Fortnite mode at the time. When you put
    2634|a mode on a stage this big, every
    2635|
    2636|528
    2637|00:08:09,870 --> 00:08:09,880
    2638|a mode on a stage this big, every
    2639| 
    2640|
    2641|529
    2642|00:08:09,880 --> 00:08:11,630
    2643|a mode on a stage this big, every
    2644|strength gets amplified, as well as
    2645|
    2646|530
    2647|00:08:11,630 --> 00:08:11,640
    2648|strength gets amplified, as well as
    2649| 
    2650|
    2651|531
    2652|00:08:11,640 --> 00:08:13,430
    2653|strength gets amplified, as well as
    2654|every weakness. And while reload wasn't
    2655|
    2656|532
    2657|00:08:13,430 --> 00:08:13,440
    2658|every weakness. And while reload wasn't
    2659| 
    2660|
    2661|533
    2662|00:08:13,440 --> 00:08:15,230
    2663|every weakness. And while reload wasn't
    2664|flawless at the time and still isn't, a
    2665|
    2666|534
    2667|00:08:15,230 --> 00:08:15,240
    2668|flawless at the time and still isn't, a
    2669| 
    2670|
    2671|535
    2672|00:08:15,240 --> 00:08:16,710
    2673|flawless at the time and still isn't, a
    2674|lot of these issues in the Pro-Am
    2675|
    2676|536
    2677|00:08:16,710 --> 00:08:16,720
    2678|lot of these issues in the Pro-Am
    2679| 
    2680|
    2681|537
    2682|00:08:16,720 --> 00:08:18,350
    2683|lot of these issues in the Pro-Am
    2684|eventually got addressed. Ranked now has
    2685|
    2686|538
    2687|00:08:18,350 --> 00:08:18,360
    2688|eventually got addressed. Ranked now has
    2689| 
    2690|
    2691|539
    2692|00:08:18,360 --> 00:08:20,030
    2693|eventually got addressed. Ranked now has
    2694|siphon, respawning later into the match
    2695|
    2696|540
    2697|00:08:20,030 --> 00:08:20,040
    2698|siphon, respawning later into the match
    2699| 
    2700|
    2701|541
    2702|00:08:20,040 --> 00:08:21,590
    2703|siphon, respawning later into the match
    2704|gives you a better loadout, and Epic has
    2705|
    2706|542
    2707|00:08:21,590 --> 00:08:21,600
    2708|gives you a better loadout, and Epic has
    2709| 
    2710|
    2711|543
    2712|00:08:21,600 --> 00:08:23,270
    2713|gives you a better loadout, and Epic has
    2714|generally done a better job helping
    2715|
    2716|544
    2717|00:08:23,270 --> 00:08:23,280
    2718|generally done a better job helping
    2719| 
    2720|
    2721|545
    2722|00:08:23,280 --> 00:08:24,950
    2723|generally done a better job helping
    2724|players get back into the action. But
    2725|
    2726|546
    2727|00:08:24,950 --> 00:08:24,960
    2728|players get back into the action. But
    2729| 
    2730|
    2731|547
    2732|00:08:24,960 --> 00:08:26,990
    2733|players get back into the action. But
    2734|the biggest takeaway from the Pro-Am was
    2735|
    2736|548
    2737|00:08:26,990 --> 00:08:27,000
    2738|the biggest takeaway from the Pro-Am was
    2739| 
    2740|
    2741|549
    2742|00:08:27,000 --> 00:08:28,830
    2743|the biggest takeaway from the Pro-Am was
    2744|that it proved that reload had become
    2745|
    2746|550
    2747|00:08:28,830 --> 00:08:28,840
    2748|that it proved that reload had become
    2749| 
    2750|
    2751|551
    2752|00:08:28,840 --> 00:08:30,670
    2753|that it proved that reload had become
    2754|something bigger than a side mode. It
    2755|
    2756|552
    2757|00:08:30,670 --> 00:08:30,680
    2758|something bigger than a side mode. It
    2759| 
    2760|
    2761|553
    2762|00:08:30,680 --> 00:08:32,149
    2763|something bigger than a side mode. It
    2764|wasn't just, "Oh my god, you remember
    2765|
    2766|554
    2767|00:08:32,149 --> 00:08:32,159
    2768|wasn't just, "Oh my god, you remember
    2769| 
    2770|
    2771|555
    2772|00:08:32,159 --> 00:08:34,230
    2773|wasn't just, "Oh my god, you remember
    2774|Tilted Towers? Remember?" It's its own
    2775|
    2776|556
    2777|00:08:34,230 --> 00:08:34,240
    2778|Tilted Towers? Remember?" It's its own
    2779| 
    2780|
    2781|557
    2782|00:08:34,240 --> 00:08:36,110
    2783|Tilted Towers? Remember?" It's its own
    2784|thing, and this mode had enough motion
    2785|
    2786|558
    2787|00:08:36,110 --> 00:08:36,120
    2788|thing, and this mode had enough motion
    2789| 
    2790|
    2791|559
    2792|00:08:36,120 --> 00:08:37,950
    2793|thing, and this mode had enough motion
    2794|for Fortnite to revive an old tournament
    2795|
    2796|560
    2797|00:08:37,950 --> 00:08:37,960
    2798|for Fortnite to revive an old tournament
    2799| 
    2800|
    2801|561
    2802|00:08:37,960 --> 00:08:39,670
    2803|for Fortnite to revive an old tournament
    2804|for it. And I think this mode deserves a
    2805|
    2806|562
    2807|00:08:39,670 --> 00:08:39,680
    2808|for it. And I think this mode deserves a
    2809| 
    2810|
    2811|563
    2812|00:08:39,680 --> 00:08:40,029
    2813|for it. And I think this mode deserves a
    2814|lot of
    2815|
    2816|564
    2817|00:08:40,029 --> 00:08:40,039
    2818|lot of
    2819| 
    2820|
    2821|565
    2822|00:08:40,039 --> 00:08:41,830
    2823|lot of
    2824|>> credit for that. Reload saved my life,
    2825|
    2826|566
    2827|00:08:41,830 --> 00:08:41,840
    2828|>> credit for that. Reload saved my life,
    2829| 
    2830|
    2831|567
    2832|00:08:41,840 --> 00:08:43,990
    2833|>> credit for that. Reload saved my life,
    2834|man.
    2835|
    2836|568
    2837|00:08:43,990 --> 00:08:44,000
    2838|man.
    2839| 
    2840|
    2841|569
    2842|00:08:44,000 --> 00:08:47,271
    2843|man.
    2844|Reload saved my life.
    2845|
    2846|570
    2847|00:08:47,271 --> 00:08:47,281
    2848|
    2849| 
    2850|
    2851|571
    2852|00:08:47,281 --> 00:08:53,821
    2853|
    2854|>> [music]
    2855|
    2856|572
    2857|00:08:53,821 --> 00:08:53,831
    2858|
    2859| 
    2860|
    2861|573
    2862|00:08:53,831 --> 00:08:58,406
    2863|
    2864|[music]
    2865|
    2866|574
    2867|00:08:58,406 --> 00:08:58,416
    2868|
    2869| 
    2870|
    2871|575
    2872|00:08:58,416 --> 00:09:05,710
    2873|
    2874|[music]
    2875|
    2876|576
    2877|00:09:05,710 --> 00:09:05,720
    2878|
    2879| 
    2880|
    2881|577
    2882|00:09:05,720 --> 00:09:07,350
    2883|
    2884|>> What started as a nostalgia experiment
    2885|
    2886|578
    2887|00:09:07,350 --> 00:09:07,360
    2888|>> What started as a nostalgia experiment
    2889| 
    2890|
    2891|579
    2892|00:09:07,360 --> 00:09:09,070
    2893|>> What started as a nostalgia experiment
    2894|has become one of Fortnite's pillars. I
    2895|
    2896|580
    2897|00:09:09,070 --> 00:09:09,080
    2898|has become one of Fortnite's pillars. I
    2899| 
    2900|
    2901|581
    2902|00:09:09,080 --> 00:09:11,150
    2903|has become one of Fortnite's pillars. I
    2904|don't love every new map. I don't love
    2905|
    2906|582
    2907|00:09:11,150 --> 00:09:11,160
    2908|don't love every new map. I don't love
    2909| 
    2910|
    2911|583
    2912|00:09:11,160 --> 00:09:13,110
    2913|don't love every new map. I don't love
    2914|every loophole update. In fact, I need
    2915|
    2916|584
    2917|00:09:13,110 --> 00:09:13,120
    2918|every loophole update. In fact, I need
    2919| 
    2920|
    2921|585
    2922|00:09:13,120 --> 00:09:14,710
    2923|every loophole update. In fact, I need
    2924|these two to burn in hell forever and
    2925|
    2926|586
    2927|00:09:14,710 --> 00:09:14,720
    2928|these two to burn in hell forever and
    2929| 
    2930|
    2931|587
    2932|00:09:14,720 --> 00:09:16,470
    2933|these two to burn in hell forever and
    2934|never come back. But reload isn't the
    2935|
    2936|588
    2937|00:09:16,470 --> 00:09:16,480
    2938|never come back. But reload isn't the
    2939| 
    2940|
    2941|589
    2942|00:09:16,480 --> 00:09:18,550
    2943|never come back. But reload isn't the
    2944|same mode as it was two years ago, and
    2945|
    2946|590
    2947|00:09:18,550 --> 00:09:18,560
    2948|same mode as it was two years ago, and
    2949| 
    2950|
    2951|591
    2952|00:09:18,560 --> 00:09:20,030
    2953|same mode as it was two years ago, and
    2954|it wasn't supposed to be a stagnant
    2955|
    2956|592
    2957|00:09:20,030 --> 00:09:20,040
    2958|it wasn't supposed to be a stagnant
    2959| 
    2960|
    2961|593
    2962|00:09:20,040 --> 00:09:22,030
    2963|it wasn't supposed to be a stagnant
    2964|mode. Even when it came out, I and so
    2965|
    2966|594
    2967|00:09:22,030 --> 00:09:22,040
    2968|mode. Even when it came out, I and so
    2969| 
    2970|
    2971|595
    2972|00:09:22,040 --> 00:09:23,829
    2973|mode. Even when it came out, I and so
    2974|many other players were just gushing
    2975|
    2976|596
    2977|00:09:23,829 --> 00:09:23,839
    2978|many other players were just gushing
    2979| 
    2980|
    2981|597
    2982|00:09:23,839 --> 00:09:25,670
    2983|many other players were just gushing
    2984|about the many ideas for this mode and
    2985|
    2986|598
    2987|00:09:25,670 --> 00:09:25,680
    2988|about the many ideas for this mode and
    2989| 
    2990|
    2991|599
    2992|00:09:25,680 --> 00:09:27,310
    2993|about the many ideas for this mode and
    2994|the potential it could reach. And as
    2995|
    2996|600
    2997|00:09:27,310 --> 00:09:27,320
    2998|the potential it could reach. And as
    2999| 
    3000|
    3001|601
    3002|00:09:27,320 --> 00:09:29,310
    3003|the potential it could reach. And as
    3004|time goes on, I think it's important to
    3005|
    3006|602
    3007|00:09:29,310 --> 00:09:29,320
    3008|time goes on, I think it's important to
    3009| 
    3010|
    3011|603
    3012|00:09:29,320 --> 00:09:31,390
    3013|time goes on, I think it's important to
    3014|know your history. This coming out was
    3015|
    3016|604
    3017|00:09:31,390 --> 00:09:31,400
    3018|know your history. This coming out was
    3019| 
    3020|
    3021|605
    3022|00:09:31,400 --> 00:09:32,910
    3023|know your history. This coming out was
    3024|so important for so many different
    3025|
    3026|606
    3027|00:09:32,910 --> 00:09:32,920
    3028|so important for so many different
    3029| 
    3030|
    3031|607
    3032|00:09:32,920 --> 00:09:34,710
    3033|so important for so many different
    3034|reasons. It changed the way many people,
    3035|
    3036|608
    3037|00:09:34,710 --> 00:09:34,720
    3038|reasons. It changed the way many people,
    3039| 
    3040|
    3041|609
    3042|00:09:34,720 --> 00:09:36,590
    3043|reasons. It changed the way many people,
    3044|including myself, saw the metaverse, at
    3045|
    3046|610
    3047|00:09:36,590 --> 00:09:36,600
    3048|including myself, saw the metaverse, at
    3049| 
    3050|
    3051|611
    3052|00:09:36,600 --> 00:09:38,950
    3053|including myself, saw the metaverse, at
    3054|least in the vein of combat modes. Yes,
    3055|
    3056|612
    3057|00:09:38,950 --> 00:09:38,960
    3058|least in the vein of combat modes. Yes,
    3059| 
    3060|
    3061|613
    3062|00:09:38,960 --> 00:09:40,830
    3063|least in the vein of combat modes. Yes,
    3064|I think Reload had some very dark
    3065|
    3066|614
    3067|00:09:40,830 --> 00:09:40,840
    3068|I think Reload had some very dark
    3069| 
    3070|
    3071|615
    3072|00:09:40,840 --> 00:09:42,750
    3073|I think Reload had some very dark
    3074|periods. I'm not denying that. But, it's
    3075|
    3076|616
    3077|00:09:42,750 --> 00:09:42,760
    3078|periods. I'm not denying that. But, it's
    3079| 
    3080|
    3081|617
    3082|00:09:42,760 --> 00:09:44,830
    3083|periods. I'm not denying that. But, it's
    3084|imperative that Diehard Reload players
    3085|
    3086|618
    3087|00:09:44,830 --> 00:09:44,840
    3088|imperative that Diehard Reload players
    3089| 
    3090|
    3091|619
    3092|00:09:44,840 --> 00:09:46,390
    3093|imperative that Diehard Reload players
    3094|cordially give their feedback on
    3095|
    3096|620
    3097|00:09:46,390 --> 00:09:46,400
    3098|cordially give their feedback on
    3099| 
    3100|
    3101|621
    3102|00:09:46,400 --> 00:09:47,870
    3103|cordially give their feedback on
    3104|Twitter.
    3105|
    3106|622
    3107|00:09:47,870 --> 00:09:47,880
    3108|Twitter.
    3109| 
    3110|
    3111|623
    3112|00:09:47,880 --> 00:09:50,310
    3113|Twitter.
    3114|Big emphasis on cordially. And honestly,
    3115|
    3116|624
    3117|00:09:50,310 --> 00:09:50,320
    3118|Big emphasis on cordially. And honestly,
    3119| 
    3120|
    3121|625
    3122|00:09:50,320 --> 00:09:51,510
    3123|Big emphasis on cordially. And honestly,
    3124|I'd rather have the mode make the
    3125|
    3126|626
    3127|00:09:51,510 --> 00:09:51,520
    3128|I'd rather have the mode make the
    3129| 
    3130|
    3131|627
    3132|00:09:51,520 --> 00:09:53,430
    3133|I'd rather have the mode make the
    3134|mistakes it's made and learn from those
    3135|
    3136|628
    3137|00:09:53,430 --> 00:09:53,440
    3138|mistakes it's made and learn from those
    3139| 
    3140|
    3141|629
    3142|00:09:53,440 --> 00:09:55,230
    3143|mistakes it's made and learn from those
    3144|mistakes to better the mode, I guess.
    3145|
    3146|630
    3147|00:09:55,230 --> 00:09:55,240
    3148|mistakes to better the mode, I guess.
    3149| 
    3150|
    3151|631
    3152|00:09:55,240 --> 00:09:58,590
    3153|mistakes to better the mode, I guess.
    3154|And if I had to suggest one thing,
    3155|
    3156|632
    3157|00:09:58,590 --> 00:09:58,600
    3158|And if I had to suggest one thing,
    3159| 
    3160|
    3161|633
    3162|00:09:58,600 --> 00:10:02,430
    3163|And if I had to suggest one thing,
    3164|is that to keep bunnies out of Reload.
    3165|
    3166|634
    3167|00:10:02,430 --> 00:10:02,440
    3168|is that to keep bunnies out of Reload.
    3169| 
    3170|
    3171|635
    3172|00:10:02,440 --> 00:10:04,990
    3173|is that to keep bunnies out of Reload.
    3174|>> WHAT THE [\h__\h] IS THIS?
    3175|
    3176|636
    3177|00:10:04,990 --> 00:10:05,000
    3178|>> WHAT THE [\h__\h] IS THIS?
    3179| 
    3180|
    3181|637
    3182|00:10:05,000 --> 00:10:08,491
    3183|>> WHAT THE [\h__\h] IS THIS?
    3184|This is stupid.
    3185|
    3186|638
    3187|00:10:08,491 --> 00:10:08,501
    3188|
    3189| 
    3190|
    3191|639
    3192|00:10:08,501 --> 00:10:23,557
    3193|
    3194|>> [music]
    3195|
    3196|640
    3197|00:10:23,557 --> 00:10:23,567
    3198|
    3199| 
    3200|
    3201|641
    3202|00:10:23,567 --> 00:10:25,587
    3203|
    3204|[music]
    </file-view>
  12. Devin
    Thinking

    Now I have read the full transcript. Let me summarize the video. The video is about Fortnite's "Reload" mode, 2 years after its release. The narrator discusses how the mode has changed over time. Key points: 1. Introduction: Reload has become unrecognizable after 2 years due to "sweats" (highly skilled players), not cheaters or hackers. 2. The mode is now very different from when it launched. Movement techniques like grappler cancel existed before being patched. The skill level has increased dramatically. 3. Loot pool updates: The narrator is less excited about unvaults because most weapons have already been brought back. They dislike some unvaults like Nitrous in Oasis and Cube Rifle in Elite Stronghold. 4. The mode shouldn't drift too close to Battle Royale. The line between Reload and BR has blurred, especially with Chapter 7 Reload map using Chapter 7 guns. 5. "More Fight" feature: A new take on Evo Chrome weapons from Paradise. The narrator thinks it fits Reload better than BR, but misses the chaos of scrambling through loot after a big fight. It reduces the scavenging aspect but helps differentiate Reload from BR. 6. Maps: Reload maps should be straightforward and visible, like Oasis and Slurp Rush. Recent maps (like unnamed grounds, Elite Showdown) have strayed with underground portions, secret areas, and alarm traps. Slurp Rush was a high point and acted as an escape for players during the Galactic Battles season. 7. FNCS Reload Pro-Am: A tournament that gathered pros and content creators, proved Reload was more than a side mode. It put issues under a microscope (lack of siphon, respawning, etc.) which led to improvements like ranked siphon and better respawn loadouts. 8. Conclusion: Reload started as nostalgia experiment and became a pillar of Fortnite. It's changed and shouldn't be stagnant. It changed how people saw the metaverse/combat modes. The narrator wants diehard players to give cordial feedback and suggests keeping bunnies out of Reload. I should write a concise summary.

    This video is a retrospective on Fortnite's Reload mode, two years after its launch. The speaker argues that Reload has evolved from a nostalgia-driven side mode into one of Fortnite's core pillars—but not always for the better.

    Key points:

    • "Infestation" by sweats: The opening frames the mode's biggest shift as a rise in highly skilled "sweat" players rather than cheaters or hackers. Advanced movement techniques like grappler cancels and minute split-second decisions are now common, whereas early Reload was much simpler and "caveman" by comparison.

    • Loot pool and unvaults: The speaker has grown tired of routine weapon unvaults because most guns have already cycled through Reload. He dislikes certain additions like the Nitrous in Oasis and Cube Rifle in Elite Stronghold, feeling they belong in Battle Royale, not Reload. He worries the mode is drifting too close to standard BR and losing its distinct identity.

    • "More Fight" mechanic: A new take on Evo Chrome weapons from Paradise is praised as fitting Reload better than BR, since Reload's faster pace means more fights and more upgrades. However, he misses the chaotic end-game loot scramble of the old mode, where winning a big fight meant sorting through piles of gear.

    • Map design: Reload maps work best when they are simple and open (like Oasis and Slurp Rush). Recent maps—especially an unnamed underground/bunker-style one and Elite Showdown—are criticized for adding hidden areas, traps, and confusing verticality. Slurp Rush is highlighted as a high point and a refuge during the unpopular "Galactic Battles" Battle Royale season.

    • FNCS Reload Pro-Am: The tournament proved Reload had become more than a novelty. It paired real pros with content creators and exposed competitive flaws (no siphon, weak respawn loadouts, awkward respawn timing). Epic later addressed many of these issues in ranked play, reinforcing that Reload had matured into a legitimate competitive mode.

    • Closing stance: Reload was never meant to stay static, and some mistakes are expected. The speaker encourages diehard players to give constructive feedback and jokingly concludes: "keep bunnies out of Reload."

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